Time |
Nick |
Message |
00:54 |
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ssieb joined #minetest-hub |
01:00 |
LazyJ |
I've been catching up on my reading of the #minetest-dev logs; is it better to post my input on the debug display here in -hub or in -dev? |
01:03 |
LazyJ |
I'm not a core contributor so my concern is that if I post in -dev my input will be dismissed and ignored. |
01:08 |
rubenwardy |
-dev is fine |
01:08 |
rubenwardy |
the PR for it is better |
01:08 |
LazyJ |
Has the debug info been already removed? |
01:09 |
rubenwardy |
also, the signs that you're stagnating on a project: https://i.rubenwardy.com/rharB6XO7l.png |
01:11 |
LazyJ |
Sorry rubenwardy, I don't comprehend the png chart. Real life getting in the way of progress on projects - *that* I'm all too familiar with. |
01:12 |
rubenwardy |
it's a git diagram |
01:12 |
rubenwardy |
there's a master branch with 4 branches dangling off it |
01:12 |
rubenwardy |
each a WIP feature |
01:13 |
LazyJ |
Hmm... |
01:13 |
LazyJ |
"He who begins too much accomplishes little" is a saying that comes to mind. |
01:13 |
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bigfoot547 joined #minetest-hub |
01:13 |
LazyJ |
A saying which I have ignored for years. :)- |
01:14 |
jas_ |
^5 |
01:14 |
rubenwardy |
LazyJ, https://github.com/minetest/minetest/pull/6225 |
01:15 |
LazyJ |
Ok, thanks rubenwardy. I'll read it while my computer is still chugging on mapper renderings. |
01:16 |
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bigfoot547 joined #minetest-hub |
01:16 |
Raven262 |
Would it be possible to display the compass in hud? That would be a nice base for implementing waypoints on it. |
02:58 |
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paramat joined #minetest-hub |
05:00 |
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tumeninodes joined #minetest-hub |
05:03 |
tumeninodes |
know what else would be nice? if someone knew how to fix the mod mapit https://forum.minetest.net/viewtopic.php?f=11&t=9219&hilit=mapit ;) And that would be nice to see added to Minetest Game itself. It worked for me in the past, but has stopped working, and the map size is fixed at 2000 |
05:05 |
Raven262 |
Hi tumeninodes |
05:05 |
tumeninodes |
Hi TreeFeather :P |
05:06 |
* Raven262 |
shouldn't have mentioned that. |
05:06 |
Raven262 |
Well, i saw it on City States server, sometime ago though. |
05:06 |
tumeninodes |
haha. actually it crossed my mind about birds in trees when you first mentioned it |
05:07 |
tumeninodes |
just thought I'd troll you a little with it |
05:07 |
tumeninodes |
Amber is looking nice btw |
05:08 |
Raven262 |
Thanks, i put quite a bit of work into it (It was fun as hell making it :P) |
05:08 |
Raven262 |
Your mod also looks nice, the one with nodeboxes. |
05:09 |
tumeninodes |
thunk ya |
05:10 |
tumeninodes |
I've been staring blankly at particles, because I want to make a fountain-like mod but haven't really dug in yet |
05:10 |
tumeninodes |
but I saw the fun you were having with them, so motivation is up |
05:10 |
Raven262 |
Look at the amber lamp, it has all the code you could possible need :P |
05:10 |
Raven262 |
*possibly |
05:11 |
tumeninodes |
I'll grab my sunglasses first |
05:13 |
tumeninodes |
The fountain will basically be water particles shooting up then back down. Would be cool though if I could get them to act like times fountains and seem to almost jump from one to another using timers :P |
05:13 |
Raven262 |
Did i mention that i had quite a good time experimenting with those particles? http://i.imgur.com/Ns19t6n.png http://i.imgur.com/0NwSPhs.png |
05:14 |
Raven262 |
You can only set velocity, acceleration and direction to the particles |
05:14 |
Raven262 |
Also the animation |
05:14 |
tumeninodes |
haha that's crazy. At which point did your pc say "Nope" |
05:14 |
Raven262 |
