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IRC log for #minetest-hub, 2018-04-14

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All times shown according to UTC.

Time Nick Message
00:00 redneonglow the old 0,0,0 spawn area and the places that attract 9 year old bullies (school, camp, etc) are fine
00:01 redneonglow let me just do a clearobjects, shutdown, dinner, and backup
00:03 redneonglow ssh is fine, anticheat is on
00:04 redneonglow mesecons was updated some time ago
00:04 redneonglow march 25
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00:53 redneonglow back
00:53 redneonglow he also uses the name "bass"
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00:53 Jordach wubwubwub
00:55 redneonglow another ip of his is 99.33.176.13
00:55 redneonglow and he also uses "bass" as his name
01:03 redneonglow the thing is i can't prove when the bug was introduced
01:05 Shara Do you  know what the bug is?
01:12 redneonglow no
01:12 redneonglow or if it even involves mesecons
01:12 redneonglow there were just a number of mesecons objects there
01:12 redneonglow i can find out which ones, will start the server again in a few
01:12 redneonglow who runs mesecons?
01:13 redneonglow mesecons has caused trouble though. command blocks cannot be removed by the admin account unless you use worldedit, and sometimes people try and set it to spawn objects instead and it crashes the server
01:13 redneonglow i wish mesecons had a privilege
01:14 redneonglow rather than just anyone with interact
01:14 Shara https://github.com/Ezhh/mese_restriction
01:14 Shara Add that and it does
01:15 Shara It doesn't restrict all mesecons nodes to a priv, but many of the ones that can cause issues
01:22 redneonglow ok
01:22 redneonglow thank you
01:22 redneonglow it's not in krock's search engine so i didnt know about it
01:23 redneonglow neither is pbj_pup
01:23 Shara I think that only picks up things that have a forum thread, and this was really just a quick mod for my own server
01:23 Shara I never really thought others would be interested in it, but I think a few people have used it now
01:27 redneonglow oh
01:27 Shara Feel free to use it either way
01:28 Shara You can also edit it and add other things to  the list of what's restricted
01:28 redneonglow i've been playing with mesecons on that server a bit, been setting up the door opening plates next to command blocks so that you can have "Welcome to (town)"
01:30 redneonglow ModError: Error loading mod "mese-restriction": Mod name does not follow naming conventions: Only characters [a-z0-9_] are allowed.
01:30 redneonglow just so you know
01:30 redneonglow unless i renamed it with a dash by mistake
01:30 redneonglow yeah i did
01:30 redneonglow never mind
01:34 Shara heh :)
01:40 redneonglow looks good
01:40 redneonglow thank you
01:40 redneonglow i'm wondering though
01:40 redneonglow if the lag i've been having lately
01:40 redneonglow which i mentioned
01:40 redneonglow is caused by mesecons on that server
01:40 redneonglow affecting the other two servers as well on the same vps
01:40 redneonglow if there's something going off somewhere
01:41 redneonglow and how can i find where it is
01:41 redneonglow the abm issue i mentioned
01:41 redneonglow which i'm still getting
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01:43 paramat i've heard the mod is intensive
01:44 paramat use the mod profiler?
01:44 redneonglow not familiar with that
01:45 redneonglow but it sounds famliar
01:45 redneonglow i got rid of a command thing near spawn and it seems faster
01:45 redneonglow no i see another abm error again
01:47 Shara Players sometimes use mesecons to make lag machines...
01:48 Shara For example, I once found a player made a thing with several hundred pistons turning on and off using blinky plants
01:48 Shara And other weird stuff... basically brought the server to a halt whenever a player got in range
01:48 Shara That's why I started restricted mesecons to a priv
01:50 paramat the mod profiler is built in to MT and times each ABM and other stuff in each mod, then prints it out, see conf.example for the settings to turn it on
02:04 redneonglow k
02:05 paramat it's not well documented unfortunately
02:06 redneonglow rightnow i'm doing a worldedit to get rid of command blocks in a random area of over a billion nodes, seeing what will happen as i just backed up
02:06 redneonglow taking a while obviously
02:06 paramat lol
02:06 redneonglow almost a billion nodes i mean
02:06 paramat it might fail
02:06 redneonglow have to try some of the other ones in shara's list
02:08 paramat even a million is fairly large to process :)
02:10 redneonglow my debug.txt (which was deleted at some point in 2016) shows 570 lines marked "place node comandblock" - wondering if i should do it one by one that way
02:12 redneonglow think pedestals could be doing it too?
02:12 redneonglow increasing lag
02:12 redneonglow from homedecor
02:13 redneonglow i ahvent updated homedecor on that server though in ages
02:13 redneonglow that server is non-param2 as i had some problems with coloredwood on my other two servers that were never fixed
02:13 redneonglow but the servers were new enough that it wasnt an issue
02:14 paramat pedestal as in washbasins?
