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07:20 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-06-22-10:19:53.png look at the generation of this world |
07:21 |
IcyDiamond |
rubenwardy: what sort of duplication? |
07:27 |
VanessaE |
IcyDiamond: thew world 1000 years after a meteorite strike? :) |
07:27 |
VanessaE |
-w |
07:28 |
IcyDiamond |
:D |
08:15 |
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08:15 |
tenplus1 |
hi folks |
08:16 |
tenplus1 |
0.4.17 has changed stairs dependencies so anyone having issues running Farming Redo on 0.4.16 please see this: https://forum.minetest.net/viewtopic.php?f=11&t=9019&p=322451#p322451 |
08:44 |
IcyDiamond |
tenplus1: hey, would it be possible to make a mob spawner with your mobs system? |
08:44 |
IcyDiamond |
like a node that spawns mobs at a random interval |
08:44 |
tenplus1 |
hi Diamond :) also yes, give yourself mobs:spawner and you can configure it to spawn things |
08:44 |
IcyDiamond |
ooh, i though about making a powered spawner |
08:45 |
IcyDiamond |
:) |
08:45 |
tenplus1 |
ahh sweet :) mesecon spawning now in effect :PPPP |
08:45 |
IcyDiamond |
elepower powered spawner |
08:45 |
IcyDiamond |
:P |
08:45 |
tenplus1 |
ooh, that too |
08:45 |
IcyDiamond |
XD |
08:45 |
IcyDiamond |
well i can add mesecons support to elepower so i can toggle things on off |
08:47 |
tenplus1 |
the spawner I provide is very simple anyway and only really used as an example |
08:47 |
tenplus1 |
am still trying to find better ways to spawn mobs into the world tho |
08:53 |
IcyDiamond |
hm i can only get it to spawn one mob |
08:54 |
tenplus1 |
the elepower spawner ? |
08:54 |
IcyDiamond |
no, yours |
08:54 |
IcyDiamond |
oh i guess it has a large radius? |
08:54 |
tenplus1 |
ohh, yeah... it spawns 1 at a time per time_value and no more than total_value in area |
08:55 |
tenplus1 |
I should really make a better formspec :) but it reads 1 line for all settings :D |
08:55 |
IcyDiamond |
XD |
08:55 |
tenplus1 |
mroe for adventure maps, when player is within n blocks, spawn 1 mob... if more than n mobs in area dont bother |
08:56 |
tenplus1 |
also gives y values for hiding spawner :) |
08:56 |
tenplus1 |
I use it on Xanadu for the trader pit cause players kill traders and it spawns another, max 2 |
09:06 |
IcyDiamond |
2018-06-22 12:05:35: WARNING[Server]: active block modifiers took 278ms (longer than 200ms) |
09:06 |
IcyDiamond |
whats going on with that |
09:06 |
IcyDiamond |
lmao |
09:06 |
tenplus1 |
are you using areas mod ? |
09:06 |
IcyDiamond |
nope |
09:06 |
tenplus1 |
whic abm ? |
09:07 |
tenplus1 |
any stats or info ? |
09:07 |
IcyDiamond |
nope |
09:07 |
tenplus1 |
what other mods u got running |
09:07 |
IcyDiamond |
nothing that would have abms in the wild |
09:08 |
IcyDiamond |
eh whatever |
09:09 |
tenplus1 |
:P |
09:13 |
IcyDiamond |
i caught a segfault |
09:13 |
tenplus1 |
what caused it ? |
09:14 |
IcyDiamond |
http://termbin.lunasqu.ee/bmp0 |
09:15 |
IcyDiamond |
sfan5: i caught a segfault |
09:15 |
tenplus1 |
are you using 0.4.17 ? |
09:16 |
IcyDiamond |
5.0.0 |
09:16 |
tenplus1 |
ohhhh |
09:17 |
tenplus1 |
issues with drawing a tree, is it a v6 map ? |
09:18 |
* tenplus1 |
doesn't know what it all means :PPPP |
09:18 |
IcyDiamond |
v7 |
09:18 |
IcyDiamond |
something to do with the profiler graph is all i can interpret from it |
09:26 |
rubenwardy |
IcyDiamond: make sure you label all your ABMs |
09:26 |
tenplus1 |
o/ ruben |
09:26 |
rubenwardy |
And then you can see in the profiler |
09:27 |
rubenwardy |
Although note that ABM performance is like an iceberg |
09:27 |
rubenwardy |
Most of the time is spent in the engine finding nodes to run ABMs on |
09:28 |
tenplus1 |
that's why I'm trying to get away from abm's for spawning mobs |
09:29 |
tenplus1 |
but the globalstep route is just as slow |
09:29 |
rubenwardy |
ABMs suck |
09:29 |
tenplus1 |
they do come in handy for some things |
09:29 |
* rubenwardy |
