Time |
Nick |
Message |
00:13 |
|
Fixer_ joined #minetest-hub |
00:42 |
rdococ |
Minetest 0.5 still likes to randomly crash on me |
00:52 |
paramat |
any error message? |
01:03 |
rdococ |
Only in the terminal |
01:06 |
rdococ |
It wasn't a segfault but I did see "core dumped"... see if you can reproduce by simply remaining in a world for a few minutes |
01:07 |
rdococ |
Although if other people were experiencing this issue then I think it would already be on github |
01:07 |
rdococ |
especially considering how easy it seems to be to reproduce |
01:08 |
paramat |
any error message other than 'core dumped'? |
01:08 |
paramat |
and what commit are you on? |
01:08 |
rdococ |
'core dumped' was at the end of the error message which was tons of lines but I don't have a copy of those lines at the moment |
01:09 |
rdococ |
I'm going to see if I can reproduce it then I will tell you more details |
01:09 |
rdococ |
Sometimes it happens when exiting a world |
01:10 |
rdococ |
Other times it appears to be completely random |
01:10 |
paramat |
ok a paste of issue with the message will help |
01:10 |
paramat |
*paste or issue |
01:10 |
rdococ |
It most definitely will, and I will provide one when it happens again |
01:15 |
rdococ |
I do know atm though that it has happened several times |
01:16 |
rdococ |
Although it doesn't seem to be happening right now, oddly enough |
01:17 |
rdococ |
It just happened, but with a different and much shorter error message than last time |
01:19 |
rdococ |
"double free or corruption (out)" followed by "Aborted (core dumped)". I was trying to exit to the menu at that time and it only seems to occur after you've played a while in the world (In the same session I quit to the menu several times without an error). |
01:20 |
rdococ |
I am using a few mods - one of them sets player HUD positions every globalstep to show which direction you're facing (a compass HUD mod but it scrolls left to right), another was player_textures, and the last one was a mod which added damage to falling nodes |
01:20 |
rdococ |
The only other mods I was using were in MTG |
01:21 |
rdococ |
I'm beginning to think this might be a problem with my HDD considering the circumstances |
01:21 |
rdococ |
But I cannot know for sure |
01:27 |
rdococ |
I looked online and I don't think it's to do with my HDD |
02:02 |
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02:07 |
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03:00 |
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03:06 |
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[a]torian joined #minetest-hub |
05:57 |
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CWz joined #minetest-hub |
06:25 |
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06:43 |
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06:43 |
MinetestBot |
lumberJ: Apr-21 08:22 UTC <Krock> What happened to your server? It was online a few months ago - did you shut it down permanently? |
08:41 |
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Krock joined #minetest-hub |
09:09 |
Krock |
!tell rubenwardy [CTF] The afk kicker notifies each server step, but should do all 1 or 2s. Where do I submit the PR? Also: your server is cheating: https://i.imgur.com/PUZ0M7x.png |
09:09 |
MinetestBot |
Krock: I'll pass that on when rubenwardy is around |
09:09 |
Krock |
<3 MinetestBot |
09:09 |
MinetestBot |
<3 Krock |
09:10 |
Krock |
Funny side-effect of letting some privileged people in :D |
09:20 |
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Fixer joined #minetest-hub |
10:19 |
rubenwardy |
Krock: capturetheflag repo |
10:19 |
MinetestBot |
rubenwardy: Apr-22 09:09 UTC <Krock> [CTF] The afk kicker notifies each server step, but should do all 1 or 2s. Where do I submit the PR? Also: your server is cheating: https://i.imgur.com/PUZ0M7x.png |
10:19 |
rubenwardy |
But the upstream mod is at gunshippenguin |
10:19 |
rubenwardy |
I think I made some modifications already |
10:19 |
rubenwardy |
And yeah, players above a certain score skip the user limit check |
