Time |
Nick |
Message |
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08:21 |
Calinou |
hi :) |
08:21 |
Calinou |
Krock: I redrew the diagram on https://en.wikipedia.org/wiki/Field_of_view_in_video_games with Inkscape last month :P |
08:22 |
Calinou |
I used a trick to make the font display but still have it editable in the SVG |
08:22 |
Calinou |
it's converted to a path in the final SVG but the original text node is still present (but invisible) |
08:24 |
Krock |
hi Calinou :D |
08:24 |
Krock |
heh.. isn't that a bit cheating? |
08:26 |
Calinou |
it's a hack but it works |
09:31 |
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09:39 |
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09:39 |
MinetestBot |
tenplus1: May-31 22:03 UTC <paramat> , too much off topic OS talk here today :) please use #minetest-chat |
09:39 |
tenplus1 |
hi folks |
09:40 |
ANAND |
Hello tenplus1! |
09:40 |
tenplus1 |
o/ ANAND |
10:14 |
* tenplus1 |
wonders how to add vegetarian butter alternative to mod |
10:39 |
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10:42 |
tenplus1 |
wb |
10:42 |
ANAND |
merci :) |
10:44 |
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10:45 |
Krock |
hi tenplus1 |
10:45 |
tenplus1 |
mornin krock :PP |
10:46 |
* tenplus1 |
noms chili :PPPP |
10:46 |
Krock |
not spicy enough |
10:48 |
* tenplus1 |
adds chili and fire flower powder from ethereal |
10:49 |
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Jordach joined #minetest-hub |
10:49 |
Krock |
hi Jordach |
10:49 |
tenplus1 |
hi Jordach |
10:51 |
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Fixer joined #minetest-hub |
10:51 |
tenplus1 |
hey fixer |
10:52 |
Fixer |
hi |
10:54 |
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entuland joined #minetest-hub |
10:56 |
tenplus1 |
o/ entuland |
10:56 |
entuland |
hey there tenplus1 |
10:56 |
Krock |
hie Dargod |
10:56 |
Krock |
hi entuland lol |
10:57 |
entuland |
:) |
10:58 |
tenplus1 |
was gonna add garlic bread to farming redo but it needs butter from mobs and cant think of viable veggie option |
10:59 |
Amaz |
Do you have to kill mobs to get butter? |
10:59 |
entuland |
https://www.care2.com/greenliving/vegan-alternatives-to-butter.html |
10:59 |
Krock |
please let us staple garlic bread to trees |
10:59 |
tenplus1 |
hi amaz, no the mobs_animal has a recipe for cows milk into butter |
10:59 |
Amaz |
Surely that is veggie, just not vegan? |
11:00 |
tenplus1 |
trying to think of alternative so you dont need milk from mobs :D but seems to be almonds and such |
11:00 |
Amaz |
Ah, okay |
11:00 |
tenplus1 |
coconut butter is easy but would need moretrees or ethereal :P |
11:01 |
entuland |
pumpkin puree or avocado from that post sound fitting |
11:01 |
entuland |
not sure how they would fit with garlic though |
11:02 |
tenplus1 |
heh |
11:04 |
tenplus1 |
could prolly just have 2 recipes, 1 for simple toast+garlic and other inc. butter when available |
11:04 |
tenplus1 |
make things easy :D |
11:06 |
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lisac joined #minetest-hub |
11:06 |
tenplus1 |
hi lisac |
11:06 |
lisac |
hey tenplus1 |
11:20 |
tenplus1 |
garlic bread added to farming redo :P lol |
11:26 |
nerzhul |
hi all |
11:26 |
nerzhul |
Krock are you around ? |
11:26 |
tenplus1 |
hi nerzul |
11:26 |
Krock |
nerzhul, yes |
11:26 |
nerzhul |
Krock can we talk about my templating lua pr ? :) |