needs to update his book |
09:30 |
* rubenwardy |
will also add an optimisation chapter, with instructions on using the profiler |
09:30 |
tenplus1 |
it's easy enough to switch everything to nodetimers but lbm's would be needed to activate them |
09:30 |
rubenwardy |
That's fine |
09:37 |
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09:37 |
tenplus1 |
hi entuland |
09:37 |
entuland |
hey there tenplus1 |
09:38 |
IcyDiamond |
rubenwardy: I do label my abms but they still don't appear anywhere |
09:39 |
rubenwardy |
The profiler will tell you how much each takes |
09:39 |
IcyDiamond |
I don't see it in the profiler |
09:44 |
IcyDiamond |
in fact i dont see any abms mentioned in it at all |
09:49 |
IcyDiamond |
am i using it incorrectly or am i blind |
10:09 |
rubenwardy |
Argh |
10:09 |
rubenwardy |
> more impressions |
10:09 |
rubenwardy |
> less ad money (???) |
10:10 |
rubenwardy |
15% more impressions |
10:10 |
rubenwardy |
Yet 33% less money |
10:10 |
tenplus1 |
? |
10:10 |
rubenwardy |
Ads on my site |
10:14 |
tenplus1 |
ohh, was wondering :p |
10:15 |
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sniper570 joined #minetest-hub |
10:17 |
tenplus1 |
o/ sniper |
10:19 |
* tenplus1 |
wonders why spiner signs onto irc if his client is never stable |
10:21 |
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twoelk joined #minetest-hub |
10:22 |
tenplus1 |
ooh, found something that may help with mob spawning: https://github.com/cuberite/cuberite/blob/master/src/MobSpawner.cpp |
10:22 |
tenplus1 |
hi twoelk |
10:22 |
twoelk |
o/ |
10:31 |
tenplus1 |
nom time :P |
10:39 |
xerox123 |
how would I set a node to be luminous using metadata? |
10:41 |
tenplus1 |
hi xerox, you mean making a ndoe a l ight source? |
10:41 |
IcyDiamond |
i dont think you can lol |
10:41 |
xerox123 |
yeah tenplus1 |
10:41 |
xerox123 |
from ingame |
10:41 |
IcyDiamond |
i hate how pretty much nothing about a nodedef is configurable in metadata |
10:42 |
tenplus1 |
you cant,... has to be registered that way |
10:42 |
IcyDiamond |
except for description |
10:42 |
xerox123 |
oh ok |
10:45 |
rubenwardy |
you can manually set the param1 |
10:46 |
rubenwardy |
but it'll be reset if there's changes |
10:46 |
rubenwardy |
also won't spread |
10:46 |
rubenwardy |
s/you can manually set the param1/make lighting glitches/g |
10:46 |
rubenwardy |
IcyDiamond: PR pls |
10:46 |
rubenwardy |
XD |
10:46 |
tenplus1 |
could always pre register a few items and replace the one you wanna change witha lit one |
10:47 |
rubenwardy |
that too |
10:53 |
tenplus1 |
what is it you're trying to do xerox? |
10:56 |
xerox123 |
someone on ls-w wants their ceiling nodes to be luminous without lights, thought that could be done with metadata |
10:57 |
tenplus1 |
you could make an airblock that glows with light and hav them place those :) |
10:57 |
BillyS |
xerox123 detected |
10:57 |
tenplus1 |
or do what they do in xanadu, lightblocks with half slabs below them that glow :) |
10:57 |
BillyS |
xerox123: Use maptools:lightbulb |
10:57 |
tenplus1 |
hi billy :) |
10:57 |
BillyS |
Basically a glowing air node |
10:58 |
BillyS |
o/ eleven. :P |
10:58 |
IcyDiamond |
rubenwardy: I'm too dumb to rewrite a good portion of an engine |
10:58 |
rubenwardy |
Same |
11:00 |
xerox123 |
BillyS: yay |
11:00 |
BillyS |
yay |
11:01 |
sniper570 |
tenplus1: Ohayo! ;D |
11:02 |
BillyS |
Hmm |
11:02 |
tenplus1 |
xerox: minetest.register_node(":default:glow", {drawtype="airlike",paramtype="light",walkable=false,pointable=false,diggable=false,buildable_to=true,drop="",light_source=14}) |
11:04 |
IcyDiamond |
i've honestly never seen a one line register node before |
11:04 |
tenplus1 |
ehehe |
11:05 |
IcyDiamond |
XD |
11:05 |
tenplus1 |
stairs let light shine through so hidden lamps/torches below a slab floor illuminates everything :) |
11:07 |
tenplus1 |
