Time |
Nick |
Message |
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10:30 |
rdococ |
Building on the CSM-unsafe example of a 2x2 crafting UI earlier, you could prevent the player from putting things into the hidden slots of the 'crafting' inventory list |
10:33 |
rubenwardy |
or :set_size(2*2) |
10:33 |
rubenwardy |
and :set_width |
10:35 |
rdococ |
I think that was tried but didn't work as the automatic crafting system expects 3x3 |
10:37 |
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10:41 |
rdococ |
Yaaay |
10:46 |
Krock |
rdococ, with 0.5.0-dev you could use the 3x3 grid and build the 2x2 grid using the stack indices 1 2 4 5 in combination with the player inventory callbacks to disallow any other action |
10:47 |
rdococ |
Krock: Right, that's what I was thinking |
10:47 |
Krock |
the profit there is that you could allow unlocking the entire 3x3 field by simply changing the formspec and ignoring the callbacks |
11:05 |
rdococ |
Lua broke my brain again: "local x = 1; do local _ENV = {x=2}; return x end"... the global environment is set locally? O_O |
11:06 |
rdococ |
I wonder what you could do with that . . . |
11:10 |
rdococ |
rubenwardy: I found a fork of luajit that adds support for Lua 5.2 and 5.3 -> https://github.com/katlogic/ljx |
11:14 |
rubenwardy |
oooo |
11:16 |
rdococ |
yaay |
11:37 |
rubenwardy |
any works with gc64 working? |
11:41 |
* rdococ |
turns into a heat sink |
11:43 |
* rud0lf |
radiates heat in rdococ's direction |
11:44 |
* rdococ |
absorbs the heat before transforming into a portal to YKWLand |
11:44 |
* rdococ |
creates a strong wind current that drags everything from YKWLand here |
11:45 |
* rdococ |
creates a strong wind current in the opposite direction, which is selective so that it only drags YKW stuff backâ„¢ |
11:46 |
* rdococ |
turns into Microsoft so that he starts sucking again |
11:47 |
rdococ |
Yay |
11:50 |
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IhrFussel joined #minetest-hub |
12:04 |
IhrFussel |
!tell tenplus1 Is it intended behavior that NPCs that have the order "stand" still move around when monsters are nearby? |
12:04 |
MinetestBot |
IhrFussel: I'll pass that on when tenplus1 is around |
12:04 |
rubenwardy |
https://github.com/raptorjit/raptorjit |
12:04 |
rubenwardy |
that looks interesting |
12:17 |
rdococ |
IhrFussel: NPC's thought process: "AAH! MONSTERS! Screw my orders, I don't want to die!" |
12:19 |
* rdococ |
loads yayjit and uses it to manipulate first-class unicorns |
12:20 |
Fixer |
PART FISH @ PART GIRL |
12:21 |
Fixer |
RaptorJIT: A dynamic language for system programming (LuaJIT fork) |
12:21 |
rdococ |
first-class mermaids |
12:22 |
rdococ |
Function objects are deliciou |
12:22 |
rdococ |
s/deliciou/delicious/ |
12:24 |
rdococ |
Also delicious are first-class classesâ„¢ |
12:24 |
IhrFussel |
rdococ, NPCs can still attack when the monsters gets near them, but I'm not sure if they should run after monsters when they have the order to stand |
12:27 |
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12:30 |
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Krock joined #minetest-hub |
12:30 |
IhrFussel |
I changed that behavior by simply adding another condition >> if self.order ~= "stand" then << after https://github.com/tenplus1/mobs_redo/blob/master/api.lua#L2043 |
12:31 |
IhrFussel |
Of course there needs to be another "end" too |
12:32 |
IhrFussel |
That "end" should be at this line https://github.com/tenplus1/mobs_redo/blob/master/api.lua#L2071 |
12:33 |
rdococ |
Lua has yayed |
12:41 |
IhrFussel |
Or here a direct paste for those who would like to have the same behavior on their server (just replace the affected lines in mobs/api.lua with these): https://pastebin.com/1jVYCgeF |
12:50 |
rdococ |
Path yaying |
12:52 |
rdococ |
SmelloVision |
12:52 |
* rdococ |
farts |
13:04 |
rdococ |
Correct! I am yayâ„¢ |
13:05 |
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aerozoic joined #minetest-hub |
13:40 |
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sniper570 joined #minetest-hub |
14:00 |
Shara |
Actually he's someone I've seen a huge amount of sense from. He just goes too far sometimes. |
14:00 |
rud0lf |
what's that [off] ? |
14:00 |
Shara |
Stops things getting logged. And I have no idea why they are using it |
14:01 |
rud0lf |
i see |
14:01 |
rud0lf |
thanks |
14:06 |
rubenwardy |
zRubenBot ignores it |
14:07 |
Shara |
Krock: you are just stating the obvious |
14:07 |
Krock |
Shara, you too :D |
14:08 |
rdococ |
Krock: and so are you |
14:08 |
Krock |
it's meant to be obvious. |
14:08 |
rdococ |
three times, now |
14:08 |
Shara |
Pointless off is pointless (also obvious) |
14:08 |
rdococ |
of course something that is pointless is pointless, that is obviously obvious |
14:09 |
Shara |
Anyway, almost every time I check CTF when people complain, there is actually nothing happening |
14:10 |
rdococ |
a: someone complains when something is happening (people doing lavaing stuff). b: people doing lavaing stuff leave. c: shara checks |
14:10 |
Krock |
d: Shara doesn't have time to play regularly, so c: happens again next time |
14:11 |
Krock |
s/c:/a:/ |
14:13 |
rdococ |
e: rdococ captures the flagâ„¢ |
14:15 |
Shara |
I can stop checking, if you like :) |
14:16 |
Krock |
