Time |
Nick |
Message |
00:31 |
Megaf |
!tell Natechip You can select the precious kernel in the boot screen, it should work. |
00:31 |
ShadowBot |
Megaf: O.K. |
01:50 |
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02:03 |
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02:41 |
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03:42 |
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05:50 |
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06:46 |
sofar |
I started a new minetest server for a school project (closed/private). I might invite the school coordinator to join this channel so they have soemone to ask questions to when I'm not around |
06:47 |
sofar |
they have no valuable linux admin skills, so they may need the help |
07:03 |
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07:42 |
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08:13 |
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08:19 |
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11:07 |
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11:18 |
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11:35 |
rubenwardy |
https://twitter.com/rubenwardy/status/924237730158137344 |
11:40 |
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12:09 |
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Fixer joined #minetest-hub |
12:13 |
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12:18 |
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12:19 |
paramat |
rubenwardy, excellent |
12:20 |
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12:29 |
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13:27 |
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14:08 |
jas_ |
oops, wrong channel again. and i'm under the impression, Krock, that a lot of MC derives from doom somehow as well. |
14:08 |
jas_ |
but i don't know. |
14:40 |
Calinou |
jas_: Notch was a Doom fan |
14:41 |
Calinou |
he said he once "almost got a Doom level importer working" in Minecraft |
14:41 |
Calinou |
:P |
14:41 |
Calinou |
in 2010 |
14:41 |
Raven262 |
Doom doesn't really have that. Only the weapons wave around in hud, not the whole scene. |
14:41 |
Calinou |
also, https://github.com/xNotch/dark |
14:41 |
jas_ |
oh i'm remembering wrong, then. i do remember the gun. in gzdoom, perhaps. |
14:41 |
Calinou |
the whole view moves in Doom when moving |
14:41 |
jas_ |
quake then! |
14:41 |
Calinou |
but it doesn't pitch/yaw/roll |
14:42 |
Calinou |
it doesn't either in Quake |
14:42 |
Calinou |
Quake 2 added this |
14:42 |
Calinou |
bobroll + runroll |
14:42 |
Raven262 |
Yep, Hexen2 has this |
14:42 |
Calinou |
bobroll/pitch is the bobbing effect, runroll/pitch is based on speed |
14:42 |
Calinou |
Hexen 2 has that too, yeah |
14:42 |
Calinou |
and Quake has straferoll |
14:42 |
jas_ |
not the original quake? now i'm really remembering wrong |
14:42 |
Calinou |
(which I always turn off) |
14:42 |
jas_ |
ah |
14:42 |
Calinou |
I always disable view bobbing/straferoll now :P |
14:42 |
Raven262 |
But, Calinou, its so fancy! xD |
14:42 |
Calinou |
even in Doom |
14:42 |
Raven262 |
So you play it like wolf3d? |
14:43 |
jas_ |
i do too, when i wanna "get into it" |
14:43 |
Calinou |
Raven262: yes |
14:44 |
Calinou |
I don't have motion sickness but I prefer to disable distracting things |
14:44 |
Raven262 |
And in TF2? |
14:44 |
Calinou |
TF2 doesn't have view bobbing |
14:45 |
Calinou |
it has gun bobbing, but you can't disable it IIRC |
14:46 |
Raven262 |
World model was nice, but if one knows which weapon he is holding at all times. |
14:46 |
Raven262 |
In tf2 |
14:50 |
Calinou |
TF2 now has a "smaller gun" option but it's too small for me :( |
