Time |
Nick |
Message |
00:53 |
sofar |
the minetest media server is pushing 5gb of data per day atm |
00:53 |
sofar |
I'm migrating it to a server with much more BW |
02:42 |
garywhite |
sofar: 5GB a day? How many servers' media are hosted there? |
03:38 |
sofar |
garywhite: there is no way to tell |
03:39 |
sofar |
The Mt media server requests don't set a referrer url |
03:45 |
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03:46 |
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04:22 |
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05:11 |
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05:24 |
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05:24 |
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05:29 |
IcyDiamond |
why does the water sound start looping when you sneak in a water source node |
05:43 |
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ANAND joined #minetest-hub |
06:11 |
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Ruslan1 joined #minetest-hub |
06:21 |
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06:22 |
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__vy joined #minetest-hub |
06:31 |
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davisonio joined #minetest-hub |
06:55 |
IcyDiamond |
!mod elepower |
06:55 |
MinetestBot |
IcyDiamond: Could not find anything. |
08:04 |
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09:13 |
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entuland joined #minetest-hub |
09:15 |
rubenwardy |
my server does 108GB a day, but that includes everything |
09:15 |
rubenwardy |
MT server + web server(inc cdb and personal site) |
09:16 |
rubenwardy |
oh, that's just upload too |
09:16 |
rubenwardy |
(calculated from a 10Mbps average over a month) |
09:59 |
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10:09 |
entuland |
hey there rubenwardy, I'd have a couple of tweaks to point out about the contentdb side (just typos and stuff like that), how do you prefer me to point them out? |
10:09 |
rubenwardy |
probably on the issue tracker |
10:09 |
entuland |
okay |
10:11 |
entuland |
for anyone knowing about it: I see that the screwdriver is making checks for the "on_rotate" callback, but the lua_api.txt has no trace of such a callback, is it something that the screwdriver adds to the node definition just to let other mods to override its behavior? |
10:20 |
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Fixer joined #minetest-hub |
10:50 |
IcyDiamond |
entuland: I'd assume so |
10:50 |
entuland |
thank IcyDiamond |
10:51 |
entuland |
another weird thing is that I tried checking my code against the protector mod and I can still rotate nodes |
10:51 |
entuland |
but then, I can do the same with the built-in screwdriver |
10:51 |
entuland |
so I guess it's the protector mod's fault |
10:52 |
entuland |
it's only preventing me from placing / digging |
11:34 |
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IhrFussel joined #minetest-hub |
11:35 |
IhrFussel |
Can someone explain to me why my server's world backup .tar.gz file is MUCH smaller on HDD vs Google Drive? 8.4 GB - 11.1 GB |
11:36 |
IhrFussel |
Does Google convert it to another less-compact format before storing or what? |
11:42 |
red-001 |
maybe google drive stores old versions of a file? |
11:42 |
IhrFussel |
No it is definitely just the ONE file I select... |
11:43 |
IhrFussel |
8,4GBackup_20_06_18.tar.gz |
11:43 |
IhrFussel |
^ du -h |
11:44 |
IhrFussel |
Typ ZIP-Datei Größe 11 GB (11.938.086.462 Byte) < Google Drive info panel |
11:45 |
IhrFussel |
Oh wait |
11:45 |
IhrFussel |
Maybe there is something wrong |
11:48 |
red-001 |
it being a zip file_ |
11:48 |
red-001 |
*? |
11:49 |
IhrFussel |
No, it didn't delete the older backup from the storage it seems even though I told it to |
11:49 |
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rubenwardy joined #minetest-hub |
11:51 |
IcyDiamond |
lol |
12:06 |
|
aerozoic joined #minetest-hub |
12:17 |
IcyDiamond |
how do i prevent on_rightclick from opening a formspec when it does something |
12:17 |
IhrFussel |
Now the size difference is still ~ 300 MB ... but that depends on FS used etc I think |
12:18 |
rubenwardy |
IcyDiamond: you can't |
12:18 |
IcyDiamond |
dammit |
12:18 |
rubenwardy |
node formspecs are client-side |
12:18 |
rubenwardy |
use show_formspec instead |
12:18 |
IcyDiamond |
on punch doesnt have itemstack either |
12:18 |
IcyDiamond |
ffffuuuuuuu |
12:20 |
IcyDiamond |
welp i guess ill just have to live with it |
12:20 |
IcyDiamond |
¯\_(ツ)_/¯ |
12:21 |
IcyDiamond |
minetest.close_formspec(clicker:get_player_name(), "") |
12:22 |
IcyDiamond |
ha-HA! |
12:22 |
IcyDiamond |
gotcha |
12:22 |
longerstaff13 |
o/ |
12:22 |
IcyDiamond |
hey longerstaff13 |
12:22 |
longerstaff13 |
hello ColdDiamond, hehe |
12:22 |
IcyDiamond |
i love cheaty workarounds |
12:22 |
IcyDiamond |
:P |
12:22 |
rubenwardy |
lol |
12:22 |
red-001 |
I think my hexchat has a weird japanese locale set or something |
12:23 |
red-001 |
I see a yen sign in the shrug emote |