11:26 |
nerzhul |
or did you miss the time to read my response ? |
11:27 |
Krock |
sure we can. will check whether there was another reply |
11:28 |
tenplus1 |
templating lua ? |
11:29 |
Krock |
nerzhul, I see. the function will then be extended in the future? However, I still think that the function name is a bit unclear |
11:29 |
nerzhul |
yes, it's why i said "part 1" :) |
11:29 |
Krock |
since it's for the Lua CPP functions only |
11:29 |
nerzhul |
read<float>(LuaState *L, index) |
11:30 |
nerzhul |
it's exactly same as readFloat(LuaState *L, index) but it's more modern C++ |
11:30 |
Krock |
yes, I know. |
11:30 |
nerzhul |
you will have a tiny overhead when compiling the template because compiler should define the templated function but it's sexier |
11:30 |
nerzhul |
if the concept is good i will merge asap there is an approval an start to modernize more types |
11:31 |
nerzhul |
a little bit higher functions permits to keep the code safer and easier to maintain, our lua api is low level on each part i think we can improve it a little bit :) |
11:33 |
tenplus1 |
+10 |
11:33 |
nerzhul |
tenplus1 i am on the C++ side, i'm not sure it can help you, but at least we can protect core engine from badly written mods :p |
11:33 |
nerzhul |
better than crashing ^^ |
11:34 |
tenplus1 |
+100 then :P |
11:34 |
tenplus1 |
anything that makes engine more stable is a good thing |
11:34 |
ANAND |
agreed |
11:35 |
nerzhul |
yeah |
11:35 |
nerzhul |
i hope at a point we can release this 0.5.0 huge release |
11:35 |
nerzhul |
at least we will release 0.4.17 tomorrow if everybody is okay |
11:35 |
tenplus1 |
is it still currently crashing ? |
11:35 |
nerzhul |
NaN float is the main drawback |
11:35 |
nerzhul |
push a NaN somewhere on a float lua core call => crash |
11:36 |
tenplus1 |
damn |
11:39 |
tenplus1 |
does it at least give the variable responsible for NaN error ? |
11:40 |
nerzhul |
Krock, then when you get time on my PR comment what you want :) |
11:41 |
Krock |
nerzhul, my only concern regarding that function is its name |
11:42 |
Krock |
"read" can be anything |
11:53 |
Fixer |
"Microsoft Is Talking About Acquiring GitHub, Says Report " |
11:53 |
tenplus1 |
still under GPL license tho so they have to show source for anything they change |
11:53 |
tenplus1 |
and if they screw it up there's always the clone sites to fall back on |
12:06 |
Krock |
Meanwhile you can staple bread to trees now https://github.com/SmallJoker/stapled_bread |
12:07 |
Krock |
however, it needs to get the exact pointed location to spread the bread a bit |
12:07 |
tenplus1 |
lol, whyyyy ? :P |
12:07 |
Krock |
https://www.reddit.com/r/BreadStapledToTrees/ |
12:08 |
Krock |
don't ask why |
12:08 |
VanessaE |
Fixer: z:( |
12:08 |
VanessaE |
:( |
12:08 |
Fixer |
VanessaE: |
12:08 |
Fixer |
VanessaE: 30008 |
12:08 |
tenplus1 |
lolol.... hi Vanessa |
12:08 |
VanessaE |
guess it's off to bitlab if MS fucks github up :( |
12:08 |
VanessaE |
and idc about 30008, nothing I can do to fix it. |
12:09 |
VanessaE |
hi, tenplus1 |
12:10 |
tenplus1 |
Krock: I was going to make a mod that would allow placing of craftitems as nodes isntead of using entities and frames |
12:10 |
tenplus1 |
so that food could be placed on tables etc. or walls for sale |
12:11 |
Krock |
what's the issue with entities? |
12:11 |
tenplus1 |