14:50 |
Calinou |
I'd like a middle ground option |
14:51 |
Raven262 |
Smaller gun? Gotta check that out Oo |
15:07 |
jas_ |
UrT has for a long time had smaller gun option. but i always turned the gun drawing off. even in minetest at times i play without hud |
15:08 |
jas_ |
and use inventory to check hotbar. it'd be nice to toggle wieldview/hotbar separately of course |
15:08 |
Raven262 |
I always remove the gun in warsow, cause when playing on instagib it only blocks my view |
15:08 |
jas_ |
crosshair, etc. |
15:08 |
jas_ |
mmmmm warsow |
15:08 |
Raven262 |
yea instagib warsow |
15:09 |
Raven262 |
When you ask for help on how to play the game, there is only one answer. |
15:09 |
Raven262 |
"Git Gud" |
15:09 |
Raven262 |
:P |
15:09 |
jas_ |
i did some duels there, but always went back to quakelive |
15:09 |
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paramat joined #minetest-hub |
15:10 |
jas_ |
yeah, well there's bots. with so many alternatives, it's easy to see why someone would just try something else |
15:10 |
jas_ |
but something about that engine and those physics. iirc warsow is based on qfusion, a fork of quake2 |
15:11 |
Raven262 |
Its just so different than q2 though, much brighter. |
15:12 |
jas_ |
heavens to betsy! i wouldn't even want to compare them |
15:12 |
jas_ |
i was actually shocked at first |
15:12 |
jas_ |
i'd never heard of qfusion before |
15:12 |
jas_ |
still don't know what it is. but warsow is/was amazing, haven't played in some years |
15:13 |
jas_ |
i leave UrT installed tho... warsow has the q2 weaponset/style. |
15:13 |
jas_ |
i never quite cared for it |
15:14 |
jas_ |
so dashing, wall jumping, of course strafe jumping. good mechanics |
15:14 |
|
Megaf joined #minetest-hub |
15:15 |
jas_ |
UrT has it where you grab a ledge and climb up, i think it's called vaulting? but it also has crouch sliding, which i guess q4 had? |
15:15 |
jas_ |
minetest has sneak jumping :) |
15:15 |
Raven262 |
Yep, warsow's dashing, wall jumping and stuff were all new to me. |
15:16 |
Raven262 |
not to mention the crazy gun recoil |
15:16 |
jas_ |
what's that? |
15:16 |
Raven262 |
When you shoot at walls to gain speed |
15:16 |
jas_ |
do you mean the blaster? |
15:16 |
Raven262 |
Or is that projectile recoil? |
15:16 |
jas_ |
whatever it's called |
15:16 |
Raven262 |
YOu can with almost any weapon |
15:16 |
jas_ |
there's blast radius on the blaster, it can be used to rocket jump |
15:17 |
jas_ |
oh huh, i didn't know you could do it with even hitscan? |
15:17 |
Raven262 |
Well, yes its rcket jump, but with the insta laser its not really "rocket |
15:17 |
jas_ |
oh ok, maybe it's a mod |
15:17 |
Raven262 |
Nope,. not hitscan |
15:17 |
jas_ |
or maybe it's warsow i really don't know. it's funny how they still even recently find new bugs/glitches to get faster times or whatever |
15:17 |
Calinou |
I tried out Action Quake 2 last month |
15:17 |
Calinou |
:D |
15:17 |
Calinou |
still play it sometimes |
15:18 |
Calinou |
only a few people left, but they're not too skilled |
15:18 |
jas_ |
whatever that q3 lg at ceiling bug was. i think i did for a minute try aq2, but only a minute. i really like urban terror |
15:18 |
Calinou |
(which is often the case on "stale" games) |
15:18 |
jas_ |
i heard UrT was going to unreal engine, i am sad |
15:18 |
Calinou |
yeah |
15:18 |
Calinou |
UrT is a weird "project" |
15:18 |
Calinou |
no source code, GPL violations in the past, buying an id SDK license for $10,000 for a freeware game (!) |
15:19 |
Raven262 |
What?! |
15:19 |
jas_ |
i've had some great games there |
15:19 |
Calinou |
and now they're going UE4 :P |
15:19 |
Raven262 |
Well thats odd |
15:19 |
Calinou |
same |