12:24 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-06-20-15:23:54.png |
12:25 |
* red-001 |
¯_(ツ)_/¯ |
12:25 |
IcyDiamond |
XD |
12:28 |
red-001 |
https://i.imgur.com/xmvNFwi.png |
12:28 |
IcyDiamond |
lmao |
12:28 |
longerstaff13 |
lol |
12:48 |
|
CWz joined #minetest-hub |
13:05 |
IcyDiamond |
actually i think i will split my fluid api from elepower and make a drop-in replacement/augment for the default bucket mod |
13:05 |
rubenwardy |
nice |
13:05 |
|
Ruslan1 joined #minetest-hub |
13:05 |
IcyDiamond |
yeah lets do that |
13:05 |
IcyDiamond |
that seems like a nice idea |
13:11 |
IcyDiamond |
well, not all of it, the transfer aspect will stay in elepower |
13:11 |
IcyDiamond |
but the fluid buffers and other helper functions are very useful for me |
13:11 |
rubenwardy |
I've been having lots of fun with formspecs for companies |
13:11 |
IcyDiamond |
and maybe others too |
13:11 |
rubenwardy |
like, switching and founding companies |
13:11 |
IcyDiamond |
hehe |
13:11 |
rubenwardy |
https://gist.github.com/rubenwardy/1fc0314e80ddf4528a3cc6524e67a7e0 |
13:11 |
rubenwardy |
underscore is pretty nice |
13:12 |
rubenwardy |
shame that Lua doesn't have map/etc by default, so it can't really optimise it away |
13:12 |
rubenwardy |
(there's a few bugs in that gist) |
13:12 |
rubenwardy |
btw, since when is `quit` always present in fields |
13:15 |
rubenwardy |
I'm gonna have to start looking into networks and mechanics soon though :'( |
13:15 |
entuland |
uhm... I'm not allowed to create new posts in the Mod Releases forum section, correct? I need to ask for a Topic Move? |
13:16 |
rubenwardy |
create in WIP Mods |
13:16 |
entuland |
it's there already |
13:16 |
rubenwardy |
then ask for move |
13:16 |
entuland |
okay |
13:16 |
entuland |
thanks |
13:16 |
rubenwardy |
!book releasing |
13:16 |
rubenwardy |
needs to be a thing :( |
13:16 |
entuland |
:) |
13:17 |
rubenwardy |
wouldn't be too hard to make an index.json file |
13:17 |
rubenwardy |
then it could just filter on that |
13:56 |
IhrFussel |
https://forum.minetest.net/viewtopic.php?f=47&t=20324 << I think it's not allowed to put end after else, could that be the problem with that code? |
14:02 |
rubenwardy |
it's completely wrong syntax |
14:02 |
rubenwardy |
you can't put statements in tables |
14:02 |
rubenwardy |
you need to be in function or file scope for that |
14:03 |
rubenwardy |
classic mistake for new coders though |
14:03 |
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Krock joined #minetest-hub |
14:06 |
ANAND |
o/ Krock |
14:06 |
Krock |
hi |
14:11 |
rubenwardy |
Krock: I'll be checking out your land ownership mod soon |
14:11 |
rubenwardy |
I'd quite like to have a map based one for my economy game |
14:11 |
Krock |
o/ |
14:14 |
IcyDiamond |
https://forum.minetest.net/viewtopic.php?f=9&t=20327 |
14:14 |
IcyDiamond |
it has been done |
14:17 |
entuland |
I'll have a shot at replying to Still_Harbor if no one else is already doing it |
14:19 |
* Krock |
checks forums |
14:20 |
IcyDiamond |
time to change melterns/fluidity into just a mod that adds molten metals |
14:21 |
Krock |
entuland, who's that? |
14:21 |
IcyDiamond |
eh ill do that later |
14:21 |
entuland |
this one Krock: https://forum.minetest.net/viewtopic.php?f=47&t=20324 |
14:22 |
Krock |
entuland, ah that one. two other perfect topics can be found in the Problems subforum |
14:22 |
Krock |
where I don't even know what they're trying to do at the end |
14:23 |
entuland |
I'm still not very used to the forum trees, where is that subforum? |
14:23 |
Krock |
https://forum.minetest.net/viewforum.php?f=6 |
14:23 |
Krock |
directly found through the main/board index page |
14:24 |
entuland |
ah yes I was looking in a subforum already, not used to multiple nesting |
14:24 |
entuland |
thanks for the link |
14:24 |
Krock |
heh np :) |
14:25 |
entuland |
I checked the threads with no replies there but they're all out of my knowledge level, still a long way to go before being useful there |
14:52 |
red-001 |
can mods now set the timestamp of chat messages? |
14:57 |
rubenwardy |
what does that mean? |
14:59 |
red-001 |
last I checked the new chat packet has the server set the timestamp |
14:59 |
red-001 |
just wondering if mods can set that for chat messages they send |
14:59 |
rubenwardy |
no |
14:59 |
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15:02 |
entuland |
ah crap I searched for existing issues but somehow the one about the dropdowns slipped past my sight, sorry rubenwardy |
15:03 |
rubenwardy |
:) |
15:03 |
IhrFussel |
Are there any coding languages that don't have the "scope" stuff? |
15:03 |
entuland |
one where everything is global no matter what? |
15:03 |
rubenwardy |
not any good ones |
15:03 |
rubenwardy |
XD |
15:03 |
entuland |
^ that :P |
15:04 |
rubenwardy |
without scope, all variable names would need to be globally unique |
15:04 |
rubenwardy |
which is fun |
15:04 |
rubenwardy |
also, memory leaks |
15:04 |
rubenwardy |
also, info leaks |
15:04 |
entuland |
I wonder why you would get rid of such an important encapsulation feature, IhrFussel |
15:04 |
IhrFussel |
