Time |
Nick |
Message |
00:03 |
|
octacian joined #minetest-hub |
00:03 |
|
octacian joined #minetest-hub |
00:07 |
Calinou |
https://github.com/minetest/minetest/pull/5286#issuecomment-299575120 |
00:07 |
Calinou |
:D |
00:42 |
|
octacian_ joined #minetest-hub |
00:50 |
|
kaeza joined #minetest-hub |
01:10 |
|
paramat joined #minetest-hub |
01:49 |
|
ssieb joined #minetest-hub |
02:42 |
benrob0329 |
(offtopic) hey, the WT website works in elinks (https://www.webtoolkit.eu/wt/) |
06:10 |
|
nerzhul joined #minetest-hub |
06:17 |
|
lumidify joined #minetest-hub |
06:34 |
|
CWz joined #minetest-hub |
08:00 |
|
tenplus1 joined #minetest-hub |
08:00 |
tenplus1 |
hi folks |
08:46 |
lumidify |
Hi tenplus1 |
08:46 |
tenplus1 |
hi lumidify |
08:46 |
lumidify |
(very late :P) |
08:47 |
tenplus1 |
heh... it's 9:47am here |
08:58 |
Calinou |
hi |
08:59 |
tenplus1 |
hi Cal |
09:01 |
lumidify |
tenplus1: I meant there were ~46 minutes between you saying "hi folks" and me saying hi (it's 11:00 AM here now) |
09:01 |
tenplus1 |
ahh, lolz |
09:01 |
tenplus1 |
one of those lazy saturdays it seems :P |
09:05 |
tenplus1 |
am tweaking Farming Redo... |
09:22 |
|
Krock joined #minetest-hub |
09:22 |
Krock |
hi tenplus1 |
09:22 |
Krock |
HA! GOTCHA |
09:23 |
tenplus1 |
hi Krock :P |
09:23 |
Krock |
^^ |
09:23 |
tenplus1 |
was building on xanadu... ehehehehe |
09:24 |
Krock |
nice. what are you builing? |
09:24 |
Krock |
+d |
09:25 |
tenplus1 |
fixing a few roads connecting player builds to main path... way has hanging gardens in a desert which looks nice, and the shakespear theatre is amazin :PPP |
09:27 |
Krock |
:o |
09:27 |
Krock |
//set default:dobble |
09:27 |
Krock |
*cobble |
09:27 |
Krock |
apparently I can't spell today |
09:29 |
tenplus1 |
thankfully we have decorative cobble for just such an occasion :D |
09:30 |
Krock |
hehe |
09:31 |
tenplus1 |
knockback really adds a whole new level to the game... mobs are scarey as hell again |
09:41 |
tenplus1 |
lol, we have players complaining of connection drops while playing minetest on android... I have a feeling they are facebooking at sme time |
09:42 |
Krock |
Soon: Multiscreen smartphones |
09:42 |
tenplus1 |
android 7 has that ready and working :) |
09:44 |
Krock |
well, I mean multiscreen as in two seperate screens |
09:44 |
Krock |
hardware ones, not softwware |
09:45 |
Calinou |
foldable phones! :D |
09:45 |
tenplus1 |
the hubs to connect to monitor and let you display something else on phone screen while using it is possible, yes |
09:45 |
Krock |
o.o |
09:49 |
tenplus1 |
https://www.youtube.com/watch?v=e8iRCiqgz6U |
10:53 |
|
Fixer joined #minetest-hub |
11:01 |
tenplus1 |
hi fixer |
11:29 |
Shara |
Hello |
11:29 |
tenplus1 |
hi Shara :P |
11:34 |
* tenplus1 |
is watching "The Rutles"... so funny |
12:00 |
tenplus1 |
k, any mod that relies on chest textures is now broken |
12:00 |
tenplus1 |
why were the textures removed ??? |
12:01 |
Shara |
They were removed? |
12:02 |
tenplus1 |
yes, as soon as animated chest model was added to minetest the original textures were removed... |
12:02 |
tenplus1 |
so shared chests, protected chests, barter shops all have no base textures anymore |
12:03 |
Shara |
Wonderful |
12:04 |
Shara |
I'm pretty indifferent about the opening chests. I get why people want them, but they look silly to me. |
12:06 |
tenplus1 |
eye candy and no more than that, and in the process breaks mod compatibility |
12:07 |
Shara |
Openning chests seem out of place to me to be honest, since no other containers visually open, and neither will chests you have something on top (which is most of them on servers...) |