15:19 |
Calinou |
but the game logic will probably never be released |
15:19 |
jas_ |
yeah i won't play it there, on ue4, if it doesn't replicate quake feel |
15:19 |
Calinou |
"too many cheaters" and the like :/ |
15:19 |
Calinou |
(shitty reasons, as usual) |
15:19 |
jas_ |
yeah, true true |
15:19 |
jas_ |
shitty indeed. well whatever, i don't worry about it in minetest!! |
15:20 |
Raven262 |
We are safe here, for now. |
15:20 |
Raven262 |
In minetest |
15:20 |
Raven262 |
If we had some kind of nice FPS physics we could build deathmatch arenas though. |
15:23 |
jas_ |
https://go.twitch.tv/videos/185791792 |
15:24 |
Calinou |
#MakeAFPS |
15:24 |
Calinou |
with Godot :P |
15:24 |
jas_ |
i use some modified physics. and i'm using a pr that allows to bind mouse2 to jump |
15:25 |
jas_ |
i show it in this video |
15:25 |
Raven262 |
NIce |
15:26 |
Raven262 |
Now make you gain speed when you hit a wall at some angle xD |
15:26 |
jas_ |
can only sneak jump while sprinting |
15:26 |
jas_ |
(can only sprint while sated) |
15:26 |
jas_ |
ah yes i do run at an angle thinking i would make speed. haven't really tried wallrunning |
15:26 |
Calinou |
wallhumping in Minetest :D |
15:27 |
jas_ |
haha |
15:27 |
jas_ |
i'm two for two with dungeon loot chests |
15:27 |
jas_ |
and the second dungeon had two chests, one with nicer stuff |
15:57 |
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Krock joined #minetest-hub |
16:13 |
Megaf |
Should move to Norway https://www.youtube.com/watch?v=tmDiH3WI7-g |
16:15 |
Megaf |
Or Iceland |
16:29 |
Raven262 |
You like snow, eh? |
16:30 |
* Krock |
wonders why there up to 84 parallel cURL connections to download the media. |
16:31 |
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sniper570 joined #minetest-hub |
16:33 |
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LazyJ joined #minetest-hub |
16:44 |
Megaf |
Raven262, I like good quality if life |
16:44 |
Raven262 |
Well, then i would recommend those places^ |
16:45 |
Raven262 |
Basically, look at the history books, find the place that had least wars and is somewhat rich. |
16:53 |
Krock |
>> switzerland << |
16:55 |
Krock |
well, there's also Vatican City but I'm not sure if the pope wants more people in his area ;) |
16:58 |
Krock |
red-001, are you still working on the sqlite3 API btw? |
17:12 |
Raven262 |
No, not switzerland, exclude that one from the results |
17:26 |
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IhrFussel joined #minetest-hub |
17:30 |
IhrFussel |
Does obj:set_pos() work for entities too or will it cause unexpected behavior? |
17:30 |
IhrFussel |
I mean item entities on the ground |
17:34 |
Krock |
surely that works |
17:34 |
Krock |
move_to will add a smoother movement, which might be wanted |
17:35 |
IhrFussel |
Krock, someone on my server teleported lots of cobble entities via a teleport pad to the spawn location...so I thought maybe it was a duplication bug or something since the cobbles never seemed to end teleporting |
17:37 |
IhrFussel |
I deactivated entity teleporting for now in the mod but it was really weird...every 2 secs (ABM interval) some cobble entities arrived at the spawn |
17:38 |
Krock |
I suspect a funny side-effect of the teleporter pads |
17:38 |
Krock |
this means mobs could use them too |
17:39 |
IhrFussel |
Is there a way to only detect item entities? Isn't it something like __builtin:item |
17:40 |
Krock |
it's like that |
17:40 |
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Natechip joined #minetest-hub |
17:40 |
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Natechip joined #minetest-hub |
17:40 |
Krock |
Natechip, consider login using SASL. Your host changes after joining the channels |