speaking of stairs, 0.4.17 has changed dependencies for stairs mod (no longer needs farming) so if you are using farming redo on 0.4.16 check out this: https://forum.minetest.net/viewtopic.php?f=11&t=9019&p=322451#p322451 |
11:09 |
sniper570 |
tenplus1: actually I never signs on2 irc, it's ma client dat autosigns me in + I never launch ma irc client; it gets autolaunched by ma DE in addition 2 several other apps dat ma OS autostarts which in turn is autoselected wen I press der power button of ma lappy! ʅ(°‿°)ʃ |
11:10 |
sniper570 |
I only need 2 find a way 2 autopower it wen I come in front of it now! xD |
11:10 |
tenplus1 |
heh, damn that DE for it's eaase of use |
11:11 |
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IhrFussel joined #minetest-hub |
11:11 |
tenplus1 |
hi fussel |
11:11 |
IhrFussel |
Hey there^^ online from phone :P |
11:12 |
sniper570 |
tenplus1: Its GNOME 3.28.2, wat do u use btw? :) |
11:12 |
tenplus1 |
currently IceWM (fast and simple), before that LXDE |
11:12 |
sniper570 |
Oh very minimalistic! ;D |
11:13 |
IhrFussel |
IcyDiamond: Are you sure that you use the real profiler? minetest.conf setting profiler.load = true and then in game /profiler save |
11:13 |
IcyDiamond |
oh lol |
11:14 |
IhrFussel |
Then you got a new txt file in your world dir "profile*" |
11:14 |
sniper570 |
I never tried LXDE b4 but did try LXQt albeit kinda buggy wen I tried it last time... :( |
11:15 |
tenplus1 |
am using neonscwarz theme which is very nice, trisquel theme is good too, comes with gtk3 theme |
11:15 |
longerstaff13 |
o/ |
11:15 |
tenplus1 |
o/ longer |
11:16 |
sniper570 |
sounds nice indeed; gona check it out! ;) |
11:17 |
tenplus1 |
:P |
11:19 |
tenplus1 |
box-look.org has themes for it, and it's very configurable (has built in cpu/mem/lan/battery graphs) |
11:26 |
xerox123 |
how do I make it to lightbulb (https://github.com/minetest-mods/maptools/blob/master/nodes.lua#L237) is seen in debug mode like the pusher (right above it) |
11:27 |
xerox123 |
Ive set the drawtype to nodebox and specified it |
11:27 |
xerox123 |
and given it tiles = invisible.png |
11:27 |
xerox123 |
oh shit, nevermind |
11:28 |
xerox123 |
pointable = false, need to set it true DERP |
11:28 |
xerox123 |
I thought removing it defaulted to true |
11:31 |
xerox123 |
this is why you should contact tech support, because you'll figure it out just after you call |
11:31 |
tenplus1 |
hehe |
11:35 |
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Fixer joined #minetest-hub |
11:35 |
tenplus1 |
wb |
11:40 |
Fixer |
ni |
11:40 |
Fixer |
hi |
11:45 |
rubenwardy |
Shrubbery |
11:45 |
tenplus1 |
lol |
11:45 |
tenplus1 |
was my first thoughts too ruben :D |
11:46 |
IcyDiamond |
- on_joinplayer[1] .................................. | 14552 | 14552 | 14552 | 71.3 | 71.3 | 71.3 |
11:46 |
IcyDiamond |
whts up with sfinv |
11:46 |
IcyDiamond |
why is on_joinplayer like that |
11:46 |
tenplus1 |
? |
11:46 |
IcyDiamond |
71.3% avg |
11:50 |
rubenwardy |
creative mode? |
11:50 |
rubenwardy |
it'll probably be calling the creative mod to make the creative tab |
11:51 |
IcyDiamond |
k |
11:52 |
rubenwardy |
the first time you make the creative tab for a player it'll have to create the detached inventory |
11:53 |
twoelk |
hm, I always use 71% for A4>A5 (because it's close enough to 1/rootof2) |
11:54 |
twoelk |
probably no connection though |
11:54 |
nineplus2 |
Hmm |
11:55 |
tenplus1 |
lol |
11:55 |
tenplus1 |
still wonder if it's possible to make a decent creative inventory with built in crafting guide |
11:56 |
IcyDiamond |
ikr |
12:00 |
twoelk |
why are the existing ones not decent? |
12:00 |
tenplus1 |
xdecor's crafting guide is pretty good, I like that one |
12:03 |
* twoelk |
wonders wether the boss notices when he stops calculating the new quote and has a look at some mt stuff |
12:22 |
xerox123 |
alt+tab |
12:22 |
* xerox123 |
won't be around much for the next month-ish |
12:24 |
tenplus1 |
irl duties ? |
12:26 |
xerox123 |
NCS |
12:26 |
tenplus1 |
whassat ? |