At the point of 30 amber lamps i think |
05:14 |
tumeninodes |
that's actually pretty good |
05:14 |
Raven262 |
I need some 3 amber lamps to reduce FPS from 60 to 50 |
05:15 |
Raven262 |
But the more amber lamps the less the fps reduction per lamp |
05:15 |
Raven262 |
Oo |
05:15 |
tumeninodes |
thats weird |
05:15 |
Raven262 |
Not to mention the alpha stage of the root tunnels used much more particle spawners, once it crashed my minetest :P |
05:16 |
Raven262 |
So i guess there are limits |
05:16 |
tumeninodes |
hey, can the glow be set/timed to time of day? |
05:16 |
Raven262 |
I doubt it |
05:17 |
Raven262 |
Also, its not a light source from a particle as i expected |
05:17 |
Raven262 |
Guess i was hoping too much there |
05:17 |
Raven262 |
Wait, it actually can be set |
05:17 |
Raven262 |
if you use ABM to run particle loops |
05:18 |
Raven262 |
like i did, i don't use the spawner, but spawn each particle by its own |
05:18 |
Raven262 |
You could check which time of day it is and set the light source accordingly |
05:18 |
Raven262 |
it is unknown if this would lag though |
05:19 |
tumeninodes |
Yeh, I found a really old mod like that recently, which is what made me wonder about particle glow |
05:20 |
tumeninodes |
admittedly I always forget about lag with servers because I am a lonely, creative user haha |
05:20 |
Raven262 |
lol |
05:20 |
Raven262 |
Good, that means that you never noticed the offline lag Oo |
05:21 |
tumeninodes |
I'll definitely be looking through your particle code though |
05:21 |
benrob0329 |
Speaking of particles, does anyone know how hard it would be to get a wind like effect? |
05:21 |
benrob0329 |
Basically dust and suck blowing out from a location |
05:21 |
tumeninodes |
oh, I've gotten tons of lag offline before... when I get really crazy with experimenting |
05:21 |
benrob0329 |
*suck |
05:21 |
benrob0329 |
*such |
05:21 |
tumeninodes |
hi benrob |
05:21 |
benrob0329 |
My gosh, I cannot type on a phone correctly |
05:22 |
Raven262 |
benrob0329, that would lag, but it is quite simple to make |
05:22 |
tumeninodes |
haha me either, fingers are too big, drives me nuts but I just leave it to the receiver to decode what I type |
05:22 |
Raven262 |
By carefully experimenting with speed and acceleration of the particles |
05:22 |
benrob0329 |
Any way to make it not lag? |
05:22 |
Raven262 |
Nope, those are the particles |
05:22 |
benrob0329 |
Like, bigger and fewer particles? |
05:23 |
Raven262 |
You can try |
05:23 |
Raven262 |
But i have been warned that this thing lags a lot, also i saw it myself. |
05:23 |
tumeninodes |
PS4 render farm?: :P |
05:23 |
benrob0329 |
I wonder if I could manage do do it as a mesh |
05:24 |
Raven262 |
btw, tumeninodes, most of that particle code in my mod was written by tenplus1 xD |
05:24 |
benrob0329 |
I'd have to use dithering for the transparency though, as entities cant be semitransparent |
05:24 |
Raven262 |
I just tweaked it to be just right |
05:24 |
tumeninodes |
cool |
05:25 |
benrob0329 |
Do we have any good ideas of what wind would look like in pixel form? |
05:25 |
Raven262 |
depends on the style you are using |
05:25 |
tumeninodes |
my brain just cramped up |
05:25 |
benrob0329 |
MTG style |
05:26 |
benrob0329 |
I could make a 3d pixel mesh and animate the texture to give the feel of wind |
05:26 |
Raven262 |
I guess white, but you can decide if you want to make it pixelated and with higher contrast, or higher res with lower contrast :P |
05:26 |
benrob0329 |
Like, a 3D voxel wind texture thing |
05:27 |
tumeninodes |
well, wind does have particles which travel with it |
05:27 |
Raven262 |
I never really thought there would be wind in mtg xD |
05:27 |
benrob0329 |
Its for the TARDIS :PP |
05:27 |
benrob0329 |
Eventually |
05:27 |
Raven262 |
Ahhhh |
05:27 |
tumeninodes |
I knew it hahaha |
05:27 |
benrob0329 |