17:41 |
Natechip |
Krock: oh. ok ill have to do that |
17:41 |
Megaf |
Natechip, Hi there |
17:41 |
Megaf |
did you manage to fix Debian? |
17:41 |
Natechip |
yes |
17:41 |
Natechip |
im on buster |
17:41 |
Krock |
IhrFussel, like here: https://github.com/minetest/minetest_game/blob/master/mods/carts/cart_entity.lua#L306 |
17:42 |
Megaf |
Natechip, cool. You managed to install firmware-linux-free and firmware-linux-nonfree? |
17:43 |
Natechip |
one sec. |
17:43 |
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Natechip joined #minetest-hub |
17:43 |
Megaf |
those packages are important, because they have the firmwares for your GPU/Wifi/Other hardware and they keep your CPU microcode updated. |
17:43 |
Natechip |
is that better Krock |
17:43 |
Natechip |
Megaf: i didnt do those |
17:43 |
Krock |
Natechip, much better! |
17:44 |
Natechip |
Krock: thanks |
17:44 |
Megaf |
Natechip, if you did the apt-get install firmware-linux-* I suggested yesterday or the day before then you did |
17:44 |
Natechip |
no |
17:44 |
Natechip |
i forgot |
17:44 |
Natechip |
lokl |
17:45 |
Megaf |
If you have AMD or NVIDIA GPUs you will get much better performance after installing the firmwares |
17:45 |
Natechip |
kk |
17:45 |
IhrFussel |
Krock, thanks, I adjusted the code now...so animals/mobs should still be able to teleport |
17:45 |
sfan5 |
Megaf: microcode is usually container in a different package |
17:46 |
Megaf |
sfan5, that is installed as dependency of firmware-linux-nonfree |
17:46 |
sfan5 |
oh didn't know |
17:47 |
Megaf |
amd64-microcode intel-microcode |
17:47 |
Megaf |
those are the packages |
17:49 |
Natechip |
Megaf: https://paste.debian.net/hidden/7cde2012/ |
17:50 |
Megaf |
Natechip, It'd be nice if you followed instructions xP |
17:50 |
Natechip |
lol |
17:50 |
Megaf |
I even wrote a new /etc/apt/sources.list, you just had to copy and paste |
17:50 |
sfan5 |
Natechip: $ sudo apt-get clean |
17:50 |
Natechip |
i did |
17:51 |
Megaf |
Natechip, and why you have PPA!? |
17:51 |
Megaf |
PPA = security breach and instability |
17:51 |
Megaf |
and joe on the internet can make a PPA |
17:51 |
Megaf |
and give you anything they want |
17:51 |
* Natechip |
shrugs |
17:51 |
Megaf |
besides, PPA is for Ubuntu |
17:52 |
Natechip |
its for atom editor i think. and yea i noticed once i tried XD |
17:52 |
benrob0329 |
Megaf: Ubuntu is a sanity breach |
17:52 |
Megaf |
remove all PPA |
17:52 |
benrob0329 |
Natechip: Atom is self updating afaik |
17:52 |
Natechip |
how |
17:52 |
Megaf |
Natechip, how did you add it? |
17:52 |
benrob0329 |
Electron magic |
17:52 |
Natechip |
benrob0329: i couldnt install atom for some reason |
17:52 |
Natechip |
Megaf: add-apt-repository i think |
17:53 |
benrob0329 |
...so rather than fixing the problem you installed a foreign package? |
17:53 |
Natechip |
benrob0329 yes :P |
17:53 |
Jordach |
coooooooooool |
17:53 |
Natechip |
I like how everyone is teaching me why not to use a PPA now |
17:53 |
Natechip |
here comes Jordach :D |
17:53 |
benrob0329 |
This is what is wrong with the tech world, no offence |
17:53 |
Megaf |
Atom editor even have amd64 versions, just have to download, https://github.com/atom/atom/releases/tag/v1.21.1 |
17:54 |
* Jordach |
figured out how to bind ips to PIA VPNs |
17:54 |
benrob0329 |
Rather than fixing the problem, people mask over it |
17:54 |
Megaf |
no need at all for PPA |
17:54 |
Natechip |
k |
17:54 |
Krock |
Jordach, fast! They're trying to remove the cape from the player model! |
17:54 |
Jordach |
Krock, fuck that |
17:54 |
Krock |
ok |
17:54 |
benrob0329 |
PPAs are not totally bad, official ones are good |
17:54 |
Jordach |
