Time |
Nick |
Message |
00:00 |
redneonglow |
the old 0,0,0 spawn area and the places that attract 9 year old bullies (school, camp, etc) are fine |
00:01 |
redneonglow |
let me just do a clearobjects, shutdown, dinner, and backup |
00:03 |
redneonglow |
ssh is fine, anticheat is on |
00:04 |
redneonglow |
mesecons was updated some time ago |
00:04 |
redneonglow |
march 25 |
00:23 |
|
Jordach joined #minetest-hub |
00:43 |
|
sniper338 joined #minetest-hub |
00:53 |
redneonglow |
back |
00:53 |
redneonglow |
he also uses the name "bass" |
00:53 |
|
sniper338 joined #minetest-hub |
00:53 |
Jordach |
wubwubwub |
00:55 |
redneonglow |
another ip of his is 99.33.176.13 |
00:55 |
redneonglow |
and he also uses "bass" as his name |
01:03 |
redneonglow |
the thing is i can't prove when the bug was introduced |
01:05 |
Shara |
Do you know what the bug is? |
01:12 |
redneonglow |
no |
01:12 |
redneonglow |
or if it even involves mesecons |
01:12 |
redneonglow |
there were just a number of mesecons objects there |
01:12 |
redneonglow |
i can find out which ones, will start the server again in a few |
01:12 |
redneonglow |
who runs mesecons? |
01:13 |
redneonglow |
mesecons has caused trouble though. command blocks cannot be removed by the admin account unless you use worldedit, and sometimes people try and set it to spawn objects instead and it crashes the server |
01:13 |
redneonglow |
i wish mesecons had a privilege |
01:14 |
redneonglow |
rather than just anyone with interact |
01:14 |
Shara |
https://github.com/Ezhh/mese_restriction |
01:14 |
Shara |
Add that and it does |
01:15 |
Shara |
It doesn't restrict all mesecons nodes to a priv, but many of the ones that can cause issues |
01:22 |
redneonglow |
ok |
01:22 |
redneonglow |
thank you |
01:22 |
redneonglow |
it's not in krock's search engine so i didnt know about it |
01:23 |
redneonglow |
neither is pbj_pup |
01:23 |
Shara |
I think that only picks up things that have a forum thread, and this was really just a quick mod for my own server |
01:23 |
Shara |
I never really thought others would be interested in it, but I think a few people have used it now |
01:27 |
redneonglow |
oh |
01:27 |
Shara |
Feel free to use it either way |
01:28 |
Shara |
You can also edit it and add other things to the list of what's restricted |
01:28 |
redneonglow |
i've been playing with mesecons on that server a bit, been setting up the door opening plates next to command blocks so that you can have "Welcome to (town)" |
01:30 |
redneonglow |
ModError: Error loading mod "mese-restriction": Mod name does not follow naming conventions: Only characters [a-z0-9_] are allowed. |
01:30 |
redneonglow |
just so you know |
01:30 |
redneonglow |
unless i renamed it with a dash by mistake |
01:30 |
redneonglow |
yeah i did |
01:30 |
redneonglow |
never mind |
01:34 |
Shara |
heh :) |
01:40 |
redneonglow |
looks good |
01:40 |
redneonglow |
thank you |
01:40 |
redneonglow |
i'm wondering though |
01:40 |
redneonglow |
if the lag i've been having lately |
01:40 |
redneonglow |
which i mentioned |
01:40 |
redneonglow |
is caused by mesecons on that server |
01:40 |
redneonglow |
affecting the other two servers as well on the same vps |
01:40 |
redneonglow |
if there's something going off somewhere |
01:41 |
redneonglow |
and how can i find where it is |
01:41 |
redneonglow |
the abm issue i mentioned |
01:41 |
redneonglow |
which i'm still getting |
01:42 |
|
Miner_48er joined #minetest-hub |
01:43 |
paramat |
i've heard the mod is intensive |
01:44 |
paramat |
use the mod profiler? |
01:44 |
redneonglow |
not familiar with that |
01:45 |
redneonglow |
but it sounds famliar |
01:45 |
redneonglow |
i got rid of a command thing near spawn and it seems faster |
01:45 |
redneonglow |
no i see another abm error again |
01:47 |
Shara |
Players sometimes use mesecons to make lag machines... |
01:48 |
Shara |
For example, I once found a player made a thing with several hundred pistons turning on and off using blinky plants |
01:48 |
Shara |
And other weird stuff... basically brought the server to a halt whenever a player got in range |
01:48 |
Shara |
That's why I started restricted mesecons to a priv |
01:50 |
paramat |
the mod profiler is built in to MT and times each ABM and other stuff in each mod, then prints it out, see conf.example for the settings to turn it on |
02:04 |
redneonglow |
k |
02:05 |
paramat |
it's not well documented unfortunately |
02:06 |
redneonglow |
rightnow i'm doing a worldedit to get rid of command blocks in a random area of over a billion nodes, seeing what will happen as i just backed up |
02:06 |
redneonglow |
taking a while obviously |
02:06 |
paramat |
lol |
02:06 |
redneonglow |
almost a billion nodes i mean |
02:06 |
paramat |
it might fail |
02:06 |
redneonglow |
have to try some of the other ones in shara's list |
02:08 |
paramat |
even a million is fairly large to process :) |
02:10 |
redneonglow |
my debug.txt (which was deleted at some point in 2016) shows 570 lines marked "place node comandblock" - wondering if i should do it one by one that way |
02:12 |
redneonglow |
think pedestals could be doing it too? |
02:12 |
redneonglow |
increasing lag |
02:12 |
redneonglow |
from homedecor |
02:13 |
redneonglow |
i ahvent updated homedecor on that server though in ages |
02:13 |
redneonglow |