02:14 redneonglow the mods are non-param2 i mean
02:14 redneonglow no they're pedestals with the spinning item
02:14 paramat ok
02:14 redneonglow only the owner can take them down
02:14 redneonglow but they do spin infinitely
02:14 paramat a spinning entity is quite lightweight i think
02:16 redneonglow "sticky movestone" was what the spawn area had
02:16 redneonglow there were a number of those near the destroyed spawn area
02:20 redneonglow i had no idea there were deliberate "lag machines" with mesecons
02:20 redneonglow but all my servers are failing and breaking lately
02:20 redneonglow people arent able to connect
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02:36 redneonglow ok. Now there's problems and ABMs on ALL the servers
02:36 redneonglow so it can't be "lag machines"
02:36 redneonglow on one of them
02:37 redneonglow ABM errors
02:37 redneonglow so this profiler program
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02:39 redneonglow there's no way that sandbox server with so little mods on it can suffer that much lag
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02:40 redneonglow ok now trying valleys, profile si on, with csv
02:42 Shara redneonglow: sure, feel free to try any of my mods. Ones that aren't suitable for use on servers will say so in the readme
02:43 Shara and happy to help with anythign I can, but need to get some sleep now :)
02:45 redneonglow what in the dump file should i look for?
02:45 redneonglow paramat
02:46 redneonglow do i have to look up the exact number in milliseconds?
02:46 redneonglow or add something?
03:00 redneonglow btw paramat my experiment didnt work, stole all memory from the vps and crashed
03:02 rdococ I'm thinking of creating an alternative system to pipeworks for item transfer.
03:02 redneonglow oh paramat left
03:02 rdococ It would have a faster speed, and opaque tubing (no need to lag the server with item entities constantly), and nodes connected to a 'network' of pipes would be able to request items, and output items.
03:13 redneonglow Oh no
03:13 redneonglow It's...
03:13 redneonglow bees
03:13 redneonglow !
03:13 redneonglow i dont know how i'm gonna get rid of all of those
03:14 redneonglow just going by "maximum" in the csv, if over 200000
03:14 redneonglow and sometimes bees are over 500000
03:14 redneonglow for some reason it's only a problem now
03:15 redneonglow think i'll try the newer version of bees
03:16 rdococ Hm, how about a less overpowered version of travelnets? you would have high-tech 'portals' that deconstruct your matter and reconstruct you at a different one, but only if they're connected by digilines
03:33 redneonglow see how the newer version is
03:33 redneonglow so far no errors are popping up
03:46 redneonglow well some are but not insane
03:47 redneonglow signs_lib has a high max value too
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05:03 rdococ Idea: I wonder if you could create alternate luscious palettes for the four seasons and swap them out with override_node
05:16 redneonglow i gotta get up tomorrow morning goodnight
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06:29 sofar rdococ: with node setmeta, you could
06:30 sofar but better would be to have some sort of realtime clientside rendering/shader solution
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09:09 rdococ Do you know what the most popular multi-dimensional (multiple realms) mod is?
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12:43 Fixer https://www.reddit.com/r/Minecraft/comments/8bxnau/minecraft_windows_10_edition_render_distance_500/
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13:04 aerozoic When the code of a formspec connected to an node is updated, is there a way to make the formspec for that node update without having to dig it and place it again?
13:09 NathanS21 You could add a callback that updates the formspec when punched.
13:10 NathanS21 The travelnet mod does that for the boxes.
13:12 rubenwardy Lbm
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13:13 rubenwardy Changing nodes after a mod update? Think lbm
13:15 Jordach rubenwardy: i read lbm as IBM
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14:30 rdococ Who owns Minetesthosting.com ?
14:30 sfan5 mransom does IIRC
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14:52 IhrFussel Hi guys, can someone confirm that this code will work without errors? I modified the dry shrub takeover of the lucky_block mod a bit and want to know if this will now only drop 8 items from the inventory instead of all 32 https://pastebin.com/wrTSKiVm
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15:52 Mr_Pardison whomever brought up fractal mapgen the other day was right about it being amazing.
15:52 Mr_Pardison it is just one single strip of land of varying widths containing all the different biomes.
15:52 Mr_Pardison I was exploring it yesterday and it was stunning.
15:55 Raven262 Mr_Pardison, https://i.imgur.com/ANlQiVR.png
15:57 Mr_Pardison since my machine is a tad slow, I didn't get to explore the entire thing so I wasn't aware that there were some islands out there.
15:57 Raven262 You can always emerge the map and then map it with minetest mapper
15:58 Raven262 Thats how I got the above^
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16:01 paramat occasionally the seabed rises just high enough to create some very low, flat islands
16:02 Raven262 Is there any way to generate a fractal without the sea?
16:02 paramat and remember the fractal mapgen is able to create an infinite variety of shapes by editing the parameters
16:02 paramat yes
16:02 Raven262 How?
16:03 paramat you adjust noise parameters to lower the seabed to -31000, set water_level to -31000, hang on i'll paste ..