just use my model with an armour layer and support for both skin formats |
17:54 |
benrob0329 |
But they should be used sparingly |
17:55 |
benrob0329 |
And wisely |
17:55 |
Megaf |
Natechip, anyone, to fix some of the error, if you want 0ad, do. apt install -t buster firmware-linux-free/buster firmware-linux-nonfree/buster 0ad/buster 0ad-data/buster |
17:55 |
Megaf |
anyway* |
17:55 |
Megaf |
some of the errors* |
17:55 |
Megaf |
basically that will force the latest version in buster repos of those packages |
17:55 |
Natechip |
kk |
17:56 |
Megaf |
if you dont want 0ad, then do apt purge --auto-remove 0ad* |
17:57 |
Natechip |
k |
17:57 |
Natechip |
i gtg |
17:57 |
Natechip |
later |
17:57 |
Megaf |
meh |
17:57 |
Megaf |
ok |
17:58 |
Natechip |
back in like 1-3 hours |
17:59 |
|
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18:28 |
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bigfoot547 joined #minetest-hub |
18:44 |
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Jordach joined #minetest-hub |
18:44 |
Jordach |
ffff |
18:44 |
Jordach |
Calinou, check this gateway |
19:00 |
|
ThomasMonroe joined #minetest-hub |
19:11 |
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Jordach_ joined #minetest-hub |
19:30 |
Calinou |
Jordach_: gateway checks out |
19:31 |
Krock |
checkout -b gateway |
19:34 |
Megaf |
youtube-dl -f 298+bestaudio https://www.youtube.com/watch?v=Djh1e8wj-QA |
19:38 |
Megaf |
This one is also quite nice https://www.youtube.com/watch?v=D-_qS_3KXBA |
19:38 |
Megaf |
"Pirates of the Caribbean - Davy Jones's theme cover church organ by Grissini Project" |
19:47 |
Krock |
the spinner triggers me |
19:57 |
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20:09 |
lisac |
HD hand textures should be outlawed: https://forum.minetest.net/download/file.php?mode=view&id=12385&sid=06971085cca55cab00c29724f30dc5f5 |
20:10 |
Krock |
no, it only needs a sophisticated mesh to display properly |
20:10 |
LazyJ |
That's VanessaE's hand. |
20:11 |
Krock |
ikr |
20:11 |
LazyJ |
A gloved hand might be universal enough. No concern about skin color or age. |
20:12 |
LazyJ |
Or no hand at all, just whatever is in the wield hand. If not holding anything - nothing is displayed. |
20:13 |
Krock |
"where are my haaaaaaaands" |
20:14 |
LazyJ |
Players can see the wield hand but not their feet. |
20:14 |
LazyJ |
No pot belly either. \o/ |
20:15 |
Fixer |
btw this is huge deal for minetest https://forum.minetest.net/viewtopic.php?f=9&t=18670&p=297916#p297916 |
20:15 |
Krock |
real huge. registered_on_globalsteps++ |
20:18 |
Krock |
but the formspec came unexpected for this mod - looks great :) |
20:32 |
Fixer |
Krock: it is basically "Vein miner" copy from Minecraft, belowed mod of many modded youtuber |
20:32 |
Fixer |
s |
20:32 |
|
nerzhul joined #minetest-hub |
20:33 |
Krock |
ah. yet again it originates in MC |
20:38 |
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20:42 |
Calinou |
<LazyJ> A gloved hand might be universal enough. No concern about skin color or age. |
20:42 |
Calinou |
heh, reminds me of the "Does Doomguy wear gloves when holding weapons" debates :P |
20:43 |
Calinou |
LazyJ: in 0.3.1, nothing was displayed when you weren't holding anything in hand, it was a bit strange |
20:49 |
LazyJ |
Being able to define the direction of the wield hand's motion per tool, item, action, etc. would be a neat effect. |
20:49 |
LazyJ |
Instead of whacking at a door, a slight twist simulating turning a door knob or handle. |
20:50 |
LazyJ |
Moving from bottom up when using the shovel and from the side when using the ax. |
20:50 |
Calinou |
meh, that's too much attention to detail required from modders |
20:50 |
Calinou |
most people won't care |