Shara, the point is to get you playing CTF regularly without the banhammer in the hand |
14:16 |
Shara |
Krock: if someone wants to volunteer to do everything for my job and everything for my study... I'd be glad to play |
14:16 |
rdococ |
I'd like to volunteer to play while you do your job and study |
14:17 |
Shara |
Aren't you doing that already? |
14:17 |
rdococ |
fair enough :P |
14:17 |
Shara |
:P |
14:17 |
Krock |
lol rdococ |
14:34 |
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14:43 |
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CWz joined #minetest-hub |
14:48 |
rdococ |
CTF can make me either feel really good, or it can make me feel angry |
14:49 |
CWz |
any idea if there any creative hacked clients or exploits going around? someone on my server placed dungeon masters |
14:50 |
rubenwardy |
mod bug |
14:51 |
rubenwardy |
it shouldn't be possible for clients to do that |
14:51 |
rubenwardy |
so there's most likely a mod vulnerability |
14:51 |
Shara |
CWz: got anyone with creative priv who might have handed them out or put them in a shop? |
14:51 |
rubenwardy |
or less likely a engine one |
14:51 |
CWz |
Shara: not that i know of |
14:51 |
CWz |
i don't have the creative mod, so it can only be unified inventory |
14:52 |
Shara |
I've caught several servers with usually unobtainable items left for sale in shops set up by moderators before |
14:52 |
Shara |
Hmm, okay |
14:52 |
Shara |
Players with give priv would be th eother option then |
14:52 |
Shara |
the* |
14:52 |
rdococ |
HUGE SALE! Selling 1 air for only £10!* |
14:52 |
rdococ |
*factorial |
14:53 |
rdococ |
Hm |
14:57 |
rubenwardy |
Selling give priv for only £20! |
14:57 |
rdococ |
rubenwardy: hm |
14:57 |
rdococ |
I'm working on a concept for a money item that can't be created without trading with other players, or the /give command |
14:58 |
rubenwardy |
I would give someone the give priv for that |
14:58 |
rubenwardy |
worth it |
14:58 |
rdococ |
When a new player joins the server, they would get, say, 100 of that money item (it would stack up to 100 or so) |
14:58 |
rdococ |
And it could be used in trading |
14:59 |
rdococ |
Like minegeld, but you don't get it over time somehow |
14:59 |
rubenwardy |
20! = £2,000,000,000,000,000,000 |
14:59 |
rubenwardy |
roughly |
15:00 |
rdococ |
ugh, I wish I was better at thinking of unique mod ideas |
15:01 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?f=47&t=2434 |
15:03 |
rdococ |
Hm, weather mod could be accomplished by attaching animated "rain" cylinder entities to players so it looks like the rain is everywhere they look |
15:04 |
rdococ |
It would be much less laggy than spawning particles near them |
15:09 |
rdococ |
Problem is that I'd need someone to create an inverted cylindrical mesh |
15:09 |
rdococ |
I'm not very well-versed in creating meshes myself |
15:11 |
rdococ |
I did have an idea for a more intuitive version of the screwdriver but idk how I would make it wor |
15:11 |
rdococ |
s/wor/work/ |
15:14 |
Shara |
rdococ: yuo also need to think about what other players see when they look at another player |
15:15 |
rdococ |
Shara: that's true |
15:43 |
rdococ |
That is yay |
15:48 |
rubenwardy |
you can have player-only particles |
15:48 |
rubenwardy |
like, only show to one player |
15:49 |
rdococ |
I don't think entities can be player-visible-only though |
15:52 |
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15:52 |
MinetestBot |
tenplus1: Apr-28 12:04 UTC <IhrFussel> Is it intended behavior that NPCs that have the order "stand" still move around when monsters are nearby? |
15:52 |
tenplus1 |
hi folks |
15:56 |
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15:57 |
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aristotle1 left #minetest-hub |
15:58 |
IhrFussel |
tenplus1, also in my version archers hurt each other when they shoot with arrows... |
15:58 |
IhrFussel |
And hi |
15:58 |
tenplus1 |
hey fussel |
15:59 |
tenplus1 |
yes, standing npc's will attack mobs nearby, that is meant... the stay/follor orders will be added to eventually with right-click formspec |
16:00 |
tenplus1 |
I've been scouring through open_ai's codebase and it works really well, but a lot of get_nodes in there which slows it down |
16:00 |
tenplus1 |
and deprecated features in lua |
16:05 |
IhrFussel |
tenplus1, will this function now only hurt unowned mobs? https://pastebin.com/Q4U2AVK7 |
16:07 |
tenplus1 |
yeah, but... redo api has a protection rune item you can use on mobs so they cannot be hurt inside protected areas... essentially stopping players killing your animals |
16:08 |
IhrFussel |
That's not my goal...I want to prevent groups of archers tamed by someone hurting each other when attacking a monster |
16:09 |
tenplus1 |
lol, if they get in each others way of course they will be hurt :))) even irl |
16:09 |
tenplus1 |
adds some fun to the game |
16:09 |
IhrFussel |
My players complain about it, so I want to change that |
16:09 |
tenplus1 |
heh, ok |
16:09 |
tenplus1 |
I usually lure sheepz between dungeon masters to see them blown up :D |
16:10 |
Shara |
I'd prefer them able to hurt each other |
16:10 |
tenplus1 |
hey Shara |
16:10 |
Shara |
Seems silly otherwise |
16:10 |
Shara |
Hi ten |
16:10 |
tenplus1 |
fussel, did the new jump addition help ? |