12:27 |
xerox123 |
http://www.ncsthechallenge.org/ |
12:27 |
tenplus1 |
ohh |
12:27 |
tenplus1 |
:P good luck |
12:53 |
IcyDiamond |
Lol |
12:53 |
twotimes6minus1 |
:P |
12:53 |
tenplus1 |
:P |
12:53 |
twotimes5plus1 |
Meh, too long |
12:54 |
red-001 |
well I was able to stop minetest from crashing on lua error |
12:54 |
red-001 |
not sure if the fix is correct |
12:54 |
IcyDiamond |
Yay |
12:55 |
red-001 |
feels like something is going wrong and this is just a workaround |
13:07 |
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Krock joined #minetest-hub |
13:07 |
Krock |
hi tenplus1 |
13:07 |
Krock |
>> SUPERSPEED << |
13:07 |
tenplus1 |
hi krock :) |
13:08 |
tenplus1 |
testing new mob spawning idea |
13:08 |
Krock |
nice. using node timers? |
13:08 |
tenplus1 |
globalstep |
13:09 |
tenplus1 |
player wanders around and on timer checks surrounding for specific nodes mobs can spawn on, then chooses one at random and tests if it can spawn |
13:09 |
tenplus1 |
no abm |
13:10 |
Krock |
not much of an improvement to use find_nodes_in_area over the entire mapblock |
13:11 |
tenplus1 |
I nkow... abm is the better technique... |
13:11 |
tenplus1 |
just damn slow |
13:17 |
Sokomine |
i really need a way to identify my worlds more quickly...they seem to become more and more |
13:26 |
tenplus1 |
hrm, I see the need for a minetest.find_nodes_in_area_near(pos1, pos1, radius, nodes, neighbors) |
13:29 |
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ANAND joined #minetest-hub |
13:29 |
tenplus1 |
hi ANAND |
13:29 |
ANAND |
o/ tenplus1 :) |
13:51 |
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14:05 |
twoelk |
I tend to drop a info.txt file into my world folders with some worldinfo, usefull coordinates, modversion info and whatever notes I make for that world |
14:06 |
tenplus1 |
info.txt -- "This world is doomed" |
14:06 |
twoelk |
yep - filed for destruction |
14:06 |
tenplus1 |
:P |
14:07 |
twoelk |
noting issues is always handy as I tend to forget after half a year or so what I experimented on in a world |
14:08 |
twoelk |
a real problem though is indeed once a world is created I just can't delete it |
14:09 |
twoelk |
gtg |
14:09 |
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twoelk left #minetest-hub |
14:14 |
tenplus1 |
I have the globalstep mob spawning working well, but... it has limitations and i need to add additional checks to supply the same information the abm does... this makes it slower |
14:18 |
tenplus1 |
:( |
14:52 |
IcyDiamond |
i think i should make my machines more expensive to craft |
14:53 |
IcyDiamond |
to prevent abuse i guess |
14:53 |
tenplus1 |
what do you use for current crafting ? |
14:53 |
IcyDiamond |
quite cheap materials |
14:53 |
IcyDiamond |
i think i will add more minerals and add them deeper as well |
14:53 |
tenplus1 |
ahh, then yeah, make it hard :) if anyone really wants to make them they will persevere :D |
14:54 |
IcyDiamond |
yeah |
14:54 |
tenplus1 |
use tin if possible |
14:54 |
tenplus1 |
or bronze |
14:54 |
IcyDiamond |
i do have uses for those |
14:54 |
tenplus1 |
:P |
15:00 |
ThomasMonroe |
heya tenplus1 :) |
15:00 |
tenplus1 |
hi thomas :D |
15:07 |
rubenwardy |
I suggest having intermediates too |
15:07 |
rubenwardy |
like components or chips or smth |
15:07 |
tenplus1 |
make it a crafting journey |
15:07 |
IcyDiamond |
yeah |
15:07 |
IcyDiamond |
i do have intermediates :) |
15:14 |
Sokomine |
IcyDiamond: no matter how hard you make it, players will eventually be able to produce large quantities of it. that's a basic mechanism and cannot really be avoided |
15:15 |
IcyDiamond |
oh well |
15:15 |
Sokomine |
but it might help if not every new-name-every-join-tablet-player can spam the world with them :-) |
15:16 |
Sokomine |
i think it works best if a machine does not directly convert time (i.e. energy produced over time) into something else but instead takes matererials the player has gathered and creates something indirectly out of that once |