I mean, its a standard effect :D |
05:27 |
tumeninodes |
I would guess very faint images would be best |
05:27 |
Raven262 |
I thought tardis doesn't make wind and stuff around when it disappears/appears |
05:28 |
benrob0329 |
Oh it does |
05:28 |
Raven262 |
Hmmm |
05:28 |
tumeninodes |
but as you say, transparency is a tough spot |
05:29 |
Raven262 |
Well, you'll need some graphics, best use gimp > render solid noise clouds > black to alpha > cut a shape of a stretched cloud |
05:29 |
Raven262 |
You can also render stretched solid noise on x axis to get a better feeling in the end |
05:30 |
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ssieb joined #minetest-hub |
05:31 |
benrob0329 |
https://youtu.be/n2pE7LbV8aM |
05:31 |
benrob0329 |
See 1:10 |
05:33 |
benrob0329 |
Its a subtle effect, ya know clearing out the air to make space for the exterior :PP |
05:33 |
Raven262 |
In that scene, there are objects to which the air can interact to create the effect, in mtg you can't blow away anything. |
05:34 |
Raven262 |
I think making a few cloudy sprites will do the job |
05:34 |
benrob0329 |
Right, but its giving the illusion of that counts |
05:34 |
benrob0329 |
Maybe blowing away sand or dirt particles |
05:34 |
benrob0329 |
If you land on one |
05:34 |
benrob0329 |
Or in one |
05:35 |
Raven262 |
yea that would look nice |
05:35 |
benrob0329 |
I need to do a lot of work on that mod tbh, but don't know where to start for most if it XD |
05:35 |
tumeninodes |
and it could look for which node type it is under it |
05:35 |
benrob0329 |
True |
05:36 |
benrob0329 |
And spawn different colored particles depending |
05:36 |
tumeninodes |
creative block seems too easy for me to get these days |
05:36 |
tumeninodes |
yes, that would be awesome |
05:36 |
benrob0329 |
Like, maybe a dark grey dust atop stone, or a lighter one on gravel |
05:36 |
benrob0329 |
Tan on sand, etc |
05:37 |
Raven262 |
You can use parts of their texture i think, liek the game itself does |
05:37 |
tumeninodes |
and just very light particle usage |
05:37 |
Raven262 |
*like |
05:37 |
benrob0329 |
tumeninodes: ive managed to ovoid anything super intensive so far, so hopefully a small effect wont kill everything |
05:38 |
benrob0329 |
Getting demats and remats to look right was interesting |
05:39 |
tumeninodes |
the vid you put out a while back was so cool |
05:40 |
benrob0329 |
:P |
05:40 |
tumeninodes |
it was just ^that in a couple scenes |
05:42 |
tumeninodes |
I have to go sleep, my eyes are literally crossing haha (weak muscles in one eye gives up when exhaustion hits :P ) |
05:42 |
tumeninodes |
nite folks |
05:42 |
benrob0329 |
alright, gnight |
05:42 |
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tumeninodes left #minetest-hub |
05:42 |
DI3HARD139 |
Quick question. How does one 'force' a submod through mod security |
05:42 |
DI3HARD139 |
? |
05:50 |
benrob0329 |
Idk |
05:51 |
benrob0329 |
Some other plans I have for the mod include Generated Interiors, Chameleon Circuit, and Proper Controls |
05:52 |
benrob0329 |
And all of them are difficult XD |
05:58 |
Raven262 |
Generated interiors? Thats like making a bunch of schematics and make them generate in a proper place xD |
05:58 |
Raven262 |
Oh, and it has to be random a lot |
06:10 |
Raven262 |
Calinou, I just found this: http://imgur.com/gallery/RSsXN9q <-- I've been playing doom from I don't even know when and this post says every damn thing I know about doom wads, even more, plain and simple Oo |
06:18 |
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CWz joined #minetest-hub |
06:38 |
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ssieb joined #minetest-hub |
07:15 |
DI3HARD139 |
Hello CWz and wb ssieb |
07:16 |
ssieb |
hi |
07:17 |
* ssieb |
has terrible internet here, so will likely be reconnecting once in a while |
07:19 |
Raven262 |
