Time |
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Message |
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08:09 |
Megaf_ |
[09:08:46] * Disconnected () |
08:09 |
Megaf_ |
[09:08:56] * |
08:09 |
Megaf_ |
[09:08:46] * No ping reply for 24599 seconds, disconnecting. |
08:09 |
Megaf_ |
[09:08:46] * Disconnected () |
08:09 |
Megaf_ |
dat ^ |
08:16 |
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08:36 |
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08:38 |
Calinou |
hi |
08:41 |
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09:08 |
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09:31 |
DS-minetest |
somehow the images here: https://forum.minetest.net/viewtopic.php?id=4154 shouldn't be there |
09:32 |
Calinou |
VanessaE's domain has changed |
09:33 |
DS-minetest |
ah, lol |
10:41 |
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10:46 |
Shara |
Morning all |
10:49 |
Calinou |
hi |
10:49 |
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10:54 |
Shara |
Hi Calinou :) |
10:55 |
Krock |
hi Shara, Calinou and DS-minetest |
10:55 |
Shara |
Hello Krock |
10:55 |
Krock |
anything new? |
10:58 |
Shara |
Hoping for alazy day :) |
10:58 |
DS-minetest |
hi Krock and Shara |
10:58 |
Shara |
Hi DS-minetest |
11:01 |
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11:05 |
Krock |
o/ IhrFussel |
11:05 |
Bobr2 |
hi |
11:07 |
Shara |
Morning IhrFussel |
11:12 |
DS-minetest |
the normal tile doesn't get cracked if there's an overlay_tile :/ |
11:16 |
IhrFussel |
Hello there Krock Shara & others :) |
11:29 |
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11:48 |
Fixer |
*,,,,* |
11:53 |
Raven262 |
.... . .-.. .-.. --- |
12:14 |
Bobr2 |
how is ebryone |
12:24 |
nerzhul |
Wtf is that https://user-images.githubusercontent.com/119752/27516036-a3ffaf9a-59b1-11e7-901a-e5bffb6d7007.png |
12:25 |
nerzhul |
a dungeon outside ground |
12:25 |
nerzhul |
it's... ugly |
12:26 |
Raven262 |
I have witnessed many of those |
12:29 |
Bobr2 |
lol |
12:31 |
Fixer |
same |
12:36 |
Krock |
can't see anything there. *opens gimp...* |
12:36 |
Fixer |
Krock: gamma increase initiate |
12:37 |
Krock |
yeah.. looks really ugly. I thought that was fixed a while ago |
12:43 |
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13:04 |
nerzhul |
this is very ugly and looks like a buggy mapgen, it's super |
13:04 |
nerzhul |
Krock, 6041 is ready for a last review :) |
13:05 |
nerzhul |
with this PR only touchscreengui and game knows the irrlichtdevice. Its was removed for everywhere else |
13:05 |
nerzhul |
and CGUITTFont too (which is a irrlicht component) |
13:06 |
Krock |
alright |
13:07 |
nerzhul |
i also cleanup many scenemgr pointers and video driver, but it's not finished yet and can wait a future PR |
13:14 |
Bobr2 |
any one know what this means Error mounting /dev/sdb1 at /media/Bobr/1870-35B2: Command-line `mount -t "vfat" -o "uhelper=udisks2,nodev,nosuid,uid=1000,gid=1000,shortname=mixed,utf8=1,showexec,flush" "/dev/sdb1" "/media/Bobr/1870-35B2"' exited with non-zero exit status 32: mount: /dev/sdb1: can't read superblock |
13:15 |
Krock |
wrong channel, Bobr2: https://ubuntuforums.org/showthread.php?t=1898721 |
13:15 |
Krock |
I believe these on #linux will be able to provide better help |
13:16 |
Krock |
nerzhul, the functions were copied over, so all that matters is: 1) good, usable structure? 2) does it work? |
13:17 |
nerzhul |
yes it works i took the screenshot of mapgenv7 problem with it :p |
13:20 |
nerzhul |
it's a good usable startup permitting to move some rendering features to it later, first is to make irrlicht singleton objects there |
13:20 |
Krock |
good, already thought so. also the structure looks quite good - except the function naming which should be changed later |
13:20 |
nerzhul |
yeah we can do that naming change later |
13:21 |
nerzhul |
it also improve a little bit performance (very tiny but real) by removing many pointer passed to function |
13:29 |
Krock |