that server is non-param2 as i had some problems with coloredwood on my other two servers that were never fixed |
02:13 |
redneonglow |
but the servers were new enough that it wasnt an issue |
02:14 |
paramat |
pedestal as in washbasins? |
02:14 |
redneonglow |
the mods are non-param2 i mean |
02:14 |
redneonglow |
no they're pedestals with the spinning item |
02:14 |
paramat |
ok |
02:14 |
redneonglow |
only the owner can take them down |
02:14 |
redneonglow |
but they do spin infinitely |
02:14 |
paramat |
a spinning entity is quite lightweight i think |
02:16 |
redneonglow |
"sticky movestone" was what the spawn area had |
02:16 |
redneonglow |
there were a number of those near the destroyed spawn area |
02:20 |
redneonglow |
i had no idea there were deliberate "lag machines" with mesecons |
02:20 |
redneonglow |
but all my servers are failing and breaking lately |
02:20 |
redneonglow |
people arent able to connect |
02:29 |
|
Tmanyo joined #minetest-hub |
02:36 |
redneonglow |
ok. Now there's problems and ABMs on ALL the servers |
02:36 |
redneonglow |
so it can't be "lag machines" |
02:36 |
redneonglow |
on one of them |
02:37 |
redneonglow |
ABM errors |
02:37 |
redneonglow |
so this profiler program |
02:39 |
|
CBugDCoder joined #minetest-hub |
02:39 |
redneonglow |
there's no way that sandbox server with so little mods on it can suffer that much lag |
02:39 |
|
AndroBuilder joined #minetest-hub |
02:40 |
redneonglow |
ok now trying valleys, profile si on, with csv |
02:42 |
Shara |
redneonglow: sure, feel free to try any of my mods. Ones that aren't suitable for use on servers will say so in the readme |
02:43 |
Shara |
and happy to help with anythign I can, but need to get some sleep now :) |
02:45 |
redneonglow |
what in the dump file should i look for? |
02:45 |
redneonglow |
paramat |
02:46 |
redneonglow |
do i have to look up the exact number in milliseconds? |
02:46 |
redneonglow |
or add something? |
03:00 |
redneonglow |
btw paramat my experiment didnt work, stole all memory from the vps and crashed |
03:02 |
rdococ |
I'm thinking of creating an alternative system to pipeworks for item transfer. |
03:02 |
redneonglow |
oh paramat left |
03:02 |
rdococ |
It would have a faster speed, and opaque tubing (no need to lag the server with item entities constantly), and nodes connected to a 'network' of pipes would be able to request items, and output items. |
03:13 |
redneonglow |
Oh no |
03:13 |
redneonglow |
It's... |
03:13 |
redneonglow |
bees |
03:13 |
redneonglow |
! |
03:13 |
redneonglow |
i dont know how i'm gonna get rid of all of those |
03:14 |
redneonglow |
just going by "maximum" in the csv, if over 200000 |
03:14 |
redneonglow |
and sometimes bees are over 500000 |
03:14 |
redneonglow |
for some reason it's only a problem now |
03:15 |
redneonglow |
think i'll try the newer version of bees |
03:16 |
rdococ |
Hm, how about a less overpowered version of travelnets? you would have high-tech 'portals' that deconstruct your matter and reconstruct you at a different one, but only if they're connected by digilines |
03:33 |
redneonglow |
see how the newer version is |
03:33 |
redneonglow |
so far no errors are popping up |
03:46 |
redneonglow |
well some are but not insane |
03:47 |
redneonglow |
signs_lib has a high max value too |
04:03 |
|
lumberJ joined #minetest-hub |
05:03 |
rdococ |
Idea: I wonder if you could create alternate luscious palettes for the four seasons and swap them out with override_node |
05:16 |
redneonglow |
i gotta get up tomorrow morning goodnight |
06:03 |
|
ssieb joined #minetest-hub |
06:29 |
sofar |
rdococ: with node setmeta, you could |
06:30 |
sofar |
but better would be to have some sort of realtime clientside rendering/shader solution |
06:55 |
|
CWz joined #minetest-hub |
08:10 |
|
longerstaff13-m joined #minetest-hub |
09:09 |
rdococ |
Do you know what the most popular multi-dimensional (multiple realms) mod is? |
09:56 |
|
Amaz joined #minetest-hub |
10:03 |
|
Guest79108 joined #minetest-hub |
10:13 |
|
Fixer joined #minetest-hub |
10:19 |
|
Gael-de-Sailly joined #minetest-hub |
11:34 |
|
Jordach joined #minetest-hub |
11:54 |
|
Jordach_ joined #minetest-hub |
11:59 |
|
Jordach joined #minetest-hub |
12:07 |
|
Jordach joined #minetest-hub |
12:08 |
|
Gael-de-Sailly joined #minetest-hub |
12:19 |
|
CBugDCoder joined #minetest-hub |
12:20 |
|
Jordach joined #minetest-hub |
12:23 |
|
aerozoic joined #minetest-hub |
12:34 |
|
Jordach joined #minetest-hub |
12:42 |
|
Jordach_ joined #minetest-hub |
12:43 |
Fixer |
https://www.reddit.com/r/Minecraft/comments/8bxnau/minecraft_windows_10_edition_render_distance_500/ |
12:54 |
|
longerstaff13-m joined #minetest-hub |
12:54 |
|
Jordach joined #minetest-hub |
13:04 |
aerozoic |
When the code of a formspec connected to an node is updated, is there a way to make the formspec for that node update without having to dig it and place it again? |
13:09 |
NathanS21 |
You could add a callback that updates the formspec when punched. |
13:10 |
NathanS21 |
The travelnet mod does that for the boxes. |
13:12 |
rubenwardy |
Lbm |
13:12 |
|
longerstaff13-m_ joined #minetest-hub |
13:13 |
rubenwardy |
Changing nodes after a mod update? Think lbm |
13:15 |
Jordach |
rubenwardy: i read lbm as IBM |
13:33 |
|
Fixer_ joined #minetest-hub |
13:36 |
|
Darcidride joined #minetest-hub |
13:38 |
|
Jordach joined #minetest-hub |
