Time |
Nick |
Message |
00:01 |
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00:03 |
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00:04 |
rdococ |
https://www.nationstates.net/nation=fellodome |
00:05 |
IhrFussel |
I went to the doc yesterday and saw GDPR in action "Dear patients, you accept that we use your last name to call you into our surgery rooms. If you don't agree to this, let the personal know." |
00:07 |
IhrFussel |
Or is it personell? Not sure |
00:07 |
VanessaE |
personnel |
00:09 |
IhrFussel |
Are they just being overly cautious or is this an actual requirement to comply with GDPR? It's kinda silly |
00:09 |
VanessaE |
probably just overcautios |
00:09 |
VanessaE |
cautious* |
00:10 |
VanessaE |
GDPR has a lot of people on edge |
00:14 |
IhrFussel |
I also saw a few examples of how online games do the legal stuff now regarding GDPR ... Nintendo displays a message box as soon as you try to connect to the internet stating that your account infos will be sent over the net when you click "Agree" ... I guess MT should do it the same way |
00:15 |
IhrFussel |
It would help server owners a lot if MT would just have that info builtin ... and who knows if it's even allowed to have it only displayed *after* you already joined a server |
00:22 |
rdococ |
Weird, I'm in the UK and haven't seen anything like that... |
00:23 |
rubenwardy |
I have a friend who works at a Minecraft server company, and they've recently implemented GDPR |
00:23 |
rubenwardy |
stuff like deleting chat logs for individual users that don't consent |
00:24 |
paramat |
such a message could be incorporated into our improvement of server joining |
00:37 |
tumeninodes |
In a world where frivolous law suites clog the court systems, and amazingly often win, is a world where something like GDPR can become a "thing" and be force implemented |
00:37 |
tumeninodes |
the world and society gets loopier by the day |
00:43 |
rdococ |
> frivolous law suites |
00:44 |
rdococ |
I think you'll find frivolous lawsuits are way less likely than you think |
00:45 |
tumeninodes |
nah, they exist everywhere today |
00:46 |
rdococ |
really? |
00:46 |
paramat |
in USA yes |
00:46 |
tumeninodes |
^ |
00:46 |
tumeninodes |
and Banana Canada |
00:47 |
rdococ |
reminds me of a "frivolous" lawsuit about a woman that spilt hot coffee on her lap and had to go to hospital, and people think she "just spilt coffee and won a million dollars" |
00:47 |
rdococ |
she wasn't even driving the car at the time, as well |
00:48 |
rdococ |
and she was rather old |
00:48 |
tumeninodes |
haha McDOnalds |
00:48 |
tumeninodes |
yeh she was old, and careless |
00:48 |
rdococ |
do I detect a hint of satire/ |
00:48 |
rdococ |
? |
00:48 |
tumeninodes |
only truth |
00:48 |
rdococ |
or at least I hope it's satire. poe's law makes it hard to tell. |
00:49 |
tumeninodes |
it was not the fault of the corp that she spilled her coffee on her lap. Now everyone has to have luke-warm coffee |
00:50 |
tumeninodes |
in the USA, anyone can sue anyone, for anything, at anytime (given it is done within the statute of limitations |
00:51 |
tumeninodes |
which is why our courts are so backed up, they let violent criminals walk free time and time again, awaiting trials set a year out |
00:51 |
tumeninodes |
as long as you don;t kill someone or cause them to die from their injuries, you can be back in the streets in a matter of days |
00:52 |
tumeninodes |
even someone who breaks into your home with a weapon, and they threaten the lives/safety of you and your family, and you shoot them, they can sue you or their family can for wrongful death |
00:52 |
tumeninodes |
anyway, that's enough offtopic for me man, :P |
00:53 |
rdococ |
> the hot coffee was at around 85 *C |
00:54 |
rdococ |
> "Liebeck was hospitalized for eight days while she underwent skin grafting, followed by two years of medical treatment." |
00:54 |
tumeninodes |
coffee is hot..., who knew? |
00:55 |
rdococ |
if your coffee is hot enough to burn your skin enough that you need a skin graft, it's too damn hot |
00:55 |
rdococ |
I'd rather lukewarm coffee than the possibility of endangering myself or others because they decided to make the coffee really hot |
00:56 |
rubenwardy |
just add milk to it |
00:56 |
rdococ |
you know, as if the number before 85 is like 30 or something and there's no compromise between lukewarm and scalding hot |
00:56 |
rubenwardy |
wob't bet that hpt then |
00:56 |
rdococ |
rubenwardy: it was coffee purchased at mcdonalds, do you think people drive there with cartons of milk ready? |
00:57 |
rubenwardy |
was mostly trolling |
00:57 |
rubenwardy |
latte milk would burn that hot though |
00:57 |
tumeninodes |
I just make my coffee/tea at home now. saves money and tastes better |
00:58 |
rdococ |
rubenwardy: ah, poe's law means I can't tell |
00:58 |
tumeninodes |
and my kid bought me a travel mug which can warm it up :) |
00:59 |
tumeninodes |
is it <50 lines max "each" or as a group? :D I'm counting |
00:59 |
tumeninodes |
"was mostly trolling" <me too, I know the details of that particular case, and it was not frivolous |
01:04 |
rubenwardy |
How would peps recommend backing up a pg database and a folder of uploads? |
01:05 |
rubenwardy |
currently doing pgdump and 7zip, and I will need to set up a conjob on my laptop to sync backups down |
01:06 |
rubenwardy |
wondering if there's a better way |
01:15 |
BillyS |
Hmm |
01:15 |
BillyS |
minetest schematics are a .mts file |
01:15 |
BillyS |
How would I create one of those? |
01:16 |
BillyS |
Ah, WE can do it (https://forum.minetest.net/viewtopic.php?f=12&t=9400) |
01:34 |
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01:34 |
twoelk |
also http://krock-works.16mb.com/MTstuff/modSearch.php?st=0&at=0&q=schematic |
01:44 |
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01:48 |
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02:26 |
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02:29 |
Sokomine |
for most schematic-based things, worldedit is quite suitable. you might also want to take a look at my handle_schematics mod. it's useful when you want to transplant or import buildings or change the materials they are made out of |
02:29 |
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02:38 |
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02:39 |
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02:49 |
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03:12 |
tumeninodes |
suck it China https://www.wired.com/story/the-us-again-has-worlds-most-powerful-supercomputer/ |
03:31 |
paramat |
erm 50 lines in one go, but of course too many 50-line discussions would be naughty too :) |
03:32 |
tumeninodes |
got it |
03:54 |
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04:25 |
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05:23 |
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05:32 |
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06:37 |
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06:37 |
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07:23 |