16:11 |
IhrFussel |
tenplus1, yes but if the server is busy the jumps can be still buggy |
16:11 |
tenplus1 |
find_path and line_of_sight both need an option added for nodes it can look through/ignore |
16:11 |
tenplus1 |
ahh so it comes down to lagg more... no probs |
16:12 |
IhrFussel |
No, the lag is just important since your after runs 0.5 after jumping...if the server lags in that moment the mob might miss the moving forward part |
16:13 |
tenplus1 |
could maybe change it to 0.25 |
16:13 |
tenplus1 |
take lag into account and should be high enough to push forward.... will test |
16:13 |
IhrFussel |
That's why I use jump_height 7 for now which works reliably cause it#s the same action |
16:14 |
IhrFussel |
Shara, some people prefer not to have "friendly fire" =P |
16:14 |
Shara |
"some people" |
16:14 |
* rdococ |
gives IhrFussel some "enemy water" |
16:15 |
IhrFussel |
I mean tamed mobs without arrows also don't punch each other if they are in the same line AFAIK |
16:15 |
IhrFussel |
So it would be not fair |
16:15 |
tenplus1 |
all comes down to archer positioning |
16:16 |
IhrFussel |
You cannot control the archer movement...it's random for the most part |
16:16 |
IhrFussel |
I'm also annoyed by the fact that "following" mobs often suddenly stop moving and sit for a bit before continuing to move towards their owner |
16:16 |
tenplus1 |
changing minetest.after to 0.3... still works well but takes lag into account for the other 0.2 seconds |
16:26 |
tenplus1 |
uset set_acceleration for jump forward, works better |
16:30 |
tenplus1 |
xanadu updated with new api :) working well |
16:39 |
rdococ |
nineplus2 |
16:39 |
rdococ |
eightplus3â„¢ |
16:40 |
tenplus1 |
hi rdococ :P |
16:42 |
Shara |
What to say when a player seems to think a survival server having a mob (which you can just walk past) show up near the spawn area is a "problem"...? |
16:42 |
tenplus1 |
hah, tough it up and play the game... that's what ya say :) |
16:43 |
tenplus1 |
we have players teleport monsters into spawn already... is fun |
16:44 |
Shara |
It's a survival server. Not survival-lite, or casual-survival, or whatever most seem to be. Of course mobs can go where they like. It's not even in the spawn building :) |
16:45 |
rdococ |
teleport 50 dragons into the spawn building ;) |
16:45 |
tenplus1 |
they do that :) if they dont die 1st :D |
16:45 |
rdococ |
that's awesome, what server? |
16:46 |
Shara |
I used to have an areana area far above spawn that I'd teleport people to, then spawn loads of dragons. Last player standing there alive would get a prize. |
16:46 |
Shara |
Most players would choose to jump (there is a lot of water around spawn, so with some luck you survive) |
16:46 |
rdococ |
Shara: grow a tree farm so you can get tons of apples to spam-eat |
16:47 |
rdococ |
unless you have a hunger mod on that server, then you should just jump |
16:47 |
Shara |
Since I am the admin, not a player, I don't need to :P |
16:47 |
Shara |
Well, the smart players tried to run without falling |
16:47 |
Shara |
And to put other players between the dragons and themselves |
16:48 |
rdococ |
And grow a tree farm so they can spam-eat apples |
16:48 |
rdococ |
It's a foolproof plan |
16:48 |
rdococ |
unless you're a fool ;) |
16:49 |
tenplus1 |
lol |
16:52 |
IhrFussel |
tenplus1, is it possible to give the hit_mob function a third parameter that decides whether or not the arrow should be removed? |
16:52 |
tenplus1 |
if you define an arrow in mobs api you have the option of making it disappear on hit or fall as item |
16:53 |
IhrFussel |
I'd like to let the arrow just ignore certain mobs so that it goes through them |
16:53 |
rdococ |
what servers though? |
16:53 |
rdococ |
I need 50 dragons on a platform above spawn in my life |
16:54 |
tenplus1 |
xanadu has dragons... shara's servers have rideable dragons I thnk |
16:54 |
Shara |
I'm too busy to spawn them right now |
16:54 |
Shara |
But Dark Lands |
16:54 |
rdococ |
ah |
16:54 |
Shara |
And yes, they can be ridden if you tame them |
16:54 |
rdococ |
Extra challenge for bonus points: tame every dragon |
16:55 |
Shara |
rdococ: http://rc.minetest.tv/2017/09/10/dark-lands-the-time-for-dragons/ |
16:56 |
Shara |
much to many players' regret, looking at the code for the original mod did not help them work anything out |
16:57 |
rdococ |
does the original mod have the taming functionality or do you have a private fork? |
16:57 |
tenplus1 |
lol |
16:57 |
Shara |
I don't remember what the original had anymore since in the end I mostly just used the models |
16:57 |
rdococ |
ahh. |
16:57 |
Shara |
But even if that lets you tame them, the items needed won't be the same |
16:57 |
rdococ |
are there any hints? |
16:58 |
rdococ |
ah |
16:58 |
Shara |
There are also giant bats you can ride |
16:58 |
rdococ |
are the hints on that page for the dragon spawning themselves or for the items needed to tame them? |
16:58 |
Shara |
rdococ: stop fishing |
16:59 |
rdococ |
Shara: I'm going to switch to trolling fish |
16:59 |
tenplus1 |
ehehe, we can only ride small bats on Xanadu, but pigs also |
17:00 |
Shara |
rdococ: awesome. I still need to finish my fishing mod after all |
17:00 |
rdococ |
Shara: why, are the fish used to tame the dragon? :P |
17:01 |
Shara |
I don't know, are they? |