I see...I thought maybe the guy in the topic ^^^^ comes from one that ignores scope |
15:04 |
entuland |
ah |
15:04 |
entuland |
sorry |
15:04 |
rubenwardy |
no, he obviously hasn't programmed before |
15:05 |
rubenwardy |
nothing bad with that, MT's a good place to start |
15:05 |
red-001 |
^ |
15:05 |
red-001 |
might not be the best for teaching people scope |
15:05 |
Krock |
IhrFussel, ook and brainfuck don't have scropes |
15:05 |
Krock |
*scopes |
15:06 |
entuland |
weird thing he states "I have tried resolving on my own from prior mods I've done with sound"... I wonder how he got his previous mods working |
15:06 |
red-001 |
with Lua being global by default |
15:06 |
red-001 |
entuland, copy and paste and change it till it works? |
15:06 |
entuland |
eheheh |
15:07 |
IhrFussel |
I just now realized he tries to put the entire code into register_node() |
15:09 |
IhrFussel |
Looks like lua allows you to write "else end" but it's unnecessary |
15:09 |
rubenwardy |
yeah |
15:10 |
rubenwardy |
that's just an empty branch |
15:10 |
rubenwardy |
most languages allow that |
15:10 |
rubenwardy |
except things like python |
15:10 |
rubenwardy |
where there's no closing deliminator |
15:15 |
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15:37 |
IcyDiamond |
yay! my fluid lib now has fluid tanks |
15:37 |
IcyDiamond |
and they have all fluids that register a bucket for themself |
15:37 |
IcyDiamond |
they support* |
15:37 |
IcyDiamond |
much cleaner API than fluidity |
15:37 |
IcyDiamond |
:D |
15:38 |
IcyDiamond |
in fact the only api tanks need is fluid_tanks.register_tank |
15:39 |
IcyDiamond |
everything else is done by the buffer api |
15:40 |
IcyDiamond |
!title https://forum.minetest.net/viewtopic.php?f=9&t=20327&p=322178#p322178 |
15:40 |
MinetestBot |
IcyDiamond: [Mod] Fluid API - Fluid Storage and more! [fluid_lib] - Minetest Forums |
15:41 |
IcyDiamond |
owo |
15:41 |
rubenwardy |
nice |
15:43 |
IcyDiamond |
it should work in pre 5.0 as well, except for the metadata preservation |
16:30 |
ircSparky |
hey, can anyone explain how this code calculates if a player1 is behind player2? https://github.com/ac-minetest/thief/blob/master/init.lua#L78 |
16:30 |
ircSparky |
it seems to have some weird stuff with square roots that im too dumb to inderstand |
16:30 |
ircSparky |
and vectors |
16:31 |
ircSparky |
which I dont really understand how to use directional vectors either |
16:37 |
Krock |
v is the distance of the two players in all axis. vm is the length (shortest way) distance between both |
16:37 |
Krock |
after the "if" it's a normal vector, meaning that it's just a direction from player2 to player1, without distance |
16:38 |
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Darcidride_ joined #minetest-hub |
16:38 |
ircSparky |
ok |
16:38 |
ircSparky |
thanks |
16:38 |
Krock |
afterwards it's checked whether the distance vector is orthogonal to the look dir (would be == 0 but he added a FOV tolerance of 0.5) |
16:40 |
Krock |
so if it's orthogonal to the look direction of player2 or inside the FOV tolerance, then player2 sees players1 -> stealing failed |
16:41 |
Krock |
quite clever and efficient way to check for that if you ask me :) |
16:55 |
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garywhite joined #minetest-hub |
17:02 |
IcyDiamond |
melterns now depends on fluid_lib |
17:04 |
IcyDiamond |
damn i wish you could combine nodeboxes and glasslike_framed_optional |
17:04 |
IcyDiamond |
glasslikeliquidlevel |
17:04 |
IcyDiamond |
then my fluid conduits would show liquid too |
17:04 |
IcyDiamond |
XD |
17:06 |
rubenwardy |
you'll have to register a few nodes :( |
17:10 |
IcyDiamond |
yeah i know, all of the registered tanks with accepts = true have a node for every single registered liquid source |
17:10 |
IcyDiamond |
XD |
17:10 |
IcyDiamond |
special_tiles needs to be meta-based ;) |
17:24 |
ircSparky |
so, how would i make something give double damage if a condition is met (in this case, if the attacker is behind the target) |
17:29 |
ircSparky |
was thinking i could just make ti punch twice on_use |
17:33 |
Krock |
add a player damage callback, register it as modifier and return the new HP change |
17:47 |
red-001 |
I wonder could you implement git commit signing in hardware |
17:54 |
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18:02 |
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Tenplus1 joined #minetest-hub |
18:02 |
Tenplus1 |
hi folks |
18:04 |
sofar |
o/ |
18:05 |
entuland |
hello there |
18:05 |
Tenplus1 |
hi sofar, what's new ? |
18:05 |
Tenplus1 |
hi entuland :) |
18:05 |
entuland |
yo |
18:05 |
Tenplus1 |
Xanadu is now using latest 3d_armor and bags :) |
18:05 |
Krock |
hi etn |
18:06 |
Krock |
hi Tenplus1 |
18:06 |
entuland |
Tenplus1, when you have a minute could you give a look at how Protector Redo interacts with the built-in screwdriver of MTG? Nodes can still be rotated regardless of the protected area |
18:06 |
Tenplus1 |
hey Krock :P |
18:06 |
Krock |
>> faster this time << |
18:06 |
sofar |
Tenplus1: I had to move the public remote media server... it was hitting the bandwidth limit lol |