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tenplus1 joined #minetest-hub |
07:23 |
tenplus1 |
hifolks |
07:28 |
sniper338 |
tenplus1: Ohayo! ಠ‿↼ |
07:28 |
lumberJ |
morning |
07:28 |
tenplus1 |
hi sniper, hey lumberJ |
07:28 |
tenplus1 |
updated Fire Redo to add particle effect when node burns :) looks trippy |
07:29 |
lumberJ |
haven't tried that mod out |
07:29 |
lumberJ |
can you light farts in it? |
07:30 |
tenplus1 |
flint and stone lights anything flammable :PPP just dont eat spicy foods for a while |
07:32 |
tenplus1 |
redo version also has normal chests burn and drop items inside :D |
08:35 |
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08:35 |
tenplus1 |
o/ Gael-de-Sailly |
08:36 |
Gael-de-Sailly |
Hi tenplus1 |
08:38 |
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Ruslan1 joined #minetest-hub |
08:40 |
tenplus1 |
hi ruslan |
08:50 |
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DI3HARD139 joined #minetest-hub |
08:50 |
tenplus1 |
hi DI3HARD139 |
08:51 |
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CWz joined #minetest-hub |
08:51 |
tenplus1 |
o/ cwz |
08:52 |
CWz |
Ello |
08:52 |
DI3HARD139 |
Hello |
08:52 |
DI3HARD139 |
Hey there CWz |
08:52 |
CWz |
ello |
08:55 |
CWz |
i wonder how many non-mobile minetest forks are there |
08:56 |
tenplus1 |
too many |
09:05 |
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Fixer joined #minetest-hub |
09:05 |
tenplus1 |
hi fixer |
09:10 |
tenplus1 |
bbl |
09:10 |
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09:14 |
Fixer |
hi |
10:19 |
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IhrFussel joined #minetest-hub |
10:20 |
IhrFussel |
Hey it's him again... I wonder what he tries to achieve with this poll https://forum.minetest.net/viewtopic.php?f=3&t=20248 |
10:24 |
sfan5 |
he wants it changed because his subgame got removed due to restrictive license |
10:32 |
Amaz |
Hmm, looks as if it's going the same way for him as the hacking/cheating poll went for his "brother"... :P |
10:45 |
rubenwardy |
He's been spamming cheating tools on my server |
10:45 |
rubenwardy |
Fucking prick |
10:45 |
rubenwardy |
XD |
10:46 |
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10:48 |
entuland |
hey there everybody |
10:48 |
entuland |
nerzhul, not sure I understand the closing of #7416 |
10:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/7416 -- MeshCollector::append() called with numIndices=89628 (limit 65535) |
10:48 |
entuland |
is that because I've got rid of the crashes? |
10:49 |
entuland |
cause that was just a secondary comment related to that issue |
11:05 |
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Krock joined #minetest-hub |
11:16 |
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Ruslan1 joined #minetest-hub |
11:33 |
nerzhul |
entuland yes the crash is not a crash then issue closed |
11:33 |
entuland |
but that isn't the main point of the issue |
11:33 |
entuland |
the main point is that complex meshes fail to render with a "[fixme]" notice |
11:33 |
entuland |
no crash there |
11:33 |
entuland |
the same mesh renders on 0.5 without any notice |
11:34 |
entuland |
just to be clear, I'm not "attached" to that report and my mod is doing fine, that's just an extreme case for very complex meshes |
11:35 |
entuland |
if it turns out to be not worth investigating cause 0.5 handles them properly, that's fine with me |
11:50 |
entuland |
the only thing I would do in such a case is changing that to a wontfix or similar stating that it works fine in most recent builds, so that anyone stumbling on the same notice understands its real status |
11:54 |
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12:01 |
IhrFussel |
Some people seriously joina SURVIVAL server and dare to say "give me iron" ... and then they expect the staff to give them iron for free |
12:01 |
IhrFussel |
"iron" doesn't even exist in MTG as ingot, only as ore/lump but many don't get that either |
12:03 |
IhrFussel |
Most mobile players expect MT to be exactly like MC which can be a huge problem sometimes |
12:04 |
entuland |
eheheh |
12:05 |
entuland |
young swords most likely |
12:06 |
IhrFussel |
"game mode 1" "how to craft redstone" "why doesnt key for [insert MC specific feature here] work?" << chat messages I see a lot i the log |
12:06 |
IhrFussel |
in* |
12:07 |
IhrFussel |
I log every command by players (except PMs, Offline Messages and /setpassword) now ... let's see what nonsense commands people try to type |
12:08 |
entuland |
ahahahha |
12:09 |
IhrFussel |
Got one xD {None} (09/06/18 14:05:02) [bradley7]: /iron |
12:10 |
Krock |
time to fill your logs with useless stuff |
12:11 |
IhrFussel |
Ok must be a young kid... "/!!" "/!!!" "/!!!!" gosh |
12:11 |
entuland |
eheheeh |
12:11 |
entuland |
it would be nice to have the game reply to them automatically for certain messages :P |
12:12 |
IhrFussel |
Krock, it's interesting to see what commands players expect to exist ... for example commands from mods on other servers |
12:12 |
entuland |
"This. Is. Mineteeeeeest! - not minecraft" |
12:13 |
Krock |
I'd like to enter /!!! but irrlicht doesn't allow this key combination |
12:14 |
IhrFussel |
FGH was on my server earlier today o.o in case it's the same FGH from the forums |
12:15 |
IhrFussel |
"/godpork" which mod provides that command? |
12:42 |
entuland |
heheeh |
12:43 |
entuland |
god mode with a bacon armor |
12:43 |
entuland |
or perhaps it's a translation of a very common italian swearing |
12:48 |
rdococ |
irrlicht~ |
12:52 |
longerstaff13 |
rdococ: yay~ |
12:53 |
rdococ |
longerstaff13 is yay, and brexit is nay~ |
12:54 |
longerstaff13 |
agreed, but about the "longerstaff13 is yay" part, not so much |
12:54 |
rdococ |
<EUleaver> waah! but meh freed0mz!!! |
13:11 |
rdococ |
<Edge> We're TOTALLY faster than every other web browser there!!! |
13:12 |
ANAND |
<KGM> YES:BUT STILL DISALLOW SELLING THINGS FOR MONEY |
13:12 |
ANAND |
What on earth is wrong with this kid? *sigh* |
13:13 |
IhrFussel |
Everyone start using Ecosia as your web browser! Help planting trees |
13:14 |
IhrFussel |
Just found out that Ecosia is in my city o.o Ecosia is a web search engine based in Berlin, Germany, which donates 80% of its surplus income to non-profit conservationist organizations |
13:15 |
xerox123 |
ANAND: Dunning-Kruger |
13:15 |
ANAND |
yea :/ |
13:16 |
ANAND |
Fun fact: He doesn't even understand that reference, and says that his new nickname is Dunning-Kruger. Just wow... -_- |
13:17 |
Sokomine |
IhrFussel: you could add an /iron command that tells the player "Craft a pick and start digging for iron!" |
13:17 |
ANAND |
XD |
13:17 |
ANAND |
Is /iron a legit MC command? |
13:18 |
Sokomine |
no idea |
13:20 |
Sokomine |
i only know about an mc server that has commands for giving players so-called "kits" from time to time. that might range from some wooden blocks to more valuable ones if the player has made some progress and built something good that got reviewed by moderators |
13:20 |
ANAND |
I see |
13:20 |
Sokomine |
maybe that's neccessary in mc because the world is less deep. in mt, there's always room to just expand your mine downwards |