nothnig wrong with entities, apart from mapblock limits, slow loading etc |
12:11 |
tenplus1 |
I redid the itemframe mod to be a tad quicker but many frames in 1 location still take a while to load, same with signs |
12:31 |
Fixer |
yet no attention to this problem is directed |
12:33 |
tenplus1 |
I would love for the engine to have a drawtype fro text on nodefaces using default font |
12:33 |
tenplus1 |
woudl be a hell of a lot faster and not have to use entities at all |
12:44 |
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12:45 |
tenplus1 |
o/ |
12:45 |
ANAND |
o// |
12:45 |
tenplus1 |
:P |
12:46 |
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nerzhul joined #minetest-hub |
12:46 |
tenplus1 |
wb nerzhul |
12:47 |
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Mr_Pardison joined #minetest-hub |
12:47 |
Mr_Pardison |
\oo |
12:48 |
tenplus1 |
hi mister :P |
12:48 |
Mr_Pardison |
typing error. |
12:48 |
ANAND |
:P |
12:55 |
nerzhul |
ty |
13:16 |
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IhrFussel joined #minetest-hub |
13:16 |
tenplus1 |
o/ fussel |
13:16 |
IhrFussel |
What is the actual CHILDISH f*** is this post? https://forum.minetest.net/viewtopic.php?f=3&t=20156&start=25#p320291 |
13:17 |
IhrFussel |
What in the* |
13:17 |
tenplus1 |
o.O damn, taht needs removed asap |
13:19 |
IhrFussel |
To admit to cheat on servers is one thing... but to claim that your kind of cheating/modifying didn't break server rules is just laughable ... Who is this guy to think that HE gets to decide whether or not something counts as "cheating"?? |
13:19 |
ANAND |
!!! |
13:20 |
ANAND |
KGM / LMD is the person who got banned on CTF recently for using a Java program to cheat |
13:20 |
IhrFussel |
Apparently they are siblings (brothers) but who knows if that's true |
13:20 |
ANAND |
And he dares to put up a tutorial for that?! |
13:20 |
ANAND |
They are |
13:20 |
ANAND |
Same IP |
13:21 |
IhrFussel |
They could also be the same person |
13:21 |
ANAND |
No they've been in-game simultaneously |
13:22 |
IhrFussel |
That's also doable as single person (although more difficult and requires lots of multi-tasking) |
13:22 |
* Krock |
laughs in line "KGM / LMD is the person..." near "Java" |
13:22 |
sfan5 |
time to hand out a warning |
13:22 |
ANAND |
can someone take down the post and the linked tutorial? |
13:23 |
ANAND |
4. I don't understand, Need help! |
13:23 |
ANAND |
ask me, I've done that already! |
13:23 |
Krock |
I find it funny how complicated he makes it to cheat. The C++ code only needs 1 line to be removed/commented out to do the same |
13:23 |
ANAND |
XD |
13:23 |
ANAND |
He takes pride in cheating without modifying the C++ code... |
13:23 |
Krock |
ANAND, >>> ASK << |
13:24 |
ANAND |
:P |
13:24 |
IhrFussel |
Isn't one definition of "hacking" pretty much any modified usage of a certain thing? Like "life hacks" |
13:24 |
xerox123 |
afternoon |
13:24 |
Krock |
10 Amazing cool Minetest cheats you can do at home now! |
13:24 |
ANAND |
XD |
13:24 |
xerox123 |
1) use Java |
13:24 |
ANAND |
2) Hire KGM |
13:24 |
Krock |
[clickbait image here] |
13:24 |
Krock |
3) '??? |
13:24 |
Krock |
4) profit |
13:24 |
ANAND |
Profit! :d |
13:24 |
ANAND |
-_- |
13:25 |
xerox123 |
10) Dunning-Kruger Effect |
13:25 |
ANAND |
IhrFussel, "hacking" in this context means prohibited modification of the certain thing... |
13:25 |
Amaz |