15:17 |
Sokomine |
technic machines gathered below spawn to guarantee continued run are not much fun |
15:18 |
IcyDiamond |
I will make passive energy makers such as solar panels extremely expensive |
15:18 |
red-001 |
valgrind seems to take issue with mod channels |
15:18 |
IcyDiamond |
you'll first have to get past fission power :) |
15:18 |
IcyDiamond |
and that shall be high maintenance as well |
15:18 |
tenplus1 |
would anyone like to test the new mob spawning api ? |
15:22 |
rubenwardy |
with variable cost you could make it harder |
15:22 |
IcyDiamond |
i think i should make some kind of special furnace to smelt iron into steel |
15:24 |
tenplus1 |
+100 |
15:24 |
tenplus1 |
tiem for noms... back soon |
15:24 |
tenplus1 |
for anyone who wants to try out new mob spawnin, here's the test api: https://pastebin.com/sqeStX87 |
15:27 |
* rubenwardy |
is looking forward to implementing market costs and such in capgame |
15:30 |
Sokomine |
requires enough players to actually create a market |
15:31 |
Sokomine |
if you have sufficient players for that, chat starts to become unusable |
15:32 |
* red-001 |
wishes someone would implement a currency mod that avoids hyper-inflation |
15:33 |
tenplus1 |
that's why we use barter :P so much easier |
15:33 |
rubenwardy |
red-001 I will |
15:33 |
rubenwardy |
there will be NPC buyers creating a demand |
15:34 |
red-001 |
tenplus1, it tends to be more of a commondity currency situtation |
15:34 |
red-001 |
gold, diamonds, food |
15:36 |
tenplus1 |
I leave that up to the players :D |
15:36 |
red-001 |
gold in minetest is pretty useless |
15:36 |
red-001 |
too common for currency |
15:36 |
red-001 |
too useless for other stuff |
15:39 |
tenplus1 |
that's why I use it for protectors |
15:56 |
rubenwardy |
avoiding feedback loops will be fun |
15:58 |
rubenwardy |
ie: with NPCs trading with NPCs |
16:03 |
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16:08 |
rubenwardy |
for example, you need to have NPC shops to have an initial supply, and also act as a sink |
16:08 |
rubenwardy |
these shops would have an initial price, but should vary depending on market value |
16:09 |
rubenwardy |
obviously being more expensive than player shops usually |
16:09 |
rubenwardy |
so you need to stop players being able to manipulate their prices by making them sell cheaper than they should |
16:09 |
rubenwardy |
by selling at a profit |
16:10 |
rubenwardy |
whilst also not having NPC buyers increasing the price by buying from NPC shops |
16:22 |
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16:22 |
Tenplus1 |
back :D |
16:26 |
rubenwardy |
I'll basically have to write a ton of statistic gathering stuff and tweaking knobs |
16:27 |
rubenwardy |
Tenplus1: wb |
16:27 |
Tenplus1 |
ta :D |
16:33 |
rubenwardy |
I'm quite looking forward to implementing graphs of money in bank/assets/safes, and GNP etc |
16:33 |
rubenwardy |
although realistically no one would play this :'( |
16:34 |
Tenplus1 |
too realistic :D |
16:35 |
rubenwardy |
:'( |
16:35 |
rubenwardy |
the game play is essentially buying land to set up factories and shops, and making deals to obtain resources |
16:36 |
rubenwardy |
it's also possible to sell shares in your company, so you could end up being kicked out |
16:36 |
Tenplus1 |
not the sorta thing I'd play in minetest dude |
16:36 |
rubenwardy |
only if you sell more than >50% |
16:37 |
rubenwardy |
I'll be promoting this externally anyway |
16:37 |
Tenplus1 |
:P |
16:37 |
rubenwardy |
too many people are stuck in the "lets build a house out of cobble and/or wool" mindset |
16:37 |
rubenwardy |
as a game engine it's a shame how homogenous everythign is |
16:37 |
Tenplus1 |
that's the fun of it, you build with what you have and after gathering other resources you make it better, or build a new and better one |
16:38 |
Tenplus1 |
pop by xanadu sometime, many interesting builds :D |