This guy just resurrected a 2y old post on the forums: https://forum.minetest.net/viewtopic.php?f=9&t=12339 |
07:19 |
Raven262 |
Just to prove he was right, amazing. |
07:20 |
DI3HARD139 |
I would do the same thing :P |
07:20 |
Raven262 |
Hey, he waited for 2 years, imagine his patience xD |
07:21 |
DI3HARD139 |
I can imaging that there was a notification set somewhere to remind him/her. That or it was extremely urgent :P |
07:22 |
jas_ |
Project msx was amazing |
07:22 |
jas_ |
Was di3 |
07:22 |
jas_ |
Hidis3hard i mean lol |
07:22 |
DI3HARD139 |
lmao |
07:22 |
DI3HARD139 |
hello |
07:23 |
jas_ |
Oops meant 'hi' lol |
07:23 |
jas_ |
Dunno how ppl use these things haha |
07:24 |
DI3HARD139 |
phone? |
07:25 |
Raven262 |
Calculator? |
07:25 |
Raven262 |
^Would be more fun |
07:31 |
jas_ |
Recent got a cheap old smartphone... It's nice but I dread having to type into it. |
07:32 |
DI3HARD139 |
I agree with that. My current phone's screen is awesome for videos but awful for trying to type correctly. |
08:10 |
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09:04 |
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lisac joined #minetest-hub |
09:28 |
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Krock joined #minetest-hub |
09:42 |
CWz |
we got lots of leaver recently |
10:04 |
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Megaf joined #minetest-hub |
10:05 |
* lisac |
is now playing Crimson II (Crimson II) by Edge Of Sanity [16:27/43:00] [Playing] [played 2 times] |
10:09 |
Krock |
hi lisac |
10:10 |
Krock |
CWz, enabled mesecons_leavers ? |
10:10 |
CWz |
huh? |
10:10 |
lisac |
Hi Krock |
10:11 |
CWz |
Oh! |
10:12 |
Krock |
* mesecons_walllever |
10:13 |
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Fixer joined #minetest-hub |
10:15 |
* lisac |
is now playing Crimson II (Crimson II) by Edge Of Sanity [27:04/43:00] [Playing] [played 2 times] [Death Metal] |
10:15 |
lisac |
I wonder what features will this script of mine get in a month |
10:22 |
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10:34 |
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nerzhul joined #minetest-hub |
10:50 |
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10:55 |
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11:15 |
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11:29 |
Calinou |
Raven262: that pretty much sums up the Doom community today |
11:29 |
Calinou |
it's quite… fragmented |
11:29 |
Calinou |
source ports use two, or three different licenses, which doesn't help |
11:29 |
Calinou |
(some are GPLv2+, some are GPLv3 or GPLv3+, some use the original DSL, which is proprietary and not GPL-compatible) |
11:42 |
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IhrFussel joined #minetest-hub |
11:43 |
IhrFussel |
Interesting...with mod profiler enabled certain types of damage are FORCED on you... profiler disabled + admin shield -> no fall damage ... profiler enabled + admin shield -> fall damage, same with lava |
12:16 |
Shara |
Hello |
12:33 |
rdococ |
Shara! |
12:33 |
Shara |
rdococ! |
12:34 |
rdococ |
My server doesn't seem to be up at the moment, but when it is it always seems to attract Undertale fans. I was wondering if anyone here would be able to understand why :P |
12:35 |
Shara |
I don't know which server is yours :P |
12:35 |
rdococ |
RD-Creative, but it's not up at the moment. It's hosted by xerox123. |
12:38 |
Shara |
Hmm, poke me sometime when it is. I like spying on creative servers :) |
12:40 |
Shara |
I'm looking for inspiration for new mods to add to mine, but it's difficult for a mod to impress me enough these days :P |
12:54 |
Krock |
xerox123 would like to have voice |
12:54 |
Krock |
thanks, Shara |
12:54 |
xerox123 |
:) |
12:54 |
Shara |
No problem, will add to list as well. |
13:07 |
xerox123 |
Shara: btw the server is back up |
13:07 |