Also, would the license which they use for some of their projects (see here: https://forum.minetest.net/viewtopic.php?p=301735#p301735) count as one which disallows derivatives, and therefore not allowed? |
13:25 |
IhrFussel |
Adding unintended code of another script to a CSM is "hacking" ... who disagrees? |
13:25 |
A-Hamilton |
5) get banned for violating server rules |
13:26 |
ANAND |
6) Get around the ban by changing IP |
13:26 |
xerox123 |
also, can someone remove that post? |
13:26 |
ANAND |
^ |
13:26 |
Krock |
report it to get attention |
13:26 |
xerox123 |
You are not authorised to read this forum. |
13:27 |
Krock |
since cheating advices violate the forum rules AFAIK |
13:27 |
xerox123 |
yay |
13:27 |
ANAND |
I got the same, good |
13:27 |
IhrFussel |
"HE DID NOT MODIFY RUBENWARDYs SERVER OR HIS MINETEST CLIENT SOURCE IN ANY WAY !" << this seems to be the loop hole they try to use to make it legit |
13:28 |
xerox123 |
is thia all after being banned on CTF? |
13:28 |
xerox123 |
this* |
13:28 |
IhrFussel |
Who told them that only changing c++ code in MT makes it cheating? |
13:28 |
ANAND |
must be |
13:29 |
ANAND |
didn't see the date of the post |
13:29 |
IhrFussel |
It's from a few hours ago |
13:29 |
ANAND |
Hmm |
13:30 |
xerox123 |
Last edited by KGM on 2nd Jun 2018, 10:50 AM, edited 7 times in total. |
13:30 |
xerox123 |
woah |
13:30 |
ANAND |
I guess LMD's the Java guy... KGM prefers Python |
13:30 |
IhrFussel |
It would also be cheating if I use a macro software to auto-type/click things ingame |
13:30 |
ANAND |
agreed |
13:30 |
ANAND |
That's not an issue on creative servers IMO, but definitely ban-worthy on Survival / PvP servers |
13:30 |
IhrFussel |
xdotool on Linux |
13:31 |
xerox123 |
breakfast time, even tho it's 14:30 |
13:31 |
tenplus1 |
lol, enjoy noms xerox |
13:32 |
IhrFussel |
Pretty sure I could code xdotool in a way that it auto digs in mines for me |
13:32 |
ANAND |
Dinner time :D |
13:32 |
ANAND |
xdotool seems to quite potent :O |
13:32 |
ANAND |
to be* |
13:33 |
IhrFussel |
Might get stuck at a certain point since xdotool just simulates key presses and clicks and doesn't actually know what's happening ingame, but it work for some time at least |
13:33 |
ANAND |
One could set delays and pray that the game doesn't lag |
13:34 |
IhrFussel |
With xdotool I cheated on these "how fast can you click" browser games |
13:35 |
IhrFussel |
But when I played it someone else already set it to 999 (max) |
13:36 |
ANAND |
MT needs a team of "Ethical hackers" to check for loop-holes in the code :P |
13:36 |
xerox123 |
white-hats |
13:37 |
ANAND |
yup |
13:37 |
ANAND |
with an MT logo |
13:37 |
A-Hamilton |
exactly |
13:37 |
xerox123 |
minetest-hats |
13:37 |
xerox123 |
buy now |
13:37 |
xerox123 |
:D |
13:38 |
IhrFussel |
I'm honestly not sure how they managed to make the CSM more advanced than it's supposed to be with just Java |
13:38 |
sfan5 |
ANAND: there's no team needed for that |
13:38 |
sfan5 |
everyone can look for holes in csm and report them on github |
13:39 |
ANAND |
ik.. |
13:39 |
ANAND |
Cool hats! Buy them now for 5 diamonds at rubenwardy.com/store |
13:41 |
* A-Hamilton |
buys one for 50 MG notes |
13:42 |
ANAND |
:D |
13:47 |
ANAND |
Now it's his brother's turn: https://forum.minetest.net/viewtopic.php?f=3&t=20213 |
13:49 |
IhrFussel |
Wait...so the Java code is just an auto-clicker? |
13:49 |
xerox123 |