12:35 |
|
LazyJ joined #minetest-hub |
12:35 |
tenplus1 |
hi LazyJ |
12:35 |
LazyJ |
Howdy tenplus1 ;) |
12:36 |
tenplus1 |
wait a sec, wont the chest changes also mess up technic as well ??? |
12:43 |
VanessaE |
technic and pipeworks need updated accordingly. |
12:44 |
VanessaE |
someone else can do that |
12:44 |
tenplus1 |
hi Vanessa, yes they do... but this current change has broken many mods and maps |
12:50 |
shivajiva |
Hi folks :) |
12:51 |
tenplus1 |
hi shiva, how's u |
12:51 |
VanessaE |
morning, shivajiva |
12:52 |
Shara |
tenplus1: can you please tell Zeno` ytou agree with my fire PR? |
12:52 |
* tenplus1 |
wants fire disabled by default in network games unless specifically set to true |
12:52 |
Shara |
Thank you. |
12:52 |
shivajiva |
contemplating fitting a rear silencer atm, just not expecting it to be easy, rusted bolts etc |
12:53 |
tenplus1 |
is your car that noisy ? |
12:53 |
* shivajiva |
wants fire disabled by default for networked games also |
12:53 |
Zeno` |
it will not be approved because introducing an inconsity with how a setting is interpreted depending on the game mode (SP vs MP) chosen is not good |
12:54 |
Zeno` |
what's the PR? |
12:54 |
Shara |
The inconsistency is already there |
12:54 |
Zeno` |
I'll close it |
12:54 |
shivajiva |
yea it's getting a bit noticeable lol |
12:54 |
Shara |
... |
12:54 |
Zeno` |
and label TNT as a bug |
12:54 |
|
Shara left #minetest-hub |
12:55 |
|
sniper570 joined #minetest-hub |
12:55 |
tenplus1 |
hi sniper |
12:56 |
tenplus1 |
if your aim is to make an anarchy server where anything goes then fine... but noob servers dont want players running around burning forests and blowing up everyone with tnt... so disabling by default is a good tactic, which also makes them stay longer and add to the community instead of getting pissed that everyone griefed their server |
13:10 |
|
DI3HARD139 joined #minetest-hub |
13:11 |
tenplus1 |
hi DI3HARD139 |
13:17 |
tenplus1 |
many users, devs and players will more than likely argue different things so in the end, wouldnt it be better if Minetest had a [game] tab to scroll through and install/use the default game YOU want ??? |
13:19 |
tenplus1 |
maybe that could be the 0.4.16 feature that pleases all |
13:22 |
Krock |
the idea is good - and actually should be added like that once we have a way to download mods/games directly from Minetest |
13:22 |
Krock |
or at least installing them |
13:23 |
tenplus1 |
it woudl save a lot of arguments at least, and bring a whole new level of gaming with many available [games] ready to roll... with a 5 star system on side even |
13:29 |
tenplus1 |
laters all |
13:29 |
|
tenplus1 left #minetest-hub |
13:40 |
* benrob0329 |
bumps everyone about the matrix chat and how they should try it |
13:45 |
Krock |
a spontanous idea: players vs developers. Sounds interesting but I have no clue how this could be done |
13:46 |
Krock |
benrob0329, don't worry, even in 2051 there will be people using IRC, if that's a problem. (xkcd 1782) |
13:47 |
benrob0329 |
Yes ik, but id like to get people to at least try something newer |
13:47 |
benrob0329 |
The fact that it can bridge to irc is handy |
13:48 |
Krock |
isn't there a bridge for tor yet? o.o |
13:48 |
Krock |
s/tor/tox/ |
13:49 |
benrob0329 |
Tox...um...isn't exactly moving with great stride atm |
13:51 |
|
Shara joined #minetest-hub |
13:52 |
benrob0329 |
Hi Shara |
13:52 |
Shara |
Hi |
13:52 |
Krock |
hi Shara |
13:53 |
Shara |
Hi Krock |
13:58 |
DI3HARD139 |
Hello all |