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16:06 paramat https://gist.github.com/paramat/524c9d33d07fd240a3bf281681b831da in minetest.conf
16:07 paramat also the fractal can be 'unsquashed' if you want the true fractal shape
16:07 paramat with mgfractal_scale = (4096.0, 4096.0, 4096.0)
16:07 Raven262 Oh, so thats why it didn't look symmetrical
16:08 paramat it's flattened to make a playable island
16:08 Raven262 Yeah, I played a bit with the settings myself
16:09 paramat but remember if water_level is at -31000 the player will likely spawn in a weird place, you'll need to 'fly', 'noclip' and teleport
16:09 Raven262 My computer seems to be dying though, I am trying to emerge a 15000 x 5000 x 15000 fractal map.
16:09 paramat too big
16:09 Raven262 Minetest has died, rip
16:09 Raven262 Well then, I won't be trying out that again.
16:10 paramat imagine how much game time it takes to generate all that :]
16:10 Raven262 Well yeah, I was planning to leave it for a few hours
16:12 Raven262 The fractal parameters go in minetest.conf, right?
16:13 paramat yes
16:13 paramat all 18 fractal types are taken from here http://www.bugman123.com/Hypercomplex/index.html
16:13 Raven262 Nice, I edited the other file in world directory last time, had to remove the map each time
16:14 paramat add parameters then start a new world
16:16 Raven262 Wow, the seabed has gone down to -31000 but the water is still on 0
16:18 paramat weird
16:18 Mr_Pardison intereting.
16:18 Mr_Pardison *interesting
16:18 paramat water_level = -31000 in conf?
16:19 Raven262 Yes, I set it to -30000 now and it seems to work.
16:19 paramat phew
16:20 Raven262 The fractal looks nice though, now that it isn't squashed anymore.
16:23 paramat you can increase detail with 'mgfractal_iterations = 20'
16:24 paramat default value is smooth to be suitable for an island
16:24 Raven262 And the more iterations the more lag?
16:24 paramat yes but 20 means similar load to mgv7
16:25 paramat however, mapgen time isn't the bottleneck, meshgen is
16:25 paramat so you can push it to 30-40, computer just works harder
16:26 Raven262 I'm gonna check it out.
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16:27 Raven262 https://i.imgur.com/HwbsIr8.png
16:28 Mr_Pardison whoa.
16:29 Raven262 Each shape on the fractal repeats after a while, just bigger and more detailed each time.
16:29 Raven262 Well, thats what a fractal is, right?
16:30 paramat iterations 20 is probably enough to get to single-node detail, more may be pointless
16:30 Raven262 Yeah, eventually it all gets to become a cloud of disconnected nodes.
16:30 Raven262 I'm now gonna try with the increased iteration.
16:35 paramat increasing iterations is needed when you scale up the fractal, to maintain detail
16:36 Raven262 I downscaled it to 1024 instead of 4096 that you suggested.
16:36 Raven262 I can't really load the whole thing when it starts on the big scale
16:37 srifqi Anybody willing to give feedbacks/suggestions for my questions on #7240? :)
16:37 ShadowBot https://github.com/minetest/minetest/issues/7240 -- Android: Add zoom, minimap, and toggle chat button by srifqi
16:38 Raven262 Idea: Make rivers look more like this https://i.imgur.com/VQda0pV.png
16:39 Raven262 Oh and this one https://i.imgur.com/krcNwyz.png
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16:53 Raven262 I have set the fractal to 4 and nothing changed, same old one from fractal 1
16:53 Raven262 This is not the first time that this has happened to me, many of these actually have no effect for some reason.
16:54 xerox123 t probably didnt save?
16:54 xerox123 it* in minetst.conf
16:54 paramat actually, that's because some of the fractals are very similar in places
16:55 xerox123 torture CTF map
16:55 xerox123 https://i.imgur.com/krcNwyz.png
16:55 xerox123 hehe
16:55 paramat there are several different versions of the 3D mandelbrot
16:55 paramat you can see similar shapes at that fractal page i linked
16:56 paramat but once you start scaling up the fractals they differ in the details
16:57 Mr_Pardison xerox123: that would be torture.
16:57 Raven262 Yeah I was reading the page you linked, mostly to see how the fractals that you chose actually look, since my knowledge of math is limited enough that I didn't understand a thing. Yeah.
16:58 Mr_Pardison imagine having one team at the top and having to jump down to reach the other flag?
16:59 Mr_Pardison they would die on impact and not actually complete the capture.
16:59 Raven262 Imagine one team on the left and another one on the right, but with one team controlling the middle passage. So everyone has to go over or below the map :O
17:00 Raven262 But seriously, those land formations on the sides of that would make some sick mountains.
17:00 Mr_Pardison I'd go below since it offers darkness as cover.
17:00 * Mr_Pardison puts on his NVG's
17:01 Raven262 But then you would need to dig up the passage into their base!
17:01 xerox123 one has to fall then climb back up, the other has to climb up and then fall
17:01 xerox123 ladders ftw
17:02 xerox123 just have 100 stacked up to provide space to decel back down
17:02 Raven262 Yeah, but they can see your nametag all the time, and you are quite busy placing those ladders...