20:50 |
LazyJ |
Open a book - the wield hand swipes to the left side of the screen. |
20:50 |
Calinou |
it doesn't solve any need from an user, too |
20:51 |
LazyJ |
Need? No. Immersion - that's where the little details add up. |
20:52 |
LazyJ |
The slight lag in motion when the player turns is a recent addition that got the devs all excited. |
20:52 |
LazyJ |
But, there are plenty of bigger problems to tackle. |
20:53 |
LazyJ |
I would be happy to see dynamic shadows and highlights added. |
20:53 |
Calinou |
too computationally expensive, most players use potato PCs :/ |
20:53 |
Calinou |
this is open source gaming |
20:53 |
LazyJ |
How long has Minecraft had those. |
20:53 |
Calinou |
Minetest does have per-side lighting on wielditems |
20:53 |
Calinou |
it's just *very* slight |
20:54 |
LazyJ |
Aye. I don't actually expect as much from an open-source game as I would from something like Minecraft. |
20:54 |
Calinou |
I meant "this is open source gaming" as in, "most of the playerbase has potato PCs being most open source gamers are not rich people" |
20:54 |
Calinou |
which is true, in my experience |
20:54 |
Calinou |
I'm pretty much the only open source gamer with a GTX 1080, lol |
21:17 |
* twoelk |
cuddles his old potatos that have provided him with man an adventure |
21:27 |
Fixer |
new supertuxcart rc release |
21:27 |
Fixer |
also, my xt800gto has no support for OGL 3.x :( |
21:27 |
Fixer |
x800gto* |
21:28 |
Fixer |
Calinou: most gamers are not rich people, you can be gamer even on low end hardware |
21:32 |
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21:35 |
Calinou |
Fixer: sure |
21:35 |
Calinou |
a lot of AAA games are wealthy |
21:35 |
* Sokomine |
looks hungrily and steals some of twoelks potatoes |
21:35 |
Calinou |
they buy the latest games at full prices, have high-end rigs (plus gaming laptops, sometimes) and buy CS:GO skins and the like |
21:36 |
Calinou |
AAA gamers* |
21:37 |
Sokomine |
when choosing the parts for my last pc i was glad to be able to avoid getting an extra graphics card. that'd only cost energy (relevant for a 24/7 machine in germany) and increase noise. mt runs very nicely on that cheap machine most of the time :-) |
21:39 |
Sokomine |
LazyJ: hm. could be useful if the hand behaves more like players would expect it. the movement sometimes does not fit the action at all |
21:41 |
twoelk |
most of my machines can handle CAD or other graphics stuff rather well but often stumble lately when trying to please the odd more recent browser |
21:47 |
Calinou |
Sokomine: modern GPUs save a lot of power compared to older generations |
21:47 |
Calinou |
the GTX 1050 and 1050 Ti don't require external PCI-E power |
21:48 |
Calinou |
their fans also often shut down when not in use |
21:49 |
Sokomine |
even if their power consumption is low...it's still more than no extra gpu. mt is very friendly in that regard. i like that a lot :-) it's only sometimes that i miss a higher view range |
21:50 |
Calinou |
modern IGPs are very fast compared to old ones, yeha |
21:50 |
Calinou |
but they're still much slower than a mid-range dedicated card |
21:50 |
Calinou |
(or even low-end) |
21:51 |
Calinou |
also, IGPs can't keep up with the ever-increasing display resolutions |
21:52 |
Calinou |
1080p is only playable on old games, 1440p on very old ones, 2160p only in extreme cases, and even then… :P |
21:54 |
Sokomine |
oh yes. except that i see no real reason for such high resolutions. better use a lower resolution and less ressources to get things going. "normal" resolution is good enough. more doersn't hurt...but doesn't really help much either |
21:54 |
Sokomine |
