Time |
Nick |
Message |
00:41 |
rubenwardy |
It's not looking good for them... https://i.rubenwardy.com/7p1m3Ftaid.png |
00:46 |
ssieb |
is anyone here involved with the minetestforfun servers? |
01:22 |
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02:32 |
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02:34 |
Sokomine |
is there a nice palette available somewhere for colorfacedir? the one from unifieddyes seems to be for colorwallmounted |
02:38 |
paramat |
it can only have 8 colours so any existing palette is likely not suitable for you, however https://github.com/DS-Minetest/minetest_game/blob/861e4c4ee6a05990863a4ae3aade74022a63bf7c/mods/beds/textures/beds_palette.png |
02:38 |
paramat |
they're easy to make |
02:40 |
Sokomine |
aah. thanks |
02:41 |
Sokomine |
i'm trying to add colored glass panes (tanken from sharas mod) to my xconnected mod. for these colored nodes, colorwallmounted might indeed be a better choice...maybe i can apply that to new nodes... |
02:48 |
VanessaE |
use unified dyes :) |
02:48 |
VanessaE |
it has helpers for stuff like that. |
02:49 |
VanessaE |
paramat: ^^^ I think there's a good use case for that "simple color facedir" we talked about. |
02:49 |
VanessaE |
(two bits for NSEW facing, six bits for color info, would eliminate the need for the "fake wallmounted" mode) |
02:50 |
Sokomine |
the trouble is that existing nodes have normal facedir. some rotations make no sense for them, and in a way wallmounted might have been enough from the beginning |
02:51 |
VanessaE |
Sokomine: that's why I came up with "fake wallmounted" mode. |
02:51 |
Sokomine |
it's far less nodes than those walls and xpanes tend to use |
02:51 |
Sokomine |
ah :-) yes. that's something that would be useful for me now |
02:51 |
VanessaE |
but that mode isn't really intended to be used with "connected" nodes |
02:52 |
Sokomine |
can't change the existing nodes to wallmounted as the rotation of already placed nodes would suddenly become very wrong. i can change it for new ones, but then i'll have to handle wallmounted slightly diffrent |
02:52 |
VanessaE |
(idk if the two can be used at the same time, probably not) |
02:52 |
Sokomine |
they just visually connect |
02:53 |
paramat |
hmm |
02:55 |
VanessaE |
paramat: penny for your thoughts? |
02:56 |
Sokomine |
just a general "hmm" perhaps :-) |
03:00 |
Sokomine |
at least the walls seem to be cheaper and be done with one node only, using connection mechanisms of the engine |
03:01 |
Sokomine |
ah. the panes do so now as well. good. the old 15 nodes variant is just registered as alias |
03:01 |
* Sokomine |
looks relieved |
03:02 |
paramat |
well maybe |
03:03 |
VanessaE |
"maybe" ? that's all we get is a "maybe"?? ;) |
03:22 |
paramat |
now you can donate an english penny |
03:25 |
paramat |
"well maybe" is good value for 1p |
03:39 |
VanessaE |
heh |
03:47 |
VanessaE |
paramat: maybe you can poke judnahad (sp?) about it. |
03:47 |
VanessaE |
that's kinda his specialty :) |
04:36 |
benrob0329 |
VanessaE: so while im in the middle of planning the rewrite of most of the TARDIS mod, anything server wise I need to take into.consideration? |
04:36 |
benrob0329 |
Like as a server owner what would your concerns be |
05:23 |
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06:07 |
VanessaE |
benrob0329: what exactly would it do? |
06:08 |
benrob0329 |
VanessaE: teleport places and have an interior spawned in the sky (like they are soaked at the too of the world, and eventually will be in a stack coming down) |
06:09 |
benrob0329 |
*stacked |
06:09 |
benrob0329 |
*top |
06:09 |
VanessaE |
I figured it would be something like that |
06:10 |
VanessaE |
about the only things I can think of is to make sure that the mapgen can't operate any higher up than wherever all of the "interiors" are stored, and that a user can't simply fly up there. |
06:11 |
VanessaE |
(or at least ensure that all it can ever generate up that high is air) |
06:20 |
benrob0329 |
Seems like a good idea |
06:20 |
benrob0329 |
Thanks |
06:41 |
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06:58 |
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07:22 |
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08:42 |
Shara |
Good morning |
08:45 |
Dumbeldor |
Good morning Shara |
08:47 |
Shara |
Hi Dumbeldor |
08:48 |
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08:53 |
Krock |
benrob0329, I spotted a dinosaur! https://youtu.be/LhE7-jK6Iu8?t=2m7s |
08:54 |
Krock |
or maybe it's the turtle, on which the island is |
09:02 |
Krock |
o/ Shara, Dumbeldor |
09:02 |
Krock |
.. "nerzhul" |
09:03 |
Shara |
Hi Krock :) |
09:06 |
Dumbeldor |
Yo Krock |
09:25 |
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09:25 |
IhrFussel |
Enabling core dumps doesn't prevent dmesg logging right? |
09:26 |
IhrFussel |
It's weird...the OS created a core file with reason "segfault" but dmesg doesn't show it |
09:28 |
nerzhul |
Krock, ? |
