Time |
Nick |
Message |
00:20 |
rubenwardy |
Happy new year! |
00:20 |
rubenwardy |
For those in GMT+dls |
00:37 |
Calinou |
happy new year rubenwardy! |
00:39 |
shivajiva |
Happy New Year! :) |
00:58 |
VanessaE |
happy new year. |
01:11 |
Jordach |
happy new year |
01:11 |
octacian |
Happy near year. |
01:20 |
VanessaE |
oops |
01:21 |
redblade7 |
hi |
01:21 |
redblade7 |
thank you |
01:21 |
redblade7 |
happy new year! :) |
01:21 |
* VanessaE |
stands down |
01:21 |
redblade7 |
redblade7> got 4 more hours where i am |
01:21 |
redblade7 |
»» #minetest-hub :Cannot send to channel |
01:38 |
Shara |
Happy New Year all :) |
01:49 |
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01:54 |
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02:00 |
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02:02 |
Fixer |
old hardware often draws same amount of power, what is different is energy efficiency, compute per watt |
02:28 |
red-001_ |
lol wikipedians are editing the 2018 every ~30 minutes to update where it's the new year already |
02:49 |
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02:57 |
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04:26 |
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04:44 |
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04:44 |
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05:02 |
Wayward_One |
Happy New Year! :) |
05:04 |
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05:26 |
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05:41 |
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06:11 |
sofar |
new version of mtmapprune: can now prune any box instead of symmetic boxes (xyz1-xyz2) |
07:00 |
* sofar |
heads back to golang stuff |
07:29 |
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08:51 |
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08:57 |
nerzhul |
Happy new year :) |
09:19 |
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09:40 |
Thomas-S |
Happy new year! |
09:46 |
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10:00 |
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10:42 |
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10:42 |
Krock |
o/ Happy new year |
11:19 |
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11:46 |
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12:34 |
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12:57 |
Fixer |
Happy New Year 2018, I hope it will be better for you and minetest |
12:57 |
VanessaE |
happy new year |
13:45 |
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13:49 |
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14:48 |
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15:05 |
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15:06 |
IhrFussel |
Hi there |
15:10 |
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15:17 |
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16:09 |
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16:34 |
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16:37 |
IhrFussel |
Is it possible that 0.4.17 somehow got a stricter anticheat? |
16:37 |
IhrFussel |
The server suddenly stops me in a car at a certain speed even though it's the same max_speed that I set in 0.4.16 |
16:40 |
IhrFussel |
That's weird, debug.txt doesn't mention "moved too fast" |
16:47 |
Fixer |
heh |
16:47 |
Fixer |
more good bugreports from IhrFussel |
16:48 |
Fixer |
IhrFussel: for NY related stuff just read todays logs |
16:49 |
IhrFussel |
Fixer, not sure yet if it's just my vehicle mod or the server version ... but it worked fine in 0.4.16 a few days ago |
16:49 |
IhrFussel |
And I only stop when I cross a certain speed with the car |
16:50 |
IhrFussel |
Will restart the server now and test again |
16:52 |
benrob0329 |
Hmm, Cafu engine has issues from way back in 2012 |
16:52 |
Fixer |
https://www.youtube.com/watch?v=XLnLGP4YcJg |