Yes |
13:49 |
xerox123 |
12 |
13:49 |
xerox123 |
80% |
13:49 |
xerox123 |
xd |
13:50 |
IhrFussel |
I guess I should adjust my hacking rule to prevent such a discussion on my server |
13:50 |
xerox123 |
hopefully we pull through with a clear yes vote |
13:54 |
IhrFussel |
How about this? "No usage of any kind of software that permits to give you an unfair advantage over other players." |
13:55 |
IhrFussel |
Do you guys think the sentence covers all kinds of cheating/modification? |
14:03 |
ANAND |
IhrFussel, that's clear enough |
14:05 |
ANAND |
"poll plz! wanna see what masses think about my 'hack'!" - KGM, 2018 (RIP) |
14:06 |
ANAND |
luckily I haven't closed that tab yet, I have to go through the rest of his hilarious rants |
14:15 |
tenplus1 |
itemframes updated just now, some more tweaks |
14:28 |
Fixer |
Krock: what are those player controls? https://forum.minetest.net/viewtopic.php?p=320050#p320050 |
14:29 |
Krock |
https://github.com/minetest/minetest/pull/7126 |
14:29 |
Krock |
!title |
14:29 |
MinetestBot |
Krock: Android: Replace movement buttons with joystick by srifqi · Pull Request #7126 · minetest/minetest · GitHub |
14:31 |
Fixer |
Krock: but how this helps with ads and ripoff clients? |
14:31 |
Krock |
it helps to get the people using the official client |
14:31 |
Krock |
since the controls don't suck anymore |
14:31 |
tenplus1 |
+1 |
14:31 |
Fixer |
oh |
14:32 |
Krock |
tested it on my smartphone too and it's a huge improvement |
14:33 |
Fixer |
Krock: there is test apk with that somewhere? |
14:33 |
Krock |
Fixer, scroll to the bottom of that PR |
14:33 |
Krock |
or check out the forums |
14:33 |
Fixer |
thanks |
14:33 |
Krock |
!next |
14:33 |
MinetestBot |
Another satisfied customer. Next! |
14:39 |
Fixer |
https://content.minetest.net/packages/AccidentallyRhine/pooper/ |
14:40 |
ANAND |
!title |
14:40 |
MinetestBot |
ANAND: Pooper - Content DB |
14:40 |
ANAND |
How intuitive... :P |
14:40 |
ANAND |
What the... |
14:40 |
ANAND |
Dat even a mod? |
14:43 |
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behalebabo joined #minetest-hub |
14:44 |
Krock |
!mod poop |
14:44 |
MinetestBot |
Krock: The Pooper Mod [pooper] by AnxiousInfusion - https://forum.minetest.net/viewtopic.php?t=14620 |
14:44 |
tenplus1 |
hi behalebabo |
14:48 |
rubenwardy |
<Amaz> Also, would the license which they use for some of their projects (see here: https://forum.minetest.net/viewtopic.php?p=301735#p301735) count as one which disallows derivatives, and therefore not allowed? |
14:48 |
rubenwardy |
can't see any downloads |
14:48 |
rubenwardy |
IhrFussel: this guy is an idiot |
14:49 |
rubenwardy |
and very much suffers from Dunning-Kruger |
14:49 |
rubenwardy |
and slight amounts of (pre)-teen rebellion |
14:49 |
rubenwardy |
also, "you can't use Java because it can't read the output of a process" wat |
14:50 |
Krock |
only python can do that ofc |
15:04 |
ANAND |
looks like the topic has been made accessible again :O |
15:04 |
rubenwardy |
please may someone else post on https://forum.minetest.net/viewtopic.php?p=301735 saying that the license violates the forum rules, and needs to be changed or the topic removed? |
15:06 |
A-Hamilton |
will do. |
15:07 |
IhrFussel |
What's up with that CAPS? |
15:07 |
IhrFussel |
Big large orange font in almost every post |
15:07 |
BillyS |
Do texturess with an "incorrect sRGB profile" cause client crashes? |