13:40 |
|
Darcidride joined #minetest-hub |
14:28 |
|
paramat joined #minetest-hub |
14:30 |
rdococ |
Who owns Minetesthosting.com ? |
14:30 |
sfan5 |
mransom does IIRC |
14:34 |
|
DI3HARD139 joined #minetest-hub |
14:51 |
|
IhrFussel joined #minetest-hub |
14:52 |
IhrFussel |
Hi guys, can someone confirm that this code will work without errors? I modified the dry shrub takeover of the lucky_block mod a bit and want to know if this will now only drop 8 items from the inventory instead of all 32 https://pastebin.com/wrTSKiVm |
15:14 |
|
Mr_Pardison joined #minetest-hub |
15:52 |
Mr_Pardison |
whomever brought up fractal mapgen the other day was right about it being amazing. |
15:52 |
Mr_Pardison |
it is just one single strip of land of varying widths containing all the different biomes. |
15:52 |
Mr_Pardison |
I was exploring it yesterday and it was stunning. |
15:55 |
Raven262 |
Mr_Pardison, https://i.imgur.com/ANlQiVR.png |
15:57 |
Mr_Pardison |
since my machine is a tad slow, I didn't get to explore the entire thing so I wasn't aware that there were some islands out there. |
15:57 |
Raven262 |
You can always emerge the map and then map it with minetest mapper |
15:58 |
Raven262 |
Thats how I got the above^ |
15:58 |
|
longerstaff13-m joined #minetest-hub |
16:01 |
paramat |
occasionally the seabed rises just high enough to create some very low, flat islands |
16:02 |
Raven262 |
Is there any way to generate a fractal without the sea? |
16:02 |
paramat |
and remember the fractal mapgen is able to create an infinite variety of shapes by editing the parameters |
16:02 |
paramat |
yes |
16:02 |
Raven262 |
How? |
16:03 |
paramat |
you adjust noise parameters to lower the seabed to -31000, set water_level to -31000, hang on i'll paste .. |
16:05 |
|
srifqi joined #minetest-hub |
16:06 |
paramat |
https://gist.github.com/paramat/524c9d33d07fd240a3bf281681b831da in minetest.conf |
16:07 |
paramat |
also the fractal can be 'unsquashed' if you want the true fractal shape |
16:07 |
paramat |
with mgfractal_scale = (4096.0, 4096.0, 4096.0) |
16:07 |
Raven262 |
Oh, so thats why it didn't look symmetrical |
16:08 |
paramat |
it's flattened to make a playable island |
16:08 |
Raven262 |
Yeah, I played a bit with the settings myself |
16:09 |
paramat |
but remember if water_level is at -31000 the player will likely spawn in a weird place, you'll need to 'fly', 'noclip' and teleport |
16:09 |
Raven262 |
My computer seems to be dying though, I am trying to emerge a 15000 x 5000 x 15000 fractal map. |
16:09 |
paramat |
too big |
16:09 |
Raven262 |
Minetest has died, rip |
16:09 |
Raven262 |
Well then, I won't be trying out that again. |
16:10 |
paramat |
imagine how much game time it takes to generate all that :] |
16:10 |
Raven262 |
Well yeah, I was planning to leave it for a few hours |
16:12 |
Raven262 |
The fractal parameters go in minetest.conf, right? |
16:13 |
paramat |
yes |
16:13 |
paramat |
all 18 fractal types are taken from here http://www.bugman123.com/Hypercomplex/index.html |
16:13 |
Raven262 |
Nice, I edited the other file in world directory last time, had to remove the map each time |
16:14 |
paramat |
add parameters then start a new world |
16:16 |
Raven262 |
Wow, the seabed has gone down to -31000 but the water is still on 0 |
16:18 |
paramat |
weird |
16:18 |
Mr_Pardison |
intereting. |
16:18 |
Mr_Pardison |
*interesting |
16:18 |
paramat |
water_level = -31000 in conf? |
16:19 |
Raven262 |
Yes, I set it to -30000 now and it seems to work. |
16:19 |
paramat |
phew |
16:20 |
Raven262 |
The fractal looks nice though, now that it isn't squashed anymore. |
16:23 |
paramat |
you can increase detail with 'mgfractal_iterations = 20' |
16:24 |
paramat |
default value is smooth to be suitable for an island |
16:24 |
Raven262 |
And the more iterations the more lag? |
16:24 |
paramat |
yes but 20 means similar load to mgv7 |
16:25 |
paramat |
however, mapgen time isn't the bottleneck, meshgen is |
16:25 |
paramat |
so you can push it to 30-40, computer just works harder |
16:26 |
Raven262 |
I'm gonna check it out. |
16:27 |
|
xassassin2 joined #minetest-hub |
16:27 |
Raven262 |
https://i.imgur.com/HwbsIr8.png |
16:28 |
Mr_Pardison |
whoa. |
16:29 |
Raven262 |
Each shape on the fractal repeats after a while, just bigger and more detailed each time. |
16:29 |
Raven262 |
Well, thats what a fractal is, right? |
16:30 |
paramat |
iterations 20 is probably enough to get to single-node detail, more may be pointless |
16:30 |
Raven262 |
Yeah, eventually it all gets to become a cloud of disconnected nodes. |
16:30 |
Raven262 |
I'm now gonna try with the increased iteration. |
16:35 |
paramat |
increasing iterations is needed when you scale up the fractal, to maintain detail |
16:36 |
Raven262 |
I downscaled it to 1024 instead of 4096 that you suggested. |
16:36 |
Raven262 |
I can't really load the whole thing when it starts on the big scale |
16:37 |
srifqi |
Anybody willing to give feedbacks/suggestions for my questions on #7240? :) |
16:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/7240 -- Android: Add zoom, minimap, and toggle chat button by srifqi |
16:38 |
Raven262 |
Idea: Make rivers look more like this https://i.imgur.com/VQda0pV.png |
16:39 |
Raven262 |
Oh and this one https://i.imgur.com/krcNwyz.png |
16:42 |
|
sniper338 joined #minetest-hub |
16:53 |
Raven262 |