16:38 |
Amaz |
rubenwardy: I would be very interested in playing that :P |
16:39 |
Tenplus1 |
o/ amaz |
16:39 |
Amaz |
Hi ten :) |
16:40 |
Sokomine |
Tenplus1: that's not the way i do it. i usually collect the materials i want to use first. that also gives time to search for a nice place |
16:41 |
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16:41 |
Tenplus1 |
hi aerozoic |
16:41 |
aerozoic |
hi Tenplus1 |
16:41 |
Tenplus1 |
am talking about new players, how they start out in the game :D |
16:42 |
Sokomine |
rubenwardy: maybe in a limited way. i started citybuilder some time ago. if it ever gets further, it'd allow players to decide where which type of building ought to be. some lightweight economic simulation would also be necessary. however, most of it would depend on mobs running around and giving the player a sufficiently "realistic" feeling of a living village/town |
16:43 |
Sokomine |
not all new players start with cobble huts. there's just not so much in mt that discourages them |
16:43 |
Tenplus1 |
how so Sokomine? |
16:45 |
Sokomine |
what do you mean, ten? |
16:45 |
Tenplus1 |
"Sokomine: not all new players start with cobble huts. there's just not so much in mt that discourages them" |
16:45 |
Sokomine |
ah |
16:45 |
Tenplus1 |
what discouraged them ? |
16:46 |
Sokomine |
no other players that tell them how bad their huts are and that they ought to create something better than ugly cobble huts |
16:46 |
Tenplus1 |
lol |
16:46 |
Tenplus1 |
try building something like that in IceAgeComing's area on Xanadu... you're quickly told it's not on... ahahaha |
16:47 |
Sokomine |
maybe a new mod that makes cobble huts sink into the ground, ashamed of what they are :-) |
16:47 |
Tenplus1 |
ahahaha, that'd be fun |
16:47 |
* Sokomine |
approves of IceAgeComings poicy :-) |
16:49 |
Sokomine |
hmm. mt source as current master, mtg as current master, yet: attempt to call method 'set_formspec_prepend' |
16:52 |
rubenwardy |
you're not using current master then |
16:52 |
rubenwardy |
try recompiling |
16:53 |
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16:53 |
rubenwardy |
and also making sure you're using the right exe |
16:53 |
Tenplus1 |
hi gary |
16:53 |
garywhite |
hi |
16:55 |
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16:55 |
Tenplus1 |
o/ CWz |
16:56 |
aerozoic |
I wish servers.minetest.net would let me ctrl+f the player list |
16:57 |
Sokomine |
just git-pulled. it says it's Minetest 0.5.0-dev-debug-cf0bcebc7 |
16:59 |
Sokomine |
aah. wrong repo |
16:59 |
Sokomine |
shouldn't use origin when upstream was called for...sorry for the trouble :/ |
17:00 |
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17:00 |
Tenplus1 |
hi Krock |
17:00 |
Krock |
hi again, Tenplus1 |
17:02 |
IcyDiamond |
how do use replacements in register_craft |
17:03 |
Tenplus1 |
replacements = { {"bucket:bucket_Water", "bucket:bucket_empty"} } |
17:03 |
IcyDiamond |
oh |
17:03 |
Tenplus1 |
item in craft and when crafted the item you want it changed to |
17:03 |
IcyDiamond |
k thanks |
17:03 |
Tenplus1 |
:P |
17:04 |
rubenwardy |
Sokomine: lol |
17:04 |
rubenwardy |
:'( |
17:11 |
Tenplus1 |
Krock: wanna try out a test mobs api thsat uses globalstep for spawning instead of the many abm's ? |
17:12 |
Krock |
Tenplus1, uh well sure, I can profile that for you |
17:12 |
Tenplus1 |
https://pastebin.com/sqeStX87 |
17:12 |
Tenplus1 |
that's the new api.lua file :P |
17:13 |
Krock |
oh moment. need to change the git remote |
17:13 |
Tenplus1 |
:P |
17:15 |
Krock |
afterwards it'll finally be time to get rid of these deprecated log messages in u_i |
17:15 |
Tenplus1 |
0.5 will be a fresh beginning, so best to remove deprecated functions and warnings completely anyhoo |
17:20 |
Krock |
how long does it take until something happens at the beach (sand) or in the cold regions (snow & snowblock)? |
17:21 |
Tenplus1 |
how'd you mean ? |
17:21 |
Krock |