old games (really old ones!) usually work best if the resolution is extremly low |
21:58 |
Raven262 |
https://i.imgur.com/oG88dhU.png |
21:58 |
Raven262 |
Like that? |
21:58 |
Calinou |
1080p gaming is fine on a laptop, but on a desktop I'd expect at least 1440p today |
21:58 |
Calinou |
but that's just me :P |
21:58 |
Calinou |
my main desktop monitor (which I game on) is 1440p |
22:00 |
Sokomine |
Raven262: doesn't look very low-res. i was thinking more about vga (640x480) or even below taht |
22:00 |
Sokomine |
Calinou: feel free to play with that :-) but i'm fine with less |
22:00 |
twoelk |
playing the old hover game that ms used to showcase their great graphics looks rather wierd on on screens using resolutions currently considered normal |
22:01 |
Calinou |
I'd love to move 4K or even 5K |
22:01 |
Calinou |
but 32" 4K is expensive (and worse than 1440p at some things), and 32" 5K doesn't exist yet |
22:01 |
Calinou |
(but 32" 5K would be perfect for hiDPI, since you'd use it at 200% scaling) |
22:02 |
Calinou |
twoelk: which hover game? |
22:02 |
Calinou |
I remember a GeForce 2 Tech Demo |
22:02 |
Calinou |
it didn't have sounds, too |
22:05 |
twoelk |
just google pictures of microsoft hover |
22:05 |
twoelk |
there was a relaunch or something a year ago or so |
22:08 |
twoelk |
https://hothardware.com/news/microsoft-resurrects-windows-95-classic-hover-to-showoff-webgl-technologies |
22:08 |
twoelk |
oops, 4 years ago |
22:09 |
twoelk |
time does fly - sometimres |
22:09 |
Calinou |
www.nvidia.com/coolstuff/demos |
22:09 |
Calinou |
whoa, I'm back in 2000 |
22:09 |
Calinou |
there's stuff back to GeForce 256 |
22:24 |
Raven262 |
Sokomine, I know i was joking. |
22:24 |
Raven262 |
https://i.imgur.com/3k0DFC8.png |
22:24 |
Raven262 |
This is the resolution i play hexen on. |
22:25 |
Raven262 |
Excuse the path on the top, the original application didn't wnat to capture the hud :P |
22:25 |
Raven262 |
I only ply it like this cause it reminds me of how the thing looked when i first played it :P |
22:26 |
Sokomine |
:-) |
22:26 |
Raven262 |
Calinou, you can laugh all you want, that is the resolution doom was meant to be played on! xD |
22:29 |
Calinou |
type iddqd or idkfa in Heretic |
22:29 |
Calinou |
:D |
22:30 |
Raven262 |
No, I actually fell for that one when i played heretic the first time. |
22:30 |
Raven262 |
And i laughed |
22:30 |
Raven262 |
And people who watched laughed |
22:31 |
Raven262 |
I hate the wyvern monster in hexen, the damn thing is scripted and is impossible to hit :( |
22:31 |
Calinou |
the `goobers` cheat in Crispy Doom is pretty nice, it tells you to "get psyched!" :) |
22:31 |
Raven262 |
lol |
22:31 |
Calinou |
talking about getting psyched, Wolfenstein 2 has a Wolf3D arcade box… with a twist |
22:32 |
Raven262 |
Wolfenstein2 is the one from 2009? |
22:33 |
* Raven262 |
killed the wyvern. |
22:33 |
Calinou |
no, the one from this month of 2017 :) |
22:33 |
Raven262 |
Well, now i feel proud. |
22:33 |
Calinou |
also, heh, first result for "wolfenstein 2 wolf3d" on YouTube: https://www.youtube.com/watch?v=W2qudoEHNew |
22:33 |
Calinou |
I LITERALLY CANNOT SPOT ANY DIFFERENCE. |
22:34 |
Raven262 |
Wow, they really made the new one look like the old |
22:35 |
Raven262 |
Now, I'm waiting for a new hexen game :P |
22:36 |
Calinou |
https://www.youtube.com/watch?v=CljEvRN-xGE |
22:36 |
Calinou |
here's Wolfstone 3-D |
22:36 |
Calinou |
:P |
22:36 |
Calinou |
there's a twist, I said :) |
22:38 |
Raven262 |
Nice, a game inside a game. |
22:40 |
Calinou |
>the protagonist doesn't animate on the end tally |
22:40 |
Calinou |
like in registered Wolf3D :( |
22:40 |
Calinou |
(he does in shareware, and in the mission packs) |
22:40 |
Calinou |
