Time |
Nick |
Message |
01:43 |
* benrob0329 |
pops in |
01:44 |
VanessaE |
hi |
01:44 |
benrob0329 |
Hello |
01:45 |
benrob0329 |
What is everybody up to? |
01:45 |
VanessaE |
been coding off and on today, and now just winding down from a long day (unrelated) |
01:56 |
benrob0329 |
I |
01:56 |
benrob0329 |
'm just settling down as well |
02:21 |
|
paramat joined #minetest-hub |
03:20 |
paramat |
celeron55 Shara please can we make a small effort to avoid excessive offtopic in this channel? i agree offtopic should be allowed and i don't mind some, but recently i had to scroll through 14 log pages of OS and smartphone talk (one conversation). there's often more offtopic here than in minetest channel |
03:21 |
paramat |
can we have a reminder in the channel header and at the webpage about avoiding excessive offtopic? |
03:23 |
paramat |
it's not just a problem when scanning logs, when in-channel there can be too much offtopic stuff to filter through to find MT related stuff, it's a waste of peoples' time |
03:24 |
benrob0329 |
Perhaps #minetest should be the main chat channel |
03:24 |
paramat |
it's the offtopic channel already |
03:24 |
benrob0329 |
And this should be for more on topic conversation |
03:25 |
benrob0329 |
But have that be the full consensus |
03:25 |
paramat |
then we had this post http://irc.minetest.net/minetest-hub/2017-04-11#i_4869167 in hub |
03:25 |
paramat |
babe-posting |
03:26 |
paramat |
to be clear i amnot asking for anything strict as i like how relaxed it is here, i encourage some offtopic and certainly humour |
03:26 |
benrob0329 |
O_O |
03:28 |
paramat |
but i thing people should, at a certain point, think 'better take this to minetest' |
03:30 |
paramat |
*think |
03:32 |
paramat |
the good thing about minetest is that i know i don't have to scan the logs vecause i know i usually will not miss important stuff, but -hub has important dev stuff so i have to scan logs |
03:33 |
paramat |
*because |
03:34 |
paramat |
even minetest channel has a note about avoiding excessive offtopic |
03:36 |
paramat |
just seen these at minetest.net, applying to all channels: "The channels are not playgrounds and are frequently used for talks which are not off-topic." "Off-topic is allowed, but excessive use of it is disallowed." |
03:36 |
paramat |
^ those need to be enforced in this channel |
03:38 |
paramat |
see the info for this channel http://hub.minetest.net/info for it to function as intended we cannot have unrestrained offtopic |
03:42 |
paramat |
i often avoid minetest channel to escape endless immature chatter, but obviously cannot avoid this channel as important MT topics are here |
03:49 |
* Sokomine |
says hi to paramat and hides quickly because that's offtopic as well |
03:49 |
paramat |
hehe |
03:50 |
paramat |
that's exactly the strictness i do not want :] |
03:50 |
paramat |
hi btw |
03:51 |
Sokomine |
:) it's really tricky, yes. some offtopic is needed so that we all feel well here. too much and the important topics are lost |
03:53 |
sofar |
nore: re: server config panel: add `timed` `shutdown` button [ 5] minutes + announce? |
03:53 |
nore |
hmm, I could do that, but it's not really configuration |
03:54 |
nore |
also, announce is a minetest.conf setting I think |
03:57 |
paramat |
nore any comments on game#1695 ? |
03:57 |
paramat |
oops wrong channel |
04:00 |
nore |
paramat: what does your comment on game#1696 mean btw? |
04:00 |
nore |
ah, didn't see sofar's answer :) |
04:02 |
paramat |
i wasn't aware of all the features |
04:02 |
paramat |
was just concerned it was a 1-issue hasty reaction |
04:03 |
paramat |
it isn't |
04:24 |
sofar |
nore: should we do the modstorage API think for `config` like I did in `timer`? |
04:24 |
sofar |
iow, store the actual setting into the mod calling instead of the `config` mod? |
04:36 |
nore |
sofar: I use the Settings API, not mod storage |
04:37 |
nore |
So it all goes into world.conf |
04:37 |
sofar |
well, gee, I suppose then |
04:39 |
nore |
I mean, world.conf seems a suitable place for all these settings to me |
04:45 |
sofar |
hmmm well |
04:45 |
sofar |
ideally these settings are part of the mod |
04:45 |
sofar |
what happens if you uninstall the mod? |
04:45 |
sofar |
the settings stays |
04:45 |
sofar |
right? |
04:57 |
sofar |
btw |
04:57 |
sofar |
all my servers have a dedicated minetest.conf for each world |
04:57 |
sofar |
I don't even know if using /set xxxx in the game works with that |
04:57 |
sofar |
my guess is not |
05:02 |
octacian |
Night all |
05:02 |
octacian |
BTW, sofar: didn't get updates done today. All I can say is I'll do it before feature freeze |
05:05 |
sofar |
hahaha |
05:05 |
sofar |
flw |
05:07 |
nore |
yes, the setting stays if you uninstall a mod |
05:07 |
nore |
which is, I think, the behaviour you want |
05:07 |
sofar |
I seem to recall that CSM had `find_nodes_near` |
05:08 |
sofar |
am I just seeing things? |
05:08 |
nore |
I'm not sure about that |
05:09 |
sofar |
find_node_near! |
05:09 |
sofar |
I had to dump _G lmao |
05:10 |
nore |
you can also look in src/script :) |
05:12 |
nore |
what, you don't even have get_node? |
05:12 |
sofar |
you do |
05:12 |
sofar |
but I need find_nodes_near or find_nodes_in_area |
05:13 |
nore |
I see only get_timeofday, get_day_count, get_node_max_level, get_node_level and find_node_near |
05:13 |
sofar |
yup |
05:13 |
nore |
(in ModApiEnvMod::InitializeClient) |
05:13 |
nore |
so you can't use get_node? |
05:13 |
sofar |
yes you can |
05:13 |
sofar |
just fine, too |
05:13 |
sofar |
but I'm gonna scan like 32^3 |
05:14 |
nore |
but but... it's not declared as API_FCT? |
05:14 |
sofar |
right |
05:14 |
nore |
it's in l_client.cpp |
05:14 |
nore |
okaaaay |
05:17 |
nore |
red-002: if you know why I'd be interested ^ |
05:17 |
sofar |
OHHHH |
05:17 |
sofar |
csm doesn't load textures from CSM mods |
05:18 |
sofar |
that or I'm doing something wrong |
05:20 |
sofar |
http://i.imgur.com/CrreF0S.png |
05:20 |
sofar |
client side animated torch particles |
05:20 |
sofar |
but the texture isn't loaded |
05:20 |
sofar |
(this works server side and shows animated particles) |
05:23 |
sofar |
yeah, confirmed |
05:23 |
sofar |
if I throw the texture into a server-side mod, the texture loads |
05:30 |
sofar |
https://www.youtube.com/edit?o=U&video_id=mbjmN8u7eZo |
05:32 |
nore |
sofar: broken link |
05:33 |
sofar |
ah, edit link |
05:35 |
sofar |
gimme sec |
05:39 |
sofar |
https://www.youtube.com/watch?v=pUuNY3TAJqs |
05:40 |
sofar |
geesh, choppy stream at 60fps |
05:40 |
nore |
yeah :/ |
05:41 |
sofar |
I'll set it to 30 again |
05:41 |
sofar |
that was decent |
05:43 |
sofar |
anyway, we can now do node ambiance in CSM |
05:43 |
sofar |
fire sounds can become CSM |
05:43 |
sofar |
etc. |
05:51 |
sofar |
7000 lifetime views so far |
05:54 |
|
lumidify joined #minetest-hub |
06:25 |
|
Jordach joined #minetest-hub |
06:25 |
|
Jordach joined #minetest-hub |