13:21 |
Sokomine |
admittedly, free items eventually become of intrest as they save you from crafting. i like that on ihrfussels servers and on others where materials are eventually free |
13:30 |
BillyS |
HMm |
13:30 |
BillyS |
I'm trying to make a spawner that activates every time a player gets to close to it . . . node timers are the best way I can think of. |
13:30 |
BillyS |
Have them run every 3 seconds or so and check |
13:30 |
BillyS |
Is there any better way? |
13:32 |
ANAND |
Would register_globalstep() be of use? |
13:32 |
BillyS |
Hmm |
13:32 |
BillyS |
That very well could work |
13:33 |
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aerozoic joined #minetest-hub |
13:33 |
BillyS |
But checking if a bunch of different areas contain a player that often could get laggy, couldn't it? |
13:33 |
ANAND |
It could, yes |
13:34 |
ANAND |
I think a trial run would help in determining whether the resulting lag is actually noticeable |
13:34 |
Krock |
node timers would be more efficient as long there are not too many of them used at once |
13:37 |
BillyS |
I don't except there will be |
13:37 |
BillyS |
And as I want the spawners to only work once or twice, node timers would definately be best |
13:38 |
ANAND |
Agreed |
13:53 |
IhrFussel |
Lol a "30" year old "man" says "my name sounds better than yours fussel" |
13:53 |
ANAND |
lol |
13:54 |
IhrFussel |
If kids pretend to be older they should practice more...seriously |
13:54 |
Krock |
"and" "quotes" seem to be "intended" |
13:55 |
ANAND |
IhrFussel, what was the "30" year old "man"'s name? :) (For academic purposes ofc) |
13:55 |
IhrFussel |
Yes because his name is "DanTheMan" and he said he is 30 |
13:56 |
ANAND |
XD |
13:57 |
BillyS |
Ack |
13:57 |
IhrFussel |
[DanTheMan]: Fussy you dangerous fussy Emanuel is a dumb name lol dan is better ñ |
13:57 |
BillyS |
Can't get blender to import a .b3d |
13:58 |
ANAND |
heh |
13:59 |
ANAND |
"you dangerous" uh.. what? |
13:59 |
IhrFussel |
"i know allah" |
14:02 |
BillyS |
Seriously? Blender can export a .x file, but it can't import one? |
14:03 |
ANAND |
Forum moderators: Can KGM be banned? All his recent posts are polls and rants about bots/auto-clickers and restrictive licenses... |
14:03 |
ANAND |
Here's his latest topic: https://forum.minetest.net/viewtopic.php?f=3&t=20249&p=321214 |
14:05 |
Krock |
BillyS, you'll need a .blend file too |
14:05 |
sfan5 |
ANAND: being annoying is not against the rules |
14:07 |
ANAND |
I understand. But aren't all his posts / polls about cheating, hacking, bots and restrictive licenses (all of which are against the forum rules)? |
14:07 |
BillyS |
Imma just steal some of the mob models from PilzAdam |
14:09 |
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tumeninodes joined #minetest-hub |
14:14 |
Krock |
ANAND, these are meta topics. talking about the stuff is not the same as sharing cheats (/alike) |
14:15 |
ANAND |
Hmm... |
14:15 |
Sokomine |
BillyS: i was considering adding a peaceful version of the sandmobs. after all they do get a nice town to live in in mgvillages' sandcity :-) |
14:15 |
tumeninodes |
speaking of "meta"... |
14:16 |
rdococ |
alkaline water can hydrate you :O |
14:16 |
rdococ |
wait, so can acidic water |
14:16 |
* rdococ |
yays |
14:17 |
rdococ |
it'd be fun to have acids in game. you would use them to dissolve things in things and do things. |
14:17 |
* tumeninodes |
sets my meta topic aside to ask a git cl noobie question |
14:18 |
tumeninodes |
oh wait..., nevermind |
14:18 |
Sokomine |
rdococ: there's some green liquid that's iirc supposed to be acid in some subgames (carbone? the one with the nice yellow cobble). it springs from fake mese nodes |
14:19 |
rdococ |
apparently acids can be used to remove rust |
14:20 |
rdococ |
"Strong acids, sulfuric acid in particular, are widely used in mineral processing. For example, phosphate minerals react with sulfuric acid to produce phosphoric acid for the production of phosphate fertilizers, and zinc is produced by dissolving zinc oxide into sulfuric acid, purifying the solution and electrowinning." |
14:21 |
rdococ |
hm, concept: some ores would require treatment with strong acids as opposed to just being cooked, or at least it would be an alternative that could produce more yield |
14:21 |
ANAND |
good idea |
14:22 |
tumeninodes |
ok, I'm having an off day folks, so I need to ask a silly question. The current MT repo, is the one for 0.5.0 right? |
14:22 |
* tumeninodes |
waits for snickering to stop |
14:22 |
rdococ |
minetest master is 0.5.0-dev, I think |
14:23 |
rdococ |
can't wait for VAEs in 0.6.0-dev forwardport branch though |
14:23 |
tumeninodes |
I believe it is but I have to make certain, my brain is playing games with me today |
14:23 |
Sokomine |
rdococ: afaik some liquids used to gain gold are also considered highly problematic. or was that only quicksilver? |
14:23 |
sfan5 |
the master branch is 0.5.0-dev, the stable-0.4 and backport-0.4 branches contain 0.4.17 currently |
14:24 |
Krock |
tumeninodes, you can always check out the repository. there are the branches listed behind a drop-down list. fastest way is to check the CMakeLists.txt file to see what version the branch has |
14:24 |
tumeninodes |
ok good thank you. now for the 2d part. |
14:24 |
tumeninodes |
oh ok, thanks Krock |
14:25 |
rdococ |
I heard there might be a 0.4.17.1 or 0.4.18 |
14:25 |
tumeninodes |
now, since I used Calinou's one line portable script to d/l, and I just refreshed my fork on github..., can I git pull and make -j5, and then do git push origin master? |
14:26 |
Krock |
to update your fork on github? yes, push to origin. |
14:26 |
tumeninodes |
ok, cool. thank you very much |
14:26 |
Krock |
use --force if your master branch is dirty |
14:27 |
tumeninodes |
yep. (is embarrassed my master branch has ring around the collar) : / |
14:28 |
rdococ |
your master branch needs a shower |
14:28 |
tumeninodes |
and --force stops changes to any unmerged changes I have made, correct? |
14:30 |
tumeninodes |
oh, nvm... --force if it is really behind? doh, I hate cl :P I'll go look at help again rather than being lazy haha |
14:30 |
Krock |
--force overwrites the remote branch with what you've got locally. so all differnt commits will be trashed |
14:30 |
tumeninodes |
got it, thank you...., again :) |
14:31 |
Krock |
no, I only mentioned --force for the case your master branch has additional commits which aren't in upstream/master |
14:31 |
Krock |
regular push will work fine in the regular case |
14:31 |
tumeninodes |
yeh I just refreshed the fork so push will be fine |
14:34 |
rdococ |
hm |
14:34 |
rdococ |
we could maybe determine a way to yay |
14:36 |
rdococ |
Hm, idea: reversible circuitry. a circuitry system where wires cannot merge or split, and where components that take two inputs also output two outpuss |
14:36 |
rdococ |
s/outpuss/outputs |
15:03 |
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tenplus1 joined #minetest-hub |
15:03 |
tenplus1 |
hi folks |
15:03 |
tumeninodes |
hi tenplus1 |
15:03 |
tenplus1 |
hi tumeninodes |