xerox123 |
have fun spying |
13:08 |
* Shara |
connects |
13:11 |
IhrFussel |
What do the numbers in [ ] mean int eh profile files? |
13:11 |
IhrFussel |
in the* |
13:11 |
IhrFussel |
Like ABM[48] |
13:14 |
Shara |
xerox123: Your server spits missing texture errors, if you didn't know |
13:15 |
xerox123 |
for signs? |
13:15 |
Shara |
Yup |
13:15 |
xerox123 |
I'm aware, never firgured out how to fix it |
13:17 |
xerox123 |
also had an issue where players seemed 1 node under the ground, fixed that with changing the 3d_armor models |
13:20 |
Shara |
Current dev or stable server? |
13:27 |
xerox123 |
dev |
13:28 |
Shara |
There was a change with models there, which was probably the issue |
13:28 |
xerox123 |
ah |
13:28 |
xerox123 |
now F7 shows your one node above the ground, if you've noticed on rd-c |
13:28 |
Shara |
It's not advised to use current dev, since it's working toward a version that will break compatibility |
13:29 |
IhrFussel |
xerox123, you shouldn't use dev anymore, next release will NOT be compatible with 0.4.X |
13:29 |
xerox123 |
oh |
13:29 |
xerox123 |
well now I have something to work on today |
13:29 |
Shara |
Right now, I think the issue is only models, but if you keep updating, it could soon break other things |
13:29 |
xerox123 |
ah ok |
13:30 |
IhrFussel |
Collision box changed too |
13:30 |
xerox123 |
so switching back to stable should be fine |
13:30 |
IhrFussel |
Either Stable or any commit before...Jul 20 I think |
13:31 |
IhrFussel |
One sec checking |
13:35 |
xerox123 |
is it better to have one minetest install running 3 servers (server resource-wise) or 3 separate installs for each server? |
13:35 |
IhrFussel |
https://github.com/minetest/minetest/commit/49920cfe8dc7869bb8235c6fe2b8ef26e2a523ca this was the first breakling commit |
13:35 |
IhrFussel |
breaking* |
13:36 |
xerox123 |
Ill move back to stable |
13:37 |
Bobr2 |
thanks |
13:38 |
rdococ |
o_o |
13:38 |
rdococ |
what happensed? |
13:38 |
Krock |
sed? |
13:38 |
Shara |
rdococ: I touch a server, problems get found with the server :P |
13:39 |
rdococ |
ah |
13:39 |
rdococ |
:p |
13:43 |
Bobr2 |
hows everyone |
13:43 |
Shara |
Fighting with a mod (as usual) |
13:43 |
Bobr2 |
lol XD |
13:43 |
Bobr2 |
usual |
13:44 |
xerox123 |
back to my question of: <+xerox123> is it better to have one minetest install running 3 servers (server resource-wise) or 3 separate installs for each server? |
13:44 |
Bobr2 |
im well annoyed with nate |
13:47 |
rdococ |
Rdococ's Law: There is at least one human being on Planet Earth who is annoyed with at least one other human being. |
13:47 |
rdococ |
The Law of Rdococ-Godwin also states that there is a large chance that at least one such human being on Planet Earth is an example of Godwin's Law and Rdococ's Law at the same time. |
13:47 |
rdococ |
:P |
13:56 |
xerox123 |
is there a git command to move back to stable? |
13:57 |
Bobr2 |
wow i just saw a hacker :/ |
13:58 |
rdococ |
a hackar? |
13:58 |
rdococ |
:O |
13:59 |
Bobr2 |
yes on teslanight skyways he was flying and he said he was doing it by (f) define (f) |
14:00 |
Shara |
And did you check what privs he had? Lots of people say they can hack but don't have a clue. |
14:00 |
Bobr2 |
shout and interact |
14:00 |
Shara |
Let the server owner know then. Maybe he has a rule against hacky clients. |
14:00 |
Bobr2 |
yea he has |
14:01 |
Shara |
Sadly enabling fly/noclip is ridiculously easy. |
14:02 |
rdococ |
no anticheats? |
14:02 |
Bobr2 |
i dont its annoyinh |
14:02 |
Bobr2 |
they have anti cheats |
14:02 |
Shara |
I wouldn't call those people hackers really. I mean, even I can do it. |
14:02 |
Bobr2 |
the name is XINU |
14:02 |
Shara |
rdococ: there's no reliable anticheat method for this currently |
14:02 |
Shara |
It's a sore point with at least a few server owners as well |
14:02 |
DI3HARD139 |