17:02 Mr_Pardison rope would work even better since it auto-falls
17:02 Mr_Pardison that's why you have cover fire from your teammates.
17:02 xerox123 on ruben's CTF at least you can noly read names from 4-5 nodes away, for it to be clear anyways
17:02 xerox123 only*
17:02 Mr_Pardison tru
17:02 paramat perhaps i'll add the mandelbox fractal, and maybe others for more variety
17:03 Raven262 paramat, That would be nice, I have seen one of those and it would make a great map.
17:04 Raven262 Something happened to that site where I saw that fractal, and it doesn't appear to be there anymore.
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17:16 Raven262 Parts of the terrain on the "4D "Squarry" mandelbrot set" look a lot like something out of a v7 mapgen. With the default settings (except for the scale).
17:17 Raven262 This one doesn't look as fun as the Roundy set
17:28 Raven262 The amazing level of detail with fractal number 17 and 20 iteration https://i.imgur.com/KhubG2M.png
17:29 Mr_Pardison winter wonderland.
17:29 Mr_Pardison emphasis on wonderland.
17:34 rubenwardy paramat: there's a lot more interesting mapgen features to work on that people would find more useful
17:34 rubenwardy surely :)
17:35 rubenwardy like the ability for mods to define the size of rarity of caves and dungeons, that would be awesome
17:36 Raven262 The thing is that people don't have time to experiment with the fractal mapgen to get some wanted results.
17:37 rubenwardy the problem is that it's a mathematical fractal mapgen
17:37 Raven262 So?
17:37 rubenwardy rather than a proper fractal mapgen that makes good terrain
17:38 rubenwardy which actually is playable and better than v6/7
17:38 rubenwardy https://www.ibiblio.org/mscorbit/eastgate/Eastgate%20Overview.jpg
17:38 rubenwardy well, more realistic
17:38 rubenwardy you can get seas and such
17:38 rubenwardy but it'll use memory/storage for planning
17:39 Mr_Pardison pick an area of that map to take over.
17:39 Mr_Pardison I'd go for near the southern polar area but just above it so you still have access to good resources on the surface.
17:39 rubenwardy that image isn't great, the point of it is to show the seas and gulfs
17:40 rubenwardy I'd probably go for the green on the top of the top middle gulf
17:41 Mr_Pardison makes sense.
17:41 Mr_Pardison you would have access to a variety of biomes.
17:41 rubenwardy yeah, exactly
17:41 rubenwardy plus that is a cool shape
17:42 rubenwardy also, bonus marks for combining fractal with erosion.
17:42 rubenwardy not particularly feasible on an infinite map though
17:44 paramat rubenwardy yes new fractals are not high priority
17:45 Mr_Pardison I think that my self-made deadline to finish my bounty hunting mod of the end of this year is going to be beat if I continue on my current pace of work.
17:45 Raven262 What is a bounty hunting mod?
17:45 Raven262 I mean what is it about
17:46 Raven262 My fractals disappears if i change the w slice even as much as 0.1
17:46 Raven262 *fractal
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17:47 tenplus1 hifolks
17:47 Raven262 Hi ten
17:47 tenplus1 hey raven
17:47 Raven262 Damn
17:47 Raven262 That was fast.
17:47 tenplus1 :P
17:47 tenplus1 hows' things ?
17:47 Raven262 Well, fractals, mostly.
17:47 Raven262 You?
17:48 tenplus1 got cold, feel crappy but okie :)
17:49 tenplus1 what you up to with fractals ?
17:49 Raven262 https://i.imgur.com/KhubG2M.png
17:49 Raven262 and https://i.imgur.com/krcNwyz.png
17:50 tenplus1 ooh, playing with fractal mapgen
17:50 Raven262 And trying to find out how to make other ones actually appear.
17:50 Mr_Pardison Raven262: so, you know what bounty hunters are, right?
17:50 tenplus1 hi mister
17:50 Raven262 Yes, I know, ever played dota2?
17:50 tenplus1 yeh, a few tries :P
17:51 Mr_Pardison dota2? no.
17:51 Mr_Pardison 'ello senor 11
17:51 tenplus1 o/
17:51 Raven262 Well, theres this bounty hunter character there which pretty much describes the whole thing.
17:51 Mr_Pardison so, the bounty hunting mod allow you to set a bounty on a player.
17:52 tenplus1 ooh, that sounds dangerous for that player :D
17:52 Raven262 Oh, that is gonna be fancy.
17:52 Mr_Pardison price is whatever the player who is setting the bounty wants it to be so long as they have the item.
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17:52 Mr_Pardison When the player who has the bounty set on them dies from a PvP attack, the player who killed them gets the reward.
17:52 tenplus1 hey Krock
17:52 Krock hi tenplus1
17:52 Mr_Pardison quack, Krock.
17:52 Krock meow, Mr_Pardison
17:53 Raven262 And anybody can set up a bounty?
17:53 Raven262 Hi Krock
17:53 Krock hi Raven262
17:53 Mr_Pardison yes.