16:52 |
benrob0329 |
Issues that don't appear to be valid either |
16:56 |
IhrFussel |
Still happens to me after server restart and client restart ... will ask other players now |
16:59 |
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17:38 |
IhrFussel |
Why do carts decelerate so fast when driving uphill?? Feels too instant IMO |
17:40 |
lisac |
IhrFussel: Why decelerate at all? Gravity is but a social construct |
17:40 |
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17:44 |
Krock |
IhrFussel, boost_cart solves that issue for you :P |
17:44 |
benrob0329 |
Why were carts merged again before we fix the major lag issues with vehicles? |
17:45 |
benrob0329 |
-again |
17:45 |
Krock |
uhm doesn't the vehicle lag largely depend on the on_step efficiency (C++ calls)? |
17:46 |
benrob0329 |
Somewhat, yes. But it is possibly for vehicles to calculate the distance using dtime (if carts dont do that already) |
17:46 |
benrob0329 |
*possible |
17:47 |
Krock |
at least boost_cart does that. The backport PR isn't done for MTG however |
17:47 |
Krock |
surely it is possible |
17:47 |
Krock |
you have all you need: dtime, the velocity and acceleration |
17:47 |
benrob0329 |
Single block forceloading would be nice, for rails |
17:48 |
benrob0329 |
That way you could transport materials via carts |
17:48 |
benrob0329 |
Its funny, people complain that we are copying MC, MCers complain that we are copying MC, people deny that we are copying MC, but... |
17:49 |
benrob0329 |
We add boats, then carts, in a voxel game as the only two vehicles |
17:49 |
Krock |
technically that's already possible, as the carts have a pathfinding function for rails. Here's the performance on a local server @ 0.2s step: https://www.youtube.com/watch?v=agxaKhSl_2s |
17:49 |
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17:49 |
tenplus1 |
happy new year all |
17:49 |
Krock |
hi tenplus1 |
17:49 |
Krock |
happy new year |
17:50 |
tenplus1 |
:PPPPPP |
17:50 |
benrob0329 |
o/ tenplus1 |
17:50 |
tenplus1 |
hey Krock |
17:50 |
tenplus1 |
hi benrob |
17:50 |
tenplus1 |
ooh, Mobs Redo API updated to fix spawn issue |
17:50 |
Krock |
benrob0329, the problem with forceloading is that one has to determinate what cart should be forceloaded (i.e. something like mesecart) or not, to reduce the server load |
17:51 |
benrob0329 |
Krock: that video look terrifying |
17:51 |
tenplus1 |
when forceloading an entity position, willit load entire block and keep it in memory until entity is out of it ? |
17:51 |
benrob0329 |
We dont have entity forceloading afaik |
17:51 |
Raven262 |
Hi ten and happy New Year. |
17:51 |
tenplus1 |
for positions then |
17:52 |
tenplus1 |
hi raven :p |
17:52 |
Calinou |
hi :) |
17:52 |
Calinou |
happy new year! |
17:52 |
tenplus1 |
hey Cal |
17:52 |
Krock |
o/ Calinou. Happy new year |
17:52 |
benrob0329 |
You'd need to load/unload the map |
17:52 |
Raven262 |
Hi Calinou. |
17:52 |
tenplus1 |
was thinking if I forceloaded a position at say 1000,10,1000 then stopped, would it eventually time out and remove from memory ? |
17:52 |
benrob0329 |
Although you could potentially call emerge_block on a small portion of the map around the cart |
17:53 |
benrob0329 |
tenplus1: forceloads never expire |
17:53 |
benrob0329 |
You'd need to manually un-forceload it |
17:53 |
tenplus1 |
that's not good... would hope that eventually it'd do it itself like player blocks loaded... hrm... |
17:53 |
benrob0329 |
No, forceload is supposed to be static |
17:54 |
benrob0329 |
For things which need to stay loaded |
17:54 |
benrob0329 |
Perhaps carts turn into nodes once stopped |
17:55 |
tenplus1 |
I have a timer added so that 10 seconds without a player inside makes it drop as item |
17:56 |
benrob0329 |
That doesnt help long distance item travel or the entity count |
18:01 |
tenplus1 |
so you would have to calculate cart trajectory and forceload block it's in while unloading blocks it just left... that sounds laggy |