06:26 |
Zeno` |
Jordach, is your horse mod public? |
06:27 |
Jordach |
wat |
06:27 |
Zeno` |
mob* |
06:27 |
Zeno` |
maybe I was mistaken... I thought you wrote a horse mob |
06:32 |
|
CWz joined #minetest-hub |
06:46 |
sofar |
red-002: did you see my comments about CSM assets in the particle PR? |
06:47 |
Jordach |
sofar, NICE STREAM |
06:47 |
sofar |
lol |
06:47 |
sofar |
which one? |
06:47 |
sofar |
the linked one above? |
06:49 |
Jordach |
http://irc.minetest.net/minetest-hub/2017-04-12#i_4870760 |
06:49 |
* Jordach |
gets the picture |
06:50 |
sofar |
the particle effect on torches? |
06:50 |
Jordach |
yes |
06:50 |
sofar |
yeah, that was my PoC to test the CSM particle PR |
06:50 |
sofar |
found a bug in it, obviously |
06:51 |
|
nerzhul joined #minetest-hub |
06:51 |
sofar |
nerzhul: https://github.com/minetest/minetest/issues/5394#issuecomment-293489857 |
06:56 |
|
shivajiva joined #minetest-hub |
06:57 |
nerzhul |
sofar, this is a known issue, maybe you can provide a pr ? :p |
06:57 |
sofar |
I barely have time to review PRs |
06:59 |
sofar |
https://github.com/minetest/minetest/pull/4981#issuecomment-293491156 |
06:59 |
sofar |
bummer, seems broken? |
06:59 |
sofar |
note the breath bubbles also don't go away |
07:00 |
* sofar |
& bed, ugh |
07:05 |
Jordach |
http://i.imgur.com/pxA7Qzx.jpg |
07:25 |
|
paramat joined #minetest-hub |
07:27 |
Jordach |
why is paramat awake at 8 am |
07:27 |
Jordach |
that question also applies to me too |
07:28 |
paramat |
i'm out of phase |
07:45 |
nerzhul |
paramat, i fixed the warning on duplicate macro you mentionned, it's very strange that changing the code style with clang trigger a warning due to duplicate macro usage |
07:45 |
paramat |
thanks |
07:47 |
|
Krock joined #minetest-hub |
07:54 |
nerzhul |
VanessaE, on https://github.com/minetest/minetest/pull/5475 i added support for removing player files on the files backend compat layer :) (but when this will be merged everybody should migrate to sqlite or postgresql) |
07:58 |
Krock |
then we'll have backends that shouldn't be used? |
07:59 |
nerzhul |
Krock, we statuate with sofar and sfan5 we should keep file backend for 1 release but encourage server owners to migrate to sqlite or postgresql themselves (a huge warning with a HOWTO is shown at player startup) |
08:01 |
nerzhul |
then default is file backend but they have 1 release to make their switch manually, on next release we will drop player backend usage and only keep the migration method, which will migrate to sqlite by default if not configuration is specified |
08:02 |
nerzhul |
after release +1 then players will be stored into database |
08:02 |
nerzhul |
(not accounts yet, it's a little bit difficult for accounts) |
08:02 |
nerzhul |
bit more* |
08:03 |
nerzhul |
on my server i have accounts into database since 2 years but i dropped lua auth handler |
08:13 |
Krock |
overall LGTM but it's a very big diff :3 |
08:16 |
Krock |
also seen the warning message. explains everything that's required. nice |
08:18 |
nerzhul |
yeah, good user documentation is important as it's a very big change :) |
08:19 |
nerzhul |
for the diff size, no real choice, there is many things to rework to have a proper player loading because current loading is crappy and works by chance :p |
08:53 |
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lumidify joined #minetest-hub |
08:57 |
red-002 |
sofar you can load media for csm mods using texturepacks |
08:57 |
red-002 |
but I agree thats only a work around |
08:58 |
red-002 |
it doesn't work for sounds iirc |
09:21 |
|
Darcidride joined #minetest-hub |
09:46 |
shivajiva |
Morning Darcidride :) |
10:00 |
|
Megaf joined #minetest-hub |
10:04 |
Megaf |
G'Day. |
10:43 |
CWz |
Ubuntu Precise will pass on soon |
10:43 |
CWz |
rip |
10:44 |
CWz |
You were the most Precise Pangolin in this part of the world |
10:45 |
CWz |
may the karmic koala guide your soul to the after-life. |
10:49 |
Calinou |
finally |
10:50 |
* Megaf |
don't get why people still using Ubuntu |
10:51 |
Megaf |
Debian FTW |
10:51 |
Megaf |
or at least Linux Mint Debian Edition |
10:51 |
Calinou |
uh |
10:51 |
Calinou |
better user experience, strict deadline releases, commercial support, longer support |
10:51 |
Calinou |
saner defaults |
10:52 |
Calinou |
slightly more recent software (on even years) |
10:52 |
Megaf |
based on unstable software, not well tested, weak security standards, not consistent in package selection/default UI |
10:52 |
Megaf |
they are even going to drop Unity and MIR |
10:53 |
Megaf |
Not to mention they spy on you and sell your data |
10:53 |
Megaf |
and the ads! |
10:53 |
Megaf |
Ubuntu is no better than Windows 10 |
10:53 |
Calinou |
ads are not a thing in official Ubuntu derivatives |
10:53 |
Calinou |
…lol |
10:53 |
Calinou |
they also perform almost no tracking on the derivatives |
10:53 |
Calinou |
them dropping Unity is a good decision |
10:53 |
Calinou |
it doesn't mean they're complete shit |
10:53 |
Megaf |
I know |
10:54 |
Megaf |
I'm just saying you can have all Ubuntu have (The good stuff) on other distros, without all the drawbacks |
10:54 |
Calinou |
plain Debian is pretty cumbersome |
10:54 |
Megaf |
give a try to LMDE (Linux Mint Debian Edition) or OpenMandriva. You'd be surprized. |
10:54 |
Calinou |
you need a special ISO to get the firmware included, for example |
10:55 |
Calinou |
hey, I happen to use Manjaro and I also like Fedora |
10:55 |
Calinou |
but those distros are not for absolute beginners |
10:55 |
Calinou |
they have to start somewhere |
10:55 |
Megaf |
Calinou, I've been using Debian as default OS for the past 5 years. |
10:55 |
Megaf |
no problems with firmwares |
10:55 |
Megaf |
even the Playstation 3 EyeCam just works |
10:56 |
Megaf |
all you need is apt install firmware-linux-nonfree, done, problems solved |
10:56 |
Calinou |
lots of aspects are also poorly documented |
10:56 |
Calinou |
that won't work if you use a netinstaller and need Wi-Fi |
10:56 |
Calinou |
that's why you need an ISO with firmware shipped on it |
10:56 |
Calinou |
and… it's not the default since Debian 6 for obscure reasons |
10:56 |
Megaf |
I agree on the wifi during install, but that is all with all OSes that respect open source software |
10:57 |
Megaf |
so, that's why you can use LMDE |
10:57 |
Calinou |
LMDE is hardly-maintained crap, last time I tried it |
10:57 |
Calinou |
buggy as hell :P |
10:57 |
Calinou |
getting support for it must be pretty tough a swell |
10:57 |
Megaf |
or just use Debian ISO with nonfree included |
10:57 |
Calinou |
(not many users) |
10:57 |
Megaf |
Fedora will be even worse than Debian on the firmware thing |
10:58 |
Megaf |
I remember trying to use Fedora for years and never been able to play mp3... |
10:58 |
Megaf |
without using third parties repos |
11:04 |
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Fixer joined #minetest-hub |
11:07 |
Megaf |