well, I'm waiting here for a few minutes but nothing happens |
17:22 |
Tenplus1 |
oh you waiting for mobs to spawn... pop near green areas or savannah or desert areas... globalstep happens every 30 seconds and you'll see in terminal what spawns |
17:27 |
Krock |
ah. spawning_mobs is an empty table here. investigating more |
17:28 |
Tenplus1 |
you running mobs api, animals, monsters etc. ? |
17:28 |
Krock |
I remembered that I needed another mod to add animals just now lol |
17:28 |
Tenplus1 |
ehehehehe |
17:29 |
Krock |
Instructions unclear: Minetest purged |
17:33 |
IcyDiamond |
lol |
17:33 |
Tenplus1 |
only issue with globalstep spawning is that there's no spawn chance included yet... but finding a node for mob seems rare enough for now |
17:34 |
Krock |
mobs max globalstep time 22353 µs, but that might've been a single step which took a bit longer |
17:35 |
Tenplus1 |
it loops through all players and all mobs in that instance, isntead of a separate abm for each mob |
17:35 |
Tenplus1 |
would have to calculate differences |
17:35 |
Krock |
average is 92 µs with a trigger interval of 3s (instead of 30) |
17:36 |
Krock |
seems overall to run better than the "action" function inside the MTG flower spreading ABM |
17:36 |
Tenplus1 |
the abm or globalstep |
17:37 |
Krock |
talking about the new, experimental globalstep API rn. switching to ABM to see the differences |
17:38 |
Tenplus1 |
there's prolly still some tweaks I could do to optimize it, and add a better chance function |
17:40 |
Krock |
1.9 ms for the horse spawning ABM alone. Alright, that's surely an improvement |
17:41 |
Krock |
and for some reason the boost_cart's on_punch callback seems to take much more computing than on_step. I'm surprised |
17:42 |
Tenplus1 |
does it have to load all the settings from the map ? for each entity |
17:42 |
Krock |
sorry, what exactly would you like to know? |
17:43 |
Tenplus1 |
when an entity it unloaded and reloaded, does all it's staticdata get saved to the map ? |
17:44 |
Krock |
yes, into the mapblock where it's currently located |
17:45 |
Tenplus1 |
ahh, always wondered about that ... :) |
17:46 |
Krock |
when you've got fast moving entities and would like to make the mapblock crossing still smooth, then you could use the vmanip to forceload the area :) |
17:46 |
Tenplus1 |
have you made many changes to boost carts over the 0.4.17 carts mod ? |
17:53 |
Krock |
Just some quick fixes, also for 5.0.0 which is coming somewhen |
17:53 |
Tenplus1 |
lol |
17:53 |
Krock |
maybe it's time to push some of them to MTG |
17:53 |
Tenplus1 |
gotta check 'em out and test on xanadu |
17:53 |
Tenplus1 |
added the bed changes (cant dig when someomne already sleepings) |
17:54 |
Krock |
Well, boost_cart and carts are compatible to each other, but disabling former results in unknown nodes |
17:54 |
Krock |
and the last update was in May :3 |
17:54 |
Tenplus1 |
will check |
18:04 |
IcyDiamond |
https://gitlab.icynet.eu/evert/elepower/commit/1a1b3caeaa374f627218feebd735364b6f1a36ff relatively large commit |
18:04 |
Krock |
+1 / -1 changed lines |
18:05 |
Tenplus1 |
ooh, interestiung |
18:05 |
Tenplus1 |
textures to the alloy smelter are really nice |
18:08 |
IcyDiamond |
i dont know what the pcb recipe should be |
18:08 |
IcyDiamond |
copper is definitely part of it |
18:09 |
Tenplus1 |
http://mcmodder.net/wp-content/uploads/2013/09/steves-carts2-recipes-570x300.jpg |
18:09 |
IcyDiamond |
lol |
18:09 |
IcyDiamond |
too simple |
18:09 |
IcyDiamond |
::P |
18:09 |
Tenplus1 |
ehehe |
18:17 |
Tenplus1 |
quite a few bug fixes in carts it seems, gotta update server mod :PP |
18:17 |
IcyDiamond |
im also making use of dyes |
18:17 |
IcyDiamond |
they dont seem to have many uses |
18:18 |
Tenplus1 |
yeah, too many groups and such... got 2x pulls waiting to simplify them and wool mod |
18:18 |
IcyDiamond |
dyes are in mtg |
18:19 |
Tenplus1 |
yeah, mtg pulls https://github.com/minetest/minetest_game/pull/2141 and 2142 |