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17:53 Krock set a bounty randomly by the server
17:53 Mr_Pardison the price for the contract is whatever the player wants it to be.
17:53 Krock like all two hours one victim :D
17:54 Mr_Pardison well, it's only a player that can set a bounty.
17:54 tenplus1 does it take the reward from the player once set, and do they get it back if bounty has failed ?
17:55 Mr_Pardison once set, the contract is forever until they get killed.
17:56 tenplus1 does the player know a contract has been put out on them ?
17:56 Mr_Pardison it does take the reward from the player and holds it in some place (haven't gotten to that part yet).
17:56 Mr_Pardison they will since it will send the player a message in chat saying that they have had a bounty set on them for x amount of x item
17:56 tenplus1 ehehe
17:57 Mr_Pardison and the bounty can be stacked (i.e. set on a player, another player wants to add a bounty on the same player and that item gets added to the reward)
17:58 Mr_Pardison iirc, I explain all of this in the README file.
17:58 Mr_Pardison if not , I'll add that info in.
17:58 tenplus1 sounds like fun
17:58 Mr_Pardison once it is ready for use, it should be.
18:01 tenplus1 mt is getting more and more interesting mods lately :D
18:03 Mr_Pardison I decided to make this one as my first foray into lua (and it was one of the tasks for modders on the how to help section of the RC website).
18:03 Mr_Pardison Go big or go home, right?
18:03 tenplus1 heh
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18:12 tenplus1 hi atorian
18:26 Jordach joined #minetest-hub
18:26 tenplus1 hi Jordach
18:26 Jordach reeeeeeeeeee
18:26 Jordach virgin pls
18:26 tenplus1 ? :P
18:26 Jordach >does maintenance on the 9th
18:27 Jordach >fucks up the internet for a week + with massive instability
18:27 tenplus1 erk, damn virgin, why you do 'dis?
18:27 Mr_Pardison <sarcasm>how fun it must be!</sarcasm>
18:27 Jordach it's been more stable this evening
18:28 * Krock gives Jordach a virgin USB keyboard https://i.imgur.com/X0tBxI6.jpg
18:29 Jordach i prefer my chad model m
18:29 tenplus1 lol
18:30 Mr_Pardison I'll take the latter.
18:30 Mr_Pardison always.
18:32 tenplus1 ps/2 keyboard are always better
18:33 Jordach tenplus1: >tfw 5ghz on a 2013 mbair is faster than a 2016 surface book with marvell
18:34 Jordach proofs https://i.imgur.com/6FfaMiH.png
18:34 tenplus1 down to hardware or drivers ya think?
18:35 tenplus1 hi fixer
18:35 Jordach hardware
18:35 Jordach marvell is used in the XB1 and PS4 and both have terrible wifi
18:35 Jordach it's the chip itself being shit
18:36 tenplus1 I wonder why they use shoddy hardware
18:36 Jordach Chad Intel WiFi
18:36 tenplus1 cheapness ? I mean how much can they really save on cost, pennies ?
18:36 Jordach when you're in china
18:37 tenplus1 true
18:37 tenplus1 shame... coudl have some amazing setups by now if they put the effort in
18:38 Jordach all surface devices including the pro, laptop and book have marvell
18:38 Jordach even the surface pro 1 did
18:38 Jordach just because the XB1 uses the same chip
18:39 Jordach o o f
18:41 tenplus1 http://www.speedtest.net/result/7227751139 mines
18:41 Krock hah tenplus1, my upstream speed is faster :D
18:42 tenplus1 ehehe yeah, I have crappy upload
18:42 tenplus1 it onl improves if I get a business account
18:42 Krock only £400/mo
18:42 tenplus1 pfft, not gonna happen :P
18:52 Jordach tenplus1: *patiently waits for hyperoptic in our area*
18:53 tenplus1 only if it's a decent price :P virgin is kinda expensive as is
18:54 Jordach >£50 for unlimited phone, tv and 375mbit internet
18:55 tenplus1 mines is currently £27.50 for 50mb cable
18:57 rdococ The "click window to force it to quit" box is stuck on my screen. ESC doesn't seem to work.
18:57 rdococ I'm using MATE DE with Debian 9. Tried asking on #mate but nobody responded, so why not ask here.
18:58 tenplus1 hi rdococ, open terminal and do;   sudo killall <appname>?
18:58 tenplus1 or run top, get app number and do:  sudo kill <number>
18:58 rdococ I'm not sure what the appname is that handles the force quit interface
19:01 tenplus1 which app initially stalled ?
19:02 rdococ what?
19:02 rdococ oh, Minetest 0.5.0-dev
19:02 Mr_Pardison rdococ: can you do xkill?