Anyway, just give a try to the latest OpenMandriva |
11:07 |
Megaf |
an unbiased try. |
11:08 |
Megaf |
without prejudgement |
11:08 |
Megaf |
might be one of the closest things to macOS and Windows out there |
11:12 |
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11:21 |
paramat |
MegaF Calinou please can we avoid excessive offtopic here? |
11:22 |
Krock |
40 lines are excessive? |
11:24 |
Calinou |
isn't this an offtopic channel? |
11:29 |
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11:54 |
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12:15 |
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12:33 |
paramat |
it's obviously not an offtopic channel, but offtopic is ok in moderation |
12:37 |
Jordach |
Megaf, ooooo techmoan video |
12:40 |
celeron55 |
no this isn't an offtopic channel |
12:41 |
celeron55 |
i and Shara were thinking what to add to the info page and concluded that maybe something like "Please keep offtopic discussions short (under 50 lines)" would work |
12:42 |
celeron55 |
that offtopic discussion was quite close to 50 lines; i wonder if it's a good limit |
12:43 |
* RobbieF |
begins typing a 50 line essay about Bananas. |
12:45 |
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rubenwardy joined #minetest-hub |
12:45 |
Fixer |
RobbieF: about this? http://bananas.openttd.org/en I wonder if minetest can have smth like that |
12:46 |
RobbieF |
No, no Fixer. Much too on-topic. I was thinking more along the lines of http://i1090.photobucket.com/albums/i363/scooterr98/Icons/170422_dancing_banana.gif |
12:48 |
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12:50 |
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13:02 |
Krock |
RobbieF, I used to see that one in pixel art |
13:04 |
RobbieF |
:D |
13:04 |
RobbieF |
classic |
13:04 |
RobbieF |
but damnit Krock, you just made it relevant again... |
13:04 |
RobbieF |
gah! |
13:04 |
RobbieF |
:D |
13:04 |
Krock |
>:D |
13:17 |
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sniper570 joined #minetest-hub |
13:29 |
paramat |
yeah indeed that discussion was only borderline excessive, i was just trying to stop it before it became that |
13:29 |
Krock |
but the topic was already dead for an hour. |
13:30 |
Krock |
RobbieF, https://www.youtube.com/watch?v=-ox5BvF9y7M |
13:31 |
paramat |
ok, i didn't know that when i looked at the channel |
13:31 |
RobbieF |
haha Krock - some people have WAY too much free time :D |
13:31 |
RobbieF |
hehe |
13:37 |
paramat |
i don't think specifying lines is needed, people are smart enough to keep it moderate |
13:40 |
Megaf |
[13:37:15] <Jordach> Megaf, ooooo techmoan video |
13:40 |
Megaf |
the one about the portable reel? |
13:41 |
Megaf |
[13:43:10] * RobbieF begins typing a 50 line essay about Bananas. |
13:41 |
Megaf |
LOL |
13:42 |
Megaf |
RobbieF, is the essay ready yet? |
13:43 |
Megaf |
whos wants a free VPS? It will have 99% downtime, no internet connection and no access to the world |
13:44 |
Megaf |
no ssh and no remote access |
13:44 |
Megaf |
but its free |
13:44 |
Megaf |
64 MB of RAM, one core limited to 1% of CPU use, and 128 MB for disk use |
13:44 |
RobbieF |
:D Megaf, getting there. |
13:45 |
Megaf |
RobbieF, make it 40 lines long, so we have some lines to discuss about it. |
13:45 |
CWz |
kek |
13:45 |
CWz |
sounds like hosting in my country |
13:46 |
CWz |
they still sell webhosting packages with less than 1 GB storage space |
13:46 |
Megaf |
Because people buy |
13:47 |
RobbieF |
that'd be ideal for a cronjob server :D |
13:47 |
RobbieF |
if it has ssh access |
13:47 |
* CWz |
thinks this unlimited hosting packages are somekind of trick |
13:50 |
RobbieF |
https://cat5.tv/dreamhost Mmmmmm |
13:50 |
RobbieF |
Has ssh access so I use it to run a bunch of our behind-the-scenes magic |
13:50 |
RobbieF |
(cronjobs) |
13:56 |
Fixer |
Krock: what is the faith of https://github.com/minetest/minetest/pull/5268 ? |
14:01 |
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14:03 |
Krock |
Fixer, the protocol bump, I guess? |
14:08 |
Jordach |
Sokomine, http://i.imgur.com/8PXntdq.png |
14:09 |
Jordach |
this grass any better |
14:09 |
* Jordach |
keeps refining until it looks best |
14:09 |
Krock |
TeamViewer announces "Blizz", which is used for communicating and sharing desktops for people in the same group |
14:09 |
Krock |
*opens link* |
14:09 |
Krock |
Download broken |
14:10 |
Krock |
They finished the newsletter once again faster than the feature itself |
14:11 |
Jordach |
top kek |
15:00 |
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15:38 |
Sokomine |
Jordach: that's a far nicer grass texture now |
16:17 |
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16:40 |
Jordach |
sofar, https://www.reddit.com/r/gamedev/comments/442b09/what_are_some_weirdstupid_tricks_you_have_done/cznaxpk/ |
16:40 |
Jordach |
forward this to the core devs about formspecs and HUD |
16:41 |
sofar |
tbf, we already use inventory UI for a lot of stuff |
16:41 |
sofar |
crafting, cooking |
16:41 |
sofar |
3d armor uses it for clothing |
16:41 |
Jordach |
sofar, i think the solution to hud and font scaling is to figure out the size when nothing is given for both font and pixel scaling |
16:42 |
Jordach |
(eg 1 is 1:1 pixel scaling, eg, 1px on a 640x480 is the same as a 4k display) |
16:42 |
Jordach |
but a 1:2 is a 2px on a 4k display, and takes up more room on the low sized screen |
16:42 |
Jordach |
(MC does something very very very similar to that) |
16:49 |
RobbieF |
Can we please get back to the banana discussion? I believe I still have 41 lines left. |
16:49 |
RobbieF |
:D |
16:49 |
RobbieF |
40. |
16:57 |
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Zeno` left #minetest-hub |
16:57 |
sofar |
38 |
16:57 |
RobbieF |
:p |
17:18 |
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Krock2 joined #minetest-hub |
17:25 |
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Krock joined #minetest-hub |
17:27 |
Shara |
Hello all |
18:12 |
benrob0329 |
Hello Shara |
18:13 |
|
rubenwardy joined #minetest-hub |
18:19 |
sofar |
FYI I'm throwing pbj_pup into minetest-mods |
18:21 |
* Wayward_One |
peeks in |
18:23 |
benrob0329 |
*tardis crashes due to serialization.h error* |
18:23 |
sofar |
https://github.com/minetest-mods/pbj_pup/tree/master/textures |
18:24 |
sofar |
wheps |
18:24 |
sofar |
https://github.com/minetest-mods/pbj_pup |
18:42 |
RobbieF |
uh oh benrob0329 |
18:48 |
* benrob0329 |
is not available, please check back in the univers directly across from your own. |
18:57 |
Sokomine |
adding the aspen trees to trees_lib was very easy. i think it would be worth getting it up to date with those changes to trees in mtg |
19:05 |
Krock |
Poor man's house in ethereal: http://i.imgur.com/vJS5mns.png http://i.imgur.com/rAs8PLT.png |
19:07 |
Sokomine |
well, better than a cobble shack. a bit simplistic perhaps |
19:14 |