15:04 |
Krock |
hi tenplus1 |
15:05 |
tenplus1 |
hey krock :) |
15:05 |
ANAND |
hi tenplus1 |
15:05 |
tenplus1 |
hi ANAND |
15:05 |
tenplus1 |
it's thundering here :P so kewl |
15:05 |
ANAND |
:) |
15:07 |
rdococ |
> tenplus1 |
15:07 |
rdococ |
< yay |
15:07 |
rdococ |
Anarcho-yayismâ„¢ |
15:07 |
tenplus1 |
hi rdococ |
15:08 |
rdococ |
tenplus1 is yay. |
15:11 |
rdococ |
Idea: lua mapgen that uses a map of Earth to determine geography ingame |
15:18 |
Amaz |
rdococ: I've done something similar, but for Middle Earth rather than normal earth :P https://github.com/minetest-LOTR/Lord-of-the-Test/tree/v2-rewrite/mods/lottmapgen |
15:19 |
Amaz |
It would be fairly easy to adapt it though |
15:25 |
rdococ |
> we need more yays |
15:26 |
Fixer |
we don't |
15:26 |
* Fixer |
sends a little drum to rdococ |
15:26 |
* rdococ |
turns the drum into a yay |
15:27 |
rdococ |
Idea: luacontroller 'packages' that when you click a luacontroller with them, its code is imparted to the luacontroller |
15:27 |
Krock |
Idea: rdococ begins to implement his ideas |
15:27 |
rdococ |
unfortunately I would need to implement that to implement it |
15:28 |
rdococ |
like needing a stonecutter to make a stonecutter in capitalism_game |
15:28 |
rdococ |
although "recursive items" like stonecutters would be interesting if the game started with a single one in existence |
15:29 |
rdococ |
as you'd need it to make one in the first place, you'd have no choice but to ask someone else for one if you don't |
15:35 |
Sokomine |
hi ten. can you borrow me some of the thundering? or rather the rainfall? it's too warm here |
15:35 |
Sokomine |
rdococ: there's a map based on earth's real map already. it's just a bit big. there's at least one forum thread for that |
15:41 |
* tenplus1 |
shares the rain |
15:41 |
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Gael-de-Sailly joined #minetest-hub |
15:41 |
tenplus1 |
wb Gael-de-Sailly |
15:42 |
tumeninodes |
Hi Sokomine |
15:42 |
Gael-de-Sailly |
hi again tenplus1 |
15:42 |
* Sokomine |
thanks ten and greets Gael-de-Sailly |
15:42 |
tumeninodes |
and Gael-de-awesome mapmaker |
15:43 |
tumeninodes |
brb, nature waits for no one |
15:43 |
xerox123 |
minetest needs a tab menu were it shows everyone connected to a server |
15:44 |
tenplus1 |
should sugar have an option to disable in farming ? |
15:44 |
xerox123 |
what's wrong with sugar? |
15:45 |
tenplus1 |
nothing, I've had modders wanting switches to disable certain foods in farming... |
15:45 |
tenplus1 |
I think sugar is a base ingredient so will leave it be |
15:46 |
ANAND |
xerox123: Good idea. It could be accessed from a button on the servers tab, and could return the connected players of the selected server |
15:47 |
xerox123 |
ANAND: Im taking about ingame |
15:47 |
xerox123 |
but that's a good idea too |
15:47 |
ANAND |
You mean when ur already connected? |
15:48 |
Gael-de-Sailly |
a tab in the inventory menu? |
15:49 |
ANAND |
Connected players can be obtained in-game already - /who and /status |
15:49 |
ANAND |
or* |
15:51 |
rdococ |
what about unicorn politics? |
15:51 |
xerox123 |
/status shows a list, it's hard to see names clearly when things are in a long horizontal list |
15:51 |
ANAND |
so /who then :) |
15:52 |
ANAND |
But maybe we could have a specialized list |
15:52 |
Krock |
xerox123, CSM. minetest.get_player_names() |
15:52 |
tenplus1 |
Farming Redo tidied and updated: https://notabug.org/TenPlus1/Farming |
15:52 |
ANAND |
which could implement some sort of player sorting where applicable |
15:53 |
xerox123 |
seen in minecraft where it shows names in a grid with their latency? |
15:53 |
Krock |
no |
15:54 |
ANAND |
no too |
15:54 |
ANAND |
but it has potential |
15:54 |
xerox123 |
https://i.imgur.com/3OAxG.png |
15:55 |
ANAND |
hmm |
15:55 |
rdococ |
OpenYayâ„¢ |
15:56 |
tenplus1 |
hrmm |
15:57 |
xerox123 |
when I mean tab menu, I mean where the tab key is pressed and shows until the key is released |
15:58 |
ANAND |
oh I see |
15:59 |
xerox123 |
and then server owners, like in CTF, can assign colours to names in the list to show teams, or show you the health of other players etc... |
16:00 |
tenplus1 |
a player stats page... lag, time on server etc. |
16:01 |
ANAND |
As Krock said, the basic player list can be implemented client-side using CSM, and tab-key binding is possible using https://github.com/minetest/minetest/blob/master/doc/client_lua_api.txt#L1023 |
16:04 |
tumeninodes |
I'd like to see an exit button for formspecs or the ability to exit by clicking anywhere outside the form (though I believe the formspec takes up the entire window, so) sometimes (often for me) having to hit Esc is a slight inconvenience |
16:05 |
BillyS |
Uhh |
16:05 |
BillyS |
How do I do animations for mobs with blender? |
16:05 |
BillyS |
I have an armature . .. |
16:06 |
BillyS |
I guess I just use keyframes? |
16:11 |
IcyDiamond |
tenplus1: why notabug |
16:12 |
tenplus1 |
hi diamond... I found it easier to use than most, and it's fast :) |
16:13 |
IcyDiamond |
Okay then |
16:13 |
tenplus1 |
also some big names use it, libreboot for one :P |
16:13 |
IcyDiamond |
Gitlab is the best imo |
16:13 |
BillyS |
I tried using keyframes; didn't seem to work |
16:13 |
BillyS |
I'm using the mods_redo API |
16:13 |
IcyDiamond |
I run my own instance |
16:13 |
tenplus1 |
gitlab doesnt feel right to me |
16:13 |
BillyS |
The mob looks just fine, but no animation |
16:14 |
IcyDiamond |
How so |
16:14 |
IcyDiamond |
It's amazing |
16:15 |
tenplus1 |
I did try it and I really wanted to like it... but alas, no |
16:15 |
IcyDiamond |
XD |
16:15 |
BillyS |
augh |
16:16 |
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16:16 |
rdococ |
Idea: Yay |
16:16 |
tenplus1 |
wb andro |
16:16 |
rdococ |
> BillyS |
16:16 |
rdococ |
> yay |
16:16 |
BillyS |
I love minetest, but things like this really should be documented |
16:16 |
rdococ |
keyframes? |
16:16 |
rdococ |
minetest has yayed |
16:17 |
IcyDiamond |
I moved my mods onto my gl |
16:18 |
Sokomine |
xerox123: afaik such a tab with all players online was added some time ago (as a mod? or directly in the ame? i do not remember) |
16:18 |
xerox123 |
oh |
16:19 |
rdococ |
what is with the screaming next door |
16:19 |
rdococ |
well, it's more of a baby crying |
16:24 |
rdococ |
Hm... should the 'lua packages' be in the form of 'lua discs'? |
16:24 |
rdococ |
or 'lua floppy discs'... or 'lua cartridges'... |
16:24 |
rdococ |
hm |
16:24 |
rdococ |
How about "lua controller blueprints"? |
16:28 |
rdococ |
Hm, do you think they should be rewritable? |
16:28 |
rdococ |
(guess I could add both varieties) |
16:30 |
BillyS |
How how how how?! |
16:31 |
rdococ |
? |
16:32 |
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16:32 |
tenplus1 |
hi clobber |
16:36 |
ClobberXD |
Hello tenplus1 :P |
16:36 |
rdococ |
weird, it doesn't seem to work |
16:37 |
rdococ |
nvm, it does work but it needs to modify the formspec? |
16:42 |
rdococ |
got it to work |
16:43 |
BillyS |
..huh |
16:43 |
BillyS |
I just checked every option under export, and it worked. Okay . . . |
16:44 |
rdococ |
loll |
16:46 |
tenplus1 |