that performance improvement is really negligible, an argument more in a function is just a few instructions more |
13:34 |
Fixer |
maaaake a mooooooooooooove |
13:35 |
* DS-minetest |
moves his mouse cursor to Fixer's name |
13:38 |
* DS-minetest |
moves it away again |
13:42 |
Fixer |
DS-minetest: it is all in your head...--- |
13:42 |
Calinou |
hi |
13:43 |
Calinou |
decided to give the first Unreal a try, patched it so I could change FOV/use native resolution and have a few other niceties |
13:43 |
Calinou |
it looks really good, considering it was released in 1998 |
13:43 |
Raven262 |
Calinou, did you play Unreal2? |
13:43 |
Calinou |
(I'm not using HD textures currently) |
13:43 |
Calinou |
not yet |
13:44 |
Raven262 |
Well, no spoilers then. |
13:44 |
* Raven262 |
awaits to see Calinou's reaction to the Unreal2's ending. |
13:44 |
Calinou |
does it involve telefragging a mecha-Hitler mounted on a spider? |
13:45 |
Raven262 |
No that sounds like wolfenstein |
13:45 |
Raven262 |
wait |
13:45 |
Fixer |
SOO MOOOVE |
13:45 |
Raven262 |
is that on e3m9? |
13:45 |
Fixer |
TIME IS RUNNING OUT |
13:45 |
Calinou |
I just mashed Quake, Wolf3D and Doom's endings |
13:50 |
lisac |
Unreal 2 ending sucks |
13:51 |
lisac |
I hate it |
13:51 |
lisac |
I'd murder the devs |
13:51 |
lisac |
If I had a nice gun |
13:51 |
lisac |
seriously, they just killed off all the characters |
13:52 |
Raven262 |
LISAC! |
13:52 |
Raven262 |
No, he should have seen it himself, i said no spoilers |
13:52 |
Raven262 |
:P |
13:53 |
Calinou |
meh, I don't mind |
13:53 |
Raven262 |
Yea you sure don't when you didn't play it whole :/ |
13:53 |
Calinou |
also |
13:53 |
Calinou |
>walks in bridge over lava in Unreal |
13:54 |
Calinou |
>bridge breaks and I fall |
13:54 |
Calinou |
totally not scripted /s |
13:54 |
Calinou |
:D |
13:54 |
Raven262 |
lol |
13:54 |
Calinou |
I saved just before, thankfully |
13:54 |
Raven262 |
After playing those old games one can even see it coming |
13:54 |
Raven262 |
Except f its not doom |
13:54 |
Fixer |
bridge over lava is my fav in Q2 |
13:54 |
Raven262 |
Cause ceiling crushers suck |
13:55 |
Calinou |
yep |
13:55 |
Calinou |
predictable as hell, still fun :D |
14:09 |
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14:11 |
Raven262 |
Hello lumidify |
14:11 |
lumidify |
Hi Raven262 |
14:15 |
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14:35 |
nerzhul |
Krock, fixed the PR another time :) |
14:38 |
Krock |
inline static void draw_scene( |
14:38 |
Krock |
static void draw_load_screen( |
14:39 |
Krock |
I don't see why the load screen function isn't inline aswell. Both only call the corresponding function in singleton |
14:41 |
nerzhul |
oh i confused the fuct |
14:47 |
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14:48 |
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14:55 |
Megaf_ |
Hello |
14:56 |
benrob0329 |
Hi Megaf |
15:00 |
Megaf |
hm, I just noticed something, my CPU for some reason is not reathing its max frequency of 1350 MHz, it only reaches 1200 MHz, in both performance and schedutil governors. Really weird. Any idea why? |
15:01 |
Megaf |
# cat /sys/devices/system/cpu/cpu1/cpufreq/scaling_available_frequencies |
15:01 |
Megaf |
1350000 1200000 1000000 |
15:04 |
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15:08 |
benrob0329 |
Megaf: power saving setting in BIOS? |
15:08 |
Megaf |
nope |
15:15 |
red-001 |
https://upload.wikimedia.org/wikipedia/commons/4/47/River_terrapin.jpg |
15:24 |
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15:34 |
Krock |
You're gonna carry that weight |
16:32 |
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16:34 |
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16:43 |
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16:47 |
benrob0329 |
https://lists.debian.org/debian-devel/2017/06/msg00308.html |
16:48 |
sfan5 |
why disable hyper threading when you can just update microcode? |
16:49 |
benrob0329 |