17:01 |
rdococ |
has anyone tried it? |
17:01 |
tenplus1 |
heh |
17:01 |
Shara |
SInce the mod isn't on the server, that might be difficult? |
17:02 |
* tenplus1 |
tames dragon with chicken boonah extra spic |
17:09 |
rdococ |
Shara: how would I reach an unprotected area in darklands without dying of hunger because the food is protected? |
17:09 |
rdococ |
there seems to be a public tree farm |
17:09 |
Shara |
Check for honey |
17:10 |
Calinou |
how I mine for fish? |
17:10 |
Calinou |
;) |
17:11 |
rdococ |
I can't wait for a survival server where you can warp to a random point in the map so stuff doesn't cluster at one spawn point |
17:11 |
rdococ |
or one where you spawn at a random point unless you have a home set |
17:11 |
Shara |
I could just teleport you somewhere random if you like |
17:12 |
Shara |
But you clearly have zero patience |
17:12 |
rdococ |
I have low patience, but zero is a bit of an exaggeration |
17:12 |
tenplus1 |
hi Cal |
17:12 |
Shara |
Are you sure? |
17:12 |
rdococ |
although to be fair I'm dying of hunger several times over |
17:13 |
Shara |
You weren't signed in long enough for that |
17:13 |
tenplus1 |
heh, try xanadu... lotta public farms and food |
17:13 |
Shara |
Ten.. there's food right by spawn |
17:13 |
Shara |
He's justy lazy and wants to be handfed |
17:14 |
rdococ |
oh please |
17:14 |
Shara |
Teleported you somewhere random |
17:14 |
tenplus1 |
ehehe, that Bpixelshadow episode was soooo funny... while his daughter got lost and died of hunger, he was getting handouts from players :D |
17:14 |
rdococ |
finally, a place I can start playing survival in |
17:14 |
rdococ |
look how I'm punching trees and they're being "handfed" to me |
17:15 |
Shara |
Oh, you do realise why it's call "Dark Lands" right? |
17:15 |
tenplus1 |
mwhehehe |
17:15 |
rdococ |
because you can't get wood? |
17:15 |
Shara |
Oh well, you won't live long if you don't learn quick |
17:16 |
rdococ |
I started at night time, I was going to die anyway |
17:16 |
xerox123 |
why are people so feisty today? 0.0 |
17:17 |
rdococ |
and I still died anyway |
17:17 |
Shara |
rdococ: I put th etorch there so you wouldn't... |
17:17 |
rdococ |
for some reason, nothing was attacking me and I was literally inside a torch |
17:17 |
Shara |
Then you removed it :) |
17:17 |
rdococ |
I didn't remove the torch |
17:17 |
Shara |
Ahh, then you stood on it. Also dumb |
17:17 |
Shara |
Torches burn |
17:17 |
Shara |
Darkness kills |
17:17 |
Shara |
You need to stay in the light |
17:18 |
rdococ |
If I don't know the rules of the game you can't expect me to know |
17:18 |
Shara |
Well, you could have read them at spawn |
17:18 |
rdococ |
touché |
17:18 |
Shara |
Make sure to set home |
17:19 |
rdococ |
the game you're using for the server looks awesome though |
17:19 |
Shara |
It's basically valleys mapgen + ethereal + CRL with a bunch of extra plants thrown in |
17:20 |
rdococ |
I'll be honest, I am definitely more of a creative mode player |
17:20 |
rdococ |
I'm not used to minetest survival with mobs |
17:20 |
rdococ |
sure, I can do it okay w/o mobs but with them is somewhat new to me |
17:20 |
Shara |
The mobs are fairly easy, so long as you are on the surface |
17:20 |
tenplus1 |
armor makes mobs easy |
17:21 |
Shara |
tenplus1: a horde of goblins in the deep caves can get through armour fast |
17:22 |
tenplus1 |
mwheheheheehe... |
17:24 |
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xerox123_ joined #minetest-hub |
17:24 |
rdococ |
Shara: When I said 'rules of the game' I was speaking in terms of gameplay rules e.g. "torches burn you if you're too close to one" not "don't kill people that don't want to be killed" or whatever |
17:24 |
rdococ |
Shara: The 'rules' part at spawn doesn't seem to include gameplay rules unless there's another part |
17:24 |
Shara |
Well the darkness mechanics are explained there |
17:25 |
Shara |
Torches is burning isn't unique enough to comment on, though I think there is a bit explaining they will go out |
17:25 |
rdococ |
Sure, I get the darkness but I was talking about torches burning you. Spawn rules say that torches go out but not that they can burn you. |
17:25 |
Shara |
-is* |
17:25 |
Shara |
Other servers have torches that can burn you as well |
17:25 |
rdococ |
I haven't played one for long enough to know |
17:25 |
Shara |
I mean.. if you stand in fire, what do yu expect to happen? |
17:26 |
rdococ |
A torch isn't a whole node of fire. I can stand near, or even hold, a burning match in my hand and I won't be burnt. |
17:27 |
Shara |
A torch is a bit larger than a match, and if you toch the fire, yes, you'll burn |
17:27 |
Shara |
ANyway, afk |
17:30 |
rdococ |
How do you not burn when holding a lit torch in your hand? |
17:31 |
* Shara |
is afk so can't answer |
17:31 |
* rdococ |
watches the afk Shara answer with a /me |
17:31 |
tenplus1 |
rdococ: cause you're holding the wood part :P |
17:31 |
rdococ |
tenplus1: and when you're standing next to a torch of course you're touching the fire partâ„¢ |
17:31 |
tenplus1 |
yeh |
17:32 |
tenplus1 |
owwie |
17:32 |
rdococ |
maybe if the torch is on the ground or the ceiling but not against a wall |
17:32 |
rdococ |
unless your feet are in the torch block, then maybe |
17:34 |
tenplus1 |