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tenplus1 joined #minetest-hub |
19:14 |
tenplus1 |
hi folks |
19:16 |
Krock |
hello tenplus1 |
19:16 |
tenplus1 |
hi Krock, definitely a nuclear war :P |
19:16 |
Krock |
hehe, you've seen it ^^ |
19:16 |
tenplus1 |
funny :P |
19:16 |
tenplus1 |
has everything calmed down since the other day ? |
19:17 |
Krock |
uhm... I think so? |
19:17 |
tenplus1 |
*phew* |
19:17 |
Krock |
just the consistency of fire/TNT has been a discussion a day ago |
19:17 |
tenplus1 |
consistency ??? |
19:17 |
Krock |
but that one has burnt down, I think |
19:17 |
tenplus1 |
heh |
19:18 |
Krock |
yes, TNT is enabled by default in singleplayer but not in multiplayer |
19:18 |
tenplus1 |
yeah, I like that... it saves server owners much hassle |
19:18 |
Krock |
and there's a pull to adapt the same thing on fire, which resulted in a flamewar of coredevs vs server owners |
19:19 |
tenplus1 |
who was against it (apart from Sofar, that was a given) |
19:19 |
Krock |
uhm.. I'd have to look up the logs. I don't remember who was in this "group" |
19:20 |
tenplus1 |
no worries, it's fine :P will flick through logs sometime and giggle |
19:20 |
Krock |
I must say that I also wasn't very happy about it |
19:21 |
tenplus1 |
http://lolsnaps.com/upload_pic/fef51504-growing-up-together.jpg |
19:22 |
Krock |
me: "oh, why so small?" *looks how the image loads* |
19:22 |
Krock |
apparently just very, very high |
19:22 |
Krock |
cute :D |
19:23 |
tenplus1 |
:P yeah |
19:24 |
Shara |
Hi ten |
19:25 |
tenplus1 |
Hi Shara :) |
19:25 |
Shara |
Basically, apart from paramat, none of the devs agree with the server owners |
19:25 |
Shara |
So now tnt will also be on by default on servers |
19:25 |
tenplus1 |
nooooooooooo, took me forever to get that fkn pull included... |
19:26 |
Shara |
Yea, well, I don't like it either. |
19:26 |
Shara |
But MTG is apparently more focused on singleplayers and... that's that |
19:27 |
tenplus1 |
*cough* fire Redo, TNT Redo... muhahahahahahahahah |
19:27 |
Krock |
http://i.imgur.com/mvax652.jpg smooth_lighting = false |
19:28 |
tenplus1 |
lol, is that the sun effect when it's directly overhead and casts no shadow at equator ? |
19:28 |
Krock |
yes, taken in hawaii |
19:28 |
tenplus1 |
:PPPPPP |
19:28 |
tenplus1 |
knew I'd seen that someplace |
19:29 |
tenplus1 |
if it's more focused on singleplayer then adding the change to disable damaging features on servers shouldn't be an issue :P |
19:29 |
Krock |
Find all the reposters: https://tineye.com/search/1fad8e269a70bf3acd8b76b9a7dd9475c77ffd4f/ |
19:30 |
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mogeid joined #minetest-hub |
19:31 |
Jordach |
if you want a multiplayer focused game |
19:31 |
Jordach |
come on down |
19:31 |
tenplus1 |
if minetest is currently singleplayer focuses then it needs a lot more added to the game... so for now it's multiplayer focuses with all the servers available..,. |
19:34 |
tenplus1 |
*focused |
19:34 |
Shara |
tenplus1: the argument was singleplayers might be playing lan then would lose fire, and their games would just be broken |
19:36 |
tenplus1 |
if singleplayers connect over lan then it's multiplayer... |
19:36 |
tenplus1 |
and it's up to whoever set it up to enable fire... |
19:36 |
Krock |
This here must be related to minetest somehow: http://imgur.com/gallery/zZGYF |
19:37 |
tenplus1 |
lol, seen it on lolsnaps.com :)) powerful fly |
19:39 |
Krock |
indeed |
19:42 |
Shara |
tenplus1: good luck convincing the devs :) |
19:43 |
Shara |
I made the PR; I can't do more. |
19:50 |
Sokomine |
oh? why would anyone be against turning off fire by default on servers? it can save a lot of new inexperienced server owners |
19:50 |
tenplus1 |
+100 |
19:50 |
Shara |
Sokomine: check the PR |
19:51 |
Krock |
-> https://github.com/minetest/minetest_game/pull/1693 |
19:51 |
Shara |
Also |
19:51 |
Shara |
https://github.com/minetest/minetest_game/pull/1694 |
19:52 |
Sokomine |
better "broken" by no fire than work destroyed by fire |
19:55 |
tenplus1 |
so many settings and functions being changed and backwards compatibility broken, then something good like this coming along and an all out flame war starts ?!?! *confused* |
19:57 |
tenplus1 |
ya know, +1000 if the devs add a "GAME" tab that allows players to download custom games and use them for singleplayer and multiplayer |
19:57 |
rubenwardy |
I was against it |
19:57 |
tenplus1 |
that way even if we disagree over things like this, we can easily have a custom game that has the settings/features/mods we like |
19:57 |
rubenwardy |
simply because it's inconsistent, and would cause confusion |
19:58 |
Shara |
It did not feel inconsistent to me. |
19:58 |
Shara |
And would have addressed an already existing inconsistency, but now the devs have decided to go the other way. |
19:59 |
tenplus1 |
if a server owner see's the fire isnt spreading then first thing they do is check to see if it's enabled... that's not confusion |
19:59 |
Krock |
oh shit. looks like this is going to become a flamewar again |
19:59 |
Shara |
the argument was singleplayer people would play in lan and not know how to enable it, and it would break their worlds |
19:59 |
* tenplus1 |
is simply talking calmy and clearly |
19:59 |
benrob0329 |
No, no flamewars |
19:59 |
tenplus1 |
it's a very easy setting to ENABLE... |
20:00 |
tenplus1 |
but... for those who dont know any better, it's a life saver if griefers do attack the server with fire and tnt |
20:00 |
Shara |
Krock: I don't get why people assume talk = war. |
20:00 |
benrob0329 |
*cough* in game settings *cough* |
20:01 |
tenplus1 |
it's either that or we add a gamemode switch for "creative", "survival", "easy" |
20:01 |
tenplus1 |
each having it's own settings |
20:01 |
Krock |
Shara, right now it's a calm talk but it's the perfect situation for people to get into this discussion, which may cause a flamewar easily |
20:01 |
Shara |
If we disallow discussions because they 'might' get into a flamewar, then how can we have any discussion? |
20:02 |
Krock |
Shara, I said nothing about diallowing. was just a comment from my side |
20:02 |
Krock |
+s |
20:03 |
Shara |
Yes, but not sure what else it can lead to |
20:04 |
Krock |
I wouldn't know of any other cause, no. |
20:04 |
tenplus1 |
smoething that confuses me though, sofar said "minetest.is_singleplayer() is considered bad. The flag specifies that the game was started in singleplayer mode. However, entirely functionally equal is a game that is started as a local LAN game" |
20:05 |
tenplus1 |
I tested this and minetest.is_singleplayer() is only true during a singleplayer game, a LAN game comes up false |
20:05 |
tenplus1 |
and a server comes up false |
20:05 |
Krock |
tenplus1, and that's exactly the thing |
20:05 |
Krock |
the thought is to make it the same for both |
20:06 |
Krock |
so the players can customize their singleplayer world and open it to their friends with the same behaviour |