you making a new mob billy ? |
16:47 |
rdococ |
nw to make art for the luacontroller blueprints |
16:47 |
rdococ |
anyone here good at drawing item art? |
16:49 |
BillyS |
tenplus1: Yep |
16:51 |
tenplus1 |
kewl :PP |
16:52 |
BillyS |
I'm not really creating a new one; just stole the stone monster's model, re-animated it, and gave it a different texture |
16:52 |
BillyS |
And boosted strength/damage |
16:52 |
tenplus1 |
ooh, cant wait to see it :D |
16:52 |
tenplus1 |
is this the marble monster :D |
16:53 |
BillyS |
No, the "nether" monster, actually |
16:53 |
tenplus1 |
:) |
16:53 |
BillyS |
I'll hopefully have it on my server later today, if you wanna check it out |
16:53 |
tenplus1 |
custom mob for nether mod :) I like it |
16:53 |
BillyS |
Yep |
16:54 |
BillyS |
They guard a certain type of auto-generated building in the nether, which will have something very rare inside of it |
16:54 |
tenplus1 |
donuts!!!!! |
16:54 |
BillyS |
(still not sure what that something will be) |
16:54 |
BillyS |
xD |
16:54 |
BillyS |
Do you happen to know if on_construct is called when nodes are placed as a schematic? |
16:54 |
tenplus1 |
nope |
16:55 |
tenplus1 |
schems dont call anything apart from abm's |
16:55 |
tenplus1 |
gotta do that manually |
16:55 |
rdococ |
changed terminology from read/write to copy/paste to make it easier |
16:56 |
BillyS |
Hmm . . . thanks |
16:56 |
tenplus1 |
you could place a special node that when detected by lbm or abm turns into a chest and fills with items |
16:56 |
BillyS |
Yeah, I'm thinking for the spawners rn |
16:56 |
BillyS |
They use on_timer |
16:56 |
BillyS |
Which is set up by on_construct |
16:57 |
rdococ |
add fake chests that turn into mobs |
16:57 |
BillyS |
And I really don't like ABMs |
16:57 |
BillyS |
rdococ, interesting idea |
16:57 |
tenplus1 |
dont we have a mimic mob alraedy ? chest monster |
16:58 |
rdococ |
odd |
16:58 |
rdococ |
gimp 2.10 allows me to use colors out of the standard rgb system |
16:58 |
rdococ |
like this anti-cyan color with negative green and blue |
16:59 |
rdococ |
and there's a pink 'tag' on the color to remind you that it can't display it properly |
17:01 |
BillyS |
Also, I modified the nether mod |
17:01 |
tenplus1 |
what did you change ? |
17:01 |
BillyS |
Now there is a layer of bedrock between the surface world and the nether |
17:02 |
BillyS |
So you can't dig to it |
17:02 |
tenplus1 |
ahhhh handy, stop players digging into nether... |
17:02 |
BillyS |
Then I'll add hostile mobs to the nether, and peaceful mobs to the overworld |
17:03 |
BillyS |
So players who don't like mobs and players who do can both play |
17:05 |
tenplus1 |
w00t |
17:11 |
BillyS |
Heh, I've decided to make the mob spawners only run twice, but explode when destroyed |
17:11 |
rdococ |
Krock: Yay, I implemented my idea! |
17:11 |
rdococ |
It's not public yet though. |
17:11 |
BillyS |
So you have to suffer the mobs, or low yourself up |
17:11 |
BillyS |
*blow |
17:12 |
tenplus1 |
lol |
17:12 |
tenplus1 |
nice |
17:12 |
rdococ |
make the spawners destroy the chest when destroyed >:D |
17:12 |
tenplus1 |
if you use tnt.boom when digging spawner it'll blow up chest and drop items inside anyhoo |
17:12 |
rdococ |
or maybe add some "chest-destroying spawners" that do that |
17:13 |
rdococ |
tenplus1: not if they're magical loot-destroying spawners ;) |
17:13 |
BillyS |
â„¢ |
17:13 |
rdococ |
no mobs, no lootâ„¢ |
17:13 |
BillyS |
Altho, if I used tnt.boom, I'd have to make the nether blocks un-TNTable |
17:13 |
BillyS |
which is probably a good idea, considering that TNT is enabled on my server |
17:14 |
rdococ |
make them transparent |
17:14 |
rdococ |
netherglass dimension |
17:14 |
tenplus1 |
lol |
17:14 |
BillyS |
Although, I want to add a restriction so that a limited amount of TNT can be placed in one area |
17:14 |
tenplus1 |
nethersand, on_boom = nether glass |
17:14 |
rdococ |
^ |
17:14 |
rdococ |
and nethersand + youtube = nether gonna give you up |
17:15 |
rdococ |
rickroll node: when mined, rickrolls the miner |
17:16 |
ANAND |
lol |
17:29 |
BillyS |
Ack, cat on lap |
17:29 |
BillyS |
Can't easily type |
17:35 |
rdococ |
I'm working on a luacontroller blueprint system that makes moving and copying code between LuaCs really easy. |
17:35 |
rdococ |
although I need to add protection first |
17:36 |
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17:36 |
tenplus1 |
back |
17:36 |
rdococ |
Here's a thought: Wouldn't minetest.is_protected be better handled as a system which would allow you to register 'protection modifiers', rather than simply being a redefinable function? |
17:37 |
tenplus1 |
explain |
17:37 |
rdococ |
e.g. minetest.register_protection(function (pos, name) stuff; return if this mod allows the player to dig here end) |
17:38 |
rdococ |
Then, if at least one of the protection function says that it's protected, then it is. |
17:38 |
tenplus1 |
that's how it works already |
17:38 |
rdococ |
? |
17:38 |
tenplus1 |
minetest.is_protected isnt overwritten, it's added to... so each protection mod can officially check a position with a name and return true/false |
17:38 |
rdococ |
the only function I see is is_protected, and lua_api.txt says that mods can redefine it |
17:39 |
tenplus1 |
eg... old_is_protected = minetest.is_protected.... then you use is_protected and call the old one from inside |
17:39 |
BillyS |
tenplus1, should the /spawn and /home commands work in the nether? |
17:39 |
rdococ |
tenplus1: that produces lots of closures |
17:39 |
rdococ |
surely a better protection handler would be better. it could be implemented in lua... |
17:39 |
tenplus1 |
billy, it's a quick way to escape nether but depends how difficult you wanna make game :)) |
17:40 |
BillyS |
Yeah |
17:40 |
BillyS |
Maybe cause a delay |
17:40 |
BillyS |
So if you are in the nether, you have to wait 5 seconds or something before they work |
17:40 |
tenplus1 |
https://notabug.org/TenPlus1/protector/src/master/init.lua#L264 |
17:41 |
tenplus1 |
rdococ: an example... areas does same, which means you can run 2 or 3 protection mods together and they can all check an area |
17:41 |
xerox123 |
life + pineapple and coconut drink = amazing |
17:42 |
BillyS |
heh |
17:42 |
tenplus1 |
mmm, tasty |
17:43 |
rdococ |
tenplus1: no, I get that |
17:43 |
rdococ |
tenplus1: it's just that doing that creates tons of closures |
17:43 |
rdococ |
many anonymous closures kept in closure variables all called old_is_protected |
17:43 |
tenplus1 |
only if you run 20 protection mods :) lol... 1 or 2 isnt gonna make a difference, they run quick enough |
17:43 |
rdococ |
from different mods |
17:43 |
rdococ |
lol, true |
17:44 |
rdococ |
Lolyays. |
17:44 |
tenplus1 |
my point being, the is_protected isnt overwritten but added to for stability |
17:44 |
rdococ |
but you could still add to it with register_protection, plus you have no closure variables |
17:45 |
tenplus1 |
it's possible to add a better system, yes :) procedural check loop and 1 return |
17:45 |
rdococ |
you could do it within the current system |
17:47 |
tenplus1 |
if all other protection mods agree to use new system |