feet or head if playerplus active |
17:38 |
rdococ |
PlayerPlus has yayed |
17:39 |
tenplus1 |
I noticed tho that wuzzy's mineclone has a mod for on_stepover and playerplus already does this |
17:53 |
rdococ |
I'll be honest, I find survival kinda boring on most servers |
17:53 |
rdococ |
not sure how it could be made better though |
17:57 |
tenplus1 |
100x noobs Vs. 1x pro |
17:57 |
rdococ |
would armor be allowed? |
17:57 |
rdococ |
if so, pro wins |
17:57 |
rdococ |
if not, noobs win |
17:58 |
tenplus1 |
hrm, depends :) pro has tricks up their sleeves |
17:58 |
rdococ |
true |
17:58 |
rdococ |
do you know what those tricks are? |
17:58 |
tenplus1 |
oh yes... :P attack strategy and always eating to replenish hp |
17:58 |
rdococ |
I nearly forgot about always eatingâ„¢ |
17:59 |
rdococ |
That wouldn't work if there was a hunger mod though |
17:59 |
tenplus1 |
true, but would help :D |
17:59 |
rdococ |
if water was made non-renewable then thirst could be an actual challenge |
18:02 |
Shara |
It would just result in lakes with holes in them |
18:03 |
rdococ |
that would eventually empty |
18:03 |
tenplus1 |
until you find an ocean :P unlimited water |
18:04 |
rdococ |
delicious ocean water contaminated with salt, fish droppings and fun waterborne diseasesâ„¢ |
18:04 |
Shara |
I want to add the ability to get poisoned to the game I'm working on |
18:05 |
tenplus1 |
yay... |
18:05 |
Shara |
One biome has pools of polluted water... not good to drink |
18:06 |
rdococ |
salt lakes that dehydrate you when you drink from them |
18:06 |
tenplus1 |
I like it :P |
18:07 |
Shara |
rdococ: now go make the mod for us? |
18:07 |
rdococ |
acid lakes that turn metal into salt and are also unsafe to drink |
18:09 |
Shara |
rdococ: these aren't the final textures, but I was able to get pools of poison (which don't flood over edges) to show up on mapgen: https://user-images.githubusercontent.com/7035183/38304715-3fa9f4ee-3802-11e8-81cb-94cad64ee012.png |
18:09 |
rdococ |
Shara: that looks cool |
18:09 |
tenplus1 |
nice |
18:09 |
rdococ |
also, someone's probably also made mods like that |
18:09 |
rdococ |
(acids that turn metals into salts) |
18:10 |
Shara |
maybe |
18:10 |
rdococ |
actually, it doesn't strike me as the type of mod someone's already made |
18:10 |
tenplus1 |
ooh ooh, how about pools that turn metals into packets of skittles... taste the rainbow |
18:11 |
Shara |
It's easy enough to get pools of water anyway. Another early example of experimenting: https://user-images.githubusercontent.com/7035183/35194020-bd2dd5e0-fea3-11e7-8ef2-7381bd6f3a24.png |
18:11 |
Shara |
Using water like this isn't possible in current stable though |
18:11 |
rdococ |
tenplus1: srs |
18:12 |
Shara |
tenplus1: need rainbow water for that |
18:12 |
rdococ |
Shara: is that in 0.5.0-dev? |
18:12 |
Shara |
rdococ: yup |
18:12 |
rdococ |
rainbow water would be made from combining a bucket of water with unicorn meat |
18:13 |
Shara |
Here's one I made earlier: https://github.com/Ezhh/rainbow_source :P |
18:13 |
* Shara |
runs away to do some work again |
18:13 |
tenplus1 |
om nom nom |
18:15 |
rdococ |
delicious yays |
18:15 |
rdococ |
does it need 0.5.0-dev? |
18:15 |
tenplus1 |
0.4.19_3 |
18:15 |
rdococ |
wat |
18:16 |
tenplus1 |
:P |
18:16 |
rdococ |
the latest 0.4 release is 0.4.21_5 |
18:16 |
tenplus1 |
is that the one with player hats installed ? |
18:17 |
rdococ |
no, that was added way back in 0.4.20_1 |
18:17 |
tenplus1 |
cat ears ??? |
18:17 |
rdococ |
0.4.20_2 |
18:17 |
tenplus1 |
pot noodle ? |
18:17 |
rdococ |
wait, what do you mean by 'hats'? |
18:18 |
rdococ |
custom hats were added in 0.4.20_3, anyway |
18:18 |
tenplus1 |
3x .obj files were made that can be skinned to add/attach different hats to the player :) |
18:19 |
tenplus1 |
from the same modder who added invisible sword |
18:21 |
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18:21 |
rdococ_ |
weird |
18:21 |
tenplus1 |
wb |
18:21 |
rdococ_ |
bouncer is down? |
18:23 |
tenplus1 |
dunno |
18:24 |
rdococ |
it's-a me rdococ |
18:24 |
rdococ |
w00t! |
18:24 |
TenPlus1 |
ehehehe |
18:25 |
TenPlus1 |
okies, am off to watch new Avengers movie... back soon :D |
18:25 |
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18:29 |
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18:29 |
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18:29 |
rdococ |
Minetest hubyays |
18:30 |
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18:36 |
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18:54 |
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19:01 |
rdococ |
Mr_Pardonsen |
19:02 |
rdococ |
Gallium is fun because it can cause aluminium to become extremely brittle |
19:27 |
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19:43 |
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19:44 |
rdococ |
Fixer fixes the yay |
20:00 |
rdococ |
rubenwardy: what would the best way be to design a CTF map? should I start with singlenode+WE? |
20:00 |
rubenwardy |
up to you |
20:00 |
rubenwardy |
can be from v6/7 |
20:04 |
tumeninodes |
a map with one wide river running through the middle, so a team has to build a bridge to cross without being killed |
20:04 |
rdococ |
tumeninodes: Actually, I was planning to create either a map with floating islands or one in space |