15:07 |
BillyS |
I just heard that they can |
15:07 |
ANAND |
Nope, only debug.txt spam |
15:08 |
BillyS |
ok |
15:09 |
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Mr_Pardison joined #minetest-hub |
15:10 |
Mr_Pardison |
Computer froze up |
15:11 |
Krock |
again. |
15:17 |
|
Mr_Pardison joined #minetest-hub |
15:18 |
tenplus1 |
wb |
15:18 |
Mr_Pardison |
thx. memory usage by chrome on here is crazy. |
15:18 |
Mr_Pardison |
need to figure out a way to change that. |
15:19 |
tenplus1 |
linux or windows ? |
15:19 |
tenplus1 |
I have a fix |
15:19 |
Mr_Pardison |
linux. |
15:19 |
Mr_Pardison |
manjaro, xfce as DE |
15:19 |
tenplus1 |
chrome or chromium ? |
15:20 |
Mr_Pardison |
chrome |
15:20 |
ANAND |
Use chromium :D |
15:20 |
tenplus1 |
edit /etc/chrome/default and change the chrome_flags to: CHROMIUM_FLAGS="--disk-cache-dir=/dev/null --disk-cache-size=1" |
15:20 |
* Mr_Pardison |
sighs |
15:21 |
tenplus1 |
or... do this: chrome %U --disk-cache-dir=/dev/null --disk-cache-size=1 --media-cache-size=1 |
15:21 |
tenplus1 |
limits cacheing and stops overflow |
15:23 |
rubenwardy |
thanks sfan5 |
15:37 |
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Mr_Pardison joined #minetest-hub |
15:37 |
* Mr_Pardison |
whacks his laptop with 776 carbon steel blocks |
15:45 |
Krock |
carbon steel? steel already has carbon inside |
15:49 |
Mr_Pardison |
bah |
16:24 |
tenplus1 |
still would be nice to have iron/iron block that can be smelted/mixed with carbon into steel for high end tools |
16:28 |
IcyDiamond |
Hi |
16:28 |
tenplus1 |
hi icy |
16:30 |
tenplus1 |
whats new |
16:46 |
IhrFussel |
The poll backfired terribly lol https://forum.minetest.net/viewtopic.php?f=3&t=20213 |
16:46 |
IhrFussel |
The 2 No's are probably him and his brother |
16:46 |
tenplus1 |
lol |
16:52 |
rubenwardy |
it's pretty hilarious |
16:53 |
tenplus1 |
any clients or csm used to gain an unfair advantage is considered cheating |
16:59 |
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16:59 |
tenplus1 |
hi Gael-de-Sailly |
16:59 |
Gael-de-Sailly |
hi tenplus1 |
16:59 |
tenplus1 |
o// |
17:09 |
ANAND |
I wonder who's the one who voted "Not sure" XD |
17:10 |
tenplus1 |
:PPPP |
17:12 |
ANAND |
Ugh, typed out a nice long reply for the third time and accidentally navigated to another page... :/ |
17:16 |
tenplus1 |
eek |
17:34 |
rubenwardy |
added a thing to ContentDB |
17:34 |
tenplus1 |
poop mod ? |
17:34 |
rubenwardy |
check your own profile (or if you're an editor: https://content.minetest.net/todo/topics/ ) |
17:34 |
rubenwardy |
lol no |
17:34 |
rubenwardy |
actually |
17:34 |
rubenwardy |
anyone may be able to see that ^ |
17:35 |
rubenwardy |
didn't restrict it based on rank, not that it matters |
17:35 |
tenplus1 |
hrm, not letting me sign in using my account |
17:35 |
rubenwardy |
click "Github" |
17:35 |
rubenwardy |
or I can send you a password reset email if you PM me your email |
17:36 |
tenplus1 |
hyperloop |
17:39 |
rubenwardy |
huh? |
17:40 |
tenplus1 |
lol, was just surprised it was there in the mod list :) they are really trying to push technologies to make a hyperloop which wont work |
17:41 |
rubenwardy |
lol |
17:42 |
rubenwardy |
not sure how that mod works |
17:42 |
rubenwardy |
but it sounds like travelnet but you're required to build lines |
17:42 |
rubenwardy |
maybe? |
17:42 |
rubenwardy |