17:47 |
rdococ |
Adding protection to my luac_blueprints mod, so you can't overwrite protected luacontrollers with it |
17:48 |
rdococ |
(Although you can still copy code from luacontrollers, although you could do that anyway iirc) |
17:48 |
tenplus1 |
write an example and test |
17:50 |
rdococ |
Write a yayâ„¢ |
17:54 |
rdococ |
hm |
17:54 |
rdococ |
I tried to join the local server but minetest crashed |
17:54 |
rdococ |
another segfault? |
17:54 |
rdococ |
idk, wasn't running from terminal |
18:02 |
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18:03 |
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18:04 |
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18:04 |
tenplus1 |
wb |
18:07 |
xerox123 |
/shutdown <delay> no longer seems to care about the delay |
18:07 |
rdococ |
hellox123 |
18:07 |
sfan5 |
i think there's a bug for that |
18:08 |
BillyS |
/shutdown math.huge |
18:08 |
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18:12 |
xerox123 |
#7223 |
18:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/7223 -- The `/shutdown` command is broken. |
18:12 |
xerox123 |
found it |
18:14 |
BillyS |
tenplus1: Hmm, what about minetest.set_node()? Does that call on_construct? |
18:14 |
tenplus1 |
yes |
18:14 |
BillyS |
I thought so |
18:14 |
BillyS |
thx |
18:15 |
tenplus1 |
set_node and place_nod will do callbacks... schem node placement and swap_node do not |
18:15 |
BillyS |
Ah |
18:16 |
BillyS |
I suppose schem node placement probably works akin to voxels |
18:18 |
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18:18 |
tenplus1 |
wb |
18:28 |
* BillyS |
tries to figure out how to make schematics randomly generated |
18:28 |
tenplus1 |
on map or mod placed ? |
18:29 |
BillyS |
mod placed |
18:29 |
tenplus1 |
if mod placed then make 2 or 3 different schems it can place using math.random(1,3) |
18:30 |
BillyS |
But I don't know where I want to place it, othen then "somewhere in the nether". That's the issue |
18:30 |
BillyS |
*other |
18:31 |
BillyS |
Maybe nssm can help me out there |
18:31 |
tenplus1 |
you want it placed by mapgen ? |
18:31 |
BillyS |
yes |
18:32 |
tenplus1 |
lua or v7 decoration ? |
18:32 |
BillyS |
lua, I think |
18:33 |
BillyS |
I didn't look into decorations . . |
18:33 |
rdococ |
ugh, I'm ill |
18:33 |
rdococ |
still |
18:33 |
tenplus1 |
minetest.place_schematic_on_vmanip(vmanip, pos, schematic, rotation, replacement, force_placement, flags |
18:33 |
rdococ |
I've been ill for two weeks now |
18:33 |
rdococ |
doesn't stop me coding mods though, lol |
18:34 |
tenplus1 |
:P |
18:34 |
BillyS |
tenplus1, I think I want to do it via register_decoration (Not sure tho) |
18:34 |
rdococ |
write-only memory |
18:34 |
rdococ |
WOM |
18:34 |
BillyS |
I'd have to make fill_ratio extremely small |
18:35 |
tenplus1 |
you could have registered_decoration add an airlike special node and run an lbm to switch it to a random schematic when the area is loaded |
18:35 |
* rdococ |
glues a WOM with a ROM and makes RWM: read-write memory |
18:35 |
BillyS |
rdococ: Now glue those together, and make a harddrive |
18:36 |
BillyS |
There is only one type of schmeatic, tho, so I don't think that is necessary |
18:36 |
BillyS |
tenplus1: ^ |
18:36 |
tenplus1 |
wait,didnt you ask about random schematics ? |
18:36 |
* rdococ |
glues lots of RWMs together and makes an SD card |
18:37 |
tenplus1 |
oh, randomly generated as in placement ?!?! |
18:37 |
BillyS |
tenplus1: Ok, no. xD I want one schematic to be randomly placed multiple times in the nether |
18:37 |
BillyS |
Yes |
18:37 |
rdococ |
there will be copy-once blueprints that turn into paste-only ones when copied once |
18:38 |
tenplus1 |
billys, register_decoration and schamatic = ??? |
18:39 |
tenplus1 |
that's how I place trees n stuff in ethereal |
18:39 |
BillyS |
Yep, I have no idea what I am doing / talking about either. :P |
18:39 |
tenplus1 |
https://dev.minetest.net/minetest.register_decoration |
18:39 |
BillyS |
Yeah, looking at that |
18:39 |
rdococ |
You could even mass-produce paste-only copies of the blueprints that cannot be tampered with, and sell them. |
18:40 |
BillyS |
Where are schematics for mods stored? |
18:40 |
BillyS |
Apparently, the mod root |
18:40 |
tenplus1 |
anywhere you like so long as you have path to the .mts file... schematics folder etc. or you can make it a table with node detauls inside |
18:41 |
BillyS |
Ah |
18:47 |
BillyS |
Hmm |
18:48 |
BillyS |
I am so confused |
18:49 |
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18:49 |
tenplus1 |
this may help: https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua#L1616 |
18:50 |
BillyS |
Very, thanks |
18:50 |
BillyS |
What does sidelen do? |
18:51 |
tenplus1 |
size of divisions make in chunk, |
18:51 |
tenplus1 |
it's usually 8 |
18:51 |
BillyS |
ok |
18:52 |
BillyS |
Hmm, I assume noise_params basically define where it is placed? |
18:52 |
tenplus1 |
https://dev.minetest.net/minetest.register_decoration <-- tells you what everything is :D |
18:53 |
BillyS |
ah, thx |
18:54 |
BillyS |
Now i just need to figure out how to use it. xD |
18:54 |
BillyS |
(noise_params, that is) |
18:55 |
tenplus1 |
you can check the tree's and see what values they have and kinda figure it out :) |
18:56 |
BillyS |
kk |
18:57 |
BillyS |
Thanks, you're a life saver! :D |
18:57 |
tenplus1 |
:P |
18:58 |
BillyS |
Ack, y_min is depth. Stupid y axis |
18:59 |
BillyS |
Explains why they weren't generating. :P |
19:00 |
tenplus1 |
once you set params and run map you can stand in teh same area (within y_max) ehehe... and do /deleteblocks here 20 to regenerate area and see if it works |
19:00 |
BillyS |
ok |
19:01 |
rdococ |
https://gitlab.com/rdococ/luac_blueprint |
19:02 |
tenplus1 |
I need to sign in before I can view it.... seriously ??? |
19:02 |
rdococ |
y coordinate is almost always vertical in video games |
19:02 |
rdococ |
hold on |
19:02 |
rdococ |
tenplus1: I made it private by mistake |
19:02 |
tenplus1 |
lol |
19:02 |
rdococ |
accidentally proprietaryâ„¢ |
19:02 |
Krock |
tenplus1, sign in with your GitHub account :P |
19:02 |
BillyS |
Well, at least they generate . . . now they are so mushed togeher I though tthey didn't for a moment. xD |
19:02 |
BillyS |
*they |
19:03 |
tenplus1 |
just gotta tweak settings to make it more rare |
19:03 |
rdococ |
lol |
19:04 |
rdococ |
BillyS: what do you think of my luac_blueprint mod? |
19:04 |
BillyS |
I think I'll use fill_ratio instead. Only one value to tweak. :P |
19:04 |
BillyS |
rdococ: Haven't seen it yet |
19:04 |
tenplus1 |
true, and you can make it 0.0002 for rarety |
19:04 |
rdococ |
BillyS: link aboveâ„¢ |
19:06 |
BillyS |
The only annoyance is that it seems to want to put them next to each other |
19:07 |
tenplus1 |
that's why I use a very low fill_ratio to spread it all out |
19:07 |
BillyS |
ah |
19:07 |
BillyS |
I assume I would want the "force_placement" flag, seeing that it's a building? |
19:08 |
Fixer |
*,,,,,,* |
19:08 |
tenplus1 |
yeah :) |
19:08 |
tenplus1 |
wb fixer |
19:08 |
Fixer |
ty |
19:08 |
aerozoic |
Is it ok to delete the rollback file while the server is up and running? |