20:06 |
tumeninodes |
both sound cool. space would be cool if one could code asteroids which can randomly hit and kill players |
20:06 |
tumeninodes |
make asteroid mobs |
20:07 |
rdococ |
rubenwardy: I'm planning to have the red base in the -Z half and the blue base in the +Z half |
20:07 |
rdococ |
(relative to the map itself ofc) |
20:11 |
rdococ |
To start with, I have two stone spheres in the sky |
20:12 |
rdococ |
They are at 0, -25, -87 for one of the teams and 0, -25, 87 for the other team, and have a radius of 25 |
20:18 |
* Fixer |
fixes the fixenness |
20:18 |
rubenwardy |
https://i.rubenwardy.com/kYqCV.png |
20:18 |
rubenwardy |
colored chat |
20:18 |
rubenwardy |
so revolutionary |
20:18 |
Fixer |
also, MMTGGA |
20:19 |
Fixer |
rubenwardy: wth, you are doing wrong application |
20:19 |
Mr_Pardison |
viva la revolucion! |
20:19 |
Fixer |
nevermind, we have coloured chat in minetest |
20:19 |
rubenwardy |
\o/ |
20:19 |
Fixer |
also |
20:19 |
rubenwardy |
took 5 years though |
20:19 |
Fixer |
i reminding everybody that minetest T-chat sucks very much |
20:20 |
rubenwardy |
terminal chat? |
20:20 |
Fixer |
that one on T press |
20:20 |
Fixer |
it is just shit |
20:20 |
rubenwardy |
the drop down? |
20:20 |
Mr_Pardison |
currently, doesn't colored chat via CSM mess with the server logs? |
20:20 |
Fixer |
yes |
20:21 |
Fixer |
drop down POS |
20:21 |
rubenwardy |
I like it |
20:21 |
rubenwardy |
since it defaults to 60% |
20:21 |
rubenwardy |
before then it was an eye strain |
20:21 |
Fixer |
it is distracting, causes less vision during typing (matters in survival), obscures F5 info, etc etc |
20:21 |
Mr_Pardison |
Fixer: if you don't like it, then make something that changes it. |
20:21 |
Fixer |
rubenwardy: before that SN rework it was formspec in center |
20:21 |
Mr_Pardison |
see a problem or something you don't like, then make something that fixes it to where you like it. |
20:22 |
rubenwardy |
I'm aware |
20:22 |
* tumeninodes |
turns chat off |
20:23 |
* tumeninodes |
is unsocial |
20:23 |
* Mr_Pardison |
hands tumeninodes some tea |
20:23 |
tumeninodes |
perfect chat solution |
20:23 |
tumeninodes |
Mr_Pardison... is it Builders? :P |
20:23 |
Fixer |
perfect chat solution is minecraft one, /you can throw stones at me |
20:24 |
Mr_Pardison |
perhaps. |
20:24 |
Fixer |
it MC you can even open links |
20:24 |
Fixer |
WHAT CAN YOU SAY NOW? ELON |
20:24 |
tumeninodes |
chat..., in space |
20:25 |
tumeninodes |
steal chat solution from MC then |
20:25 |
Fixer |
I've opened issue about this probably some years ago, feel free to tackle it |
20:26 |
tumeninodes |
heh |
20:27 |
rdococ |
rubenwardy: hm, when the player falls off the space map they'll need to be killed, otherwise they might be able to walk on the ignore blocks |
20:27 |
tumeninodes |
Fixer, throw an issue# |
20:28 |
tumeninodes |
is there a reward attached to it? :D |
20:28 |
Fixer |
tumeninodes: here https://github.com/minetest/minetest/issues/4143 |
20:28 |
Fixer |
opened ~2 years ago |
20:29 |
Fixer |
it is not pressing issue though |
20:29 |
Fixer |
but most annoying part is hiding coords |
20:29 |
rdococ |
Hm, looks like map is too big for one side to see the other at 100 render distance. the map size is 225x140x225 |
20:31 |
tumeninodes |
bottom left would make more sense, as mentioned, and sofar's idea is really good |
20:33 |
Mr_Pardison |
yeah. |
20:33 |
tumeninodes |
background should also be completely transparent. |
20:35 |
Fixer |
also, fuck samsung and others who purposedly seal battery to deny easy access and replace by a user |
20:36 |
Fixer |
friend had one dropped into water, now it is endlessly booting and removing battery is well... it is shit |
20:36 |
rdococ |
at least it's not Apple |
20:36 |
Fixer |
fuck Apple |
20:36 |
rdococ |
^ |
20:36 |
Mr_Pardison |
^^ |
20:36 |
tumeninodes |
moisture must have leaked in through the seal |
20:37 |
rdococ |
I mean, at least Apple didn't acquire Mojang and create a second version of You-Know-What as a cash grab |
20:37 |
Mr_Pardison |
then they should design a better seal. |
20:37 |
tumeninodes |
back to T-chat drop down... lower-left, but just above hud and limited to left side of screen seem would be the most inevasive position |
20:37 |
Fixer |
yes, and after watching youtube on doing battery removal, well it is ridiculously bad |
20:38 |
Fixer |
you had to use heating, remove screen, etc on phone that is dying right now |
20:38 |
Fixer |
what a nice customer care |
20:38 |
tumeninodes |
unevasive? wth, someone needs to fix the Engrish |
20:38 |
rdococ |
and Apple creates operating systems that are... well, actually, I don't know, I've never used them |
20:38 |
Fixer |
yet previous samsung had easily replaceable battery |
20:40 |
Fixer |
easily like 10 seconds easily |
20:40 |
tumeninodes |
afk |
20:45 |
Fixer |
you can take battery out in like 3 seconds and stop further damage at least |
20:48 |
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Gael-de-Sailly joined #minetest-hub |
20:51 |
rdococ |
Hehe, in one of the planets I've hidden a mese block - I'll hide some in the other planets too |
20:51 |
rdococ |
There's currently one planet in the center with wood, I might add another |
20:51 |
rdococ |
the "planets" are pretty small |