19:02 tenplus1 do:  sudo killall minetest
19:02 tenplus1 it'll force shut minetest and the quit interface
19:03 rdococ tenplus1: Minetest isn't even running anymore
19:03 Jordach just turn it off and on again
19:03 Jordach jee
19:03 tenplus1 could be a ghost app
19:03 tenplus1 closed but still in background
19:03 Jordach macOS does this
19:03 rdococ No, I tried 'sudo killall minetest'
19:03 Jordach it's great
19:04 rdococ The process doesn't exist anymore
19:04 tenplus1 ah
19:04 Jordach it basically just suspends the app entirely until recalled
19:04 rdococ The last time this happened I had to restart the computer by holding the power button, even
19:05 tenplus1 hold down <Alt Gr> + <Prt Scn> and press O   to shutdown safely
19:07 Jordach >print screen
19:07 Jordach nice keycombo
19:07 tenplus1 it's built into linux kernel, a backup plan if all else fails and you need to shut down properly :)
19:07 tenplus1 also K forces logout
19:09 rdococ huh
19:09 rdococ that worked
19:09 rdococ on the startup screen it said 'recovering journal' and then clearing 'orphaned inodes', the same thing happens when I hold the power button to shut down and then start it up again
19:09 Jordach 🤔
19:10 Mr_Pardison classic.
19:10 rdococ I'm going to go relaxâ„¢
19:10 Mr_Pardison when I force shutdown my lappy that runs Ubuntu 160.04 LTS, that pops up when I turn it back on.
19:11 tenplus1 that kb set stops hdd/sdd and unmounts partitions before restarting, so better than power button itself
19:11 Krock rdococ, relax and take it eeeeeaasy. there's nothing that we can't do
19:11 Mr_Pardison Krock: time travel. it's improbable.
19:11 Mr_Pardison that and cure stupidity.
19:11 Krock > 160.04 | Hello Mr. Jean-Luc Picard. Nice to meet ya
19:11 * tenplus1 travels forward in time second by second
19:12 Jordach mmmmmmmmmmmm
19:12 Krock rnrnrnrnrnrn
19:13 Jordach the sustained guitar chords in AC/DC TNT slowly panning center to right
19:13 Jordach that's the spot
19:14 Mr_Pardison totally.
19:14 tenplus1 turn it up to 11
19:14 rdococ Mr_Pardison: time travel is merely improbable, curing stupidity is impossible
19:14 Mr_Pardison rdococ: true.
19:15 Jordach https://i.imgur.com/IjVOhhf.png tenplus1
19:15 Jordach is this better?
19:15 tenplus1 heh
19:16 Mr_Pardison what kind of sorcery is that in which you can get a music player in your irc client?
19:16 Jordach welcome to macOS notification center in fullscreen
19:16 Jordach two fingers from the right and works the same way as android
19:17 Mr_Pardison I wouldn't know of this since I don't like apple products (too expensive for my tastes and budget)
19:17 Jordach try a refrub unit sometime
19:18 Jordach mine is and it was about 55% less than stock price
19:18 tenplus1 been there, tried that... didn't like it at all...  my acer cloudbook 14 is way better imho
19:18 Jordach with extra warranty
19:18 Mr_Pardison that's what my other laptop is (refurb dell latitude d620, ran vista, now ubuntu 16.04 LTS)
19:18 Jordach >vista
19:18 Jordach nice OS
19:19 tenplus1 ubu 18.04 final beta is rock stable
19:22 tenplus1 although I recommend xubuntu or ubuntu mate for main use, gnome is still crappy
19:22 Mr_Pardison yeah.
19:22 Mr_Pardison too graphics intensive.
19:23 tenplus1 and gnome itself still has issues with memory leakage
19:23 Jordach >gnome is still crappy
19:23 Jordach it's been like that for two decades
19:23 Jordach can we all agree to just move to KDE and qt5
19:23 Jordach and scrap gtk2
19:23 tenplus1 lubuntu-next uses LxQt (qt5) w00t!
19:23 nerzhul Jordach it depend if you prefer crash or memory consuming desktop :p
19:23 Jordach yassssssss
19:24 Jordach nerzhul: >memory is cheap these days
19:24 Jordach if it was 2005 and i had 512mb i'd agree
19:24 Jordach but it isn't anymore
19:24 * Mr_Pardison has the iso for some -ubu OS
19:24 Krock tenplus1, mate is gnome
19:24 tenplus1 that's a bad argument...  memory may be cheap, but I'd still prefer bugs to be fixed and optimized files
19:24 Mr_Pardison might be lubuntu.
19:24 rubenwardy Manjaro is awesome!
19:24 Jordach i'd run manjaro with KDE
19:24 nerzhul rubenwardy, for non arch users yes
19:24 nerzhul :p
19:24 tenplus1 gnome3 desktop has issues, mate is gtk3
19:24 Mr_Pardison I'll try Manjaro when lubuntu craps out on me.