@xerox123 Shared install from what I've observed. The other way just creates unnecessary duplicates. Only time I've seen standalone installs being useful is if the main files are being modified for a specific map. |
14:03 |
rdococ |
Shara: you can d oit too? how? |
14:03 |
DI3HARD139 |
Resource usage (CPU/RAM) is the same. |
14:03 |
xerox123 |
DI3HARD139: ok, thanks :) |
14:03 |
Shara |
rdococ: Sorry, but not going to hand out instructions. Go read MT code some and work out how the privs are handled. |
14:03 |
xerox123 |
it'll be better on storage too |
14:03 |
rdococ |
heh, fair enough :P |
14:04 |
Shara |
I'll explain anything I know, unless it's something that causes server owners headaches :P |
14:05 |
rdococ |
uh oh, I'm a server owner - will I get headaches too? :P |
14:05 |
DI3HARD139 |
Most probably :P |
14:05 |
rdococ |
(does the host also get headaches?) |
14:05 |
Shara |
Do you want people enabling privs you don't choose to give out? |
14:05 |
rdococ |
well, my server is creative, so mundane things like fly are given out freely |
14:05 |
Shara |
It's actually not as bad for creative servers, since most give fly by default. |
14:05 |
Shara |
Yup. |
14:06 |
Shara |
But you want people using noclip? |
14:06 |
rdococ |
noclip's fine by me. |
14:06 |
Shara |
Why's it not given out by default then? |
14:06 |
rdococ |
(I don't think it's given out automatically, but they can ask.) |
14:07 |
Shara |
I don't give it by default because you get kids "stalking" at each other and yell that someone won't get out of their house and so on. |
14:07 |
Shara |
yelling* |
14:07 |
CWz |
yeah |
14:09 |
rdococ |
ah |
14:09 |
Bobr2 |
XDXDXXDDXDXDXXXXXXXXXXXXD |
14:11 |
Shara |
It's not so easy to put up with on a PVP survival server though when people are using noclip to get an unfair advantage. |
14:11 |
Bobr2 |
yea |
14:14 |
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14:19 |
rdococ |
but... two words: worldedit, server. |
14:19 |
rdococ |
wait, those are handled by server mods, nvm |
14:20 |
Shara |
Hmm, is it just me, or when using 3d_armor and standing still, do the boots and leggings have some weird graphical jitteryness? |
14:20 |
Shara |
Like the textures for one leg and the other are trying to overlap |
14:21 |
Shara |
I never noticed it before, but now I'm trying to make armour textures of my own, I can't not see it |
14:32 |
IhrFussel |
Is maybe now someone available who can explain to me what the numbers inside [ ] mean when I enable the mod profiler? ABM[48], on_generated[1], globalstep[2] |
14:34 |
Shara |
I would if I knew. |
14:37 |
benrob0329 |
Hello |
14:38 |
rdococ |
I'd guess and say that means there are 48 ABMs and 2 registered globalsteps |
14:38 |
rdococ |
of course, you always get the global step which would have worked better as an ABM :P |
14:38 |
rdococ |
(well, or not) |
15:03 |
Krock |
IhrFussel, either it's sorted by time used or the first time it was registered |
15:03 |
Krock |
s/time used/time which the function used/ |
15:34 |
nerzhul |
https://forum.minetest.net/posting.php?mode=edit&f=18&t=18331&p=289783 |
15:34 |
nerzhul |
everybody should read that :) |
15:35 |
sfan5 |
fixed link https://forum.minetest.net/viewtopic.php?f=18&t=18331 |
15:36 |
nerzhul |
ty |
15:36 |
Shara |
nerzhul: You should say thanks for reading right at the end, not before the end :P |
15:37 |
Shara |
But nice to get confirmation of how it will work :) |
15:39 |
nerzhul |
oops |
15:39 |
nerzhul |
fixed :p |
15:39 |
nerzhul |
wrong paragraph |
15:42 |
Shara |
:) |
15:45 |
lisac |
I'm going to try to build MT with this https://gitlab.com/JFT/Irrlicht_extended/tree/master |
15:45 |
lisac |
it has performance improvements, new GL, and new Vulkan |
15:47 |
benrob0329 |
lisac: good luck |
15:47 |
benrob0329 |
OOOoo, its using BGFX |
15:49 |
lisac |
benrob0329, I just heard about BGFX. Seems interesting. Is it any good? |