20:52 |
Mr_Pardison |
so, they are like little outposts with resources on them. |
20:52 |
rdococ |
yes |
20:53 |
rdococ |
The two bases are on large (25 radius) stone planets so you get enough resources to start. |
20:53 |
rdococ |
I'm not sure how I should add ores, but maybe I'll leave a few planets as stone + ores while customizing others |
20:53 |
rdococ |
e.g. I have a volcano planet with lots of lava |
20:54 |
rdococ |
and this desert planet but I'm not sure what to put on it |
20:54 |
Mr_Pardison |
sounds like a toasty spot. |
20:54 |
Mr_Pardison |
sand and cactus? |
20:54 |
rdococ |
I have a cactus for the desert "planet" (more like a weird spherical asteroid) but cactus isn't that useful in CTF |
20:55 |
Mr_Pardison |
you could make it do damage while walking on it. |
20:55 |
rdococ |
true, I suppose |
20:56 |
rdococ |
I want to make sure that the planets I hide mese in are more dangerous (volcano has a block of mese in it for example) |
20:57 |
Mr_Pardison |
so, if you hid the mese in the desert one, you could have higher-damage nodes near it that have to be taken out but have a long dig time no matter what tool is used. |
20:57 |
Mr_Pardison |
for the volcano one, lava near it. |
20:57 |
rdococ |
^ |
20:57 |
rdococ |
that's what I've already done |
20:58 |
rdococ |
the volcano planet has a 5x5x5 core of lava with a mese block in the center |
20:58 |
rdococ |
I might add an obsidian planet with a diamond block in the center |
20:58 |
Mr_Pardison |
so, impossible to reach it unless you somehow block the source nodes. |
20:58 |
Mr_Pardison |
that's where sand or other falling nodes come in to play. |
20:59 |
rdococ |
IIRC in CTF, sand blocks don't fall |
21:00 |
Mr_Pardison |
what about gravel? |
21:00 |
Mr_Pardison |
and there is also water but that is kinda messy to deal with. |
21:00 |
rdococ |
Gravel doesn't fall either |
21:01 |
rdococ |
I don't think CTF has buckets, either |
21:01 |
Mr_Pardison |
defying the laws of physics? like MT doesn't already break them in several thousand pieces. |
21:01 |
rdococ |
MT is not real life, it isn't subject to real life's laws of physics except for its creation on a computer in real life |
21:02 |
rdococ |
e.g. Minetest's code cannot, say, solve the halting problem for turing machines as that cannot be done with a turing machine, nevermind a physical one |
21:02 |
rdococ |
But Minetest can indeed have sand nodes that don't fall |
21:04 |
rdococ |
For using water to solidify the lava around the mese block, (1) you might get obsidian that you can't break (easily?) w/o a mese+ pick, and (2) the volcano planet atm is near the top of the map |
21:04 |
rdococ |
plus, (3) no buckets (yet) |
21:08 |
rubenwardy |
Falling is removed on CTF because falling is destructive |
21:08 |
Mr_Pardison |
so, it would be nearly impossible to get to that block at this point unless you somehow figured a workaround. |
21:08 |
rubenwardy |
you can get the flag as a dropped node if falling is enabled |
21:09 |
rdococ |
rubenwardy: is there a way to prevent that? |
21:09 |
rdococ |
Mr_Pardison: you could use solid blocks e.g. cobble and start at the top |
21:10 |
rdococ |
alternatively I'll remove the source blocks except for the topmost ones |
21:10 |
Mr_Pardison |
hmmm |
21:11 |
rdococ |
I have a diamond block hidden in a planet made entirely of obsidian |
21:11 |
rdococ |
you have to get the mese and make a mese pick to even have a chance of getting the diamond block |
21:11 |
rdococ |
rubenwardy: Hm, is ice used in any of the current maps? |
21:12 |
rdococ |
in YKW, when you break ice it melts (because hitting something is somehow equivalent to heating something up). |
21:13 |
rdococ |
Maybe ice could melt if you don't use a certain tool to break it? |
21:27 |
rdococ |
I broke the singleplayer server by trying to do a huge WE |
21:28 |
rdococ |
although when I rejoined, it does seem to have worked. interesting. |
21:29 |
Fixer |
lol, you gotta be kidding me https://www.gsmarena.com/zte_patents_another_dual_notch_display_smartphone_design-news-30765.php |
21:30 |
rdococ |
what is this concept of "notches" |
21:30 |
rdococ |
I want my screens to be rectangular |
21:31 |
rdococ |
I replaced 1/4 of the obsidian blocks in the obsidian planet with cobblestone |
21:31 |
rdococ |
s/cobblestone/stone |
21:38 |
Krock |
Me, at CTF just crafted a steel trapdoor |
21:39 |
Mr_Pardison |
why and what purpose? |
21:40 |
rdococ |
you can craft steel trapdoors in CTF? |
21:40 |
Mr_Pardison |
there are wooden ones so it makes sense that there would be steel ones. |
21:41 |
rdococ |
the CTF crafting system doesn't show trapdoors |
21:42 |
Mr_Pardison |
hmmm |
21:44 |
rubenwardy |
I'm aware of this |
21:44 |
rubenwardy |
Krock: sssh |
21:45 |
rdococ |
Krock: are you using CSM to do it? |
21:45 |
Calinou |
rdococ: "notch" is the concept that precedes the "jeb_" concept |
21:46 |
* Calinou |
hides |
21:46 |
Calinou |
dual notch = 2× more Herobrine |
21:46 |
Krock |
rdococ, of course. either C++ or Lua.. second one is easier |
21:46 |
Mr_Pardison |
g2g cya |
21:47 |
Fixer |
rdococ: you just don't get it https://i.imgur.com/uMYVyp3.png |
21:47 |
Fixer |
see, see, INNOVATION |
21:48 |
rdococ |
lol |
21:48 |
Fixer |
also, I've sealed your balls so you need to buy a new ones in two years, you are welcome |