Can you do that? |
16:50 |
sfan5 |
it says so in the message you linked |
16:50 |
Calinou |
that issue is way overrated, just saying |
16:50 |
red-001 |
yeah thats some strange advice |
16:50 |
Calinou |
I have both a Kaby Lake and a Skylake CPU, used for months without issues |
16:51 |
Calinou |
you are not going to magically run into the antichrist just because it was announced by a Debianist |
16:51 |
* red-001 |
adds "Debianist" to the dictionary |
16:53 |
red-001 |
with that caps locks "WARNING" I assumed that CPU's where getting bricked or something |
16:53 |
Calinou |
no, far from that |
16:53 |
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16:57 |
red-001 |
that hardly seems like something to freak out over |
16:57 |
red-001 |
crashs happen |
18:06 |
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18:55 |
lisac |
HEY PEOPLE I REQUIRE ASSISTANCE! My phone's screen is inburnt. Somehow. Any ideas? red-001? |
18:55 |
lisac |
It has a picture of my music player over everything in 50% opacity. |
18:56 |
sfan5 |
sounds like a software bug |
18:56 |
lisac |
I don't know, sfan5, I'll try restarting it |
18:57 |
red-001 |
pretty sure thats impossible with a LCD |
18:57 |
lisac |
Still the same |
18:57 |
red-001 |
either a software or hardware bug |
18:57 |
lisac |
seriously |
18:58 |
lisac |
it's annoying :( |
18:58 |
red-001 |
can you take the battery out? |
18:58 |
lisac |
Yes, I'll try |
19:01 |
lisac |
it's IPS LCD screen |
19:01 |
lisac |
same after removing the battery and restarting |
19:04 |
red-001 |
well I guess you got screen burn-in then |
19:05 |
nerzhul |
lisac, sounds totally unrelated with minetest |
19:05 |
sfan5 |
i don't think screen burn in is possible with LCD screens |
19:05 |
lisac |
nerzhul, I haven't seen a lot of MT related stuff on this channel |
19:05 |
red-001 |
lol true |
19:06 |
red-001 |
try leaving it without power for a while |
19:06 |
lisac |
okay red-001, I'll try that |
19:06 |
lisac |
it's under warranty anyways |
19:06 |
red-001 |
it might take a while for everything to discharge |
19:19 |
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19:19 |
tenplus1 |
hi folks |
19:19 |
rubenwardy |
lisac, I'd definitely just replace it. Even if the problem disappears, what if it happens again? |
19:20 |
tenplus1 |
hi ruben |
19:20 |
rubenwardy |
hey |
19:20 |
tenplus1 |
:P |
19:24 |
lisac |
rubenwardy, The phone or the screen? : |
19:24 |
lisac |
P |
19:25 |
rubenwardy |
both, if it's under warranty |
19:25 |
tenplus1 |
what device ? |
19:26 |
red-001 |
the Device |
19:26 |
lisac |
<lisac> HEY PEOPLE I REQUIRE ASSISTANCE! My phone's screen is inburnt. Somehow. Any ideas? red-001? |
19:26 |
lisac |
It's still inburnt |
19:27 |
tenplus1 |
what kind of phone ? |
19:27 |
red-001 |
just get it replaced then |
19:28 |
lisac |
apparently there is a tool for fixing burnt in phone screens |
19:28 |
tenplus1 |
lisac: what kinda of phone? |
19:30 |
lisac |
SCL-L01 |
19:30 |
lisac |
Huawei Y6 |
19:32 |
rubenwardy |
ew |
19:32 |
rubenwardy |
I've had bad experiences with Huawei |
19:33 |
tenplus1 |
lisac: buy a new phone, it costs more time and effort and money to replace the screen |
19:34 |
lisac |
:( I don't think I could afford a new phone. Besides, it's only in burnt for the last hour |
19:34 |
lisac |
it might pass |
19:36 |
tenplus1 |
google play store gives an app called "Screen Burn-in Tool" that MAY help if it;'s not too serious |
19:36 |
red-001 |
thats an unfortunate |
19:36 |
red-001 |
name |
19:36 |
tenplus1 |
lol |
19:37 |
lisac |
'For LCDs, burn-in develops in some cases because pixels permanently lose their ability to return to their relaxed state after a continued static usage profile. In most typical usage profiles, this image persistence in LCD is only transient.' |
19:37 |
lisac |
Wikipedia |
19:37 |
lisac |
I can only hope |
19:37 |
lisac |
:( |
19:37 |
tenplus1 |
give it a go... <fingers crossed> |
19:37 |
tenplus1 |
if you have epilepsy be warned tho |