18:07 |
rubenwardy |
Tenplus1: I'm at a loss of what to do, as one of your mods has the same name as a mod which is older |
18:07 |
Krock |
but it's still the same address? |
18:07 |
rubenwardy |
Pie |
18:07 |
Tenplus1 |
https://github.com/minetest/minetest_game/blob/master/mods/screwdriver/init.lua#L90 |
18:07 |
rubenwardy |
Is it a fork? |
18:07 |
Tenplus1 |
which mod ruben ? |
18:07 |
rubenwardy |
Pie |
18:07 |
Tenplus1 |
the older mod only adds 1 pie, my mod adds 6 at last count... |
18:07 |
rubenwardy |
Basically I'm wondering which one is used more |
18:07 |
entuland |
Tenplus1, yep, that's checking, but I'm not expert in the protection stuff. I just know that I can't place or pull nodes, still I can rotate them |
18:08 |
rubenwardy |
I suspect it's yours |
18:08 |
Tenplus1 |
that line in screwdriver SHOULD check for protection and not allow anything to happen if you dont own the land the block is on ?!?! |
18:08 |
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paramat joined #minetest-hub |
18:08 |
rubenwardy |
!mod [pie] |
18:08 |
MinetestBot |
rubenwardy: Pie (is not a lie ;) ) [pie] by Mitroman - https://forum.minetest.net/viewtopic.php?t=9533 |
18:08 |
Tenplus1 |
hi paramat |
18:08 |
entuland |
that was my thought, Tenplus1. Still, it fails. |
18:09 |
Tenplus1 |
weird... gotta receck that, seems to work on xanadu... wil ltest |
18:09 |
entuland |
okay, thanks |
18:09 |
Tenplus1 |
ruben, I could add alias' for apie_0 to apie_3 as pie_0 to 3 already exist in my pie mod... that would make it compatible |
18:10 |
ircSparky |
Krock, I should mention that I want to only on my "dagger" tools, so im not sure if that would work. at least not with on_player_hp_change |
18:10 |
IcyDiamond |
!mod elepower |
18:10 |
MinetestBot |
IcyDiamond: Could not find anything. |
18:10 |
IcyDiamond |
:c |
18:10 |
Tenplus1 |
hi sparcy, diamond :P |
18:10 |
IcyDiamond |
Hey Tenplus1 |
18:10 |
rubenwardy |
Ok, it's fine then |
18:10 |
ircSparky |
hi |
18:10 |
entuland |
uhm... I've seen that mod in the forums |
18:10 |
rubenwardy |
The author isn't around and your topic has more replies and viewa |
18:10 |
entuland |
why isn't it finding it? |
18:10 |
rubenwardy |
It also has more |
18:10 |
entuland |
!mod rhotator |
18:10 |
MinetestBot |
entuland: Could not find anything. |
18:10 |
entuland |
weird |
18:11 |
entuland |
!mod wesh |
18:11 |
MinetestBot |
entuland: Woolen Mesh Creator [wesh] by entuland - https://forum.minetest.net/viewtopic.php?t=20115 |
18:11 |
IcyDiamond |
rubenwardy: is !mod list manually managed? |
18:11 |
entuland |
backlog of pages to be scanned? |
18:11 |
Krock |
> people expecting the mod search engine to be up to date at any point |
18:11 |
entuland |
!mod tpad |
18:11 |
MinetestBot |
entuland: Teleporter Pads [tpad] by entuland - https://forum.minetest.net/viewtopic.php?t=20081 |
18:11 |
Krock |
the index bot is running right now FYI |
18:11 |
entuland |
okay |
18:11 |
IcyDiamond |
Butt |
18:11 |
entuland |
Head |
18:13 |
Tenplus1 |
I dont get it, line:90 properly checks for protection for player at that position, if they dont own it then it should return and not rotate... ?!?!?! |
18:14 |
Krock |
!mod elepower |
18:14 |
MinetestBot |
Krock: Elepower - A new powerful modpack [elepower] by IcyDiamond - https://forum.minetest.net/viewtopic.php?t=20320 |
18:14 |
Tenplus1 |
:P |
18:14 |
IcyDiamond |
XD |
18:15 |
ircSparky |
!mod anticombatlog |
18:15 |
MinetestBot |
ircSparky: Could not find anything. |
18:15 |
ircSparky |
aw |
18:15 |
IcyDiamond |
!mod fluid_lib |
18:15 |
MinetestBot |
IcyDiamond: Fluid API - Fluid Storage and more! [fluid_lib] by IcyDiamond - https://forum.minetest.net/viewtopic.php?t=20327 |
18:15 |
IcyDiamond |
:D |
18:16 |
Tenplus1 |
k, no-one on xanadu can rotate a node that is protected... works fine... what minetest you using ? and what mods loaded |
18:19 |
aerozoic |
Tenplus1, I was given a good suggestion the other day about your mobs monsters |
18:19 |
Tenplus1 |
ooh do tell ? also hi :P |
18:19 |
aerozoic |
It would be nice to have a way to trap them, like in a jail, without them dying. |
18:19 |
Krock |
can someone please make it so the screwdriver also rotates entities? |
18:19 |
aerozoic |
lol hi Tenplus1 |
18:19 |
Krock |
90° angle rotation per click |
18:19 |
sofar |
Krock: hahaha, that's a great idea |
18:20 |
Tenplus1 |
confused monsters :P |
18:20 |
Krock |
^^ |
18:20 |
rubenwardy |
Totally could not be abused |
18:20 |
rubenwardy |
Make sure that it works on players too |
18:20 |
sofar |
Krock: and, randomly, you accidentally stab the entity |
18:20 |
sofar |
lmao |
18:20 |
Krock |
ofc, also meant for players |
18:21 |
Krock |
that would add a new PvP mode and defence option |
18:21 |
ircSparky |
is it possible to continue doing a normal punch if a condition is met within a tool's on_use? |
18:21 |
Krock |
no. |
18:21 |
ircSparky |
aw |
18:21 |
Krock |
on_use overwrites the regular tool behaviour which is predicted by the client |
18:22 |
rubenwardy |
:punch |
18:22 |
Tenplus1 |
shame you couldnt do a return true/false or whatever to do normal punch as well |