19:08 |
tenplus1 |
dunno, never use it... have always disabled rollback |
19:09 |
BillyS |
Ack, the nether is too dark |
19:09 |
* BillyS |
turns it into glowstone |
19:09 |
BillyS |
Wonderful |
19:11 |
rdococ |
Yay! |
19:14 |
rdococ |
what do you think of my luac_blueprint mod? |
19:14 |
tenplus1 |
copy and paste settings from one node to another ? |
19:15 |
rdococ |
it allows you to copy code from one luacontroller and paste it to another |
19:15 |
BillyS |
Seems to be working |
19:15 |
tenplus1 |
handy |
19:15 |
tenplus1 |
kewl billy, are they spread out more ? |
19:15 |
BillyS |
Except for the times it spawns in a 1x1 node hole, and is entombeed in solid rock. :P |
19:15 |
rdococ |
there are paste-only blueprints which are only for tamper-proofing, not proprietary code |
19:15 |
BillyS |
*entombed |
19:16 |
rdococ |
may add locked blueprints for further tamper-proofing |
19:16 |
tenplus1 |
you could remake schem file with huge gaps around sides and top :) |
19:16 |
BillyS |
It seems to be working |
19:16 |
BillyS |
Hmm . . . . |
19:16 |
BillyS |
That's not a bad idea |
19:18 |
tenplus1 |
once the 0.5 cave biomes are in effect you can place buildings more easily knowing the landscape will have a surface to use :) |
19:19 |
BillyS |
Just yeah |
19:19 |
BillyS |
-Just |
19:20 |
BillyS |
I have a tendency to type a word, forget it, type another one, and then hit "enter" :P |
19:20 |
Fixer |
JUST ONEMORE YEAR AND THEN YOU WILL BE HAPPY |
19:21 |
tenplus1 |
will 0.4.17 get a patch release with the legacy fix ? |
19:24 |
BillyS |
fill_ratio = 0.001 and STILL 5 of them spawn together. |
19:25 |
tenplus1 |
add another 0.... 0.0002 |
19:27 |
tenplus1 |
this is where the noise_params come into it to spread things out... or... have it spawn near a certain node only like coal et |
19:28 |
BillyS |
Seems to have fixed it; they aren't spawning at all now. xD |
19:28 |
BillyS |
Myabe I'll look into noise_params |
19:28 |
tenplus1 |
add this to the register_decoration: spawn_by = "default:stone_with_coal", num_spawn_by = 1, |
19:29 |
Krock |
why not fiddle a bit with "sidelen"? 0.001 is ~ (1 / 32^2) so one should spawn each 32 nodes |
19:29 |
tenplus1 |
ooh, better idea :D |
19:29 |
tenplus1 |
so many settings to play with :D |
19:29 |
BillyS |
xD |
19:29 |
BillyS |
Set sidelen to 0.001? |
19:29 |
Krock |
no, to 16. |
19:30 |
BillyS |
Hmm, ok |
19:30 |
BillyS |
It was at 8 |
19:30 |
Krock |
the 0.001 was a comment for the fill_ratio |
19:30 |
BillyS |
Ah |
19:32 |
IhrFussel |
Does override_day_night_ratio() just adjust how long the sun stays per day? For example I can make the sun go down at 20:00 instead of ~ 18:30? |
19:32 |
BillyS |
They aren't as close anymore |
19:32 |
tenplus1 |
hi fussel |
19:34 |
IhrFussel |
Hi there tenplus1 ... do you have any idea how the function works? |
19:35 |
IhrFussel |
lua API just says the value is between 0 .. 1 and manipulates the daylight time to "some" extent... that's not very clear |
19:36 |
tenplus1 |
lua_api.txt needs to give detailed explanation with examples... |
19:40 |
Krock |
assume 0 being night all the time and 1 sunny all the time. 0.5 would be about what we currently use, I guess |
19:41 |
IhrFussel |
Alright will try 0.6 then to see how it looks... I hope each client understands it ... any info on when it was added? |
19:44 |
rdococ |
minetest 0.6.0! |
19:44 |
Krock |
git blame |
19:45 |
tenplus1 |
its good that ruben is making a modding book with proper examples to explain how commands and functions work... we really need this |
19:45 |
Krock |
older than 4 years so it's safe to use |
19:47 |
IhrFussel |
https://github.com/minetest/minetest/commit/6a3fa9df12d5982f84e83e1c61ff757edc1043f4 |
19:52 |
IhrFussel |
Okay....0.6 makes 3 AM pretty bright...like morning sky |
19:56 |
rdococ |
I think override_day_night_ratio just changes the brightness of the sky as if it was a certain time |
19:56 |
rdococ |
and for specific players |
19:56 |
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19:56 |
tenplus1 |
wb entuland |
19:57 |
tenplus1 |
wait, so does that mean we can have nightvision for specific players by setting it to 1 ? |
19:59 |
rdococ |
above ground, yes |
20:00 |
rdococ |
setting it to 1 makes it appear as if it is daytime, so it'll still be dark if you're under ground |
20:00 |
tenplus1 |
hrm, why was this function made ? |
20:01 |
rdococ |
well, you could use it in a weather mod for lightning strikes, or a "blood moon"-esque mod for nights that are darker than usual and have more mobs |
20:01 |
rdococ |
or maybe for solar eclipses |
20:01 |
tenplus1 |
the override would still hav to check for time of day etc and adjust lighting as night progresses |
20:01 |
rdococ |
speaking of things like that, multiple day/night ratio overrides should probably add up |
20:03 |
IhrFussel |
The name of the function is COMPLETELY misleading then and my time got wasted...I thought it meant that you can control how long sunlight/moonlight will stay, making it possible to have "summer days" and "winter days" |
20:05 |
Krock |
so what's wrong? |
20:05 |
tenplus1 |
ntie folks |
20:05 |
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20:05 |
IhrFussel |
Krock, the value defines the brightness set as definite brightness which never changes |
20:05 |
rdococ |
well, you should probably wait for an update that allows you to customize the apparent orbit of the Sun |
20:06 |
rdococ |
or you could set up a routine that scans for every player and sets it to a calculated brightness every time the time changes |
20:06 |
xerox123 |
the Sun doesn't orbit! Earth is flat! Do your research! /s |
20:06 |
rdococ |
but that might lag |
20:07 |
rdococ |
xerox123: Sun does orbit... the galaxy ;) |
20:07 |
rdococ |
hey, idea: diseases mod which adds vaccines that prevent diseases |
20:07 |
xerox123 |
No! The Earth is simply moving up through space at 9.8m/s2! Gravity is a lie! /s |
20:08 |
rdococ |
Earth is a yay blob, and it can open its mouth to destroy any place it wants to. don't let it destroy you. |
20:09 |
rdococ |
hm, if you cut off your arm and then held it together would it still work? |
20:11 |
longerstaff13 |
rdococ: interesting |
20:16 |
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20:17 |
BillyS |
rdococ: If you cut a ribbon cable in half and held the ends togehter, would it still work? |
20:17 |
rdococ |
BillyS: maybe if you hold them carefully |
20:18 |
rdococ |
if you cut a copper wire and hold the ends together, it still works |
20:19 |
BillyS |
True |
20:19 |
BillyS |
But then you have to consider that muscles and tendons won't work |
20:19 |
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20:19 |
rdococ |
ah, true |
20:20 |
rdococ |
well, maybe |
20:20 |
rdococ |
Gael-de-Yay |
20:20 |
rdococ |
BillyS: will you consider adding the luac_blueprint mod? |
20:20 |
rdococ |
(to your server) |
20:20 |
Gael-de-Sailly |
Hi rdococ :) |
20:20 |
Gael-de-Sailly |
and others :D |
20:21 |
BillyS |
rdococ: My server doesn't have luaCsâ„¢ |
20:21 |
rdococ |
BillyS: aww |
20:21 |
BillyS |
I suppose I could add it |
20:21 |