19:40 |
lisac |
omg 1hour? |
19:40 |
lisac |
no way I'll wait that long :P |
19:40 |
lisac |
Well I should probably set my screen to turn off automatically after some time |
19:40 |
tenplus1 |
it resets screen and is worth a go if it'll get rid of the inburn... |
19:40 |
lisac |
and not use full brightness always |
19:40 |
tenplus1 |
agreed... try this app and afterwards set screen to turn off after 2 mins |
19:46 |
lisac |
okay, it's charging on max brightness running the app |
19:46 |
lisac |
I'll go sleep now, expect updates in the morning :P |
19:57 |
nerzhul |
guys: https://github.com/minetest/minetest/pull/6050 very nice pr, please look :D |
19:58 |
red-001 |
!title |
19:58 |
ShadowBot |
Add Arm Inertia by kilbith · Pull Request #6050 · minetest/minetest · GitHub |
19:58 |
red-001 |
I do really understand the code |
19:58 |
red-001 |
don't* |
19:59 |
tenplus1 |
interesting... small effect but looks good |
20:01 |
Calinou |
Raven262: also, Unreal is worse than Wolfenstein 3D at being maze-y |
20:01 |
Calinou |
I was wandering in a level for like an hour, then gave up |
20:06 |
Raven262 |
lol |
20:06 |
Raven262 |
I never played Unreal1 that much |
20:06 |
Raven262 |
Does it have automap? |
20:08 |
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20:08 |
lisac |
tenplus1, red-001, It is fixed! |
20:08 |
Calinou |
no |
20:08 |
Calinou |
it has no map :( |
20:08 |
lisac |
took ~30 minutes of random colors |
20:09 |
tenplus1 |
did the app help ? |
20:09 |
tenplus1 |
w00t |
20:12 |
Raven262 |
Calinou, i'm not really a fan of endless mazes :P |
20:13 |
Calinou |
I installed a patch to have FOV change at least |
20:13 |
Calinou |
but the HUD is still tiny |
20:13 |
Raven262 |
Defaul fov was? |
20:13 |
Calinou |
like, it's so small on this 32" it's laughable |
20:13 |
Raven262 |
*Default |
20:13 |
Raven262 |
xD |
20:13 |
Calinou |
90, and you want ~110 for 16:9 |
20:13 |
Raven262 |
Yes |
20:13 |
Raven262 |
Though i play on 120 fov on my 4:3 |
20:14 |
Raven262 |
Oo |
20:14 |
Calinou |
depends if you like distorted view or not |
20:14 |
Calinou |
110 is slightly distorted (in comparison to the "perfect" value, which is about 106.67) already |
20:14 |
Calinou |
for 16:9 that is |
20:14 |
Calinou |
although it depends on your viewing distance |
20:14 |
Calinou |
on a TV, when gaming on a couch, you will want a lower FOV |
20:15 |
Calinou |
(this is why console games have slightly lower FOVs) |
20:15 |
Calinou |
(in fact, this is even why eg. the default FOV was reduced in Doom 3 BFG) |
20:15 |
Calinou |
(thankfully, RBDOOM-3-BFG lets you change it back) |
20:16 |
Raven262 |
Like in halo2, fov of 75 |
20:16 |
lisac |
Raven262, I think that's 40 |
20:16 |
Raven262 |
nah can't be lower than 60 |
20:16 |
lisac |
maybe 55? |
20:16 |
Calinou |
there is vertical FOV and horizontal too |
20:16 |
Calinou |
Quake, Unreal... use horizontal FOV |
20:16 |
Calinou |
Minecraft uses vertical FOV |
20:17 |
Calinou |
they're very different values, and vertical FOV scales nicely with widescreen, unlike horizontal FOV |
20:17 |
Raven262 |
Don't all FPS-es use horizontal? |
20:17 |
Calinou |
not always |
20:17 |
Calinou |
look at https://en.wikipedia.org/wiki/Field_of_view_in_video_games too |
20:17 |
Raven262 |
I only played games with horizontal fov |
20:17 |
Calinou |
and http://www.wsgf.org/article/screen-change |
20:18 |
Raven262 |
Ah i see |
20:18 |
Calinou |
lol, http://www.wsgf.org/dr/unreal-ii-awakening |
20:19 |
Calinou |
you need both an .ini edit (enable cheats + change FOV) and an hex edit to fix FOV for widescreen |
20:19 |
Calinou |
also there's a guy making widescreen fixes for many old games, they work quite well, https://thirteenag.github.io/wfp |
20:19 |
* Raven262 |
doesn't have widescreen, sadly |
20:33 |
tenplus1 |
nite folks |
20:34 |
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20:52 |
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20:55 |
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