19:25 nerzhul arch + gnome 3 ftw
19:25 rubenwardy nah
19:25 Jordach nah
19:25 rubenwardy Manjaro actually does QA
19:25 rubenwardy and has a *gasp* installer
19:25 tenplus1 manjaro is pretty good, but I prefer Lubuntu/Xubuntu :)
19:25 nerzhul i don't see any memleak in gnome 3
19:25 nerzhul installer is useless :p it take 5 mins to install arch haha
19:26 tenplus1 nerzhul: open app menu and close a few tiems, it'll appear
19:26 rubenwardy The only difference in them in the package manager
19:26 rubenwardy and pacman/aur is way better than apt
19:26 Jordach even then aur is handy to have lying around
19:26 nerzhul mkfs.ext4 /dev/sda1 && mount /dev/sda1 /mnt && pacstrap base gnome3 gdm /mnt && arch-chroot /mnt and l'et's go
19:26 nerzhul tenplus1, i read a notice about that this week it should be fixed in 3.28.1
19:27 tenplus1 yeah, it will be :)
19:27 tenplus1 still prefer XFCE/LXDE though (personal pref)
19:27 nerzhul rubenwardy it's better because it's kiss. I did debian packaging at work for our debian8/9 server fleet and... some things are just crazy
19:28 rubenwardy XFCE is very nice
19:28 rubenwardy might contribute to it soon
19:28 rubenwardy (there's a feature I want)
19:28 tenplus1 for anyone coming from windows XFCE is a good stand in
19:28 tenplus1 what feature ?
19:28 sfan5 >coming from windows
19:28 sfan5 xfce is nice even if you're not from windows
19:28 tenplus1 hey sfan
19:29 rubenwardy detaching terminals from the drop down only works when you have more than one tab
19:30 tenplus1 easier to ctrl+alt+t to get a new terminal :D
19:30 rubenwardy not really
19:30 rubenwardy for one, ctrl+alt+t opens a drop down
19:30 tenplus1 kiss is great for wm
19:30 rubenwardy not a normal terminal
19:31 tenplus1 https://imgur.com/a/X8rqs <-- le simplez
19:31 rubenwardy and you can do   ctrl+shift+d     to create a window from a dropdown's tab
19:31 Krock rice it more :D
19:31 rubenwardy I see "rice" everywhere but still have no idea what it means
19:32 Krock rubenwardy, improve, extend, customize
19:32 rubenwardy tenplus1: drop down terminal   https://i.ytimg.com/vi/IR829Aw4BGc/maxresdefault.jpg
19:32 rubenwardy the feature I want is half supported anyway
19:32 tenplus1 you tested the latest xfce ?
19:33 rubenwardy no idea how to do that
19:33 rubenwardy I'm on the latest stable version
19:33 tenplus1 well, you could get xubu 18.04 and test it from live usb
19:33 rubenwardy xfce4-about 4.12.1 (Xfce 4.12)
19:33 rubenwardy nah
19:34 rubenwardy what xfce version does xubuntu 18.04 have?
19:35 tenplus1 checking
19:35 rubenwardy xfce4-about --version
19:35 tenplus1 am running lxde ;) checking repo
19:35 rubenwardy huh, varies on other things
19:35 rubenwardy maybe it's juse 4.12?
19:35 tenplus1 2.14.2-1
19:35 rubenwardy do you mean  4.14.2-1?
19:35 tenplus1 yeh.. aha
19:36 tenplus1 sorry, head cold fluffing up my senses
19:36 Krock distrowatch reports " 4.12.3"
19:36 tenplus1 double checking (incase am blind)
19:36 tenplus1 my bad, was reading line above... it has 4.13.4-1
19:37 tenplus1 that's 4.13.4-1
19:37 rubenwardy ah right
19:37 * tenplus1 needs a nap
19:42 * Mr_Pardison hands tenplus1 a soft blanket and pillow
19:42 tenplus1 :) thanks...
19:42 tenplus1 am installing xfce to test :) I like the look of it
19:43 Jordach joined #minetest-hub
19:43 tenplus1 o/ Jordach
19:43 Mr_Pardison \o/
19:44 paramat joined #minetest-hub
19:44 tenplus1 hi paramat
19:45 paramat hi. Raven262 , if you experiment with different fractals, best to set 'mgfractal_offset = (0.0, 0.0, 0.0)' to centre the fractal at 0,0,0
19:47 paramat by default they are offset to create a good spawn location
19:48 paramat that mapgen is tricky to experiment with
19:49 paramat as w_slice moves away from 0 the fractal gets smaller
19:49 paramat because that's the distance from fractal centre in the 4th dimension
19:49 tenplus1 o.O 4th dimension
19:50 * Mr_Pardison looks through the other dimensions up to the 11th
19:50 Mr_Pardison string theory!
19:50 rubenwardy I'm a bit confused, there's no 4.13 or patch numbers here https://xfce.org/download/changelogs
19:51 rubenwardy I guess the patch numbers are just for indidual things
19:51 tenplus1 that's the version that appears in repo ruben for the xfce libs
19:51 rubenwardy maybe it's an RC?