14:00 |
|
Jordach joined #minetest-hub |
14:00 |
DI3HARD139 |
I agree. The mod menu download/install menu should really be brought back. Not only will this improve ease of use but will also make it easier for the mod managers to distribute their work and get noticed |
14:01 |
benrob0329 |
Hello Jordach |
14:01 |
benrob0329 |
DI3HARD139: that or one in a launcher would work |
14:08 |
DI3HARD139 |
indeed |
14:12 |
|
behaleba- joined #minetest-hub |
14:19 |
Jordach |
>tfw the ZX Spectrum output video in YUV |
15:20 |
Sokomine |
oh? we have colored itemstacks now? that sounds good :-)) |
15:25 |
nerzhul |
hey :) https://youtu.be/D6EVzJvWN14 it's an experiment on gnome, i'm trying to work with dbus to implement search results from a simple C++ program, here it's just a callback containng the search itself :p |
15:47 |
Krock |
doesn't it already contain a search engine? |
16:06 |
Krock |
another topic: The sneak PR isn't coming along. The opinion from one person doesn't say much about what players in general think, thus I wonder if this looks in about right to you: https://www.youtube.com/watch?v=5hR74Z5vUyo |
16:07 |
Shara |
I've been quiet because what I've hoped for seems increasingly unlikely to happen. |
16:08 |
Krock |
to not change anything? |
16:08 |
Krock |
or what exactly do you mean? |
16:08 |
Shara |
That's not what I've asked for, no. |
16:08 |
Shara |
The jump height issue |
16:09 |
Krock |
ah, the two node jumps? |
16:09 |
Shara |
It seems all plans for that will only allow the player to get to a jump height of 2 when sneaking next to a higher node |
16:09 |
Sokomine |
those are fine. hope they come back |
16:09 |
Shara |
What I want is more like... current player jump height + 1 |
16:10 |
Krock |
Sokomine, sneak ladders are still available; it only requires to set the player physics manually |
16:10 |
Shara |
Otherwise, the moment I factor in the mods I use, the end result will be that players with higher level equip lose the possibility to get a jump height boost |
16:11 |
benrob0329 |
Honestly, I think the only way players will be happy is if sneak/movement is changed completely (in a better, more freeing way) |
16:11 |
benrob0329 |
Otherwise everyone will just compare it |
16:11 |
Krock |
the jump height should/could be calculated with the X/Z motion speed |
16:12 |
Krock |
since running makes it easier to jump higher (physics) |
16:13 |
Shara |
Krock: I'm honestly happy 'if' that jump height is factored in correctly |
16:13 |
Shara |
There's lots of other things I don't really like, but that's the one I am really having issues with |
16:14 |
Sokomine |
my wish would be that movement would be similar on all servers. if a player survives a fall due to a sneak strangeness - the better. survival is just the time passed between looking for good spots for building and thinking about the next project :-) |
16:14 |
Sokomine |
it is tricky for me that player physics vary so much on servers. might be less of a problem for others |
16:15 |
Shara |
I didn't notice it varied, unless it was intentional through a mod, and you're going to get that anyway |
16:16 |
Sokomine |
it's intentional through mods (armor, mostly). just think about these diffrent boots..it would be a lot easier for me to steer if speed would be controlled clientside |
16:16 |
Krock |
about the damage evading: there's only one way to evade as in current master: Death. You'll not take any damage for 3 seconds after resurrection |
16:16 |
Krock |
surely, that's still a problem when using the old sneak code |
16:17 |
Krock |