18:05 |
* Shara |
thinks about all the horrors she has seen players accomplish with carts and shudders |
18:06 |
tenplus1 |
hi shara |
18:06 |
Shara |
Hi Ten |
18:06 |
Shara |
How's it going? :) |
18:06 |
tenplus1 |
ooh fireworks... or a gunshot .. |
18:06 |
* tenplus1 |
hopes it's fireworkd |
18:06 |
Shara |
:D |
18:07 |
tenplus1 |
am okie, had NY meal with mom :) am home nursing a sore tummy |
18:07 |
Shara |
Too much food? :P |
18:07 |
tenplus1 |
also just updated mobs api with fix :P |
18:08 |
tenplus1 |
yeah, had steak pie, enough to choke a horse |
18:08 |
Shara |
I just bought christmas puddings in the sale :P |
18:08 |
tenplus1 |
ehe, so many sales :P |
18:08 |
tenplus1 |
discounted xmas stuff for next year |
18:09 |
Shara |
Hehe |
18:09 |
Shara |
I don't care about most of the sales, but good food for cheap is always welcome :P |
18:09 |
tenplus1 |
+1million |
18:10 |
Calinou |
just like Steam sales :P |
18:10 |
tenplus1 |
ooh, havent even checked out steam today... too scared... or at least my wallet is |
18:10 |
Shara |
hehehe |
18:11 |
Shara |
I'm mostly okay to look... very difficult for me to find much I want |
18:11 |
tenplus1 |
I try and wait for humble bundle monthly before getting anything new, least that way I can pay 10 quid for 6 games :D |
18:11 |
Calinou |
I bought many games on the Black Friday sale, and haven't played any of them yet |
18:11 |
Calinou |
due to lack of time :/ |
18:12 |
tenplus1 |
last one I got and completed was "Insanely Twisted Shadow Planet" which was awesome |
18:13 |
Calinou |
I bought Deus Ex: Mankind Divided, Just Cause Collection (JC 1/2/3 + all DLCs), Thief Collection (all Thief games), Dishonored, Mass Effect Collection, Tomb Raider GOTY Edition and System Shock 2 |
18:13 |
Calinou |
American Truck Simulator too |
18:14 |
tenplus1 |
oof, and what have you played so far ? :P |
18:14 |
Calinou |
none :( |
18:14 |
Calinou |
it's too late to ask for a refund now |
18:14 |
tenplus1 |
lolol |
18:14 |
Calinou |
also, I switched back to Linux last month |
18:15 |
Calinou |
most of these games have native Linux ports, but not all |
18:15 |
tenplus1 |
which one ? |
18:15 |
Calinou |
(some are known to run well in WINE though) |
18:15 |
tenplus1 |
wine 3.0x has great support, even for dx12 |
18:15 |
Calinou |
they all have native Linux ports, except Just Cause (JC 1/2 work well in WINE according to the AppDB) and Mass Effect (they also work well in WINE) |
18:16 |
Calinou |
reminds me, I asked a question in #winehq about GTA III widescreen :P |
18:16 |
tenplus1 |
sorry, what linux ? :P |
18:16 |
Calinou |
(loading the widescreen fix, which is an .asi file) |
18:16 |
Calinou |
Fedora 27 |
18:16 |
tenplus1 |
ahh |
18:16 |
Calinou |
I'm using the package from repositories, which is WINE staging 2.20 |
18:16 |
Shara |
Given the types of things Steam recommends for me, no wonder I never find anything :D |
18:17 |
tenplus1 |
last big game I played until completion was 2005 Psychonauts :P |
18:17 |
Calinou |
I've had Steam recommend me Goat Simulator |
18:17 |
Calinou |
tenplus1: currently playing Quake 2 campaign on Nightmare |
18:17 |
tenplus1 |
ahaha, I got that in humble bundle pack with dlc |
18:17 |
Calinou |
it's actually fairly easy |
18:17 |
Calinou |
Quake on Nightmare is harder, but it's very much doable |
18:17 |
* tenplus1 |
has itchy trigger finger |
18:18 |
Shara |
Well, it just came up with "Shower with Your Dad Simulator" which is wonderfully ridiculous sounding, but without even looking at it, I'm pretty sure I won't be buying :P |
18:18 |
Calinou |
oh yeah, that one too |
18:18 |
Calinou |
joke games that people gift to other people as jokes |
18:18 |
tenplus1 |
o.O - that's a thing ???? |
18:18 |
tenplus1 |
sounds kinda... well... creepy |
18:19 |
Shara |
The next offering is "Spirits of Xanadu" ... maybe it's telling me I should just head back to MT already for my gaming needs? |