21:48 |
Fixer |
in nearest Apple/Samsung store |
21:48 |
rdococ |
lolwat |
21:50 |
Fixer |
rdococ: this way your balls are protected from water, so they won't get hurt by it, trust me |
21:50 |
Fixer |
also give me your money |
21:50 |
Fixer |
just give me |
21:50 |
Fixer |
(in apple/sams executive voice) |
21:51 |
ircSparky |
what is temperature supposed to be fore? |
21:51 |
ircSparky |
for* |
21:51 |
ircSparky |
(suddenly, golf) |
21:52 |
rdococ |
Fixer: wait, is that meant to be a golf game? |
21:52 |
rdococ |
either way, what server? |
21:52 |
Fixer |
what temperature? what golf? wth? |
21:52 |
rdococ |
^ I like servers |
21:53 |
Fixer |
Liberty Land, that picture features my hand made map of the server 2000x2000 area |
21:53 |
ircSparky |
I said fore :P |
21:53 |
ircSparky |
minetest tempurature |
21:53 |
ircSparky |
as shown by tempidity |
21:53 |
Fixer |
those are biomes |
21:53 |
rdococ |
ircSparky: please stop speaking in engibberish |
21:53 |
rdococ |
what is tempidity? what is fore? what is golf? |
21:53 |
ircSparky |
sorry |
21:53 |
ircSparky |
https://forum.minetest.net/viewtopic.php?t=9439 |
21:53 |
rdococ |
lol |
21:54 |
rdococ |
ah, the tempidity mod |
21:54 |
rdococ |
that kind of thing should be super easy to do in 0.5.0-dev |
21:55 |
Fixer |
also, can we have some kind of maps in minetest? |
21:56 |
ircSparky |
maps are cool. what is temperature used for? it definetly seems not to be for making a mod to freeze or cook the player |
21:57 |
rdococ |
I think the temperature and humidity values are used by the mapgen to generate biomes based on temperature and humidity |
21:57 |
ircSparky |
snow biomes being a balmy 64 degrees (147 degrees Fahrenheit) |
21:57 |
ircSparky |
ok |
21:58 |
rdococ |
the core values are not in celsius, they range from something to something (30 to 135?) |
21:58 |
rdococ |
0 to 100 |
21:58 |
rdococ |
although they can go further than that |
21:59 |
ircSparky |
ah |
21:59 |
ircSparky |
the temidity mod has C for temp |
21:59 |
Krock |
64 degrees equals ~1.117 rad |
22:00 |
ircSparky |
ok |
22:01 |
rdococ |
human body temperature is ~0.645 radians |
22:02 |
rdococ |
celsius |
22:02 |
ircSparky |
anyways, does anyone know of a mod that only lets players cut trees with axes, dig with shovels, mine with picks, etc? |
22:13 |
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22:23 |
rdococ |
I can't wait for capitalism_game and communism_game to come out |
22:23 |
rubenwardy |
XD |
22:24 |
rdococ |
and authoritarian_game and libertarian_game and anarchy_game and anarchy_capitalism_game and centrist_game and... I've run out of ideas :P |
22:24 |
ircSparky |
minetest: sad lenin |
22:24 |
ircSparky |
ourstest: happy lenin |
22:24 |
rdococ |
lol |
22:25 |
ircSparky |
would be cool to have a city sim |
22:25 |
rdococ |
I wonder how communsim_game would work |
22:25 |
rdococ |
probably no area protection mod? |
22:26 |
rdococ |
no area protection, and you would have a "community chest" at spawn |
22:27 |
rdococ |
although I guess a community chest could be put into any server really |
22:27 |
ircSparky |
https://www.youtube.com/watch?v=gAn8KFiOL8Q |
22:27 |
xerox123 |
yourtest histest hertest |
22:27 |
xerox123 |
theirtest |
22:27 |
xerox123 |
for however many possessive pronouns, there will be so many minetest names |
22:28 |
rdococ |
meintest |
22:28 |
xerox123 |
tontest/tatest/testest sontest/satest/sestest montest/matest/mestest for the frenchies out there |
22:28 |
xerox123 |
and votretest vostest + notretest and nostest |
22:29 |
rdococ |
communismtest |
22:29 |
xerox123 |
whatabout antidisestablishmentarianism_test? |
22:29 |
xerox123 |
spelt correctly, too |
22:30 |
rdococ |
xerox123: have any ideas for communism_game? |
22:31 |
xerox123 |
a jobs mod, where you go into work and get 1MG per/hour of gametime and everyone gets paid the same :P |
22:31 |
rdococ |
lol |
22:31 |
xerox123 |
and job locations just appear around the map randomly |
22:31 |
xerox123 |
like villages in minecraft |
22:31 |
rdococ |
there would need to be gulag |
22:32 |
xerox123 |
like McDaniel's :P |
22:32 |
xerox123 |
and Burger Prince |
22:32 |
xerox123 |
and AboveWay |
22:32 |
rdococ |
lol |
22:32 |
xerox123 |
or OverWay |
22:32 |
xerox123 |
OntoOfWay |
22:32 |
xerox123 |
ontop* |
22:33 |
rdococ |
Minekrapftâ„¢ |
22:33 |
rdococ |
Meinkrapft* |
22:34 |
rdococ |
xerox123: and you would ban people by throwing them in the gulags |
22:34 |
xerox123 |
gulag? |
22:34 |
rdococ |
https://en.wikipedia.org/wiki/Gulag |
22:34 |
xerox123 |
[28-Sat-Apr 23:34:32] Urban Dictionary -> gulag: labor camps [Russian Revolution] |
22:34 |
xerox123 |
right. |
22:34 |
xerox123 |
lol |
22:34 |
rdococ |
"the government agency in charge of the Soviet forced labor camp system that was created under Vladimir Lenin" |
22:53 |
|
bwarden joined #minetest-hub |
23:35 |
ircSparky |
is there a way to get all registered items/tools? |
23:35 |
rubenwardy |
lol |
23:35 |
ircSparky |
and if there is, would it include default hand? |
23:35 |
rubenwardy |
minetest.registered_items |
23:35 |
rubenwardy |
minetest.registered_items[""] -> hand |
23:35 |
rubenwardy |
note that there are non-default hands |
23:35 |
ircSparky |
ok |
23:43 |
rdococ |
I am selling non-default hands for £20 each |