20:06 |
Krock |
with needing to enable tnt manually |
20:06 |
tenplus1 |
the way he put "functionally equal" to me kinda meant it came up true for lan games... badly worded prolly |
20:06 |
Krock |
indeed |
20:07 |
Shara |
well, he initially thought I'd disabled it for singleplayer too... |
20:07 |
Shara |
So I guess he was rushing in general. |
20:08 |
Shara |
I'm unlikely to make further PRs to MTG either way (not due to the refusal, but due to other things that were said), but since I'm not very active there anyway, not big loss. |
20:08 |
Shara |
not a * |
20:09 |
tenplus1 |
what else was said? |
20:09 |
Shara |
I'd rather not repeat. |
20:09 |
tenplus1 |
okie :) |
20:09 |
Shara |
was somewhere other than here |
20:12 |
sofar |
Shara: if you want, just ask me to make PRs and discuss changes you'd like to see |
20:12 |
Shara |
sofar: I spoke to two devs before making the PR. |
20:12 |
Shara |
If you really want to know why I think I won't make more |
20:12 |
sofar |
there's certainly different minded people in the dev team as well |
20:13 |
sofar |
paramat and me can bounce pretty hard on differences as well :) |
20:13 |
Shara |
1 - your comments on how server owners think it's okay to wreck games for all the little kids in the world |
20:13 |
sofar |
but, we always rebound and work back together |
20:13 |
Shara |
2 - sfan's comments on my PR being "retarded" and "shit" |
20:14 |
Shara |
I have a lot of respect for you guys - I'd like some back. |
20:14 |
sofar |
well, my concerns are always technical |
20:14 |
sofar |
I think sfan shares that sentiment |
20:14 |
Fixer |
I missed everything again |
20:14 |
sofar |
even if the language is harsh, it's about a solvable technical conflict |
20:15 |
sofar |
I don't know how I phrased it |
20:15 |
Shara |
Doesn't matter. There's really no need for it. You can just tell me "we don't like this PR becase <reason>" and that's fine. That why I can see the reaon and learn and know what could be better next time. |
20:15 |
sofar |
I think I tried to explain that this channel is devoid of people who only play local lan games with their kids |
20:15 |
Shara |
That way* |
20:15 |
sofar |
I tried, but I got no response |
20:16 |
sofar |
and only more pushback |
20:16 |
Shara |
I was trying to understand your view too. |
20:16 |
* tenplus1 |
has a personal server for nephews |
20:16 |
sofar |
this is where I try to acknowledge peoples concerns as well |
20:16 |
Shara |
But everyone just got 'shouty', which helps no one. |
20:16 |
tenplus1 |
fire and tnt was the 1st thing they wanted REMOVED cause they would grief one another with it... their choice |
20:16 |
sofar |
scottish kids, heh |
20:16 |
tenplus1 |
ages 5 to 12 |
20:17 |
Shara |
I still don't understand how it breaks games. That was the part that got to me. |
20:17 |
Shara |
But I think it's no big deal. It just shows MTG needs to pick a direction/focus. |
20:17 |
sofar |
just removes something that was working before, that's all. |
20:17 |
sofar |
maybe post 0.4.16 we can break and do that |
20:18 |
Shara |
If that's singleplayer, it's fine by me. Just seems to tell me another official game as a base for servers really is needed |
20:18 |
sofar |
I proposed a 3-way break |
20:18 |
sofar |
retain minetest_game as legacy |
20:18 |
sofar |
and make a modding base based on that |
20:18 |
Shara |
Surely minetest_game is nicely on the path to becoming a full game anyway? |
20:18 |
sofar |
and then a new singleplayer/local lan game |
20:19 |
sofar |
it has too much baggage |
20:19 |
tenplus1 |
'Minimal' should be a server game with only nodes registered... that allows server owners to enable/disable any mods in mtg |
20:19 |
sofar |
some of it is soooo unworkable |
20:19 |
Shara |
I really want to work on a base game for servers. |
20:19 |
sofar |
minimal is a lost cause imho |
20:19 |
Shara |
In fact, I plan to work on one. |
20:19 |
tenplus1 |
not the current minimal... but a new one |
20:19 |
Shara |
Even if it only ends up being used by me. |
20:19 |
sofar |
mtg is a good start for multiplayer servers |
20:19 |
sofar |
afk, meetings |
20:20 |
tenplus1 |
mtg has so much ppl wanna disable./replace |
20:20 |
Shara |
MTG is a terrible base for servers. |
20:20 |
Fixer |
sofar: modularise |
20:20 |
* Jordach |
looks at Solar Plains |
20:20 |
* Jordach |
sips tea |
20:20 |
Jordach |
not my business |
20:21 |
* tenplus1 |
looks at Solar Plains... holds TNT |
20:21 |
* Fixer |
already had tnt |
20:21 |
tenplus1 |
:P |
20:21 |
Fixer |
i mean tea |
20:21 |
Fixer |
lol |
20:21 |
* Shara |
wants tea now |
20:22 |
tenplus1 |
again... a [game] tab added to the startup menu that allows players to browse current [games] and download/use them |
20:22 |
Sokomine |
hmm. the strength of mt lies in its diversity of mods. that's particulary strong on servers. they all have their own sets of mods - subgames if you wish - with many things in common. but even those might not be shared by absolutely all servers. there are some servers out there that enable fire...they're the exception. there are some few servers who have decided against a /spawn command or no protect |
20:22 |
Sokomine |
ion commands |
20:23 |
Sokomine |
tenplus1: what else do people want to disable/replace in mtg on servers apart from destructive elements like fire, tnt, lavabuckets? |
20:24 |
Sokomine |
a game tab might not be a bad idea, yes. currently subgames are a bit hidden. some work out very nice, and there's a lot of diversity. problem is that hardly anybody will declare the own subgame ready/finished - they're all in diffrent states of progress |
20:24 |
tenplus1 |
many use UI and replace inventory |
20:24 |
tenplus1 |
doors and farming mods get replaced by most |
20:24 |
tenplus1 |
mapgens etc |
20:24 |
Sokomine |
ah yes, that's true. i use ui in all my games (after i got used to it on vanessas servers) |
20:25 |
tenplus1 |
if we had a "Minimal" game that registers only nodes and allows us to disable built-in mods to our hearts content it would be a great thing :) |
20:25 |
rubenwardy |
UI would be so much nicer with a better background, icons, and spacing |
20:25 |
Sokomine |
doors? hm. the standard doors are always present? there're usually just further ones added by other mods |
20:26 |
tenplus1 |
*cough* Doors Redo... ehehehe... got my own key that I prefer |
20:26 |
tenplus1 |
single door registry for open/locked and protected doors |
20:28 |
Sokomine |
ah, ok. i'm planning to put the password protection part of my locks mod in a new mod and implement it diffrently. could be useful for maps with quests or all these teachers out there |
20:28 |
tenplus1 |
good idea... |
20:30 |
Shara |
I think MTG doors are fine as is, but would love to split keys from them |
20:30 |
tenplus1 |
+1 |
20:31 |
Shara |
I'd also leave default as is (or at leats mostly) because so many mods use it for different things, and the point of having a base like this is that you can easily add mods as you wish. |