18:22 |
ircSparky |
how would i use that with all the predefined tool capabilities? |
18:22 |
Krock |
Tenplus1, the client would have to wait for the server |
18:22 |
Krock |
that's like a second gap where the player does nothing |
18:22 |
Tenplus1 |
darn |
18:23 |
ircSparky |
are there any damage callbacks that give you the item that was used? |
18:24 |
Tenplus1 |
mob api's do_punch function for mobs tells you what was used |
18:24 |
Tenplus1 |
or in hand at time |
18:24 |
ircSparky |
ok |
18:27 |
IcyDiamond |
damn i really wish formspec image elements could have tooltips |
18:27 |
IcyDiamond |
i really need em |
18:27 |
IcyDiamond |
XD |
18:27 |
rubenwardy |
:( |
18:27 |
IcyDiamond |
cuz otherwise theres no way to tell what fluid is in the buffer |
18:27 |
Tenplus1 |
cant you add a text element that shows buffer item below ? |
18:28 |
rubenwardy |
Maybe I could spin that up |
18:28 |
IcyDiamond |
meh it wouldn't look as good |
18:28 |
IcyDiamond |
melterns does it and i dont like it |
18:28 |
Tenplus1 |
tooltips would be handy though |
18:28 |
IcyDiamond |
can't image[ just have an optional element name property? |
18:30 |
Tenplus1 |
could always add that after label e.g. button[X,Y;W,H;name;label;tooltip] |
18:31 |
IcyDiamond |
why does the function in minetest.after get called twice |
18:31 |
Tenplus1 |
it does ??? |
18:32 |
IcyDiamond |
at least for me it does right now |
18:32 |
IcyDiamond |
thats weird |
18:33 |
IcyDiamond |
maybe because two mods depend on this? |
18:33 |
IcyDiamond |
idk lol |
18:34 |
IcyDiamond |
i dont understand what the hell is happening here |
18:34 |
Tenplus1 |
show me code plz |
18:34 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-06-20-21:34:39.png |
18:35 |
Krock |
FYI: You cannot register nodes like that |
18:35 |
IcyDiamond |
oh |
18:35 |
Tenplus1 |
yeah |
18:35 |
IcyDiamond |
dammitttttt |
18:35 |
Tenplus1 |
tried that before for stairs redo and it didnt work :D |
18:35 |
Krock |
move it outside the delay function |
18:35 |
IcyDiamond |
i still cant fking do what i want |
18:35 |
Tenplus1 |
what you trying to do ? |
18:36 |
rubenwardy |
Tenplus1: that's my plan |
18:36 |
IcyDiamond |
tanks must be registered after the buckets |
18:36 |
IcyDiamond |
otherwise there will be no tanks |
18:36 |
Tenplus1 |
then have tanks depend on buckets mod, it loads that first then you can register tanks |
18:37 |
IcyDiamond |
thats what it does |
18:37 |
IcyDiamond |
still missing some |
18:37 |
Tenplus1 |
lemmie check your mod code quick |
18:38 |
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18:38 |
Tenplus1 |
hi benrob |
18:38 |
IcyDiamond |
god damn it why can't special_tiles just be metadataaaaaaaa |
18:38 |
IcyDiamond |
ughhh |
18:38 |
IcyDiamond |
pain in the ass |
18:39 |
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rubenwardy joined #minetest-hub |
18:40 |
IcyDiamond |
whatever then |
18:40 |
IcyDiamond |
i guess ill just leave some of them unregistered |
18:41 |
benrob0329 |
Hi Tenplus1 |
18:41 |
benrob0329 |
Feeling capital today? |
18:41 |
IcyDiamond |
actually i can just call the tank register after adding buckets lol |
18:41 |
Tenplus1 |
lolol |
18:42 |
IcyDiamond |
wait no i cant |
18:42 |
IcyDiamond |
>.> |
18:42 |
IcyDiamond |
ok whatever then |
18:43 |
Tenplus1 |
why doesnt fluid_tanks depend on fluid_lib |
18:43 |
Tenplus1 |
? |
18:44 |
IcyDiamond |
thats just me assuming that the modified bucket mod is loaded |
18:44 |
IcyDiamond |
XD |
18:44 |
IcyDiamond |
ill fix it next time i push |
18:44 |
Tenplus1 |
add that to depends and try to register tanks again |
18:45 |
IcyDiamond |
i judt did |
18:45 |
IcyDiamond |
just |
18:45 |
Tenplus1 |
:P |
18:45 |
IcyDiamond |
no difference |
18:45 |
Tenplus1 |
damn |
18:47 |
IcyDiamond |
weird that other mod's buckets are registered but not elepower's |
18:47 |
IcyDiamond |
before the tanks are that is |
18:48 |
IcyDiamond |
yeah melterns fluids are registered just fine |
18:50 |
IcyDiamond |
if only you could register in minetest.after |
18:50 |
IcyDiamond |
or if special_tiles were metadata-changeable |
18:50 |
IcyDiamond |
>.> |
18:51 |
Tenplus1 |
dont worry dude, am sure you'll figure it out :D |
18:51 |
IcyDiamond |
i guess placeholder textures are fine as long as i get the infotext to show what it is |
18:52 |
IcyDiamond |
the fluid will still be contained anyway |
18:56 |
rubenwardy |
shouldn't be too hard to add tooltip[x,y;w,h;...] |
18:56 |
rubenwardy |
doing it now |
18:56 |
IcyDiamond |
nice |
18:56 |
Tenplus1 |
w00t |
18:56 |
rubenwardy |
hardest bit is the co-ordinate system |
18:56 |
rubenwardy |
but it'll be fiinnneee |
18:56 |
IcyDiamond |
haha yeah |
18:56 |
IcyDiamond |
just do it in slots |
18:56 |
rubenwardy |
essentially it works by hiding the tooltip every tick |
18:56 |
IcyDiamond |
like everything else |
18:57 |
rubenwardy |
then reshowing it when appliciable |
18:57 |
Tenplus1 |
would that slow anything down ? |
18:57 |
rubenwardy |
so I'd just need to check the cursor position and reshow if there's a region there |
18:57 |
IcyDiamond |
at least a little bit of consistency then.. |