18:19 |
tenplus1 |
ahahaha |
18:19 |
tenplus1 |
we added mob fences the other day and it's stopping escapes ;P |
18:20 |
tenplus1 |
am thinking of a mob tool, click any mob and you can place it in idle (meaning low cpu/lag cause it just stands there) or other modes |
18:25 |
benrob0329 |
tenplus1: not forceload, just load |
18:25 |
benrob0329 |
A little bit around the cart |
18:30 |
Sokomine |
tenplus1: are you sure? mobs are notoriously good at escaping. i stopped wondering when a lamb glitched through the floor and died of suffocation. it was a while back |
18:30 |
Sokomine |
tenplus1: add sleeping for the mobs! just needs another animation... |
18:31 |
tenplus1 |
suffocation was disabled by default a few updates ago, and the glitches only happen when stepheight is higher than block height and sadly happens with ALL entities and not just mobs... but, mob fence has collision of 2.0 high so it cant glitch through :D |
18:31 |
Sokomine |
also, mobs eating grass may take a while to complete a patch of grassland. they're all wandering too much around |
18:31 |
tenplus1 |
my pet chicken Betty is still in her pen :D |
18:32 |
Shara |
Every time I check Xanadu, I have one animal less than before :P |
18:32 |
Sokomine |
tenplus1: wait until one of the foxes on sharas servers spot your chicken |
18:32 |
Shara |
Hehehe |
18:32 |
tenplus1 |
erk, you can add the attack only line so they can really attack chickens :D |
18:32 |
tenplus1 |
it's in api |
18:32 |
Shara |
Tempting. |
18:34 |
Calinou |
also, the Xbox One V3 controller still doesn't work in Bluetooth on Linux :( |
18:34 |
Calinou |
even with kernel 4.14 |
18:34 |
Calinou |
(it constantly connects and disconnects when trying to pair it) |
18:34 |
tenplus1 |
use it on usb cable |
18:34 |
Calinou |
that works, but I prefer wireless |
18:34 |
benrob0329 |
Y'know, we could make an enderman style mob by attaching an entity to a bone between the eyes, and checking if player are pointing at it |
18:34 |
Calinou |
my setup makes it nicer to use wireless too |
18:35 |
benrob0329 |
*players |
18:36 |
tenplus1 |
ben, could use on_custom to check player Y pos and ender y pos and check vertical_look to see if it's staring at you, or you at it ebfore attack |
18:36 |
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Fixer joined #minetest-hub |
18:36 |
tenplus1 |
hi fixer |
18:36 |
benrob0329 |
tenplus1: but its specifically the eyes |
18:36 |
tenplus1 |
yup |
18:36 |
tenplus1 |
can be done |
18:38 |
tenplus1 |
compare Y pos for both and if player look vertical is > 0 then staring into eyes.... if player y+1 and vertical = 0 then staring into eyes :) anything above or below isnt needed |
18:46 |
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18:58 |
Fixer |
hi tenplus1 |
18:58 |
tenplus1 |
o/ |
18:58 |
tenplus1 |
happah new year :D |
18:58 |
Fixer |
from what i see this december was literally the warmest I've seen |
18:58 |
Fixer |
tenplus1: you too |
18:59 |
Fixer |
don't want to recongrat everyone, you can read the logs |
18:59 |
tenplus1 |
ehehehe |
18:59 |
tenplus1 |
and yeah, been a very mild winter... 8c here now... weird since it was snowing the other day |
19:01 |
Fixer |
tenplus1: i have not seen snow yet |
19:16 |
Sokomine |
no snow here either. white christmas is rare; around silvester/new year, snow or at least freezing temperatures are common. has been too hot this year |
19:19 |
CWz |
what's with all the spambots |
19:19 |
tenplus1 |
hi CWz, what spambots ? |
19:28 |
benrob0329 |
Idea: a materials system |
19:28 |
tenplus1 |
explain ? |
19:28 |
benrob0329 |
Rather than having special groups and custom drawtypes, have a materials system |
19:29 |
tenplus1 |
explain more ? :P |
19:29 |
benrob0329 |
For example, materials = {waving = 2} |
19:30 |
benrob0329 |
I'd be defined like textures, each slot is a different mesh/nodebox material |