I have set the fractal to 4 and nothing changed, same old one from fractal 1 |
16:53 |
Raven262 |
This is not the first time that this has happened to me, many of these actually have no effect for some reason. |
16:54 |
xerox123 |
t probably didnt save? |
16:54 |
xerox123 |
it* in minetst.conf |
16:54 |
paramat |
actually, that's because some of the fractals are very similar in places |
16:55 |
xerox123 |
torture CTF map |
16:55 |
xerox123 |
https://i.imgur.com/krcNwyz.png |
16:55 |
xerox123 |
hehe |
16:55 |
paramat |
there are several different versions of the 3D mandelbrot |
16:55 |
paramat |
you can see similar shapes at that fractal page i linked |
16:56 |
paramat |
but once you start scaling up the fractals they differ in the details |
16:57 |
Mr_Pardison |
xerox123: that would be torture. |
16:57 |
Raven262 |
Yeah I was reading the page you linked, mostly to see how the fractals that you chose actually look, since my knowledge of math is limited enough that I didn't understand a thing. Yeah. |
16:58 |
Mr_Pardison |
imagine having one team at the top and having to jump down to reach the other flag? |
16:59 |
Mr_Pardison |
they would die on impact and not actually complete the capture. |
16:59 |
Raven262 |
Imagine one team on the left and another one on the right, but with one team controlling the middle passage. So everyone has to go over or below the map :O |
17:00 |
Raven262 |
But seriously, those land formations on the sides of that would make some sick mountains. |
17:00 |
Mr_Pardison |
I'd go below since it offers darkness as cover. |
17:00 |
* Mr_Pardison |
puts on his NVG's |
17:01 |
Raven262 |
But then you would need to dig up the passage into their base! |
17:01 |
xerox123 |
one has to fall then climb back up, the other has to climb up and then fall |
17:01 |
xerox123 |
ladders ftw |
17:02 |
xerox123 |
just have 100 stacked up to provide space to decel back down |
17:02 |
Raven262 |
Yeah, but they can see your nametag all the time, and you are quite busy placing those ladders... |
17:02 |
Mr_Pardison |
rope would work even better since it auto-falls |
17:02 |
Mr_Pardison |
that's why you have cover fire from your teammates. |
17:02 |
xerox123 |
on ruben's CTF at least you can noly read names from 4-5 nodes away, for it to be clear anyways |
17:02 |
xerox123 |
only* |
17:02 |
Mr_Pardison |
tru |
17:02 |
paramat |
perhaps i'll add the mandelbox fractal, and maybe others for more variety |
17:03 |
Raven262 |
paramat, That would be nice, I have seen one of those and it would make a great map. |
17:04 |
Raven262 |
Something happened to that site where I saw that fractal, and it doesn't appear to be there anymore. |
17:05 |
|
srifqi left #minetest-hub |
17:16 |
Raven262 |
Parts of the terrain on the "4D "Squarry" mandelbrot set" look a lot like something out of a v7 mapgen. With the default settings (except for the scale). |
17:17 |
Raven262 |
This one doesn't look as fun as the Roundy set |
17:28 |
Raven262 |
The amazing level of detail with fractal number 17 and 20 iteration https://i.imgur.com/KhubG2M.png |
17:29 |
Mr_Pardison |
winter wonderland. |
17:29 |
Mr_Pardison |
emphasis on wonderland. |
17:34 |
rubenwardy |
paramat: there's a lot more interesting mapgen features to work on that people would find more useful |
17:34 |
rubenwardy |
surely :) |
17:35 |
rubenwardy |
like the ability for mods to define the size of rarity of caves and dungeons, that would be awesome |
17:36 |
Raven262 |
The thing is that people don't have time to experiment with the fractal mapgen to get some wanted results. |
17:37 |
rubenwardy |
the problem is that it's a mathematical fractal mapgen |
17:37 |
Raven262 |
So? |
17:37 |
rubenwardy |
rather than a proper fractal mapgen that makes good terrain |
17:38 |
rubenwardy |
which actually is playable and better than v6/7 |
17:38 |
rubenwardy |
https://www.ibiblio.org/mscorbit/eastgate/Eastgate%20Overview.jpg |
17:38 |
rubenwardy |
well, more realistic |
17:38 |
rubenwardy |
you can get seas and such |
17:38 |
rubenwardy |
but it'll use memory/storage for planning |
17:39 |
Mr_Pardison |
pick an area of that map to take over. |
17:39 |
Mr_Pardison |
I'd go for near the southern polar area but just above it so you still have access to good resources on the surface. |
17:39 |
rubenwardy |
that image isn't great, the point of it is to show the seas and gulfs |
17:40 |
rubenwardy |
I'd probably go for the green on the top of the top middle gulf |
17:41 |
Mr_Pardison |
makes sense. |
17:41 |
Mr_Pardison |
you would have access to a variety of biomes. |
17:41 |
rubenwardy |
yeah, exactly |
17:41 |
rubenwardy |
plus that is a cool shape |
17:42 |
rubenwardy |
also, bonus marks for combining fractal with erosion. |
17:42 |
rubenwardy |
not particularly feasible on an infinite map though |
17:44 |
paramat |
rubenwardy yes new fractals are not high priority |
17:45 |
Mr_Pardison |
I think that my self-made deadline to finish my bounty hunting mod of the end of this year is going to be beat if I continue on my current pace of work. |
17:45 |
Raven262 |
What is a bounty hunting mod? |
17:45 |
Raven262 |
I mean what is it about |
17:46 |
Raven262 |
My fractals disappears if i change the w slice even as much as 0.1 |
17:46 |
Raven262 |
*fractal |
17:46 |
|
tenplus1 joined #minetest-hub |
17:47 |
tenplus1 |
hifolks |
17:47 |
Raven262 |