since it "should not be modified" |
16:18 |
Shara |
I like the idea of a server owner getting to decide which way they want things, but I also understand keeping two versions of the code beyond the next version would be messy. |
16:18 |
Shara |
version./release* |
16:18 |
Shara |
My long term concern really is that jump height issue after the option eventually gets removed |
16:19 |
Sokomine |
@Shara: yes, that's often a problem. some areas might no longer be reachable |
16:20 |
Shara |
I can't really support any of the current attempts I see to allign old and new sneak, because the thing that matters most to me is not being included. Though at the same time, I'm glad it's being looked at. |
16:25 |
Shara |
Krock: If you can work in that jump height consideration, so the height a player can jump based on existing player physics is included, that would be very appreciated |
16:31 |
Shara |
Sokomine: maybe servers should simply be giving better options for equipment. |
16:32 |
Shara |
It sort of defeats the point of special equipment if the player decides which things do what |
16:38 |
Krock |
Shara, I'm digging through the formulas and search results to figure out how it's calculated :3 |
16:39 |
Shara |
:) |
16:39 |
Shara |
Thank you |
16:39 |
Krock |
np. I hope I'll manage it to get it right |
16:49 |
|
Miner_48er joined #minetest-hub |
16:56 |
* Sokomine |
needs some new textures... |
17:31 |
|
CWz joined #minetest-hub |
18:01 |
Jordach |
https://kitsunemimi.pw/tmp/serverlist_stats_2017-03-17.txt |
18:01 |
* Jordach |
's jaw drops |
18:01 |
Jordach |
1.92m clients |
18:01 |
Jordach |
fuuuuck |
18:03 |
* CWz |
confused about what Jordach is saying |
18:03 |
* CWz |
smiles and walks away |
18:03 |
red-001 |
1.7m |
18:03 |
red-001 |
1.9m includes browsers |
18:12 |
Jordach |
for those who want to know the user share of MC; |
18:12 |
Jordach |
1927468 -> 7.438% of total PC MC clients |
18:14 |
Jordach |
1927468 MT clients = £34,598,050.60 GBP PC MC clients |
18:15 |
Jordach |
Wolfram Alpha inputs http://www.wolframalpha.com/input/?i=25915184+*+%3F+%3D+1927468 |
18:15 |
red-001 |
wait how are you converting that to money? |
18:15 |
Jordach |
https://minecraft.net/en-us/store/ |
18:15 |
Jordach |
(it's priced £17.95 GBP here) |
18:16 |
red-001 |
it's not 1.9m unique clients |
18:16 |
red-001 |
it's 1.9m serverlist loads |
18:16 |
Jordach |
red-001, rough estimate |
18:17 |
red-001 |
plus no way I would play a whole 20 pounds for minetest |
18:17 |
red-001 |
pay* |
18:17 |
Jordach |
red-001, that's the large chunk taken out of MC |
18:17 |
Jordach |
i would love to see active MC PC active login tokens active, however |
18:17 |
Jordach |
(eg, concurrent players) |
18:18 |
Jordach |
the active users would likely be ~35m active |
18:18 |
Shara |
Jordach: too many actives there! |
18:19 |
red-001 |
minetest has a few hundered concurrent players |
18:19 |
red-001 |
548 right now |
18:31 |
|
rubenwardy joined #minetest-hub |
18:31 |
|
kaeza joined #minetest-hub |
18:32 |
|
red-999 left #minetest-hub |
18:46 |
|
behalebabo joined #minetest-hub |
18:58 |
Fixer |
*,...,* |
19:02 |
* Sokomine |
wonders what fixer is trying to tell |
19:04 |
red-001 |
no one knoes |
19:04 |
red-001 |
knows* |
19:05 |
Krock |
maybe something like this.. http://i.imgur.com/7DLlhtB.png |
19:06 |
Krock |
not sure what it's supposed to mean |
19:06 |
Krock |
M$ paint skills ^ |
19:06 |
Sokomine |
quite possibly, yes |
19:07 |
|
paramat joined #minetest-hub |
19:07 |
Krock |
could be modified to a dead fuhrer but I'm sure he didn't want to say that |