(it's due to id Software accidentally using the same sprite twice) |
22:42 |
Raven262 |
And after that, they decided that doom shall have more obvious sprite names. |
22:42 |
Raven262 |
Right? |
22:42 |
Calinou |
I guess :p |
22:43 |
Calinou |
also, the E1L10 music is really nice, but gets on your nerves quickly |
22:43 |
Calinou |
I found this the hard way, it takes a lot of time to complete that level |
22:43 |
Raven262 |
xD |
22:44 |
Raven262 |
Some of the Doom soundtracks are nice, heretic and hexen ones really add to the atmosphere. |
22:44 |
Raven262 |
We need background music in MT. |
22:44 |
Raven262 |
Like on insidethebox |
22:45 |
Calinou |
I remember thinking Minecraft had metal music |
22:45 |
Calinou |
instead of ambient music |
22:45 |
Calinou |
that said, Minecraft soundtrack is very nice |
22:45 |
Calinou |
(and it got C418 famous :P° |
22:48 |
Raven262 |
I actually got a gzdoom CTD right now. |
22:48 |
Raven262 |
Odd |
22:48 |
Calinou |
CTD? |
22:48 |
Raven262 |
Crash To Desktop |
22:49 |
Calinou |
reminds me, I should play some more megawads, I've tried a few but found many of them too hard on HMP :( |
22:49 |
Calinou |
maybe I'll play on HNTR |
22:49 |
Raven262 |
lol |
22:49 |
Calinou |
we can play in coop if you want :) |
22:49 |
Raven262 |
I play on UV always |
22:49 |
Raven262 |
Not this night, its 1 in the morning :P |
22:49 |
Calinou |
some megawads are very hard compared to Doom 2 |
22:49 |
Calinou |
some, like DTWID, are very easy on HMP |
22:49 |
Calinou |
and even in UV they're not that hard |
22:49 |
Calinou |
yeah, we'll play later |
22:50 |
Raven262 |
Did you play Zen Dynamics wad? |
22:50 |
Calinou |
nope |
22:50 |
Calinou |
I played that push mod on Zandronum though :D |
22:50 |
Raven262 |
Its singleplayer only, but is one epic experience. |
22:50 |
Calinou |
was pretty fun, last month |
22:50 |
Raven262 |
lol |
22:50 |
Calinou |
it had a Zombo.com map too :D |
22:50 |
Raven262 |
The Zen Dynamics was the first mod that had reload function. |
22:51 |
Raven262 |
It was complicated as hell and was tied to the map for some reason. |
22:57 |
twoelk |
the minimalism of the minecraft music, that's something I really liked |
22:58 |
Raven262 |
It was meant to be ambient/background music, right? |
22:59 |
Raven262 |
The kind of which doesn't interfere the game much, but gives out the atmosphere. |
23:00 |
Calinou |
yeah |
23:00 |
Calinou |
some of the recent soundtracks (added after the 1.0 release) are less ambient |
23:00 |
Calinou |
but still are |
23:00 |
Calinou |
some of the music discs are great, too |
23:00 |
Calinou |
like Ward |
23:00 |
Calinou |
(it starts with the Marche Funèbre :D) |
23:03 |
Raven262 |
I think i messed up something with the colors in my mod https://i.imgur.com/OngmUgA.png |
23:03 |
Raven262 |
Does that place look fun to explore? |
23:04 |
twoelk |
what I thought quite clever at the time was that the background music did not play all the time, just now and then a few secs and that seemingly well placed |
23:06 |
twoelk |
quite a contrast to the endless loops of some other games |
23:06 |
Raven262 |
Yes, I noticed this while playing seemingly endless levels of doom2 |
23:07 |
Raven262 |
That moment when you were on the map for the last 30 minutes and the music loop ends, you think "Here it goes again" |
23:07 |
Calinou |
the Minecraft music often plays at sunrise or sunset |
23:07 |
Calinou |
Raven262: Freedoom2 anyone? :P |
23:08 |
Calinou |
on some maps, the music gets really annoying |
23:08 |
Calinou |
especially since some maps take 15+ minutes to finish with a blind run |
23:08 |
Raven262 |
Try TNT lol |
23:08 |
Raven262 |
It gets really long somewhere around map 18 |