10:28 |
Krock |
time to >>fork<< |
10:30 |
Krock |
I see |
10:32 |
Krock |
I somehow like how faulty the mechanism in afkkick is |
10:37 |
Krock |
hmm.. Lua, why won't you allow me to use local was_one = foo == 1 and foo = 0 |
11:12 |
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Raven262 joined #minetest-hub |
12:47 |
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sniper338 joined #minetest-hub |
13:00 |
Krock |
can anyone confirm that minetest.get_background_escape_sequence works? Trying to use it here without success |
13:07 |
Krock |
tested in chat, CSM formspec and SSM formspec. none of them seems to work |
13:10 |
* xerox123 |
is working on setting up the IRC stats again |
13:11 |
* rdococ |
turns into a gun, and parties |
13:13 |
xerox123 |
note: there will be a one month gap in the middle :( |
13:26 |
rdococ |
I can't wait for updates to Gun Party server |
13:35 |
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CWz joined #minetest-hub |
13:42 |
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IhrFussel joined #minetest-hub |
13:43 |
IhrFussel |
Hi guys... lol how can someone ask if MT is discontinued when the news section recently announced a (false) release date of a new version |
13:46 |
Krock |
old news |
13:48 |
xerox123 |
as opposed to fake news |
13:52 |
IhrFussel |
Sometimes the line between being not so clever and being a troll is very blurry |
13:52 |
rdococ |
why would anyone think MT is being discontinued? |
13:52 |
rdococ |
0.5.0-dev clearly shows that it isn't |
13:52 |
IhrFussel |
rdococ, https://forum.minetest.net/viewtopic.php?f=3&t=20000 |
13:55 |
IhrFussel |
"Are you the real admin?" "Yes why?" "OMG I love you i love you i love you" << crazy world |
13:55 |
Shara |
That just translates to "give me privs/items/random unspecified free stuff" |
13:56 |
IhrFussel |
"i'm your biggest fan" now it starts to sound like trolling |
13:56 |
Shara |
Fussel, I've even had marriage proposals from players like this (wish I was joking) |
13:57 |
Shara |
If it gets too much, revoking shout is a good plan :) |
13:58 |
IhrFussel |
Didn't ask for any privs so far just "im gonna die talking to the admin" and lots of hearts... how random |
13:59 |
Shara |
People don't always ask for something when they want something |
14:00 |
Shara |
They want you to "love" them back.. so you'll do things for them. |
14:00 |
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DI3HARD139 joined #minetest-hub |
14:01 |
IhrFussel |
"lord of this server" *cringe* |
14:01 |
Shara |
Hahaha |
14:01 |
Shara |
Well maybe you shouldn't label yourself as admin so clearly |
14:01 |
Shara |
I don't even play from an account with full privs on mine |
14:04 |
rubenwardy |
Same ^ |
14:04 |
rubenwardy |
I don't even play as rubenwardy on my server |
14:04 |
IhrFussel |
I do that to signal my players that I'm the real admin...there were several accounts that tried to impersonate me ... the worst was "IhrFusseI" cause many couldn't recognize the uppercase I at the end |
14:04 |
Shara |
Players can just do /privs to check |
14:04 |
Shara |
And you should of course ban that person right away |
14:05 |
xerox123 |
I'm sure alot of players aren't aware of /privs |
14:05 |
IhrFussel |
Many players don't even know that command |
14:05 |
Shara |
Doesn't much matter |
14:05 |
Shara |
Ban someone who admins impersonates, and it's not like they have the privs to actually do anything |
14:05 |
Shara |
admin* |
14:05 |
IhrFussel |
Many players don't even know /spawn even though there is a command info at spawn ... very young people barely understand what commands are |
14:06 |
Shara |
You have moderators, and they should be smart enough to recognise it's not you (otherwise they shouldn't be moderators) |
14:06 |
IhrFussel |
The impersonater then gave the younger ones instructions cause no staff was online, and they did what he told them to...that was very bad, so I decided to mark my name ingame red |
14:07 |
Shara |