19:08 |
Sokomine |
er, no. probably not. |
19:20 |
|
behalebabo joined #minetest-hub |
19:29 |
|
tenplus1 joined #minetest-hub |
19:29 |
tenplus1 |
hi folks |
19:29 |
Fixer |
Sokomine: http://www.cthulhu.org/cimages/cthulhu_caves.gif |
19:30 |
tenplus1 |
lol |
19:33 |
* tenplus1 |
is testing Vivaldi browser with good results |
19:34 |
Krock |
cthulhu browser :3 |
19:34 |
tenplus1 |
lol, that'd be a kewl name for one |
19:34 |
tenplus1 |
today has been a testing day |
19:35 |
tenplus1 |
I have a celeron desky with intel gen6 gfx running Lubuntu and Wine 2.01 with Steam for windows installed and all games running a-ok :)))) |
19:42 |
Calinou |
hi, my grandmother died today |
19:42 |
tenplus1 |
hi Cal... sorry to hear dude... |
19:42 |
Shara |
sorry to hear that |
19:43 |
tenplus1 |
we're you close ? |
19:46 |
Calinou |
no |
19:49 |
red-001 |
sorry to hear that |
19:49 |
VanessaE |
:( |
19:52 |
nerzhul |
tenplus1, if you want a very fast browser just compile CEF3 and use the defaut example browser, it just has a bar and a rendering using webkit, cannot be faster haha |
19:53 |
tenplus1 |
cef3? never heard of that one, does it have adblocker ? |
19:54 |
Calinou |
CEF = Chromium Emebdded Framework |
19:54 |
red-001 |
chrome embedded framework |
19:54 |
Calinou |
problem is, it has no additional features |
19:54 |
Calinou |
no ad blocker too |
19:54 |
red-001 |
a.k.a we want to use html for our interface |
19:54 |
tenplus1 |
isnt chromium like the basic you can get with interface ? |
19:54 |
Calinou |
you can get more basic |
19:54 |
Calinou |
it's what Electron uses, it's based on CEF |
20:03 |
tenplus1 |
CefSharp looks good but windows only |
20:27 |
tenplus1 |
Qupzilla is pretty good too |
20:30 |
paramat |
https://github.com/minetest/minetest/pull/2738 is in |
20:30 |
Jordach |
the commit difference between my solar_plains dev client |
20:30 |
Jordach |
and master is insane |
20:31 |
Jordach |
mmmmmmmmmmmmmmmmmmmmmmmm |
20:31 |
tenplus1 |
wow, that was quick |
20:33 |
paramat |
as is custom player stepheight and optional silent player footsteps |
20:33 |
Jordach |
sfan5, build pl0x |
20:33 |
sfan5 |
sure |
20:33 |
tenplus1 |
so sneak can essentially turn off footsteps |
20:34 |
paramat |
erm |
20:34 |
Jordach |
yes? |
20:34 |
paramat |
i guess so |
20:35 |
paramat |
player properties can be changed in-game i think |
20:35 |
Jordach |
by the by |
20:36 |
Jordach |
i think i've figured out real time skies using the skybox system |
20:36 |
tenplus1 |
o.O ??? |
20:37 |
Jordach |
if we got some way of displaying the sun and moon in front of the skybox, this'd be less of an issue |
20:37 |
paramat |
yes you can set player properties in-game |
20:38 |
sfan5 |
Jordach: new build up |
20:38 |
|
behalebabo joined #minetest-hub |
20:39 |
tenplus1 |
nite all |
20:39 |
|
tenplus1 left #minetest-hub |
20:47 |
* Jordach |
builds a blender scene |
20:48 |
Jordach |
this is 6 frames |
20:48 |
Jordach |
that allows anyone to build a skybox built from blender directly |
20:50 |
Fixer |
fuck, cmakelists was updated |
20:51 |
Fixer |
Jordach: you have custom client now? that sucks |
20:51 |
Fixer |
Jordach: your game should be playable on cleanest minetest |
20:51 |
Jordach |
Fixer, my build was a normal one |
20:51 |
Fixer |
okay |
20:53 |
Jordach |
sofar, when can the sun and moon be rendered in a skybox |
20:55 |
paramat |
when we code it |
21:00 |
Fixer |
kinda relevant to minetest development: https://www.youtube.com/watch?v=cU8HrO7XuiE |
21:06 |
Jordach |
also, sofar, you're a potato |
21:06 |
Jordach |