18:57 |
rubenwardy |
that's how it already works, Tenplus1 |
18:57 |
Tenplus1 |
for inventories ? |
18:57 |
rubenwardy |
this feature won't have any performance impact if there's no rect tooltips |
18:58 |
rubenwardy |
yes, if you're hoving over a slot it shows the tooltip |
18:58 |
Tenplus1 |
ahh, kewl |
19:00 |
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19:00 |
Tenplus1 |
hi Raven |
19:00 |
Raven262 |
HI ten |
19:03 |
rubenwardy |
so, arch question: will installing THING-git remove THING |
19:03 |
rubenwardy |
I doubt it |
19:03 |
Tenplus1 |
what's thing-git ? |
19:03 |
rubenwardy |
a package |
19:04 |
benrob0329 |
rubenwardy: thing-git from the AUR? |
19:05 |
rubenwardy |
yes |
19:05 |
benrob0329 |
Yes it will remove the standard package |
19:05 |
rubenwardy |
cool |
19:13 |
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19:13 |
Tenplus1 |
hi tommy |
19:14 |
IcyDiamond |
"laptop ATM" |
19:14 |
IcyDiamond |
sounds interesting |
19:18 |
Fixer |
Krock: 4gb sdcard? |
19:18 |
Krock |
Fixer, microsd card. 8 GB actually, just checked it. Still not too much for a computer :3 |
19:19 |
Tenplus1 |
could edit fstab and move updating to use tmpfs so it downloads packages to memory and isntalls |
19:19 |
Tenplus1 |
that would help |
19:25 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-06-20-22:24:40.png this tree icon looks cute |
19:28 |
* Tenplus1 |
can remember transferring files via 9-pin serial cable at 152,000 baud |
19:31 |
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19:31 |
Tenplus1 |
wb |
19:32 |
benrob0329 |
ty |
19:35 |
TommyTreasure |
hi guys. had yet another summertime power outage that lasted longer than my UPS |
19:35 |
Tenplus1 |
ouch, is it up and running ok now tommy ? |
19:36 |
TommyTreasure |
yeah, simple system doesn't take long to cycle things back to normal |
19:36 |
Tenplus1 |
how long do you get from your ups ? |
19:36 |
TommyTreasure |
about 2 hours |
19:36 |
Tenplus1 |
niice... only 40 mins here :P |
19:37 |
TommyTreasure |
this is sort of a diy setup. i have 4 marine deep cycling batteries in the garage, hooked to an old apc upc |
19:38 |
Tenplus1 |
wowser :) I like it :D |
19:39 |
TommyTreasure |
its one of those things that the engineers and modeling says can't work, but its been doing its job perfectly for almost 10 years |
19:39 |
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19:39 |
Tenplus1 |
ehehe... wouldnt mind one of those tesla batteries for my home |
19:39 |
Tenplus1 |
wb ruben |
19:40 |
TommyTreasure |
i've got a small 500Va on my cable modem and wifi router. they're in a different building |
19:42 |
Tenplus1 |
would make for a good server :) took me a while to talk Shinji into getting a UPS for his home/server |
19:42 |
TommyTreasure |
i haven't hit your new repostitory site yet. just wondering... have you updated farming within the last month? |
19:42 |
Tenplus1 |
yeah, farming redo has been updated with some new features and some nil checks added |
19:42 |
rubenwardy |
Test |
19:42 |
rubenwardy |
Yay, avatars |
19:42 |
Tenplus1 |
https://notabug.org/TenPlus1/Farming |
19:43 |
Krock |
rubenwardy, huh? |
19:43 |
rubenwardy |
This IRC client supports avatars |
19:43 |
Tenplus1 |
which one you using now ? |
19:43 |
TommyTreasure |
i think i updated about 8 weeks ago |
19:43 |
rubenwardy |
Well, technically I'm not using the irc3 spec but a semistandard using gravatar |
19:44 |
rubenwardy |
Irc3 has a proper way of having avatars, but quassel-core doesn't support that yer |
19:44 |
Krock |
neither does hexchat afaik |
19:44 |
rubenwardy |
Quasseldroid beta Tenplus1 |
19:44 |
Tenplus1 |
lemmie enable avatars on pidgin... wanna see if it works |
19:44 |
TommyTreasure |
still haven't found a few of the fruits in the wild yet. and when i grow them via creative, sine produce 'cut grass' when using the sickle |
19:45 |
TommyTreasure |
sine = some |
19:45 |
TommyTreasure |
<< fat fingers |
19:45 |
Tenplus1 |
farming.rarety is set to 0.002 so they are rare on the map, but cluster in certain areas :) you can add farming.conf file to mod or world folder and add: farming.rarety = 0.02 so make them appear more |
19:46 |
Krock |
Tenplus1, how can notabug afford to host the repositories? Do you know whether there are paid plans or anything? |
19:46 |
TommyTreasure |
oh, that much diff? |
19:47 |
TommyTreasure |
i raised the default to .006. guess that's still quite rare |
19:47 |
Tenplus1 |
it uses gogs to self host so prolly someone who really likes opensource hosting it :D |
19:48 |
Krock |
hmm |
19:48 |
TommyTreasure |
at least its not a microsoft product |
19:48 |
Tenplus1 |
I like how it's laid out, very easy to navigate and fast :D |
19:49 |
TommyTreasure |
do they offer free for private repos? |
19:49 |
Tenplus1 |
yes, free private repos |
19:50 |
TommyTreasure |
cool. my mods are so heavily edited from default, it would be a good place to store them when (and if) i need assistance |
19:50 |
Tenplus1 |
definitely worth a look tommy, is also easy to migrate repos from other platforms |
19:51 |
TommyTreasure |