19:52 tenplus1 https://packages.ubuntu.com/bionic/libs/libxfce4ui-1-0
19:54 rubenwardy important program is xfce4-terminal anyway
19:54 rubenwardy and I have the same version has here, minus the ubuntu bit https://packages.ubuntu.com/bionic/xfce/xfce4-terminal
19:54 rubenwardy *as
19:54 tenplus1 :P
19:56 Raven262 Hmm, how do I know where will the fractal move in 3d when I change the w value?
19:58 Raven262 Oh wait.
19:58 Raven262 It gets smaller, but its center is still at the same spot.
20:01 rubenwardy anyway, looks like my thing is a one line change
20:14 Raven262 I got some fancy results https://i.imgur.com/8kmIsEM.png
20:14 * tenplus1 is off to bed... nite all
20:14 tenplus1 nice screeny rave :P
20:14 tenplus1 left #minetest-hub
20:16 paramat wow
20:16 paramat "It gets smaller, but its center is still at the same spot." yes
20:17 Jordach paramat: might be returning to norfolk in a few years maybe
20:17 Raven262 But it doesn't only get smaller
20:17 Raven262 It changes, and here it doesn't even keep its symmetry
20:18 paramat although, the julia sets don't always have stuff at their centres
20:18 Raven262 That screenshot was with fractal 17 and w 0.3
20:18 Raven262 Yeah, I never managed to get any of them showing up at all with the default coordinates.
20:18 paramat yes different 3D slices of a 4D shape have different structure
20:20 paramat to experiment i recommend reducing scale to a few hundred at first then you can fly around to find the whole strucuture
20:20 paramat for julias especially
20:21 paramat the julia sets tend to have more variety of shapes too
20:21 Raven262 So not only... well whatever that was anyway.
20:22 Raven262 Is there any way I could remove the lightning so I can observe the whole thing without a giant shadow underneath?
20:25 paramat possibly using a mod
20:26 paramat using the 'nolight' setting then using a luavoxelmanip to set lighting
20:26 paramat yes that would work
20:27 paramat essentially a lua mapgen that only applies lighting
20:27 Raven262 That last one was actually symmetrical https://i.imgur.com/kNlAWS8.png
20:28 Raven262 I've never applied lightning using luaxovelmanip
20:28 Krock massive. impressive and most likely unplayable
20:28 Raven262 Krock, thats right.
20:28 paramat 'lighting' :3
20:28 Raven262 I couldn't even climb the thing.
20:29 Krock is that mandelbrot?
20:29 Raven262 Wait... I have been writing it wrong the whole time?
20:29 Raven262 Yes, but some twisted version of it.
20:29 Krock lightning is the proprietary Apple port
20:30 Raven262 Lightning is also the thing that applies lighting.
20:30 Gael-de-Sailly joined #minetest-hub
20:30 Raven262 Wait
20:30 paramat a 'fulbright' option is actually in the MT todo
20:31 Raven262 If i lowered the number of iterations, I wouldn't get that cloud of nodes around the fractal.
20:31 rubenwardy There's a PR
20:32 Raven262 What was the default number of iterations?
20:32 paramat R correct, lower detail often gives better shapes
20:32 paramat 11
20:34 Raven262 So yea, all that amount of useless floating nodes have obstructed the view.
20:34 Raven262 Also the fractal looks much less impressive now.
20:35 Raven262 Can I rotate the fractal somehow?
20:37 paramat no, sorry
20:38 Raven262 So I can't turn this thing into an island.
20:38 Raven262 Too bad, It would make a very nice island.
20:38 paramat squash it vertically
20:39 paramat is all you can do
20:39 Raven262 Nah, won't get the middle pillar that is now at the front (and back)
20:39 Raven262 The thing would look like a giant fortress
20:41 Raven262 And that means that I need to experiment more until I find a nice enough fractal.
20:41 Raven262 Meanwhile, I am gonna post all of these screenshots at the forums, I think they look nice enough.
20:42 Mr_Pardison that crazy mapgen.
20:42 Mr_Pardison was afk and didn't see till now.
20:44 Raven262 You can see all the screenshots at the screenshot forum topic now :D
20:47 paramat thanks for posting those there
20:50 Raven262 I hope this mapgen gets some attention, as it is wasting its potential by not being used at all.
20:50 Raven262 Np, paramat.
20:53 paramat well, the possibilities are not explored much, but that's somewhat understandable, i really need to document how to experiment with it
20:55 Mr_Pardison Just seeing what happens when you mess with the config for it is amazing.
21:08 Mr_Pardison how far does the zoom priv actually zoom in (in terms of nodes)?
21:10 paramat depends on zoom FOV, smaller zoom FOV means further loading
21:10 paramat to simulate powerful telescopes
21:11 paramat i think 1 degree zoom FOV loads to 1000-2000 nodes
21:11 Mr_Pardison Billy-S made a sniper mod that is functional (depends on xtraores and technic)
21:11 paramat so you could have a space game, use a telescope to see where other planets are to fly to them
21:13 Jordach joined #minetest-hub
21:40 paramat mapgens with abrasion? no problem, just add some linuxdirk
21:41 * Jordach is working on Intro II
22:35 Jordach *waiting for benrob intensifies*

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