which is kinda cool |
17:42 |
rubenwardy |
makes it less op |
17:45 |
rubenwardy |
anyway, for the lazy: all your unadded mods and stuff are listed on your profile, powered by Krock's mod searchâ„¢ |
17:46 |
rubenwardy |
only visible to you and editors though, not a public think |
17:46 |
Krock |
<triggered> |
17:46 |
rubenwardy |
*thing |
17:46 |
tenplus1 |
lol, thx |
17:46 |
rubenwardy |
I'll be adding a feature to allow you to click a link and then it'll start importing the mod for you |
17:47 |
rubenwardy |
so it'll be as simple as going down the list, clicking "Add", checking meta, and clicking create |
17:47 |
rubenwardy |
plus releases and such |
17:47 |
tenplus1 |
w00t |
17:47 |
rubenwardy |
shame I can't automatically make releases |
17:48 |
Krock |
hopefully the contentdb will make the mod search superfluous |
17:48 |
rubenwardy |
hopefully |
17:48 |
Krock |
to finally have a centralized mod management |
17:48 |
rubenwardy |
contentdb uses the mod search to find topics for mods though |
17:48 |
rubenwardy |
still quite handy |
17:48 |
Krock |
glad to hear that :) |
17:50 |
rubenwardy |
would be nice if phpbb had webhooks on topic creation |
17:50 |
rubenwardy |
but alas |
17:50 |
rubenwardy |
or topic editing |
18:19 |
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18:19 |
tenplus1 |
o/ paramat |
18:24 |
IhrFussel |
Is the chance of any value the same when using math.random() Or is the first/last value more likely? |
18:24 |
tenplus1 |
it's random sint it ? |
18:24 |
sfan5 |
assuming lua has implemented their rng correctly, all values are equally likely |
18:24 |
IhrFussel |
Yes but some languages have a problem where the last value got a higher probability |
18:25 |
Krock |
that's a common issue when they base their algorithm on time |
18:25 |
sfan5 |
never heard of that |
18:25 |
Krock |
but that's a poor implementation in that acse |
18:25 |
Krock |
*case |
18:29 |
tenplus1 |
y = math.floor(math.random(1, 100) / 10) :PPPP |
18:30 |
Krock |
or math.floor(math.random() * 9.9 + 0.1) |
18:30 |
tenplus1 |
:P would kinda sort out the last value appearing too much |
19:29 |
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20:08 |
BillyS |
Hello, random minetest genuises. :D |
20:09 |
BillyS |
One of my players is complaining that their minetest (the are on a phone; idk if it is the official version or not) crashes when they go to the second page of the crafting guide (https://forum.minetest.net/viewtopic.php?t=14088) Is that server side? |
20:09 |
BillyS |
Or rather, can I do anything to fix it? |
20:09 |
rubenwardy |
what's the on second page? |
20:10 |
rubenwardy |
what about going to the last page? |
20:10 |
IhrFussel |
BillyS, possibly memory overload ... MT loads the inventory icons on demand and not when joining AFAIK |
20:11 |
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20:11 |
BillyS |
Hmm |
20:11 |
IhrFussel |
That's also the reason why many crash when opening the inventory ( at least when using UI) |
20:11 |
IhrFussel |
Ask for more details about their phone |
20:11 |
IhrFussel |
Especially RAM |
20:13 |
BillyS |
They probably couldn't answer. :/ |
20:13 |
BillyS |
Half the time I barely understand what they want |
20:15 |
BillyS |
rather n00by |
20:25 |
rubenwardy |
guess what the most common mod name is on the forums |
20:25 |
rubenwardy |
https://gist.github.com/rubenwardy/963b6206a9a8492810d6db83c72359ba |