15:49 |
lisac |
Calinou, what do you think? |
15:49 |
benrob0329 |
It looks good, but I haven't done anything with it |
15:50 |
lisac |
hmm I'm guessing calinou probably made a few PRs |
15:50 |
benrob0329 |
I'm sure he'd prefer if we moved to Godot :PP |
15:50 |
lisac |
lol I like godot |
15:51 |
benrob0329 |
We all do, but none of us want to make MT a native module :PP |
15:51 |
* lisac |
is now playing April Ethereal (My Arms, Your Hearse) by Opeth [1:27/8:41] [Playing] [played 7 times] [Metal] |
15:51 |
lisac |
lol |
15:51 |
lisac |
https://makingartstudios.itch.io/dls |
15:51 |
lisac |
this looks nice |
15:53 |
Calinou |
benrob0329, lisac: BGFX is not really needed today |
15:53 |
lisac |
how so Calinou? |
15:53 |
Calinou |
truth is, OpenGL is well-supported on all platforms today, even on Windows |
15:53 |
Calinou |
so there is no point in having a Direct3D renderer |
15:54 |
Calinou |
some people suggested it for Godot, but Juan decided to just use OpenGL 3.3 (with APIs compatible with OpenGL ES 3.0, for mobile/web) |
15:56 |
lisac |
oh |
15:56 |
lisac |
why not add a Vulkan renderer to Godot? |
15:58 |
benrob0329 |
Because Vulkan isnt as well supported |
15:58 |
benrob0329 |
Calinou: I think the point of it was that BGFX is a better renderer than Irrlicht's current one |
16:01 |
Calinou |
BGFX isn't a renderer, it's an API that can translate to other graphics APIs |
16:02 |
Calinou |
lisac: and yes, Vulkan is still barely supported today, it's only really an option for AAAs |
16:13 |
* Calinou |
looks at fonts on Google Fonts |
16:13 |
* Calinou |
sees good-looking font |
16:13 |
Calinou |
>no italic styles available |
16:13 |
* Calinou |
screams in pain |
16:16 |
Raven262 |
Who even uses italic fonts? Ah, wait |
16:17 |
Krock |
I use italic fonts |
16:19 |
Raven262 |
Only time when i change the default font, it is because i need a highly stylized one to fit the overall theme. |
16:25 |
benrob0329 |
Calinou: http://www.awayback.com/index.php/2010/02/03/revised-font-stack/ |
16:26 |
Calinou |
a sensible font stack, if you want to avoid Web fonts (I don't need to, here), is: |
16:26 |
Calinou |
https://github.com/twbs/bootstrap/blob/v4-dev/dist/css/bootstrap.css#L90 |
16:27 |
Calinou |
it's long, but it is consistent across platforms (except Linux…) |
16:27 |
Calinou |
Segoe UI on Windows, San Francisco on macOS and iOS, Roboto on Android, "whatever your Linux comes with by default as sans-serif font" for Linux |
16:27 |
benrob0329 |
>bootstrap |
16:27 |
Calinou |
yeah, they changed the default font set for v4 |
16:27 |
Calinou |
(it's still not released today) |
16:29 |
Calinou |
I think I like this one: https://fonts.google.com/specimen/Nunito |
16:29 |
Calinou |
the supported charset isn't huge, but I only need English and French |
16:29 |
Calinou |
the italic styles are very close to the regular ones, it might be hard to distinguish, unfortunately |
16:30 |
Calinou |
but it's better than not having any at all |
16:33 |
Raven262 |
I've been using this one http://www.1001fonts.com/8-bit-limit-font.html |
16:36 |
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17:00 |
Krock |
I've been using this one https://laughingsquid.com/wp-content/uploads/2015/03/cm1-o.jpg |
17:03 |
Raven262 |
lol |
17:06 |
Krock |
downloaded it. it's real. |
17:13 |
CWz |
the great papyrus endorses it |
17:13 |
CWz |
he rates it 4 our of 5 spaghetti |
17:18 |
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17:18 |
cx384 |
hi |
17:18 |
CWz |
Hoi |
18:14 |
Bobr2 |
h |
18:54 |
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19:00 |
IhrFussel |
Guys...is looking up an extended player attribute FASTER than checking minetest.get_player_privs() 2-3 times ? |
19:12 |
paramat |
Shara the graphical jitter with armour is possibly z-fighting |
19:17 |
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19:18 |