i haven't given much thought about git or anything else yet. i just copy my old mods to another local box, before updating them |
19:51 |
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19:51 |
Tenplus1 |
wb paramat |
19:53 |
TommyTreasure |
i also need to change my game over to use the worldmods directory too. at least i can run a test system with the same game binary |
19:55 |
TommyTreasure |
made that mistake when i installed goblins. started to destroy underground builds. lucky my backup was only 15 minutes old when i removed it |
19:55 |
Tenplus1 |
hehehe, they are evil wee shits, but such a funny mod :d |
19:55 |
TommyTreasure |
i love that mod, but i need to make them much less destructive |
19:56 |
Tenplus1 |
isnt there a redo version of the mod that lets you disable traps |
19:56 |
Tenplus1 |
they just mull around and some attack player while others need to be goaded |
19:56 |
TommyTreasure |
not sure. i've been too busy reworking my other mobs |
19:56 |
TommyTreasure |
just installed the prehistoric mod. that's quite interesting too |
19:57 |
Tenplus1 |
nice, which dino's did you add ? |
19:57 |
TommyTreasure |
the ver i got had 12 |
19:57 |
TommyTreasure |
have to clone from fossil |
19:57 |
Tenplus1 |
the land before time [server] *cough* |
19:57 |
Tenplus1 |
been watching yogscast "Sevtech Ages" vids, those are pretty good when ti comes to mod design |
19:58 |
TommyTreasure |
i had to regenerate some map blocks near player builds, so they could find some fossils though |
19:58 |
TommyTreasure |
i've got a ton of ideas for mods, but no knowledge of lua to even think about writing one |
19:58 |
Tenplus1 |
add to mod ideas on forum, someone might pick it up :) |
19:59 |
rubenwardy |
src/gui/guiFormSpecMenu.cpp:1669:3: error: ‘irc’ has not been declared |
19:59 |
rubenwardy |
irc::core::rect<f32> rect(pos, geom); |
19:59 |
Krock |
wat |
19:59 |
rubenwardy |
f*#! |
19:59 |
Tenplus1 |
? |
19:59 |
Krock |
irr instead of irc |
19:59 |
TommyTreasure |
most of my ideas are in the 'this mod would cool of xxx were added' department |
20:00 |
TommyTreasure |
that was a combo of fat fingers and fat brain cells. lol |
20:00 |
rubenwardy |
I know |
20:00 |
TommyTreasure |
would be cool if* |
20:01 |
Tenplus1 |
a few of my mod ideas are from yogscast :P but will look at those forum threads for new one's |
20:01 |
TommyTreasure |
any hints regarding harvesting pea pods with a sickle. i think that's the one that returned cut grass |
20:02 |
Tenplus1 |
would love to have Shears in default so you can cut and use grass/leaves etc. and digging without would only give you seeds/saplings... I like this idea |
20:02 |
Tenplus1 |
can use them for certain crops as well |
20:02 |
Tenplus1 |
grapes, peapods etc |
20:03 |
TommyTreasure |
i'm using a version of areas that has the 'open_farming' area. haven't tried that option yet, but its supposed to allow the admin/area_owner to specify the tool for harvesting |
20:03 |
Tenplus1 |
so a protected area can use specific tools for normal players to harvest crops ? |
20:04 |
TommyTreasure |
sub-area. specified within an already protected area |
20:04 |
Tenplus1 |
ahh, gotcha... sounds handy... |
20:04 |
TommyTreasure |
i think its an obscure version. same author, but has a few extra options |
20:05 |
Tenplus1 |
pubic farms on xanadu have protection redo protect above/below crops so only 1 node area can be accessed by all |
20:05 |
Tenplus1 |
its all about placement :D |
20:05 |
TommyTreasure |
allows for high limit and a megabuilder priv, so power players can get more and larger areas without giving the area priv |
20:06 |
Tenplus1 |
fussel was doing tests for abm's that check for protection and having so many areas loaded really slows things down it seems... must be a way to speed things up there |
20:07 |
TommyTreasure |
i wish there was a mod that trapped the abm warning messages, so we could tell which mod was causing them |
20:08 |
Tenplus1 |
yeah, same with serialize.h errors... need a way to discern variables and lines responsible |
20:08 |
TommyTreasure |
like i said, tons of idea, but lack the know how |
20:09 |
Tenplus1 |
I like how tinkers tools can be done now on 0.5.0... that will be a great step forward, especially with armor mod and enchants/special abilities |
20:11 |
TommyTreasure |
i'd probably have to spend months making my current mods/world work with .5 |
20:11 |
IhrFussel |
Tenplus1, it seems like protection checks take long with 'areas' when you don't pass a name into minetest.is_protected() |
20:11 |
Tenplus1 |
am eager for 0.5 stable so I can start work on my own as well... |
20:12 |
Tenplus1 |
ahh, good to know fussel, so general checks... although even if I pass a name it would still have to go through FULL list of areas to check anyhow ? no ? |
20:12 |
paramat |
5.0.0 |
20:12 |
TommyTreasure |
i'm even a bit reluctant to upgrade to 04.17 |
20:12 |
Tenplus1 |
am using 0.4.17 on desktop but server still has 0.4.16 for now after crashes |
20:13 |
Tenplus1 |
still waiting for 0.4.17-1 to become available on downloads for ubu/mint |
20:13 |
TommyTreasure |