19:30 |
tenplus1 |
hrm |
19:30 |
tenplus1 |
what advantages would that have over simple registry ? |
19:31 |
benrob0329 |
materials = {"diffuse", "skybox"} |
19:31 |
benrob0329 |
Different parts can have different materials |
19:31 |
tenplus1 |
it sounds complicated |
19:32 |
benrob0329 |
For a cuboid node, each face could be different |
19:32 |
benrob0329 |
But then you don't have custom drawtypes for everything |
19:32 |
benrob0329 |
Drawtypes can be kept to mesh differences |
19:33 |
tenplus1 |
am trying but I cant see the benefits over current setup |
19:33 |
benrob0329 |
More flexible, more future proof |
19:33 |
tenplus1 |
you'd have to explain it all in detail with examples... :P but am sure it has benefits |
19:34 |
benrob0329 |
Imagine you want say, a doorway, with the center being a custom skybox |
19:34 |
benrob0329 |
drawtype = "mesh" |
19:35 |
benrob0329 |
textures = {"boarder", "custom_skybox"} |
19:35 |
benrob0329 |
materials = {"diffuse", "skybox"} |
19:36 |
benrob0329 |
You would have a model, with the boarder being rendered normally, and the inner part being rendered like IGNORE, but with a custom skybox |
19:37 |
benrob0329 |
Or, you could have flowerpots where only the flower waves |
19:37 |
tenplus1 |
hrm |
19:38 |
benrob0329 |
Or branches with waving leaves |
19:39 |
tenplus1 |
interesting |
19:40 |
benrob0329 |
Or perhaps a minimap material, or bathtubs with water |
19:47 |
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19:47 |
tenplus1 |
wb Darcidride |
19:47 |
benrob0329 |
This is the best elevator mod I've seen yet: https://forum.minetest.net/viewtopic.php?p=259505 |
19:49 |
tenplus1 |
ooh, looks good |
19:49 |
benrob0329 |
A rather heavy server (linux gaming the next generation or something) uses it and it still worked really well |
19:49 |
benrob0329 |
Needs vanilla recipies for like 3 items |
19:50 |
benrob0329 |
Probably glass and steel for the shaft and elevator, and steel + copper for the motor |
19:51 |
benrob0329 |
sb sb sb |
19:51 |
benrob0329 |
gl [] gl |
19:51 |
benrob0329 |
sb sb sb |
19:52 |
benrob0329 |
For elevator |
19:55 |
benrob0329 |
tenplus1: what do you think of reducing fast mode, and tying sprint into the distance traveled |
19:56 |
tenplus1 |
in default ? |
19:56 |
benrob0329 |
I think it would help with lag from constant key polling |
19:56 |
tenplus1 |
so drop fast speed to speed of sprint only ? |
19:56 |
tenplus1 |
I like that better, but builders/admin wouldnt be happy |
19:56 |
benrob0329 |
You have speed modifier items though |
19:57 |
benrob0329 |
I'm using fast on a private server, works really well |
19:57 |
benrob0329 |
Just need to tie hunger into distance |
19:58 |
tenplus1 |
heh |
19:58 |
benrob0329 |
Sprint mod was really laggy on it |
19:58 |
Sokomine |
benrob0329: be happy with the subgame AdventureTest and leave other servers in peace |
19:59 |
benrob0329 |
Sokomine: never played it |
19:59 |
tenplus1 |
lol... I do like normal sprint being apart from fast, but I poll at 0.5ms to save lag |
20:00 |
Shara |
Don't mess with fast >.> |
20:00 |
benrob0329 |
fast is beautiful as sprint |
20:00 |
benrob0329 |
So smooth and not lag inducing |
20:00 |
* tenplus1 |
prefers modded sprint mod on xanadu :D |
20:01 |
Shara |
fast is already generally too slow for me :P |
20:02 |
benrob0329 |
I should make a mod that changes FOV based on speed |
20:02 |
benrob0329 |
But then again, it'd probably be laggy |
20:02 |
benrob0329 |
This is where CSM should come in imo |
20:03 |
tenplus1 |
*shudder* |
20:03 |
benrob0329 |
To help the server with client side things :-) |
20:19 |
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20:19 |
tenplus1 |
hi octacian |
20:20 |
Fixer |
maaake a moooooooooooooooove |
20:20 |
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20:20 |
octacian |
Hey tenplus1 |
20:21 |
tenplus1 |
o/ hi Megaf |
20:21 |
Megaf |