Shara |
paramat: Yes, pretty sure it is. Just never noticed it before |
19:18 |
Shara |
It's kind of annoying. |
19:23 |
paramat |
a fix could be to have the player model have 1 leg very very slightly forward of the other when standing |
19:24 |
benrob0329 |
Or very slightly apart |
19:26 |
Shara |
I'm not good enough with models to attempt that myself |
19:29 |
benrob0329 |
Technically the legs are separate iirc, so you should be able to just move them slightly apart |
19:29 |
Shara |
I would still need to learn how. |
19:30 |
Shara |
Plus it would need to be the actual play model and/or models used in 3d_armor |
19:30 |
benrob0329 |
I can try later |
19:30 |
benrob0329 |
Then submit a PR |
19:31 |
Shara |
I think it would need to be for 3d_armor |
19:31 |
benrob0329 |
*nods* |
19:31 |
Shara |
But it would be really nice to get it fixed :) |
19:31 |
benrob0329 |
Is all formatting disabled here, or just colors? |
19:32 |
benrob0329 |
**bold** *italics* ``monospace`` |
19:34 |
paramat |
of course, only the armour would need shifting slightly :] |
19:43 |
benrob0329 |
Question: Would anyone be interested in me posting my videos to LBRY for something like 1 LBC? It'd be in the original quality and your's to keep. |
19:43 |
Calinou |
LBRY, LBC? |
19:43 |
Calinou |
here, LBC is a website for selling second-hand products… |
19:43 |
Calinou |
(Le bon coin) |
19:43 |
Calinou |
:P |
19:43 |
benrob0329 |
https://lbry.io |
19:44 |
benrob0329 |
LBC is LBRY's crypto-currency |
19:44 |
benrob0329 |
You get like 30 free and they're worth like 1/2 a dollar atm |
19:46 |
benrob0329 |
So you'd own the video, in full quality for like $0.50 USD, while supporting more videos |
19:46 |
benrob0329 |
And its a DRM free download (ofc) |
19:55 |
IhrFussel |
I wish someone would add a lag value to /status that actually TELLS you something |
19:56 |
Calinou |
yeah |
19:56 |
IhrFussel |
How about an average lag value |
19:56 |
Calinou |
we could have ping display on HUD, even |
19:56 |
Calinou |
(too few games support that…) |
19:56 |
Calinou |
(ping graph, as an option, would be great as well) |
19:56 |
Calinou |
(good old Quake 3 lagometer…) |
19:57 |
IhrFussel |
max_lag is USELESS...I as a server owner see NOTHING valuable in it, allo I know is my server had at SOME point recently a lag spike |
19:58 |
Calinou |
yeah, it's useless |
19:58 |
IhrFussel |
But there is absolutely NO indication of how high the server lag is RIGHT NOW ... max_lag only goes down by 0.00099 or something like that per step |
19:58 |
Shara |
14 players connected... Cap is 30. But I get "Access Denied. Too many users" |
20:00 |
IhrFussel |
Shara, had the same problem earlier... cap was 30 and people told me only 20 could connect...then I raised the cap to 35 and a few more could join |
20:00 |
Shara |
It's normal for it to be a bit under the cap, but I have seen 27 connected at once before |
20:01 |
Shara |
So getting this problem at 14 is ridiculous |
20:01 |
Shara |
I'm probably getting a crazy number of app users trying and failing to join |
20:02 |
IhrFussel |
That could be it but 12 in the connecting process is unlikely I'd say o.o |
20:02 |
IhrFussel |
13* |
20:03 |
Shara |
That's why I said it seems ridiculous. |
20:14 |
IhrFussel |
Does anybody here know if dtime will report the REAL time that passed since the last step or if it simply reports the setting you set in minetest.conf? |
20:14 |
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20:16 |
IhrFussel |
Cause if it reports the ACTUAL time passed, maybe an average lag mod could be coded |
21:15 |
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22:49 |
Hijiri |
I think it's an "actual" time, however it is measured |
22:50 |
Hijiri |
but it isn't constant, it will increase if there's more lag |
22:50 |
Hijiri |
so yes I think that would be possible |