You realise this isn't normal on servers? If someone joins for the first time and you are not online, they could still fall for that just as easily |
14:09 |
IhrFussel |
But this way my active players can tell them that the name must be red in order to be real |
14:10 |
Shara |
It also gives trouble makers an easy way, at a glance, to see when no moderators are online.. and to save their troubles for those moments |
14:10 |
Shara |
Fussel, your active players could also just tell them it's not the admin |
14:10 |
IhrFussel |
There are some 3rd-party clients that are based on 0.4.11 still so those players would see every player name as white...but those should be only a few |
14:12 |
IhrFussel |
Bad players generally wait until no staff is online...it doesn't matter if they can see it right away or got to check /privs for all players online ... they would find out sooner or later or just break rules and hope that no one, who could punish them, is online |
14:13 |
Shara |
You basically make yourself a target to the lazy ones though. |
14:13 |
Shara |
Flagging yourself as admin mostly seems like an ego thing to me. |
14:15 |
IhrFussel |
There is a report system for stuff that happens while no staff was there...when a player uses it the command will not only save the reported player/reason but also the recent chat log...moderators then can go through the reports without having to read the entire chat history of thousands of messages |
14:16 |
xerox123 |
[off[ is there anyone who doesnt want to be on the stats page? |
14:16 |
IhrFussel |
There is also a (very primitive) word filter that kicks players if they say certain things in the chat |
14:18 |
IhrFussel |
It's not about ego Shara, you can see it from 2 perspectives: One is the "I'm the admin and the greatest on this server, look at me!!11" but the other is "If you need me urgently then you will know I'm here and you can even recognize my name inside a bunch of other player names" |
14:18 |
Shara |
Fussel, we'll just agree to disagree |
14:19 |
IhrFussel |
I could also use /hide to hide my name on the map...I (almost) never use it because I don't want to hide from players in need |
14:19 |
IcyDiamond |
hey IhrFussel |
14:20 |
IhrFussel |
Hi there IcyDiamond =) |
14:21 |
IhrFussel |
I feel like certain players feel safer when they know staff is around |
14:21 |
IhrFussel |
Is that just me? |
14:22 |
Shara |
Some will. Others will feel less safe. |
14:23 |
IhrFussel |
You can't please everyone...the ones who feel "watched" can simply do /hide and be "gone" |
14:23 |
IhrFussel |
It's unlikely that a moderator or me will tp to hidden players without good reason |
14:24 |
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Darcidride_ joined #minetest-hub |
14:25 |
Shara |
The point is that they don't know that. And why should they feel the need to hide anyway? |
14:26 |
IcyDiamond |
has anyone tried to xray in minetest yet? |
14:26 |
IcyDiamond |
lmao |
14:26 |
IhrFussel |
I mean if they feel like "staff is watching over me" then they can just "disappear" from the map |
14:27 |
IhrFussel |
I don't have the spectator mod which I find highly questionable to use without warning the player |
14:27 |
IhrFussel |
It's simply stalking to me |
14:27 |
IcyDiamond |
yeah |
14:29 |
rdococ |
hm, idea: a game like The Stanley Parable (but different ofc) |
14:30 |
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sniper570 joined #minetest-hub |
14:32 |
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Raven262 joined #minetest-hub |
14:34 |
IhrFussel |
I also have the opinion that hiding privs from players is wrong on a server... every player should have the right to see what the requested player can do on the server |
14:36 |
IhrFussel |
And I'm glad that the /privs command doesn't require any staff privs to be executed by default |
14:47 |
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Sokomine joined #minetest-hub |
15:38 |
IcyDiamond |
how is that [off] |
15:38 |
IcyDiamond |
and its not up for me |
15:38 |
IcyDiamond |
:P |
15:40 |
Krock |
it's down, xerox123 |
15:41 |