Hi ten |
17:47 |
tenplus1 |
hey raven |
17:47 |
Raven262 |
Damn |
17:47 |
Raven262 |
That was fast. |
17:47 |
tenplus1 |
:P |
17:47 |
tenplus1 |
hows' things ? |
17:47 |
Raven262 |
Well, fractals, mostly. |
17:47 |
Raven262 |
You? |
17:48 |
tenplus1 |
got cold, feel crappy but okie :) |
17:49 |
tenplus1 |
what you up to with fractals ? |
17:49 |
Raven262 |
https://i.imgur.com/KhubG2M.png |
17:49 |
Raven262 |
and https://i.imgur.com/krcNwyz.png |
17:50 |
tenplus1 |
ooh, playing with fractal mapgen |
17:50 |
Raven262 |
And trying to find out how to make other ones actually appear. |
17:50 |
Mr_Pardison |
Raven262: so, you know what bounty hunters are, right? |
17:50 |
tenplus1 |
hi mister |
17:50 |
Raven262 |
Yes, I know, ever played dota2? |
17:50 |
tenplus1 |
yeh, a few tries :P |
17:51 |
Mr_Pardison |
dota2? no. |
17:51 |
Mr_Pardison |
'ello senor 11 |
17:51 |
tenplus1 |
o/ |
17:51 |
Raven262 |
Well, theres this bounty hunter character there which pretty much describes the whole thing. |
17:51 |
Mr_Pardison |
so, the bounty hunting mod allow you to set a bounty on a player. |
17:52 |
tenplus1 |
ooh, that sounds dangerous for that player :D |
17:52 |
Raven262 |
Oh, that is gonna be fancy. |
17:52 |
Mr_Pardison |
price is whatever the player who is setting the bounty wants it to be so long as they have the item. |
17:52 |
|
Krock joined #minetest-hub |
17:52 |
Mr_Pardison |
When the player who has the bounty set on them dies from a PvP attack, the player who killed them gets the reward. |
17:52 |
tenplus1 |
hey Krock |
17:52 |
Krock |
hi tenplus1 |
17:52 |
Mr_Pardison |
quack, Krock. |
17:52 |
Krock |
meow, Mr_Pardison |
17:53 |
Raven262 |
And anybody can set up a bounty? |
17:53 |
Raven262 |
Hi Krock |
17:53 |
Krock |
hi Raven262 |
17:53 |
Mr_Pardison |
yes. |
17:53 |
|
Tmanyo joined #minetest-hub |
17:53 |
Krock |
set a bounty randomly by the server |
17:53 |
Mr_Pardison |
the price for the contract is whatever the player wants it to be. |
17:53 |
Krock |
like all two hours one victim :D |
17:54 |
Mr_Pardison |
well, it's only a player that can set a bounty. |
17:54 |
tenplus1 |
does it take the reward from the player once set, and do they get it back if bounty has failed ? |
17:55 |
Mr_Pardison |
once set, the contract is forever until they get killed. |
17:56 |
tenplus1 |
does the player know a contract has been put out on them ? |
17:56 |
Mr_Pardison |
it does take the reward from the player and holds it in some place (haven't gotten to that part yet). |
17:56 |
Mr_Pardison |
they will since it will send the player a message in chat saying that they have had a bounty set on them for x amount of x item |
17:56 |
tenplus1 |
ehehe |
17:57 |
Mr_Pardison |
and the bounty can be stacked (i.e. set on a player, another player wants to add a bounty on the same player and that item gets added to the reward) |
17:58 |
Mr_Pardison |
iirc, I explain all of this in the README file. |
17:58 |
Mr_Pardison |
if not , I'll add that info in. |
17:58 |
tenplus1 |
sounds like fun |
17:58 |
Mr_Pardison |
once it is ready for use, it should be. |
18:01 |
tenplus1 |
mt is getting more and more interesting mods lately :D |
18:03 |
Mr_Pardison |
I decided to make this one as my first foray into lua (and it was one of the tasks for modders on the how to help section of the RC website). |
18:03 |
Mr_Pardison |
Go big or go home, right? |
18:03 |
tenplus1 |
heh |
18:12 |
|
atorian37 joined #minetest-hub |
18:12 |
tenplus1 |
hi atorian |
18:26 |
|
Jordach joined #minetest-hub |
18:26 |
tenplus1 |
hi Jordach |
18:26 |
Jordach |
reeeeeeeeeee |
18:26 |
Jordach |
virgin pls |
18:26 |
tenplus1 |
? :P |
18:26 |
Jordach |
>does maintenance on the 9th |
18:27 |
Jordach |
>fucks up the internet for a week + with massive instability |
18:27 |
tenplus1 |
erk, damn virgin, why you do 'dis? |
18:27 |
Mr_Pardison |
<sarcasm>how fun it must be!</sarcasm> |
18:27 |
Jordach |
it's been more stable this evening |
18:28 |
* Krock |
gives Jordach a virgin USB keyboard https://i.imgur.com/X0tBxI6.jpg |
18:29 |
Jordach |
i prefer my chad model m |
18:29 |
tenplus1 |
lol |
18:30 |
Mr_Pardison |
I'll take the latter. |
18:30 |
Mr_Pardison |
always. |
18:32 |
tenplus1 |
ps/2 keyboard are always better |
18:33 |
Jordach |
tenplus1: >tfw 5ghz on a 2013 mbair is faster than a 2016 surface book with marvell |
18:34 |
Jordach |
proofs https://i.imgur.com/6FfaMiH.png |
18:34 |
tenplus1 |
down to hardware or drivers ya think? |
18:35 |
tenplus1 |
hi fixer |
18:35 |
Jordach |
hardware |
18:35 |
Jordach |
marvell is used in the XB1 and PS4 and both have terrible wifi |
18:35 |
Jordach |
it's the chip itself being shit |
18:36 |
tenplus1 |
I wonder why they use shoddy hardware |
18:36 |
Jordach |
Chad Intel WiFi |
18:36 |
tenplus1 |
cheapness ? I mean how much can they really save on cost, pennies ? |
18:36 |
Jordach |
when you're in china |
18:37 |
tenplus1 |
true |
18:37 |
tenplus1 |
shame... coudl have some amazing setups by now if they put the effort in |
18:38 |
Jordach |
all surface devices including the pro, laptop and book have marvell |
18:38 |
Jordach |
even the surface pro 1 did |
18:38 |
Jordach |
just because the XB1 uses the same chip |
18:39 |
Jordach |
o o f |
18:41 |
tenplus1 |
http://www.speedtest.net/result/7227751139 mines |
18:41 |
Krock |
hah tenplus1, my upstream speed is faster :D |
18:42 |
tenplus1 |