rdococ |
it depends on luacs, so if you add it you should also add luacs |
20:22 |
rdococ |
plus it would literally be useless without them |
20:22 |
rdococ |
although I might extend functionality to other things that can have code in them |
20:22 |
entuland |
hey there |
20:22 |
rdococ |
I wonder if VE would consider adding the mod to her creative servers... |
20:22 |
entuland |
banging my head with matrix transforms... lots of fun |
20:22 |
rdococ |
delicious matrix yays |
20:23 |
entuland |
we don't have helpers in minetest, correct? |
20:23 |
entuland |
only vector helpers? |
20:23 |
rdococ |
idk |
20:23 |
entuland |
uhm... |
20:23 |
rdococ |
maybe find a matrix helper made purely in lua? |
20:23 |
entuland |
I'm importing this: https://github.com/davidm/lua-matrix/blob/master/lua/matrix.lua |
20:24 |
entuland |
it surely does its work properly |
20:24 |
entuland |
it's just me unable to wrap my mind about those directions and orientations |
20:24 |
rdococ |
hm... BillyS: any suggestions for crafting recipes? |
20:24 |
rdococ |
entuland: what do you need the matrix transforms for? |
20:25 |
BillyS |
rdococ, item frame + dye? :P |
20:25 |
rdococ |
if it's just for rotation then quaternions are your best bet |
20:25 |
rdococ |
BillyS: maybe luacontroller + dye |
20:25 |
entuland |
to allow my canvases to capture their range no matter what their direction / orientation |
20:25 |
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20:25 |
entuland |
I need to cover all possible facedirs |
20:26 |
entuland |
uhm |
20:26 |
entuland |
I think I've found the culprit |
20:27 |
rdococ |
hm, maybe item frame + luacontroller + dye? |
20:28 |
rdococ |
or maybe a luac blueprint should require a luac blueprint to craft |
20:28 |
rdococ |
/s |
20:29 |
entuland |
yes! I got it! |
20:29 |
entuland |
silly me, I didn't need inverse matrices at all! |
20:29 |
* rdococ |
yays |
20:30 |
entuland |
:) |
20:30 |
entuland |
means I can get rid of that library altogether :P |
20:33 |
rdococ |
https://gitlab.com/rdococ/luac_blueprint |
20:33 |
rdococ |
entuland: try out this mod ^ |
20:35 |
entuland |
remind me what luacontrollers are... those thingies with ABCD pins in mesecon where you can write lua code in-game? |
20:35 |
rdococ |
yes |
20:35 |
rdococ |
the blueprint mod allows you to copy and paste code to and from them |
20:36 |
entuland |
I'll bookmark that mod, right now I'm waist deep into some quite painful 3D transforms :P |
20:36 |
rdococ |
also, luacontrollers can interact with digilines. using a digistuff touchscreen you can even create an ingame OS. |
20:36 |
rdococ |
and then you can use the blueprints to distribute what is essentially luacontroller firmware |
21:14 |
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21:23 |
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21:35 |
rdococ |
https://forum.minetest.net/viewtopic.php?f=9&t=20251 |
21:38 |
longerstaff13 |
wassat |
21:39 |
rdococ |
my new mod |
21:48 |
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21:51 |
paramat |
please someone temp-ban KGM from the forum |
21:52 |
sfan5 |
KGM has not broken the forum rules, LMD on the other hand has |
21:52 |
sfan5 |
he was tempbanned until 5th |
21:52 |
* xerox123 |
needs to check this out |
21:56 |
xerox123 |
KGM and his alter ego LMD |
21:59 |
tumeninodes |
Ban Polls!!! :D |
22:00 |
tumeninodes |
just abolish them. most who have used them in the past are annoying people (aside from Hamlett) he does polls just to ask if people like or are happy with his mods |
22:08 |
paramat |
ok. i thought it was KGM who published the cheat tutorial |
22:09 |
tumeninodes |
it was, iirc |
22:10 |
paramat |
i thought so. the tutorial was against the rules? |
22:10 |
tumeninodes |
basically explained the how to |
22:10 |
paramat |
it was essentially carrying out the threats |
22:11 |
paramat |
maybe sfan5 got the 2 members mixed up |
22:11 |
sfan5 |
wasn't me who banned him |
22:11 |
paramat |
ok |
22:12 |
tumeninodes |
yeh. they're kids (at least lmd's age says 13). this is typical behavior for that age and upset/bored. hopefully they get it out of their system and can just continue on as good members |
22:12 |
paramat |
forum says both had 3 day bans, woah! |
22:13 |
paramat |
somewhat harsh ;) |
22:13 |
tumeninodes |
oh, I thought you meant not enough XD |
22:13 |
paramat |
heh i do |
22:14 |
tumeninodes |
:P |
22:14 |
paramat |
they may only visit the forum every few days |
22:14 |
sfan5 |
clarification: KGM has definitely broken the rules, LMD might not have formally done so but we was indeed tempbanned too |
22:14 |
paramat |
ah ok :) |
22:15 |
tumeninodes |
it's just the age, still developing reasoning and rationalizing skills |
22:15 |
paramat |
still too soft a punishment |
22:16 |
tumeninodes |
haha guilty by association... I love that plan. |
22:16 |
paramat |
1-2 weeks |
22:16 |
paramat |
for KGM |
22:16 |
paramat |
hmm, 2 weeks |
22:17 |
tumeninodes |
the loons have been out n about this week, that's for sure |
22:17 |
tumeninodes |
afk |
22:17 |
paramat |
forum mods are too soft |
22:19 |
sfan5 |
you might say they are optimistic about people's will to better their behaviour |
22:20 |
rubenwardy |
it was a warning |
22:20 |
rubenwardy |
not a punishment |
22:20 |
entuland |
there, it was far easier than I thought in the end: https://github.com/entuland/wesh/commit/088d58dd6334dc2f5d403e4088713a7f508d1d5a |
22:20 |
rdococ |
btw: gonna remove the copy-once and paste-only luac blueprints |
22:43 |
rdococ |
hm |
22:59 |
IhrFussel |
"123 for hot bf" modern dating |
23:00 |
tumeninodes |
0_o???!!! wrong ch IhrFussel? :D |
23:01 |
IhrFussel |
Nope, just a random chat line I found funny |
23:01 |
tumeninodes |
phew |
23:04 |
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23:09 |
IhrFussel |
Looks like players can still turn completely black when attached to an entity and moving around |
23:14 |
Fixer |
IhrFussel: typical |
23:16 |
tumeninodes |
is that entity specific? or "all" entities? |
23:17 |
Fixer |
321 for very hot pull request |
23:18 |
tumeninodes |
sounds sexy |
23:19 |
IhrFussel |
tumeninodes, there is nothing in the cars mod that should cause a black skin ... we're talking black as in "stuck inside a node" black and it only happens when the players moved far away from you while being attached to a moving entity |
23:20 |
IhrFussel |
The skin turns normal again when leaving that entity |
23:21 |
tumeninodes |
models fighting for the light |
23:26 |
paramat |
please open an issue |
23:29 |
rdococ |
123 /s |
23:30 |
rdococ |
sarcastic datingâ„¢ |
23:40 |
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23:43 |
tumeninodes |
I wonder if adding backface culling to the player model might fix that? or perhaps the car models need it? (just a wild guess) |
23:44 |
tumeninodes |
... very, extremely wild |
23:45 |
tumeninodes |
what ever is going on, those models are fighting one another when attached. could be another lighting issue to though |
23:53 |
IhrFussel |
Not sure if it just happens with cars, will test more with other attachable entities...it's late here. goodnight |