20:31 |
Shara |
least* |
20:43 |
Fixer |
i'm fine with tnt/fire enabled by default, admins can disable it or whatever, if server owner can't even disable tnt/fire in settings, something is wrong with that admin or minetest or both |
20:43 |
Jordach |
consider giving fire a 100% ignition rate but a 800% increase in burn time |
20:44 |
Jordach |
(eg, it takes about an hour+ for a reasonably sized forest) |
20:44 |
* tenplus1 |
ignites fire in a 100% oxygen environment and fries his eyebrows |
20:44 |
Krock |
making it spread slower is a good idea |
20:45 |
Jordach |
i mean insanely slower |
20:45 |
Jordach |
it means you get a chance to put it out before anything really happens |
20:46 |
tenplus1 |
how about adding a flick switch in-game... /fire on/off and it removes on next abm update :) can easily be done |
20:51 |
Wayward_One |
Hi all |
20:52 |
tenplus1 |
hi wayward |
20:52 |
Shara |
Hi Wayward_One |
20:54 |
tenplus1 |
nite folks :) |
20:54 |
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21:00 |
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21:27 |
sofar |
my idea for the `config` mod is to make those config updates all "live" changes |
21:27 |
Jordach |
http://i.imgur.com/gwFZZYr.png |
21:28 |
sofar |
fire off: you can make fire nodes, but they no longer spread or burn down other nodes |
21:28 |
sofar |
fire on: whooosh! |
21:28 |
Jordach |
sofar, lilacs grown wild |
21:28 |
sofar |
tnt off: explosions only damage players |
21:28 |
sofar |
tnt on: holes! |
21:28 |
rubenwardy |
would be very useful to have register_on_setting_change to let /set be dynamic and efficient |
21:28 |
sofar |
liquid flooding off: bucket water places flowing nodes only |
21:28 |
sofar |
liquid flooding on: bucket water works as usual |
21:29 |
Shara |
sofar: yes, such things could help |
21:29 |
sofar |
rubenwardy: that's in the PR |
21:29 |
sofar |
rubenwardy: there's a callback for each setting |
21:29 |
sofar |
the trick is NOT to use minetest.conf as a backing |
21:29 |
sofar |
it needs to be per *world* |
21:30 |
sofar |
which the PR does, of course |
21:30 |
sofar |
I'll take that to the max after 0.4.16 |
21:30 |
rubenwardy |
minetest.setting_set and /set should be per world, imo |
21:31 |
sofar |
right, but, even if they were, they don't offer a callback notification |
21:32 |
Krock |
rubenwardy, oh yay. smooth lights per world |
21:32 |
Krock |
this would have to be split up somehow |
21:33 |
sofar |
would you ever turn off smooth lights in a world? |
21:33 |
Krock |
for debugging purposes only |
21:33 |
sofar |
hmmm ic |
21:38 |
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21:41 |
sofar |
about the doors mod |
21:42 |
sofar |
would you not want the API part to be in the modding base? |
21:42 |
sofar |
I mean tenplus1 just duplicates it in *_redo |
21:42 |
sofar |
but he essentially praises the API that way |
21:43 |
Shara |
sofar: My only issue with doors is keys |
21:43 |
Shara |
I would want to keep everything other than them for doors |
21:43 |
sofar |
interesting |
21:43 |
sofar |
I think keys can be a mod API that lies underneath doors and chests |
21:44 |
sofar |
what do you use for doors, then? |
21:44 |
Shara |
Yes, but they are simply not needed in a real base |
21:44 |
Shara |
Since mods can add keys on top |
21:44 |
sofar |
yeah but that's a fundamentally incorrect design |
21:44 |
Shara |
So to me, that should be a choice compeltely left for the server owner |
21:44 |
sofar |
a good design should accomodate it |
21:44 |
Shara |
Hmm, can you explain why for me? |
21:44 |
sofar |
needless to say the current design is broken too |
21:44 |
Shara |
Not trying to be argumentative - just want to understand |
21:44 |
* VanessaE |
peeks in |
21:45 |
sofar |
so keys were an afterhought for me |
21:45 |
sofar |
they kind of made it organically into the scheme of mtg |
21:45 |
sofar |
so now it's a half-half API |
21:45 |
Shara |
Hmm, it's just that as you pointed out before, they were sort of designed with singleplayer in mind |
21:45 |
sofar |
what it should be, imho, is that doors build on top of the keys API |
21:46 |
Shara |
WHich is fine, but when it comes to building a server, it's a whole different thing. |
21:46 |
sofar |
forget about tenplus1's delirious concept of keys |
21:46 |
Shara |
Is there any way to adjust the keys API to make different ways of handling keys possible? |
21:46 |
sofar |
he means fine but they're not keys, they're essentially "locks" in his version |
21:46 |
Shara |
Sorry, but I really like the end result of Ten's system, regardless of how it's achieved. |
21:47 |
sofar |
he wants a "lock" api |
21:47 |
sofar |
I want a "key" api |
21:47 |
sofar |
they should be able to live side by side |
21:47 |
Shara |
And no way to make them work together? |
21:47 |
sofar |
not be exclusive |
21:47 |
Shara |
Hah, same thought together :) |
21:47 |
sofar |
ideally, they would work together as well |
21:47 |
Shara |
But yes, this is what I'd like to see. |
21:47 |
sofar |
the problem is, I've thought over "keys" a lot |
21:47 |
sofar |
I've not thought over a "lock" API much since I'm not interested in it |
21:48 |
sofar |
mostly because it imposes a UI that I don't like |
21:48 |
Shara |
Hmm, all I can say is I have a busy server using it, and no one has complained. |
21:48 |
sofar |
players will use what they get |
21:48 |
Shara |
Yes, but I play myself, and I like it |
21:48 |
sofar |
did you give people the mtg keys? |
21:49 |
Shara |
And actually, I have players who can be pretty vocal if they don't like my mod choices. |
21:49 |
Shara |
No, but many of them are familiar with them. |
21:49 |
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21:49 |
sofar |
well of course, MP is a different game as well |
21:49 |
Shara |
Keep in mind, my target audiance for servers isn't kiddies, or not only kdidies anyway |
21:49 |
Shara |
kiddies* |
21:50 |
sofar |
I do tend to favor developing for singleplayer/lan play |
21:50 |
Shara |
I get quite a few people who are moderators/admins elsewhere playing my survival for example. |
21:50 |
sofar |
question |
21:50 |
Shara |
So it's people who have some experience with different mod possibilities. |
21:50 |
sofar |
does tenplus1's "locks" also work on chests? |
21:50 |
Shara |
I believe so. |
21:50 |
Shara |
I can do a quick test if you give me a moment |
21:51 |
sofar |
do you remove the default chests and from the game ? |
21:51 |
Shara |
Don't think so. |
21:51 |
Jordach |
Shara, sofar, Solar Plains is biased to multiplayer but is happy with singleplayer as well |
21:52 |
Shara |
sofar, if you want to test the locks in action, feel free to check on Dark Lands to save setting it up yourself. Can grant any privs you need for testing it. |
21:52 |
sofar |
at work, can't play |
21:52 |
Shara |
Okay |
21:53 |
Jordach |
sofar, backdoor the intel firmware to make MC run like ass, Kappa |