09:28 |
nerzhul |
IhrFussel, depend on the OS, on BSD it's shown |
09:32 |
IhrFussel |
nerzhul, wait a mod error is also a segfault?? the core dump got triggered by a mod error it seems |
09:33 |
IhrFussel |
Which also means waiting longer for a REAL segfault |
09:34 |
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09:46 |
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10:10 |
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11:36 |
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11:42 |
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11:42 |
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12:12 |
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12:12 |
ThomasMonroe |
hi Raven |
12:12 |
Raven262 |
Hi ThomasMonroe |
12:22 |
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12:42 |
ThomasMonroe |
hi lisac |
12:42 |
lisac |
hey ThomasMonroe |
13:09 |
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13:42 |
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14:01 |
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14:01 |
IhrFussel |
What could have caused this? traps: Server[19465] general protection ip:5dfc54 sp:7f65afffe540 error:0 in minetestserver[400000+48e000] |
14:02 |
IhrFussel |
I never had such an entry in dmesg before |
14:09 |
Krock |
No idea how long it's been this way but apparently I can't input the "!" character in chat |
14:10 |
Krock |
irrlicht being great again |
14:11 |
Calinou |
make Irrlicht great again |
14:16 |
Krock |
make: Unknown target Irrlicht. Stop. |
14:16 |
Krock |
or similar |
14:17 |
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14:34 |
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14:39 |
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14:39 |
ThomasMonroe |
hi Lupercus |
14:41 |
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14:42 |
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14:49 |
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14:56 |
Jordach |
creation kit is fucking autistic reeeeee |
15:05 |
Fixer |
Krock: works for me |
15:06 |
Krock |
nice |
17:09 |
benrob0329 |
https://youtu.be/osSMJRyxG0k |
17:10 |
benrob0329 |
(Offtopic) |
17:15 |
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17:47 |
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18:13 |
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18:19 |
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18:31 |
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18:50 |
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18:55 |
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18:55 |
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19:05 |
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19:12 |
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19:13 |
tenplus1 |
hi folks |
19:13 |
KaadmY |
Yo |
19:13 |
tenplus1 |
hi KaadmY |
19:14 |
* tenplus1 |
REALLY wants to test latest builds but needs a proper (pre player model fix) build for server |
19:14 |
Shara |
Hi 11 |
19:14 |
tenplus1 |
hi Shara :P |
19:15 |
tenplus1 |
http://lolsnaps.com/upload_pic/e816562e-this-book-at-a-bagel-place-in-portland-wr.jpg |
19:17 |
Calinou |
KaadmY: http://rome.ro/quakes-player-speed-1 |
19:17 |
Calinou |
also, it's official, "Quake 1" is a thing |
19:17 |
tenplus1 |
hi Cal |
19:18 |
* Shara |
probably needs that book |
19:19 |
tenplus1 |
lolol |
19:27 |
KaadmY |
Calinou: heh |
19:49 |
benrob0329 |
Calinou: its somewhat funny, seeing how Bunny Hopping in source games uses strafing, and how Source is a descendant of the Quake engine |
19:49 |
tenplus1 |
hi ben |
19:50 |
benrob0329 |
Hi ten |
19:50 |
Calinou |
benrob0329: well, that's logical |
19:50 |
benrob0329 |
If Ben and Ten made a team, would it be called BenTen? |
19:51 |
tenplus1 |
lol |
19:52 |
tenplus1 |
thankfully never watched that toon |
19:52 |
benrob0329 |
For anyone who wants to see some development on the tardis mod: https://youtu.be/w9eIdRw7rHs |
19:52 |
tenplus1 |
le click |
19:54 |
benrob0329 |
I wont have much time this week, a lot of it needs to be rewritten to be technically accurate |
19:54 |
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19:54 |
benrob0329 |
But its fairly stable as is, so it will most likely happen in a new branch |
19:56 |
tenplus1 |
looks good so far |
19:56 |
benrob0329 |
Thanks |
19:57 |
benrob0329 |
Its a little too simple to fly atm though :PPP |
19:59 |
tenplus1 |
https://github.com/minetest/minetest_game/pull/1860 |
20:12 |
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20:16 |
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20:17 |
paramat |
if you want to poke devs about PRs, best do it in dev channel |
20:18 |
tenplus1 |
hi paramat |
20:20 |
red-001 |
!title |
20:20 |
ShadowBot |
Flowers: Optimize mushroom spread by tenplus1 · Pull Request #1860 · minetest/minetest_game · GitHub |
20:20 |
tenplus1 |
hi red |
20:20 |
red-001 |
hi 11 |
20:27 |