your skyboxes are rotated 90 degrees |
21:06 |
Jordach |
(in blender's z axis) |
21:08 |
Fixer |
mmmm... potatoes |
21:13 |
Fixer |
any ideas why there is corn on those pictures? https://twitter.com/CyberEveryword |
21:13 |
Fixer |
omg |
21:14 |
Fixer |
can't walk past the door |
21:14 |
Fixer |
what the actual fuck |
21:39 |
Jordach |
okay |
21:39 |
Jordach |
there |
21:39 |
Jordach |
it all fits |
21:40 |
kaeza |
that's what she said |
21:41 |
Jordach |
http://i.imgur.com/bmtis8R.jpg |
21:41 |
Jordach |
and with this |
21:42 |
Jordach |
you can render a easy skybox with Cycles |
21:49 |
paramat |
how do you do smooth changes of sky brightness and appearence for day and night? |
22:15 |
|
rubenwardy joined #minetest-hub |
22:23 |
Fixer |
oh boy |
22:24 |
Fixer |
every time i ride a boat in river on public server, my OCD goes up |
22:31 |
Calinou |
news reports: FTTH Subscriptions Going Up After Minetest Adding Public Server Boats |
22:32 |
red-001 |
FITH? |
22:32 |
Calinou |
Fiber To The Home |
22:32 |
red-001 |
oh lol |
22:32 |
Calinou |
one of the lowest pings you can get (and highest speeds) |
22:35 |
Jordach |
Calinou, 85-95 avg ping to US east here |
22:38 |
Fixer |
Calinou: public server carts! |
22:38 |
Fixer |
Jordach: 180 ms to US |
22:41 |
Jordach |
Calinou, now got a way to automate producing a skybox to work with sofar's mod |
22:55 |
Jordach |
blob:http://imgur.com/41b51d7f-9d0b-4402-926f-dcb101708e2a |
22:55 |
Jordach |
http://i.imgur.com/sv69sh7.png |
22:55 |
Jordach |
*reeeee* |
22:56 |
Jordach |
Calinou, ^^ |
23:04 |
rubenwardy |
noie |
23:04 |
rubenwardy |
*noise |
23:04 |
rubenwardy |
any examples? |
23:04 |
rubenwardy |
*noice |
23:05 |
Fixer |
O_O |
23:05 |
Fixer |
btw, about boats |
23:05 |
Fixer |
they are somewhat jittery |
23:05 |
Fixer |
from time to time |
23:05 |
Fixer |
jitter is rare but very shitty |
23:06 |
Fixer |
will record gif (but not today), it is more like flickering |
23:13 |
Calinou |
hi rubenwardy |
23:14 |
|
kaeza joined #minetest-hub |
23:15 |
rubenwardy |
yo |
23:17 |
rubenwardy |
Calinou, found a secure way to have https on github pages: http://blog.rubenwardy.com/2017/05/05/HTTPS-with-github-pages-and-custom-domain/ |
23:17 |
rubenwardy |
lol, should probably set it up for that domain |
23:24 |
Jordach |
rubenwardy, rendering... |
23:24 |
Jordach |
want to see how fucking cool this is? |
23:25 |
* Jordach |
waits for OCL kernels to finish |
23:26 |
* Jordach |
did a speedy render |
23:29 |
|
paramat joined #minetest-hub |
23:30 |
* Jordach |
renders |
23:31 |
* Fixer |
sits |
23:31 |
Jordach |
i think paramat might like it ;) |
23:31 |
Fixer |
good night! |
23:37 |
|
kaeza joined #minetest-hub |
23:38 |
Jordach |
paramat, rubenwardy https://jordach.net/Images/Screenshots/screenshot_20170507_003730.png |
23:38 |
Jordach |
quick and dirty |
23:39 |
paramat |
heh i do like it |
23:39 |
Jordach |
getting dimensions right was a challenge |
23:40 |
paramat |
you can have standard clouds in front of a skybox now |
23:40 |
Jordach |
paramat, ancient build |
23:45 |
Jordach |
paramat, https://jordach.net/Images/Screenshots/screenshot_20170507_004457.png |
23:50 |
Calinou |
rubenwardy: I thought they had it by default? |
23:50 |
Calinou |
enabled on all sites |
23:50 |
Calinou |
https://calinou.github.io/ works |
23:50 |
paramat |
is the ring vertical when you face it? looks tilted |
23:50 |
Calinou |
and I haven't done anything special, there's no custom domain though |
23:51 |
rubenwardy |
https://rubenwardy.com |
23:59 |
rubenwardy |
does anyone know DNS? |