Krock |
nvm.. seems to work the 2nd time |
15:41 |
xerox123 |
fixed |
15:41 |
xerox123 |
updated every third hour |
15:42 |
Krock |
not bad. megaf being on rank 1 but wasn't seen for over a month :D |
15:42 |
IcyDiamond |
im 5th this month |
15:42 |
IcyDiamond |
woo |
15:43 |
xerox123 |
lots a bunch of logs between somepoint in March to a few days ago |
15:44 |
xerox123 |
11/3-16/4 specifically, if you have a ZNC that has logs between then Id appreciate it |
15:45 |
xerox123 |
:P |
15:45 |
* Krock |
slaps Krock |
15:46 |
xerox123 |
once again, if you want to be removed for any reason let me know |
15:47 |
* rdococ |
enters a cloning machine |
15:47 |
Krock |
actually Minetest is used about 2x as often than any other 8-character word. must be a coincidence |
15:48 |
rdococ |
hm, I wonder why that is |
15:49 |
xerox123 |
oh, need to group Roger9 and rdococ |
15:50 |
Krock |
rdococ, I'd be ready for the Gun Party sniping now. zooming (hacky unlock) does now reduce the mouse sensitivity |
15:50 |
xerox123 |
rdococ has overtaken krock now |
15:50 |
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15:50 |
Krock |
xerox123, sad but true |
15:51 |
rdococ |
Krock: cool |
15:52 |
rdococ |
I think regeneration while sneaking and not holding a weapon would also be a nice addition |
15:54 |
xerox123 |
gunparty? |
15:55 |
rdococ |
yes |
15:55 |
Krock |
http://krock-works.16mb.com/u/smooth_camera-2018-04-22_17.52.45.mp4 |
16:03 |
xerox123 |
someone else join gunparty |
16:03 |
rdococ |
I need a teammate in Gun Party |
16:03 |
Krock |
poor rdococ :D |
16:03 |
rdococ |
then we all got bored and left |
16:11 |
rdococ |
It's weird that there's no minetest hardcore mod. it would be very simple: when you die, it would revoke all privs from you then it would grant fly, fast and noclip (also known as "spectator mode") |
16:12 |
rdococ |
Unless you have the hardcore_bypass priv |
16:12 |
rubenwardy |
or just corrupt the world when you die |
16:12 |
rubenwardy |
permadeath |
16:12 |
rdococ |
that would work too, I suppose |
16:12 |
rdococ |
I was going based on newer versions of YKW, but the mod could also ban the player for dying |
16:16 |
IhrFussel |
Opinion wanted: One of your players finds a building out of rare materials and griefs it...the building is unprotected and the player who built it once has been deleted cause of inactivity ... do you let the player keep the materials? |
16:16 |
Krock |
yes. |
16:16 |
rdococ |
If that player rejoins, will they still spawn in that building or has that player been deleted entirely? |
16:16 |
rubenwardy |
if it's against the rules then no |
16:16 |
Krock |
perhaps announce that there's a treasure grief parts to the other people who might want some too |
16:17 |
rubenwardy |
if it's more of a survival server then it's fine |
16:18 |
IhrFussel |
It's a survival server... so I shouldn't care about "unbalanced" distribution of materials if only a few players are very rich and the others are not? |
16:19 |
IhrFussel |
The better quuestion would be: How do you deal with rich players vs poor players |
16:19 |
IhrFussel |
question* |
16:20 |
rubenwardy |
well, IRL there's splitting up of monopolies |
16:20 |
rubenwardy |
but that doesn't work as ownership is 1 to 1 |
16:20 |
rubenwardy |
so maybe taxation |
16:20 |
rubenwardy |
or just don't worry |
16:20 |
rdococ |
Is there a way to prevent the player from seeing the "You died" screen and being teleported back to his spawn point when that player dies? |
16:20 |
rubenwardy |
as the world is infinite anyway |
16:22 |
IhrFussel |
rubenwardy, you mean tax rich players more? That would only be possible if there was a history of things stored in meta objects |
16:22 |
rubenwardy |
well, up to you |
16:22 |
rubenwardy |
hmmm |
16:22 |
rubenwardy |
f*** it |
16:24 |
Krock |
rdococ, add a on_damage callback that interrupts when the HP would reach or go below 0, then call the on_dieplayer callbacks manually |
16:25 |
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16:29 |
rdococ |