IhrFussel |
OF COURSE...right after I switch back to normal dev build after waiting 24+ hours for a segfault with debug build suddenly one happens! And addr2line cannot even tell me the function "?? ??:0" |
20:28 |
tenplus1 |
hi fussel |
20:29 |
IhrFussel |
Hey there tenplus1 =) wait...the segfault was NOT caused by minetestserver: Server[29677]: segfault at c ip 00007f33a531441f sp 00007f339de76100 error 4 in libluajit-5.1.so.2.0.4[7f33a52fd000+6e000] |
20:30 |
rubenwardy |
it could still be caused my Minetest |
20:30 |
rubenwardy |
the place where it segfaults is where it first realises something is wrong |
20:30 |
rubenwardy |
memory could have been corrupted beforehand |
20:30 |
rubenwardy |
or a null/bad pointer passed |
20:32 |
KaadmY |
IhrFussel: obviously, running with GDB prevents segfaults |
20:32 |
KaadmY |
I have too much experience with the matter :( |
20:34 |
tenplus1 |
nite folks |
20:34 |
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20:34 |
IhrFussel |
KaadmY, it's weird to me that ANY kind of crash seems to be a segfault in MT...even mod errors ... rubenwardy ok I see so still likely minetest...well it happened when a certain player dug stone/gravel with an admintool again I think |
20:35 |
rubenwardy |
it's not worth guessing how they're caused |
20:35 |
rubenwardy |
backtraces tell you |
20:35 |
rubenwardy |
well |
20:35 |
rubenwardy |
doesn't help if you can't reproduce in GDB |
20:36 |
KaadmY |
Sadly running with GDB almost always fixes the segfault.... |
20:36 |
KaadmY |
Or seems to |
20:38 |
lisac |
KaadmY, maybe we should ship releases with GDB |
20:38 |
IhrFussel |
rubenwardy, I didn't run it through GDB last time...I enabled OS core dumping BUT after waiting 24 hours of debug build I didn't want to wait anymore and switched back to dev version then it happened again |
20:38 |
lisac |
'In case you encounter a crash, run it in GDB!' |
20:40 |
IhrFussel |
Now I switched back to debug build and hope it will FINALLY happen soon |
20:40 |
Calinou |
the point of a debug build is to remove bugs! |
20:40 |
Calinou |
:D |
20:43 |
rubenwardy |
that's why it's called de-bug |
20:53 |
IhrFussel |
rubenwardy, seems like it can't be reproduced with the debug build...what could this mean? |
20:53 |
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20:54 |
IhrFussel |
Does enabling OS core dump slow down the process? |
21:00 |
IhrFussel |
I'm suspecting some kind of race condition that doesn't happen in debug cause everything runs slower |
21:01 |
IhrFussel |
We managed to keep the server at 100% CPU load for 100 secs...but no crash, no segfault ._. |
21:03 |
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21:20 |
benrob0329 |
You could try debug with compiler optimisations |
21:28 |
sofar |
core dump collection doesn't affect the program's performance |
21:28 |
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21:28 |
sofar |
it just results in work when the crash happens |
21:41 |
IhrFussel |
Can someone explain to me why I can still dig up to 8 or 9 nodes per sec even though I set all group caps to 0.3 ? |
21:41 |
IhrFussel |
It should only allow me to dig 3-4 nodes per sec |
21:52 |
IhrFussel |
Is there anything wrong with this code? https://pastebin.com/YPS3RVA3 |
22:05 |
Fixer |
HEY LITTLE DRUM~~~ |
22:06 |
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22:08 |
IhrFussel |
Nobody got an answer? How can a tool dig a node faster than 0.3 secs even though I set 0.3 for all level times? |
22:08 |
Fixer |
http://www.ogimet.com/cgi-bin/gsynop?lang=en&esc=4&nav=Yes&lat=45N&lon=015E&proy=orto&base=bluem&ano=2017&mes=08&day=01hora=18&vtx=Tx |
22:28 |
benrob0329 |
oh my gosh, having a wrist rest makes a world of difference |
22:28 |
benrob0329 |
everyone should own one |
22:30 |
Calinou |
I used to have one on my mouse pad, but stopped |
22:30 |
Calinou |
neither my keyboard nor mouse have one now, and I'm fine with that |
22:31 |
Calinou |
although, I did invest in an XXL mouse pad earlier this year (you know, the ones that go below both keyboard and mouse) |
22:31 |
Calinou |
that's a pretty good thing |
22:33 |
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22:33 |
benrob0329 |
my desk has a little groove on the keyboard tray (dunno why) that really digs into your wrists, so this was needed |
22:33 |
Fixer |
Calinou: using linoleum mouse "pad" |
22:39 |
rdococ |
moofoo |
22:39 |
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22:40 |
rdococ |
I'm using a tiny laptop on a garden chair, so... |
22:40 |
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22:40 |
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22:41 |
rdococ |
Natechip! |
22:42 |
benrob0329 |
its nice having the extra cushion though |
22:44 |
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22:44 |
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22:55 |
rdococ |
cushions! |
23:24 |
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