ehehe yeah, I have crappy upload |
18:42 |
tenplus1 |
it onl improves if I get a business account |
18:42 |
Krock |
only £400/mo |
18:42 |
tenplus1 |
pfft, not gonna happen :P |
18:52 |
Jordach |
tenplus1: *patiently waits for hyperoptic in our area* |
18:53 |
tenplus1 |
only if it's a decent price :P virgin is kinda expensive as is |
18:54 |
Jordach |
>£50 for unlimited phone, tv and 375mbit internet |
18:55 |
tenplus1 |
mines is currently £27.50 for 50mb cable |
18:57 |
rdococ |
The "click window to force it to quit" box is stuck on my screen. ESC doesn't seem to work. |
18:57 |
rdococ |
I'm using MATE DE with Debian 9. Tried asking on #mate but nobody responded, so why not ask here. |
18:58 |
tenplus1 |
hi rdococ, open terminal and do; sudo killall <appname>? |
18:58 |
tenplus1 |
or run top, get app number and do: sudo kill <number> |
18:58 |
rdococ |
I'm not sure what the appname is that handles the force quit interface |
19:01 |
tenplus1 |
which app initially stalled ? |
19:02 |
rdococ |
what? |
19:02 |
rdococ |
oh, Minetest 0.5.0-dev |
19:02 |
Mr_Pardison |
rdococ: can you do xkill? |
19:02 |
tenplus1 |
do: sudo killall minetest |
19:02 |
tenplus1 |
it'll force shut minetest and the quit interface |
19:03 |
rdococ |
tenplus1: Minetest isn't even running anymore |
19:03 |
Jordach |
just turn it off and on again |
19:03 |
Jordach |
jee |
19:03 |
tenplus1 |
could be a ghost app |
19:03 |
tenplus1 |
closed but still in background |
19:03 |
Jordach |
macOS does this |
19:03 |
rdococ |
No, I tried 'sudo killall minetest' |
19:03 |
Jordach |
it's great |
19:04 |
rdococ |
The process doesn't exist anymore |
19:04 |
tenplus1 |
ah |
19:04 |
Jordach |
it basically just suspends the app entirely until recalled |
19:04 |
rdococ |
The last time this happened I had to restart the computer by holding the power button, even |
19:05 |
tenplus1 |
hold down <Alt Gr> + <Prt Scn> and press O to shutdown safely |
19:07 |
Jordach |
>print screen |
19:07 |
Jordach |
nice keycombo |
19:07 |
tenplus1 |
it's built into linux kernel, a backup plan if all else fails and you need to shut down properly :) |
19:07 |
tenplus1 |
also K forces logout |
19:09 |
rdococ |
huh |
19:09 |
rdococ |
that worked |
19:09 |
rdococ |
on the startup screen it said 'recovering journal' and then clearing 'orphaned inodes', the same thing happens when I hold the power button to shut down and then start it up again |
19:09 |
Jordach |
🤔 |
19:10 |
Mr_Pardison |
classic. |
19:10 |
rdococ |
I'm going to go relaxâ„¢ |
19:10 |
Mr_Pardison |
when I force shutdown my lappy that runs Ubuntu 160.04 LTS, that pops up when I turn it back on. |
19:11 |
tenplus1 |
that kb set stops hdd/sdd and unmounts partitions before restarting, so better than power button itself |
19:11 |
Krock |
rdococ, relax and take it eeeeeaasy. there's nothing that we can't do |
19:11 |
Mr_Pardison |
Krock: time travel. it's improbable. |
19:11 |
Mr_Pardison |
that and cure stupidity. |
19:11 |
Krock |
> 160.04 | Hello Mr. Jean-Luc Picard. Nice to meet ya |
19:11 |
* tenplus1 |
travels forward in time second by second |
19:12 |
Jordach |
mmmmmmmmmmmm |
19:12 |
Krock |
rnrnrnrnrnrn |
19:13 |
Jordach |
the sustained guitar chords in AC/DC TNT slowly panning center to right |
19:13 |
Jordach |
that's the spot |
19:14 |
Mr_Pardison |
totally. |
19:14 |
tenplus1 |
turn it up to 11 |
19:14 |
rdococ |
Mr_Pardison: time travel is merely improbable, curing stupidity is impossible |
19:14 |
Mr_Pardison |
rdococ: true. |
19:15 |
Jordach |
https://i.imgur.com/IjVOhhf.png tenplus1 |
19:15 |
Jordach |
is this better? |
19:15 |
tenplus1 |
heh |
19:16 |
Mr_Pardison |
what kind of sorcery is that in which you can get a music player in your irc client? |
19:16 |
Jordach |
welcome to macOS notification center in fullscreen |
19:16 |
Jordach |
two fingers from the right and works the same way as android |
19:17 |
Mr_Pardison |
I wouldn't know of this since I don't like apple products (too expensive for my tastes and budget) |
19:17 |
Jordach |
try a refrub unit sometime |
19:18 |
Jordach |
mine is and it was about 55% less than stock price |
19:18 |
tenplus1 |
been there, tried that... didn't like it at all... my acer cloudbook 14 is way better imho |
19:18 |
Jordach |
with extra warranty |
19:18 |
Mr_Pardison |
that's what my other laptop is (refurb dell latitude d620, ran vista, now ubuntu 16.04 LTS) |
19:18 |
Jordach |
>vista |
19:18 |
Jordach |
nice OS |
19:19 |
tenplus1 |
ubu 18.04 final beta is rock stable |
19:22 |
tenplus1 |
although I recommend xubuntu or ubuntu mate for main use, gnome is still crappy |
19:22 |
Mr_Pardison |
yeah. |
19:22 |
Mr_Pardison |
too graphics intensive. |
19:23 |
tenplus1 |
and gnome itself still has issues with memory leakage |
19:23 |
Jordach |
>gnome is still crappy |
19:23 |
Jordach |
it's been like that for two decades |
19:23 |
Jordach |
can we all agree to just move to KDE and qt5 |
19:23 |
Jordach |
and scrap gtk2 |
19:23 |
tenplus1 |
lubuntu-next uses LxQt (qt5) w00t! |
19:23 |
nerzhul |
Jordach it depend if you prefer crash or memory consuming desktop :p |
19:23 |
Jordach |
yassssssss |
19:24 |
Jordach |
nerzhul: >memory is cheap these days |
19:24 |
Jordach |
if it was 2005 and i had 512mb i'd agree |
19:24 |
Jordach |
but it isn't anymore |
19:24 |
* Mr_Pardison |
has the iso for some -ubu OS |
19:24 |
Krock |