hi tenplus1 :) |
20:22 |
Megaf |
I wanted to stay away from Minetest related stuff for a while, but I can't, too addicted to MT |
20:22 |
tenplus1 |
lol |
20:22 |
Megaf |
well, I was away for one year actually |
20:22 |
Megaf |
:P |
20:22 |
Megaf |
last time I had joined was 2017! |
20:22 |
Megaf |
Happy new year everyone! |
20:22 |
tenplus1 |
same to you dude :) |
20:23 |
Megaf |
What is celeron55 doing without voice? |
20:24 |
tenplus1 |
too much carol singing |
20:24 |
shivajiva |
afk I guess |
20:24 |
tenplus1 |
hi shvia |
20:24 |
Megaf |
celeron55: if you are the real c55, then you might want to auth to nickserv |
20:24 |
tenplus1 |
er... *shiva :P |
20:24 |
Megaf |
otherwise, I will assume you are an impostor |
20:24 |
shivajiva |
hi folks |
20:25 |
Megaf |
the guy from weechat, asking donations everywhere couple of hours ago, was an impostor too |
20:25 |
Megaf |
Hey shivajiva |
20:25 |
Megaf |
he seems to be our c55 acording to whois |
20:27 |
shivajiva |
Its him for sure |
20:29 |
benrob0329 |
Hmm, /f for faster mode :PP |
20:40 |
Krock |
and "sudo rm -rf /*" for "rally mode: ridiculous fast, apply everywhere" |
20:41 |
benrob0329 |
Krock: --no-preserve-root |
20:41 |
Krock |
not required for /* AFAIK |
20:41 |
benrob0329 |
That'd be a bug |
20:41 |
rubenwardy |
you're not deleting root |
20:41 |
rubenwardy |
you'd be deleting all of root's contents |
20:57 |
Fixer |
https://www.youtube.com/watch?v=A0mgYDIm9VY |
21:00 |
tenplus1 |
Question: Should Protector Redo cache player privs (protector_bypass) on join so that when digging it doesn't have to check each time ??? |
21:00 |
Krock |
Fixer, not the same genre but I hope you know the song: https://www.youtube.com/watch?v=EgOGxPHV3QE (piano skills!) |
21:01 |
Krock |
tenplus1, not much of an optimization |
21:01 |
tenplus1 |
..or.. would live checking work best incase admin grants/revokes said priv ? |
21:01 |
Krock |
you can always cache it on join and set a trigger on grant/revoke to have up-to-date privs |
21:01 |
tenplus1 |
yeah, 1000 checks only uses 0.13ms on my crappy system, and server is a LOT faster |
21:01 |
Fixer |
Krock: very nice |
21:03 |
tenplus1 |
there's a function for on_grant on_revoke ? |
21:05 |
sofar |
isn't there an event for changes? |
21:05 |
Krock |
added after 0.4.16 stable IIRC |
21:05 |
tenplus1 |
ah, so no point adding it until 0.5.0... needs to work on stable |
21:05 |
sofar |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2639 |
21:06 |
sofar |
hmm yeah |
21:07 |
Krock |
https://github.com/minetest/minetest/commit/096ea031 |
21:07 |
tenplus1 |
so that would have to be set for each player active ? |
21:08 |
Fixer |
https://www.youtube.com/watch?v=-DnrPwD-fus |
21:13 |
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21:14 |
tenplus1 |
hi evergreen |
21:20 |
tenplus1 |
nite all :) o/ |
21:20 |
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21:41 |
red-001 |
Megaf, that's celerons host |
21:42 |
red-001 |
so I would be pretty surprised if someone got access to that but not nickserv auth data |
21:46 |
red-001 |
also I see we got another minetest hosting site |
22:07 |
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22:17 |
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22:39 |
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22:40 |
tumeninodes |
If coffee commercials were honest :P https://www.youtube.com/watch?v=2ovhbT-Iulc |
22:43 |
tumeninodes |
I also see "someone" has graduated to blackmail... interesting but, enough about that. How was everyone's New Years Eve? |
22:44 |
* tumeninodes |
is converting a map of North America. Only 14.5 hours left to go... yay |
22:47 |
tumeninodes |
I'll just leave this here. I think some people here should read it https://criminal-law.freeadvice.com/criminal-law/white_collar_crimes/extortion_blackmail.htm |
22:53 |
red-001 |
he hardly graduated to it |
22:53 |
red-001 |