20:27 |
IhrFussel |
BillyS, a MT server with a few mods might be playable with 512 MB RAM, but mine for example requires a phone with 1 GB and even then it could crash if there is too much to load into memory on the map |
20:28 |
IhrFussel |
You can try to tell them to change/add 2 lines in the conf file: client_mapblock_limit and client_unused_data_timeout ... let me check if those are the correct setting names |
20:28 |
IhrFussel |
client_unload_unused_data_timeout = 600 |
20:29 |
IhrFussel |
client_mapblock_limit = 5000 |
20:29 |
IhrFussel |
Those are VERY high for phones |
20:30 |
IhrFussel |
These ^ are the default values ... they mean clients can save up to 5,000 16x16x16 map areas in memory and will only clear them once every 10 minutes |
20:33 |
Krock |
rubenwardy, it only maps the names, but effectively there would be many more similar or near to identical mods |
20:33 |
rubenwardy |
huh? |
20:33 |
Krock |
such as teleporting and bookmark mods |
20:33 |
rubenwardy |
yeah ofc |
20:33 |
Krock |
named differently but do the same |
20:34 |
rubenwardy |
sure |
20:34 |
rubenwardy |
this is more for finding mods sharing a mod name |
20:34 |
rubenwardy |
was expecting `mobs` to be like 5 |
20:35 |
rubenwardy |
but I guess lots of those topics are in WIP |
20:35 |
rubenwardy |
(WIP isn't included) |
20:40 |
Krock |
26 mods either containing mobs] or [mobs |
21:14 |
IhrFussel |
"server_unload_unused_data_timeout" << can someone define what the higher value means? The conf.example just states "is smoother" but what exactly? Does it reduce CPU load too? |
21:15 |
Krock |
more RAM usage, less delays caused by loading. |
21:17 |
Krock |
it seems to be limited to mapblocks only. so those will be kept in memory longer after their last use |
21:18 |
IhrFussel |
Krock, does it include meta/entity data? |
21:20 |
Krock |
no. see server.cpp L491 |
21:22 |
Krock |
ah. entities in these mapblocks.. uh, no idea. maybe they're saved and then removed |
21:23 |
IhrFussel |
Yeah I'm talking about meta or entity data within the mapblocks in RAM |
21:23 |
* Krock |
needs a fresh brain. goes zleepin |
21:23 |
Krock |
metadata is surely saved. entities probably too, if they're stored the same way in the map |
21:24 |
Krock |
..database as mapblocks |
21:29 |
sfan5 |
when a block is unloaded the entities that are currently inside it are saved alongside too |
21:35 |
IhrFussel |
sfan5, but I mean if I increase the timeout before mapblocks are unloaded does that mean the entities are loaded faster too from memory if the player visits that mapblock again? |
21:37 |
sfan5 |
if the mapblock is still in memory, the entities will be too |
21:37 |
sfan5 |
so yes |
21:39 |
IhrFussel |
nodetimer_interval = 0.2 << does that mean the server goes every 0.2 secs through the loaded nodes and checks if a timer expired? Wouldn't it be enough to set it to 1? |
21:39 |
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22:14 |
Fixer |
rubenwardy: will https://content.minetest.net/ have some sort of showing by categories/tags/whatever? |
22:14 |
Calinou |
will there be voting too? |
22:14 |
Calinou |
(a +1/-1 system, please no stars :P) |
22:29 |
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22:47 |
rubenwardy |
yes for tags |
22:47 |
rubenwardy |
unsure on how to do voting |
23:21 |
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