21:53 |
Jordach |
(i'm being sarcastic this evening, go figure) |
21:53 |
Shara |
Hmm, no, doesn't seem to work on chests |
21:53 |
Shara |
I had thought it did for some reason. |
21:54 |
sofar |
Jordach: I'd like for them to make MT faster |
21:54 |
Jordach |
top kek |
21:54 |
Jordach |
you know optimisation goes into code and not IPC |
21:54 |
Jordach |
(considering Intel chips make MT already hugely faster than AMD FX9XXX) |
21:56 |
Shara |
I don't think I ever felt a need to change a chest between locked and unlocked, now that I think about it. |
21:56 |
Shara |
WHich isn't to say there shouldn't be a way to |
21:57 |
sofar |
Shara: that was one of my problems with the "lock" tool method |
21:57 |
sofar |
fundamentally, you want chests to always be locked |
21:57 |
sofar |
(on a MP server) |
21:57 |
Shara |
yea |
21:57 |
sofar |
the "lock" tool does what, then? |
21:57 |
Shara |
Shared chests are possible with this set up when using protectors, which I found works well |
21:58 |
Shara |
Adding someone to the protection enables them to access a protected chest |
21:58 |
sofar |
that's the UI part - the user interaction is just weird |
21:58 |
sofar |
"giving them a physical key" is what you do in the real world |
21:58 |
sofar |
which is what I wrote |
21:58 |
sofar |
that's a nice UI |
21:58 |
Shara |
I find it pretty intuitive to be honest. But maybe there are other ways to handle it all |
21:58 |
Shara |
Problem is - too many physical keys |
21:59 |
sofar |
yes, it needs a "keyring" |
21:59 |
Shara |
Because inventory management can become hell |
21:59 |
sofar |
I think that could solve the problem permanently. If you had a keyring item that had all your keys on them, you'd probably use it |
22:00 |
Shara |
I'd have to play for abit with it to get a feel for it, in all honesty |
22:00 |
Shara |
It owuld certainly help |
22:00 |
sofar |
the thing you need to keep in mind is that it works without any formspecs |
22:00 |
sofar |
and encourages players to trade objects/items |
22:01 |
* Jordach |
autistically screeches |
22:01 |
Shara |
But... if you force that into a base game, it's back to the starting point, because existing servers may well want to keep their current approach |
22:01 |
sofar |
that's fine |
22:01 |
sofar |
if we do a modding base I'll likely rewrite it |
22:01 |
Shara |
I see a base game as being as minimal as possible |
22:01 |
sofar |
and make it a standalone API |
22:01 |
Shara |
Yea, that would be a good thing in general |
22:02 |
Jordach |
it seems like sofar thinks like i do |
22:02 |
Jordach |
can't go wrong if you re-write everything ;) |
22:02 |
sofar |
actually I'd put it in the singleplayer game first |
22:02 |
sofar |
Jordach: I've seen enough shit in my lifetime |
22:02 |
sofar |
it doesn't matter how nice and great it works. 2 years later nobody will understand your code |
22:03 |
sofar |
I'm 100% sure I'll redo the door code again |
22:03 |
Sokomine |
Shara: hm. my chesttools-mod adds an option to upgrade chests. access to the shared variant there is based on who can build in the area. that access system was afaik first seen on landrush and is more practical than per-chest-based access |
22:03 |
Jordach |
sofar, i usually leave 1-3 comments per segment |
22:03 |
Shara |
Well, I am pretty much committed to working on my own 'base game' at this point. Whether or not it proves helpful to anyone else is another thing. |
22:03 |
Shara |
Sokomine: Yes, I like that kind of access system. It's similar to wha I use currently. |
22:03 |
Shara |
what* |
22:04 |
Shara |
If you have access to the protection on an area, you can open doors/chest tied to that protection |
22:05 |
Sokomine |
sofar: my locks mod has a keyring. but that's only the token that allows you to access other peoples locks. no troube with lost keys or griefing through keys ending up in the wrong hands |
22:05 |
sofar |
oh |
22:05 |
sofar |
one thing to keep in mind |
22:05 |
sofar |
I intend to redo the `minetest.is_protected()` interface entirely after 0.4.16 |
22:05 |
sofar |
especially for multiplayer |
22:05 |
Shara |
Will it break mods? |
22:06 |
sofar |
everything |
22:06 |
Fixer |
ERROR https://pastebin.com/raw/87vXbG0P |
22:06 |
Fixer |
placed homedecor door, rotated with screwdriver - tried to open - error |
22:06 |
Shara |
I don't know if I can handle rewriting more broken mods |
22:06 |
sofar |
Fixer: new stairs placement code? |
22:06 |
Fixer |
yes |
22:06 |
sofar |
fixing the mods should be simple |
22:07 |
sofar |
replace `minetest.is_protected` with a different function call |
22:07 |
Fixer |
engine at commit 1399678 |
22:07 |
sofar |
Fixer: file issue :) |
22:07 |
Fixer |
to who? |
22:07 |
Fixer |
vanessa or mth? |
22:07 |
Fixer |
g |
22:07 |
Shara |
Hmm, okay |
22:07 |
Sokomine |
sofar: why rename it if it will be just a diffrent function name? |
22:07 |
sofar |
uh, not minetest_game? |
22:07 |
Fixer |
12 apr build |
22:08 |
sofar |
because it will need a new parameter |
22:08 |
Jordach |
sofar, Shara: cut the legacy bs, start anew |
22:08 |
Shara |
Headache for me is that mods seem to be kept in line with current dev, and I prefer to keep mine working with stable release |
22:08 |
Fixer |
sofar: so to whom i need to file an issue? |
22:09 |
sofar |
Fixer: I dunno, maybe it's a screwdriver bug? |
22:09 |
Fixer |
will try on vanilla ok |
22:09 |
sofar |
Fixer: can you repro with just minetest_game without homedecor? |
22:09 |
sofar |
Shara: problem is: |
22:09 |
Sokomine |
and what will the new parameter do? i had to check if an area is protected at all (by checking with a fictional impossible name) for the shared chests to work properly. would have been bad if anyone could use them on unprotected lan |
22:09 |
Fixer |
sofar: in vanilla doors are not rotated |
22:10 |
Shara |
I really dislike that doors no longer rotate |
22:10 |
Fixer |
yep |
22:10 |
sofar |
can be fixed, just needs code to support (complex, complex code) |
22:10 |
sofar |
I didn't want to |
22:11 |
Fixer |
will post in homedecor |
22:11 |
sofar |
heck I'm not even sure if I'll make doors 2-high nodes again in the future |
22:12 |
Fixer |
.__. |
22:13 |
shivajiva |
plans to make a player 1 node tall? |
22:13 |
Fixer |
WAIT A SECOND |
22:14 |
Fixer |
*towelly mode* |
22:14 |
benrob0329 |
Proper crouch |
22:14 |
Jordach |
sofar, my doors are one node with a box that coves two |
22:14 |
benrob0329 |
ctrl vs shift would be nice |
22:15 |
sofar |
how do you block liquids from going into the top half? |
22:15 |
Fixer |
sofar: minetest_game bug :D |
22:15 |
Jordach |
sofar, since it's a doors+ port |
22:15 |
Jordach |
l m a o |
22:15 |
Fixer |
sofar: opening door with stair or slab triggers it |
22:15 |
Fixer |
kek |
22:15 |
sofar |
slab placement bug then I think |
22:15 |
sofar |
mtg bug, for sure |
22:16 |
benrob0329 |
Shift being crouch, ctrl being crawl |
22:16 |
sofar |