it's a bit of a staple |
22:54 |
tumeninodes |
true |
22:54 |
red-001 |
tumeninodes, it's a waste of time to discuss this |
22:55 |
red-001 |
if you want to take the time to file a report, do so otherwise it's just pointless talking |
22:56 |
tumeninodes |
I know, I just wanted to post info related to what he is doing, so others may decide if they should take their own course. I do not intend to go into it any further here |
22:58 |
tumeninodes |
I, myself, am already taking steps. and yes sfan5 I fully agree |
23:06 |
tumeninodes |
anyone have thoughts about adding a feature to select custom sound packs to the menu? it would be the same as selecting texture packs. good idea, or not? |
23:08 |
Wayward_One |
that does sound interesting |
23:10 |
tumeninodes |
I was thinking about it a few days ago. While it might be cool, I am just unsure if it would be popular enough (used enough) to justify making a PR for it |
23:11 |
rubenwardy |
we currently have a single sound pack, but no way to select from multiple choices |
23:13 |
tumeninodes |
do you think it would be worth the work? that's my concern |
23:13 |
rubenwardy |
not really |
23:13 |
rubenwardy |
I've not seen any sound packs on the forum |
23:13 |
rubenwardy |
unless you can correct me |
23:14 |
rubenwardy |
in theory it's a nice feature though |
23:14 |
rubenwardy |
it's just that making sounds is much harder than making textures |
23:14 |
tumeninodes |
well, that is because the feature is not available, I would think ;) No one has thought to make one yet because the option does not exist |
23:15 |
rubenwardy |
it is |
23:15 |
rubenwardy |
you can put sounds in the "sounds" folder |
23:15 |
rubenwardy |
they're not the same as texture packs though, as in you put sounds in there to override sounds. You can select a sound pack or opt to use default sounds |
23:16 |
rubenwardy |
there isn't a section on the forum for this, however |
23:16 |
rubenwardy |
and it's not particularly well documented |
23:16 |
tumeninodes |
oh weally? haha j/k |
23:19 |
tumeninodes |
I had only thought about it because, I was thinking it would be cool to have a sound pack which accompanies one of the TP I have been working on |
23:20 |
tumeninodes |
so it would gibe the player a different experience both visually and audibly |
23:21 |
tumeninodes |
but to make it very user friendly so end users don't have to mess around with files and folders etc. |
23:21 |
rubenwardy |
yeah |
23:22 |
rubenwardy |
I'd prefer texture and sound packs to be the same thing |
23:22 |
rubenwardy |
as they're both just media |
23:22 |
tumeninodes |
exactically |
23:22 |
rubenwardy |
then you could make a media pack with both |
23:22 |
sofar |
and models |
23:22 |
tumeninodes |
oh... even better |
23:22 |
rubenwardy |
are models sent as media? |
23:22 |
rubenwardy |
I've not studied this section |
23:22 |
sofar |
models are media, yes |
23:23 |
tumeninodes |
yep, models too |
23:23 |
tumeninodes |
so it would be re-termed selecting a "media pack" |
23:24 |
tumeninodes |
which would mean a media-pack could have just one of these types, or all, etc.. |
23:25 |
tumeninodes |
this just got more interesting for me |
23:27 |
tumeninodes |
sofar, possibly skyboxes could included as well |
23:29 |
tumeninodes |
afk, for food consumption |
23:33 |
sofar |
no, skyboxes aren't media, not in the way you think |
23:33 |
sofar |
the normal game doesn't use textures, so adding new skybox textures achieves nothing |
23:33 |
Calinou |
indeed, Lua code needs to be used so that skyboxes are used |
23:41 |
rubenwardy |
2017-12-30 08:39:19: ERROR[CurlFetch]: servers.minetest.net/announce not found (HTTP response code said error) (response code 502) |
23:41 |
rubenwardy |
huh |
23:43 |
rubenwardy |
WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug. |
23:43 |
rubenwardy |
double huh |
23:52 |
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