tenplus1, mate is gnome |
19:24 |
tenplus1 |
that's a bad argument... memory may be cheap, but I'd still prefer bugs to be fixed and optimized files |
19:24 |
Mr_Pardison |
might be lubuntu. |
19:24 |
rubenwardy |
Manjaro is awesome! |
19:24 |
Jordach |
i'd run manjaro with KDE |
19:24 |
nerzhul |
rubenwardy, for non arch users yes |
19:24 |
nerzhul |
:p |
19:24 |
tenplus1 |
gnome3 desktop has issues, mate is gtk3 |
19:24 |
Mr_Pardison |
I'll try Manjaro when lubuntu craps out on me. |
19:25 |
nerzhul |
arch + gnome 3 ftw |
19:25 |
rubenwardy |
nah |
19:25 |
Jordach |
nah |
19:25 |
rubenwardy |
Manjaro actually does QA |
19:25 |
rubenwardy |
and has a *gasp* installer |
19:25 |
tenplus1 |
manjaro is pretty good, but I prefer Lubuntu/Xubuntu :) |
19:25 |
nerzhul |
i don't see any memleak in gnome 3 |
19:25 |
nerzhul |
installer is useless :p it take 5 mins to install arch haha |
19:26 |
tenplus1 |
nerzhul: open app menu and close a few tiems, it'll appear |
19:26 |
rubenwardy |
The only difference in them in the package manager |
19:26 |
rubenwardy |
and pacman/aur is way better than apt |
19:26 |
Jordach |
even then aur is handy to have lying around |
19:26 |
nerzhul |
mkfs.ext4 /dev/sda1 && mount /dev/sda1 /mnt && pacstrap base gnome3 gdm /mnt && arch-chroot /mnt and l'et's go |
19:26 |
nerzhul |
tenplus1, i read a notice about that this week it should be fixed in 3.28.1 |
19:27 |
tenplus1 |
yeah, it will be :) |
19:27 |
tenplus1 |
still prefer XFCE/LXDE though (personal pref) |
19:27 |
nerzhul |
rubenwardy it's better because it's kiss. I did debian packaging at work for our debian8/9 server fleet and... some things are just crazy |
19:28 |
rubenwardy |
XFCE is very nice |
19:28 |
rubenwardy |
might contribute to it soon |
19:28 |
rubenwardy |
(there's a feature I want) |
19:28 |
tenplus1 |
for anyone coming from windows XFCE is a good stand in |
19:28 |
tenplus1 |
what feature ? |
19:28 |
sfan5 |
>coming from windows |
19:28 |
sfan5 |
xfce is nice even if you're not from windows |
19:28 |
tenplus1 |
hey sfan |
19:29 |
rubenwardy |
detaching terminals from the drop down only works when you have more than one tab |
19:30 |
tenplus1 |
easier to ctrl+alt+t to get a new terminal :D |
19:30 |
rubenwardy |
not really |
19:30 |
rubenwardy |
for one, ctrl+alt+t opens a drop down |
19:30 |
tenplus1 |
kiss is great for wm |
19:30 |
rubenwardy |
not a normal terminal |
19:31 |
tenplus1 |
https://imgur.com/a/X8rqs <-- le simplez |
19:31 |
rubenwardy |
and you can do ctrl+shift+d to create a window from a dropdown's tab |
19:31 |
Krock |
rice it more :D |
19:31 |
rubenwardy |
I see "rice" everywhere but still have no idea what it means |
19:32 |
Krock |
rubenwardy, improve, extend, customize |
19:32 |
rubenwardy |
tenplus1: drop down terminal https://i.ytimg.com/vi/IR829Aw4BGc/maxresdefault.jpg |
19:32 |
rubenwardy |
the feature I want is half supported anyway |
19:32 |
tenplus1 |
you tested the latest xfce ? |
19:33 |
rubenwardy |
no idea how to do that |
19:33 |
rubenwardy |
I'm on the latest stable version |
19:33 |
tenplus1 |
well, you could get xubu 18.04 and test it from live usb |
19:33 |
rubenwardy |
xfce4-about 4.12.1 (Xfce 4.12) |
19:33 |
rubenwardy |
nah |
19:34 |
rubenwardy |
what xfce version does xubuntu 18.04 have? |
19:35 |
tenplus1 |
checking |
19:35 |
rubenwardy |
xfce4-about --version |
19:35 |
tenplus1 |
am running lxde ;) checking repo |
19:35 |
rubenwardy |
huh, varies on other things |
19:35 |
rubenwardy |
maybe it's juse 4.12? |
19:35 |
tenplus1 |
2.14.2-1 |
19:35 |
rubenwardy |
do you mean 4.14.2-1? |
19:35 |
tenplus1 |
yeh.. aha |
19:36 |
tenplus1 |
sorry, head cold fluffing up my senses |
19:36 |
Krock |
distrowatch reports " 4.12.3" |
19:36 |
tenplus1 |
double checking (incase am blind) |
19:36 |
tenplus1 |
my bad, was reading line above... it has 4.13.4-1 |
19:37 |
tenplus1 |
that's 4.13.4-1 |
19:37 |
rubenwardy |
ah right |
19:37 |
* tenplus1 |
needs a nap |
19:42 |
* Mr_Pardison |
hands tenplus1 a soft blanket and pillow |
19:42 |
tenplus1 |
:) thanks... |
19:42 |
tenplus1 |
am installing xfce to test :) I like the look of it |
19:43 |
|
Jordach joined #minetest-hub |
19:43 |
tenplus1 |
o/ Jordach |
19:43 |
Mr_Pardison |
\o/ |
19:44 |
|
paramat joined #minetest-hub |
19:44 |
tenplus1 |
hi paramat |
19:45 |
paramat |
hi. Raven262 , if you experiment with different fractals, best to set 'mgfractal_offset = (0.0, 0.0, 0.0)' to centre the fractal at 0,0,0 |
19:47 |
paramat |
by default they are offset to create a good spawn location |
19:48 |
paramat |
that mapgen is tricky to experiment with |
19:49 |
paramat |
as w_slice moves away from 0 the fractal gets smaller |
19:49 |
paramat |
because that's the distance from fractal centre in the 4th dimension |
19:49 |
tenplus1 |
o.O 4th dimension |
19:50 |
* Mr_Pardison |
looks through the other dimensions up to the 11th |
19:50 |
Mr_Pardison |
string theory! |
19:50 |
rubenwardy |
I'm a bit confused, there's no 4.13 or patch numbers here https://xfce.org/download/changelogs |
19:51 |
rubenwardy |
I guess the patch numbers are just for indidual things |
19:51 |
tenplus1 |
that's the version that appears in repo ruben for the xfce libs |
19:51 |
rubenwardy |
maybe it's an RC? |
19:52 |
tenplus1 |
https://packages.ubuntu.com/bionic/libs/libxfce4ui-1-0 |
19:54 |
rubenwardy |
important program is xfce4-terminal anyway |