Hm, falling node damage should have its own reason rather than using :punch() |
16:29 |
rdococ |
If an on_dieplayer callback sets the player's HP to something higher than 0, what happens? |
16:29 |
rdococ |
I'm gonna experiment |
16:29 |
rdococ |
Interesting. If on_dieplayer sets the player's HP to something higher than 0 then the player sees the "You died" message but you don't teleport back |
16:33 |
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ThomasMonroe joined #minetest-hub |
16:33 |
rdococ |
I tried the same experiment with on_hpchange and Minetest crashed, probably since the callback that is called when the player's HP is changed changes the player's HP, causing an infinite loop |
16:33 |
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unk joined #minetest-hub |
16:33 |
rdococ |
Well, it's close enough to hardcore mode. It makes Minetest crash when you die! |
16:33 |
Krock |
not the client will crash. the server does. |
16:34 |
rdococ |
Yes, I am aware of that |
16:38 |
rdococ |
On a singleplayer world, the player will still retain some privs that they shouldn't have if they die in hardcore mode, but I'm okay with that since it's their world and they should be able to do whatever with it |
16:39 |
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16:42 |
rdococ |
I did find a mod that bans you when you die |
16:45 |
rdococ |
I'm going to start testing mods in backport-0.4 until 0.5 stable releases |
16:46 |
rdococ |
Except for mods that require 0.5 features, of course |
16:58 |
IhrFussel |
rdococ, a server with that mod should put a *huge* warning on join that tells you that..otherwise many will complain in the forum probably "server banned me for no reason!" |
16:58 |
rdococ |
IhrFussel: Definitely true |
16:58 |
rdococ |
IhrFussel: But people will probably still complain about that |
16:59 |
IhrFussel |
But they knew that it would happen then...still better |
16:59 |
rdococ |
I'm going to see if I can override the default "You died!" message |
16:59 |
IhrFussel |
But the server would have many trash accounts then...I imagine 100+ per day would die easily |
17:00 |
IhrFussel |
It's hard coded AFAIK |
17:01 |
IhrFussel |
What you can do maybe is return 0 on hp_change and show your custom formspec...and after receiving that kill the player normally by returning -20 in the hp callback |
17:02 |
rdococ |
I could use a hp change modifier but there's no guarantee (or even chance) that it will get the final hp change |
17:02 |
IhrFussel |
Will be more complicated in 0.5.0 since max hp can be customized then |
17:02 |
rdococ |
I'm pretty sure 0.4.17 already had max hp customization settings though |
17:03 |
rdococ |
unless they were buggy |
17:03 |
IhrFussel |
There is a flag in the callback that makes sure you get the modified HP...not sure if it's also the final one then |
17:03 |
IhrFussel |
Nope, max hp doesn't exist in 0.4.17 for players |
17:03 |
rdococ |
huh, really? |
17:03 |
rdococ |
weird |
17:04 |
rdococ |
I remember it existing in 0.4.16 |
17:04 |
IhrFussel |
Nope, it's newly added in 0.5.0 |
17:04 |
rdococ |
but being buggy... is that the case? |
17:04 |
rdococ |
nvm |
17:07 |
IhrFussel |
It was added in the lua api doc...that was an error though |
17:07 |
IhrFussel |
doc for 0.4.17* |
17:13 |
IhrFussel |
Calling minetest.chat_send_player() on a non-connected player is safe correct? |
17:13 |
IhrFussel |
Or do I need to check its object before? |
17:15 |
rdococ |
Test it on a singleplayer world |
17:16 |
Krock |
IhrFussel, no error is thrown if the player can't be found |
17:18 |
IcyDiamond |
IhrFussel: how much of your server have you written yourself |
17:24 |
IhrFussel |
IcyDiamond, I downloaded lots of stock mods and started modifying them the way I wanted to...sometimes I only changed a few values other times I ended up adding new features (for example genders, levels, ratings and custom nametag displays in Mobs Redo) |
17:25 |
IcyDiamond |
nice |
17:26 |
IhrFussel |
Modifying existing mods isn't as difficult as writing one from scratch...but I also did that for a few...for example the server events plus ingame weekday system are written from scratch |