18:19 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-06-22-21:19:19.png |
18:19 |
IcyDiamond |
ah ok |
18:19 |
Tenplus1 |
whats the chances of adding a laser to etch the pcb's |
18:20 |
IcyDiamond |
it will probably be a machine |
18:20 |
IcyDiamond |
:P |
18:20 |
IcyDiamond |
but there must be a simpler way to do it before the player gets to machines |
18:20 |
IcyDiamond |
control circuits are required in machines |
18:20 |
Krock |
IcyDiamond, the green part is put on after etching |
18:20 |
Tenplus1 |
it'll be fun going through the progressions :D |
18:21 |
IcyDiamond |
Krock: ok but im not making this real life accurate |
18:21 |
Krock |
and green is just because people think that's how PCBs should look like |
18:21 |
Tenplus1 |
true |
18:21 |
IcyDiamond |
games shouldn't be exactly like real life |
18:21 |
Krock |
but it could also be transparent |
18:21 |
IcyDiamond |
thats why i added an imaginary metal |
18:21 |
Krock |
(not like that it would be a standard or anything) |
18:22 |
IcyDiamond |
and mese crystals are imaginary already |
18:22 |
IcyDiamond |
XD |
18:22 |
Tenplus1 |
gotta love that mese :D |
18:22 |
IcyDiamond |
:D |
18:23 |
IcyDiamond |
yeah i have it in many recipes |
18:23 |
Tenplus1 |
same... |
18:28 |
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18:28 |
Tenplus1 |
hi Darcidride |
19:49 |
rdococ |
Mycelium refers to the vegetative part of a fungus or fungus-like bacterial colony, but it sounds like it would be a good name for a metal too. |
19:52 |
Tenplus1 |
hi rdococ :P a magical metal indeed |
19:55 |
rdococ |
I had an idea for a sharp crystal that would hurt you if you tried to dig it normally, so you would have to break the node it's attached to instead. However, there would be a twist: The node that the crystal grows on would be rare, and the node would disintegrate when dug as opposed to entering your inventory. |
19:56 |
Tenplus1 |
interesting |
19:57 |
rdococ |
The sharp crystal itself, when fully grown, would drop itself and one or more sharp crystal seeds which slowly grow when planted. The result is a crop that's easy to get ahold of, but requires a fragile type of soil or soil-like material that is difficult to get ahold of, and impossible to move from the location you find it in. |
19:57 |
Tenplus1 |
a node that has to be carefully collected :D |
19:58 |
rdococ |
Each node of that soil would allow you to grow one crystal, as you have to break the soil and it disintegrates. |
20:03 |
IcyDiamond |
I wonder if I could stick my power transfer into the on timer of my provider nodes |
20:03 |
Tenplus1 |
probably |
20:03 |
IcyDiamond |
I might give it a go |
20:03 |
IcyDiamond |
Or at least the fluid transfer |
20:04 |
Tenplus1 |
am gonna move teleport_potion/pad and hopper to nodetimer also |
20:04 |
IcyDiamond |
The fluid transfer abm is really really bad on the server right now |
20:04 |
Tenplus1 |
erk, no way to optimize it ? |
20:05 |
IcyDiamond |
Caching, which I will have to do anyway |
20:05 |
IcyDiamond |
But I'm moving the fluid transfer to on timer |
20:18 |
Tenplus1 |
nite folks :D |
20:18 |
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22:19 |
sofar |
I spent several hours yesterday making sure attributions and copyrights are in order for ITB code release... so much left though :/ |
22:22 |
Sokomine |
sofar: yes, that copyright stuff for even a handful of textures, even with their creators beeing very generous, is still quite a lot of rather annoying work |
22:23 |
rubenwardy |
well, I personally make sure to track that from the start |
22:23 |
sofar |
actually I messed up on the sounds, I kept all the originals, but to check I have to listen to all of them, lol |
22:23 |
sofar |
ITB images are mostly entirely from a public domain texture pack, so that's no big problem |
22:24 |
sofar |
and I remade every single model as well from scratch |
22:29 |
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