19:54 |
rubenwardy |
and I have the same version has here, minus the ubuntu bit https://packages.ubuntu.com/bionic/xfce/xfce4-terminal |
19:54 |
rubenwardy |
*as |
19:54 |
tenplus1 |
:P |
19:56 |
Raven262 |
Hmm, how do I know where will the fractal move in 3d when I change the w value? |
19:58 |
Raven262 |
Oh wait. |
19:58 |
Raven262 |
It gets smaller, but its center is still at the same spot. |
20:01 |
rubenwardy |
anyway, looks like my thing is a one line change |
20:14 |
Raven262 |
I got some fancy results https://i.imgur.com/8kmIsEM.png |
20:14 |
* tenplus1 |
is off to bed... nite all |
20:14 |
tenplus1 |
nice screeny rave :P |
20:14 |
|
tenplus1 left #minetest-hub |
20:16 |
paramat |
wow |
20:16 |
paramat |
"It gets smaller, but its center is still at the same spot." yes |
20:17 |
Jordach |
paramat: might be returning to norfolk in a few years maybe |
20:17 |
Raven262 |
But it doesn't only get smaller |
20:17 |
Raven262 |
It changes, and here it doesn't even keep its symmetry |
20:18 |
paramat |
although, the julia sets don't always have stuff at their centres |
20:18 |
Raven262 |
That screenshot was with fractal 17 and w 0.3 |
20:18 |
Raven262 |
Yeah, I never managed to get any of them showing up at all with the default coordinates. |
20:18 |
paramat |
yes different 3D slices of a 4D shape have different structure |
20:20 |
paramat |
to experiment i recommend reducing scale to a few hundred at first then you can fly around to find the whole strucuture |
20:20 |
paramat |
for julias especially |
20:21 |
paramat |
the julia sets tend to have more variety of shapes too |
20:21 |
Raven262 |
So not only... well whatever that was anyway. |
20:22 |
Raven262 |
Is there any way I could remove the lightning so I can observe the whole thing without a giant shadow underneath? |
20:25 |
paramat |
possibly using a mod |
20:26 |
paramat |
using the 'nolight' setting then using a luavoxelmanip to set lighting |
20:26 |
paramat |
yes that would work |
20:27 |
paramat |
essentially a lua mapgen that only applies lighting |
20:27 |
Raven262 |
That last one was actually symmetrical https://i.imgur.com/kNlAWS8.png |
20:28 |
Raven262 |
I've never applied lightning using luaxovelmanip |
20:28 |
Krock |
massive. impressive and most likely unplayable |
20:28 |
Raven262 |
Krock, thats right. |
20:28 |
paramat |
'lighting' :3 |
20:28 |
Raven262 |
I couldn't even climb the thing. |
20:29 |
Krock |
is that mandelbrot? |
20:29 |
Raven262 |
Wait... I have been writing it wrong the whole time? |
20:29 |
Raven262 |
Yes, but some twisted version of it. |
20:29 |
Krock |
lightning is the proprietary Apple port |
20:30 |
Raven262 |
Lightning is also the thing that applies lighting. |
20:30 |
|
Gael-de-Sailly joined #minetest-hub |
20:30 |
Raven262 |
Wait |
20:30 |
paramat |
a 'fulbright' option is actually in the MT todo |
20:31 |
Raven262 |
If i lowered the number of iterations, I wouldn't get that cloud of nodes around the fractal. |
20:31 |
rubenwardy |
There's a PR |
20:32 |
Raven262 |
What was the default number of iterations? |
20:32 |
paramat |
R correct, lower detail often gives better shapes |
20:32 |
paramat |
11 |
20:34 |
Raven262 |
So yea, all that amount of useless floating nodes have obstructed the view. |
20:34 |
Raven262 |
Also the fractal looks much less impressive now. |
20:35 |
Raven262 |
Can I rotate the fractal somehow? |
20:37 |
paramat |
no, sorry |
20:38 |
Raven262 |
So I can't turn this thing into an island. |
20:38 |
Raven262 |
Too bad, It would make a very nice island. |
20:38 |
paramat |
squash it vertically |
20:39 |
paramat |
is all you can do |
20:39 |
Raven262 |
Nah, won't get the middle pillar that is now at the front (and back) |
20:39 |
Raven262 |
The thing would look like a giant fortress |
20:41 |
Raven262 |
And that means that I need to experiment more until I find a nice enough fractal. |
20:41 |
Raven262 |
Meanwhile, I am gonna post all of these screenshots at the forums, I think they look nice enough. |
20:42 |
Mr_Pardison |
that crazy mapgen. |
20:42 |
Mr_Pardison |
was afk and didn't see till now. |
20:44 |
Raven262 |
You can see all the screenshots at the screenshot forum topic now :D |
20:47 |
paramat |
thanks for posting those there |
20:50 |
Raven262 |
I hope this mapgen gets some attention, as it is wasting its potential by not being used at all. |
20:50 |
Raven262 |
Np, paramat. |
20:53 |
paramat |
well, the possibilities are not explored much, but that's somewhat understandable, i really need to document how to experiment with it |
20:55 |
Mr_Pardison |
Just seeing what happens when you mess with the config for it is amazing. |
21:08 |
Mr_Pardison |
how far does the zoom priv actually zoom in (in terms of nodes)? |
21:10 |
paramat |
depends on zoom FOV, smaller zoom FOV means further loading |
21:10 |
paramat |
to simulate powerful telescopes |
21:11 |
paramat |
i think 1 degree zoom FOV loads to 1000-2000 nodes |
21:11 |
Mr_Pardison |
Billy-S made a sniper mod that is functional (depends on xtraores and technic) |
21:11 |
paramat |
so you could have a space game, use a telescope to see where other planets are to fly to them |
21:13 |
|
Jordach joined #minetest-hub |
21:40 |
paramat |
mapgens with abrasion? no problem, just add some linuxdirk |
21:41 |
* Jordach |
is working on Intro II |
22:35 |
Jordach |
*waiting for benrob intensifies* |