17:27 |
IcyDiamond |
:P |
17:28 |
Krock |
IhrFussel, I hope for you these are still git repos you can rebase |
17:28 |
rdococ |
Hm, I wonder how you would get around people making extra accounts on permadeath servers |
17:29 |
IhrFussel |
Someone asked me if I could make it a (sub) game but to be honest lots of them depend on so many other mods that I couldn't make it a standalone sub game...I tweaked too many mods and added dependencies on each other to make sure the player level system works correctly for example |
17:29 |
rdococ |
Idea: Players could get temporary permadeath resistance so they can't die for the first 20 minutes they play |
17:30 |
IhrFussel |
Krock, nope, I have to update them one-by-one (well most of them) ... but many mods aren't really maintained anymore, so I just live with what I got |
17:33 |
IhrFussel |
There are some critical mods that I update regularly though..like worldedit |
17:34 |
IhrFussel |
Mods where a possible exploit could potentially harm the server a lot |
17:35 |
Krock |
oh well, if you have the time to do that.. |
17:36 |
Krock |
rdococ, yay nice. let's create a secondary acc and drop them a sword to kill everybody around |
17:36 |
IhrFussel |
Currently I have no school and no job so...basically I have all day to manage the server |
17:37 |
rdococ |
Krock: I meant can't die *permanently*, they'll just respawn |
18:50 |
rdococ |
where is heart.png stored? |
18:50 |
rdococ |
ah, default mod, interesting |
19:06 |
rdococ |
hm, weird, my mod defines a new heart.png texture but the health bar doesn't change. I also tried getting the mod to replace the health bar's definition but that didn't work either |
19:06 |
Krock |
try with 0.4.17-dev if you didn't do that yet |
19:07 |
rdococ |
I'm using 0.4.17-dev to test my mods as of recently because 0.5.0 kept crashing |
19:07 |
rdococ |
will make a github issue about it |
19:14 |
sofar |
I think you have to change the HUD to make sure it's overridden |
19:16 |
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19:22 |
rdococ |
sofar: That doesn't seem to work either |
19:23 |
rdococ |
I got it to work by changing the name of the permadeath heart |
19:24 |
rdococ |
although it bugs me that the hearts aren't scaled to integers, and they are scaled with nearest neighbor interpolation so they look weird |
19:24 |
rdococ |
but that's more of a low priority issue |
19:33 |
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19:35 |
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Aello joined #minetest-hub |
19:38 |
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19:45 |
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tenplus1 joined #minetest-hub |
19:45 |
tenplus1 |
hi folkas |
19:45 |
tenplus1 |
*folks |
19:45 |
IcyDiamond |
hey 11 |
19:45 |
tenplus1 |
hi Icy |
20:18 |
tenplus1 |
nitefolks |
20:18 |
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20:22 |
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Jordach joined #minetest-hub |
20:29 |
Jordach |
>apple thunderbolt display does not support displayport audio over active hdmi |
20:29 |
Jordach |
>audio device LG Ultrawide |
20:29 |
Jordach |
uh |
20:38 |
sofar |
ew |
20:38 |
sofar |
I was worried that I couldn't get audio over thunderbolt-to-DP1.2 on my new NUC, but that worked great |
20:47 |
rdococ |
How does Minetest calculate H-FOV and V-FOV from the FOV setting? |
20:53 |
rdococ |
Found it, camera.cpp |
21:27 |
Fixer |
HEY LITTLE DRUM |
22:05 |
* rdococ |
drums on Fixer |
22:25 |
rdococ |
I was thinking of creating a mod that's like pipeworks but allows you to transport liquids other than just water |
22:29 |
Fixer |
pipeworks only transports water? |
22:32 |
Fixer |
i was expecting any liquids... |
22:54 |
rdococ |
Last time I checked, it was just water |
22:56 |
Fixer |
heh |
22:57 |
Fixer |
what is the purpose of that mod? |
22:58 |
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paramat joined #minetest-hub |