knowing its an impossible task, but would cool to have a 'stand-alone' server version |
20:14 |
Tenplus1 |
dont you run your server using: minetest --server "world" to run without gui ? |
20:14 |
TommyTreasure |
i compiled from source, minetestserver binary |
20:15 |
TommyTreasure |
besides, its on a slackware box |
20:16 |
TommyTreasure |
since its on my local network, i use samba to edit conf and mods, and ssh to access cli |
20:17 |
Tenplus1 |
would love to be able to do that, xanadu is locked away cause shinji doesnt want any way for someone to hack into it :PPP |
20:18 |
TommyTreasure |
i'm port forwarded, but only for the server and http ports. ssh only from local net |
20:18 |
Tenplus1 |
would love a raspberry pi3 to make my own mini server and see how I could run it :D |
20:19 |
TommyTreasure |
i was giving that some thought too, but someone mentioned mt wouldn't run in a cluster |
20:19 |
Tenplus1 |
shame pi3 doesnt have gigabit ethernet tho... but many pi clones do |
20:20 |
TommyTreasure |
for a home based server, that's not really a necessity |
20:20 |
TommyTreasure |
my bottleneck is still my cable modem |
20:21 |
Tenplus1 |
what speed ya got ? |
20:21 |
TommyTreasure |
one reason i keep my player base limited with a pre-registration system |
20:21 |
paramat |
0.4.17 is safe to use, only bugfixes |
20:21 |
TommyTreasure |
i'm in the US, and i my area, the best is around 100/20. i'm holding around 90/15 for the past year |
20:22 |
Tenplus1 |
still waiting for 0.4.17-1 .deb file on downloads... |
20:22 |
Tenplus1 |
nice... am on 62/3 |
20:22 |
Tenplus1 |
pah! |
20:22 |
TommyTreasure |
and even with today's 2 hour power outage, my ip stayed |
20:23 |
Tenplus1 |
usually disappears after 24 hours to be reused when not connected |
20:23 |
Tenplus1 |
at least for my isp |
20:23 |
TommyTreasure |
i manually update my dns when there's a change |
20:23 |
TommyTreasure |
in the last year, i've only had to do that once |
20:24 |
Tenplus1 |
stable :P |
20:24 |
TommyTreasure |
rural area. not that many cable customers yet |
20:25 |
Tenplus1 |
give it time, will be updated soon enough... unless you're in Australia... internet ther ejust sucks :P |
20:25 |
TommyTreasure |
with the new tesla battery facility close by, it won't be long before the population grows though |
20:26 |
Tenplus1 |
heard good news about tesla battery, sounds like it will stabalise power in many areas |
20:26 |
TommyTreasure |
the factory here, is for their cars |
20:27 |
Tenplus1 |
adding one to main city areas to stabalize the power grid would be great tho |
20:27 |
TommyTreasure |
you know when a rural area starts to grow, when the people in the groc store start coming in with designer shorts, instead of t-shirts and torn jeans |
20:28 |
Tenplus1 |
hehehe, clothes not bought at Primark :D |
20:31 |
Tenplus1 |
nite all :) sleepy time for me o/// |
20:31 |
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20:31 |
TommyTreasure |
here's another thought for farming. offer a settings entry for hp multiplier |
20:32 |
TommyTreasure |
too late. lol |
20:36 |
xerox123 |
use !tell |
20:49 |
TommyTreasure |
more fun when he's in chat. maybe i'll remember on my next visit. :) ty though |
20:49 |
rubenwardy |
IcyDiamond: https://i.rubenwardy.com/Rrpjj.png |
20:49 |
rubenwardy |
size[4,4]label[0,0;Test!]box[1,1;2,2;#ff0000]tooltip[1,1;2,2;Test tooltip] |
20:53 |
Fixer |
minetest 9000, fuck yeah |
20:55 |
rubenwardy |
IcyDiamond: #7469 |
20:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/7469 -- Formspecs: Add tooltip element for area by rubenwardy |
21:00 |
paramat |
!tell Tenplus1 hi tenplus1 |
21:00 |
MinetestBot |
paramat: yeah, yeah |
21:02 |
paramat |
heh |
21:07 |
ircSparky |
is there an easy wat to put an hud (which only is arounf when a player hold RMB) under the existing HUD elements instead of covering them all? |
21:20 |
rubenwardy |
garywhite: your avatar makes me uncomfortable |
21:21 |
garywhite |
what's wrong with it? |
21:22 |
garywhite |
they're incorporating bash into Win10, and apparently now you can download distros through the MS Store, so why not? |
21:26 |
rubenwardy |
As I said, uncomfortable |
21:28 |
ircSparky |
https://youtu.be/vZUfm2T1Ljk if anyone wants to see the shieldy mod im making |
21:30 |
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21:33 |
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22:10 |
ircSparky |
player:hud_set_flags({crosshair=false}) dosnt seem to work |
22:13 |
rubenwardy |
when are you calling it? |
22:13 |
rubenwardy |
does adding a minetest.after help? |
22:14 |
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22:14 |
ircSparky |
on joinplayer, lemme see, i have a hard time doing afters the first try |
22:16 |
ircSparky |
yea it does help |
22:18 |
Fixer |
rubenwardy: link to avatar? |
22:19 |
rubenwardy |
Not sure how |
22:20 |
rubenwardy |
It's a Linux penguin in front of the windows xp logo |
22:34 |
Fixer |
rubenwardy: loool |
22:35 |
Fixer |
rubenwardy: linux xp |
22:35 |
Fixer |
rubenwardy: https://en.wikipedia.org/wiki/Linux_XP |
22:38 |
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