everytime someone makes a _plus or _redo mod, god kills a kitten |
22:16 |
benrob0329 |
Or shift/sneak, ctrl/crouch |
22:16 |
sofar |
(if course, I'm an atheist so it's irrelevant) |
22:16 |
Fixer |
sofar: _reredo |
22:17 |
Shara |
_reredoplus |
22:17 |
Shara |
(sorry, had to) |
22:17 |
|
mogeid joined #minetest-hub |
22:17 |
benrob0329 |
stairs_redo_redo_plus_plus |
22:17 |
Jordach |
or just me do it and it'll be 95% less idiotic |
22:18 |
sofar |
oh I'll take jordach's code any day |
22:18 |
Jordach |
:D |
22:18 |
benrob0329 |
Then do it. |
22:18 |
nore |
this discussion makes me think that there are tons of bugs with multi-node nodes |
22:18 |
benrob0329 |
DO IT |
22:18 |
nore |
so what needs to be done |
22:18 |
sofar |
nore: actually, I've even considered making vmanip-based doors |
22:18 |
nore |
is to make an *universal* API for them |
22:18 |
sofar |
arbitrary node/shape |
22:18 |
* Jordach |
autistically screeches |
22:19 |
sofar |
Jordach: you know, my son has autism |
22:19 |
Jordach |
i do too |
22:19 |
Jordach |
:^) |
22:19 |
sofar |
he doesn't screech, though |
22:19 |
Jordach |
sofar, i use it jokingly |
22:19 |
Jordach |
i've seen worse, trust me |
22:19 |
nore |
that allows placing/rotating such nodes, using *one node for each part* so that collision and line of sight has no problems |
22:19 |
Fixer |
sofar: thats 4chan for you, or what he reads |
22:19 |
sofar |
it does make me sad to be reminded of it |
22:20 |
Jordach |
Fixer, well, stuck in a school with blatant retards for 7 years does a number on my neurons |
22:20 |
Jordach |
there's like 6 functioning ones, including me |
22:20 |
sofar |
maybe when my son gets a little older, you can talk to him about your experiences then |
22:21 |
Fixer |
how i'm supposed to place a vertical slab now? :trollface: |
22:21 |
Jordach |
at least he doesn't have PTSD and gigantic memory holes as a result of it |
22:21 |
Fixer |
shit, opened door with slab again |
22:21 |
Jordach |
lul |
22:21 |
sofar |
Fixer: can't |
22:22 |
sofar |
that was taken out entirely |
22:22 |
Fixer |
oh well, i will use screwdriver |
22:22 |
Fixer |
once |
22:22 |
Fixer |
and that is good |
22:23 |
Fixer |
i like this new system sof ar |
22:23 |
* Jordach |
kek'd |
22:24 |
sofar |
j o a a f |
22:25 |
Jordach |
sofar, [23:24:47] <VE-Survival> <nomohakon> huh, i found ugly rainbow dog flying in caverealm |
22:25 |
* Jordach |
lmaos |
22:25 |
sofar |
ahaha |
22:25 |
sofar |
tell them to eat the blocks |
22:26 |
* Jordach |
looks at current stairs code |
22:27 |
benrob0329 |
Jordach, if you don't come back in 5 minutes, I'm gonna call for help |
22:28 |
Jordach |
benrob0329, don't worry |
22:28 |
Jordach |
i re-wrote beds for god sake |
22:28 |
Jordach |
you really don't want to look at that mess |
22:28 |
benrob0329 |
I already have, sometimes I even have flashbacks |
22:28 |
sofar |
I'm still rinsing my eyes with hydrofloric acid |
22:28 |
Jordach |
https://github.com/Jordach/Solar_Plains/blob/master/mods/beds/init.lua vs |
22:28 |
Jordach |
https://github.com/minetest/minetest_game/blob/master/mods/beds/functions.lua |
22:29 |
Jordach |
bonus: there's no backwards compat |
22:30 |
Jordach |
mods shouldn't do that |
22:30 |
Jordach |
another backup optional mod should deal with backporting old blocks |
22:30 |
benrob0329 |
Granted, my code probably isn't much better |
22:33 |
Jordach |
sofar, X99 for my next PC? |
22:34 |
Jordach |
just go overkill |
22:34 |
benrob0329 |
I'm using x99 in mine, it works |
22:34 |
* Jordach |
needs more power |
22:35 |
benrob0329 |
POWER!! |
22:35 |
sofar |
Jordach: ha, I have something better |
22:35 |
Jordach |
https://www.youtube.com/watch?v=ygBP7MtT3Ac |
22:35 |
sofar |
Jordach: 990x |
22:36 |
sofar |
grin, they're getting old |
22:36 |
benrob0329 |
Does that even exist yet? |
22:36 |
benrob0329 |
I mean, officially |
22:36 |
sofar |
990x? |
22:36 |
sofar |
yes, of course |
22:36 |
sofar |
https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0ahUKEwjr2-qi_Z_TAhVFHGMKHRBoDqUQFggaMAA&url=https%3A%2F%2Fark.intel.com%2Fproducts%2F52585%2FIntel-Core-i7-990X-Processor-Extreme-Edition-12M-Cache-3_46-GHz-6_40-GTs-Intel-QPI&usg=AFQjCNHjNH7nJ5snWnGNIMwS38eScL7NTw&bvm=bv.152180690,d.cGc |
22:36 |
sofar |
fuuu google link |
22:36 |
sofar |
https://ark.intel.com/products/52585/Intel-Core-i7-990X-Processor-Extreme-Edition-12M-Cache-3_46-GHz-6_40-GTs-Intel-QPI |
22:37 |
sofar |
(I have 2 of those) |
22:37 |
* benrob0329 |
would probably have to buy a new motherboard |
22:37 |
Jordach |
sofar, my i5 4690 would likely stomp em |
22:37 |
sofar |
launched: q1'11 |
22:37 |
benrob0329 |
oh |
22:37 |
* benrob0329 |
is lazy and didn't look at the links |
22:38 |
Jordach |
990x scores similar to an i7 4790k |
22:38 |
Jordach |
on a benchmark |
22:38 |
sofar |
http://foo-projects.org/~sofar/nbench-scores.txt |
22:39 |
benrob0329 |
i7 5930k in my desktop, I'm probably going to upgrade my gpu before I get a new cpu |
22:39 |
Jordach |
sofar, Intel Core i7-4790 is almost the same as my 4690 |
22:40 |
sofar |
yes, so, about 50% faster than the 990x |
22:40 |
sofar |
for single-core |
22:40 |
Jordach |
my BIOS will allow this thing to go beyond 4ghz with an OC |
22:40 |
Jordach |
it's not even a K varaint |
22:40 |
sofar |
of course, I have 6 full cores |
22:40 |
sofar |
vs you 4? |
22:40 |
Jordach |
but considering MT's singlethreaded ness |
22:40 |
Jordach |
:^) |
22:43 |
red-004 |
wow RTT calculation is a mess |
22:46 |
|
Fixer joined #minetest-hub |
22:53 |
Jordach |
sofar, minetest.rotate_node is superior |
22:53 |
Jordach |
it's PERFECT |
22:54 |
Jordach |
sofar, http://i.imgur.com/asNLlwb.png |
23:00 |
Calinou |
http://phoronix.com/scan.php?page=news_item&px=Jane-Silber-Steps-Down |
23:00 |
Calinou |
Mark Shuttleworth will be Canonical CEO again |
23:01 |
Jordach |
>The OpenCL Cycles renderer has shorter render times by up to 50% in some cases, |
23:01 |
* Jordach |
falls out of Jordach's chair |
23:04 |
Jordach |
my AMD GPU is happy af |
23:05 |
benrob0329 |
what?? |
23:05 |
* benrob0329 |
would fall out of his chair, but is too lazy to do so. |
23:06 |
Jordach |
i've moved recipes outside of registering a stair and slab defs |
23:07 |
Jordach |
since it can be done together |
23:08 |
Calinou |
yeah, they finally made OpenCL faster |
23:08 |
Calinou |
the release is not ready yet |
23:08 |
Calinou |
it's still in the works |
23:08 |
Jordach |
mfw RX 480 8GB |
23:08 |
Jordach |
the one good card for it |
23:08 |
Jordach |
all this VRAM and not enough usaeg for it |
23:13 |
* sofar |
afk |
23:14 |
* benrob0329 |
runs to every chat service and announces the news |
23:15 |
benrob0329 |
if its stable, i may upgrade to an amd card instead of a 1080ti |
23:38 |
|
Hijiri joined #minetest-hub |
23:48 |
* Jordach |
just heard sofars voice |
23:48 |
Jordach |
had to boost my amp by +35dB but, not_bad.png |
23:49 |
Jordach |
and yes, i like CSM particles |