Time |
Nick |
Message |
00:21 |
benrob0329 |
https://github.com/minetest/minetest_game/pull/1566 |
00:21 |
benrob0329 |
> too much documentation |
00:21 |
benrob0329 |
Ha, your lucky to get people to write any documentation |
01:53 |
Sokomine |
how was the command again to stop time passing in mt? i forgot - and it's tiresome to manually set to morning |
01:54 |
kaeza |
/set time_speed 0 ? |
01:56 |
Sokomine |
thanks! |
01:57 |
kaeza |
sure |
02:04 |
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02:04 |
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02:21 |
Sokomine |
anyone willing to test something? doesn't take long. just want to see if my interface is comprehensible |
02:45 |
TommyTreasure |
Sokomine, as long as i don't have to change my client, i'm game |
02:47 |
Sokomine |
sounds good :-) |
02:47 |
Sokomine |
i'd like to know how my handle_schematics mod works. it now has an option to "build" manually |
02:47 |
Sokomine |
so all i need you to do is install my mod, revoke your creative priv, type /giveme handle_schematics:build, place the chest - and try to work out how it works |
02:48 |
TommyTreasure |
ah, i found an issue, but not sure which version i have installed |
02:48 |
TommyTreasure |
will single player work? |
02:49 |
TommyTreasure |
or, i could do a personal 'server' run too |
02:49 |
Sokomine |
no no, singleplayer is perfect |
02:49 |
Sokomine |
just put the chest a bit away from more important buildings for now |
02:49 |
TommyTreasure |
ok, i have test worlds ready both ways |
02:49 |
Sokomine |
please use the most current version |
02:49 |
TommyTreasure |
nothing important on the test stuff |
02:50 |
TommyTreasure |
link for mod? |
02:50 |
TommyTreasure |
make sure i get the right one |
02:50 |
Sokomine |
https://github.com/Sokomine/handle_schematics |
02:52 |
TommyTreasure |
any dependencies? i have bare mod directory |
02:53 |
Sokomine |
no dependencies. but you'll need at least one schematic |
02:53 |
Sokomine |
there are a few in the examples/ folder |
02:54 |
TommyTreasure |
ok, i've got a bunch here too |
02:56 |
TommyTreasure |
item name for /giveme? |
02:56 |
Sokomine |
handle_schematics:build |
02:58 |
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02:58 |
TommyTreasure |
doesn't seem to be reading my schems directory |
02:58 |
TommyTreasure |
let me make sure i'm looking at correct world |
02:59 |
Sokomine |
you need to trust it so that it can read them. secure.trusted_mods = handle_schematics ought to help |
02:59 |
Sokomine |
the examples folder isn't parsed |
02:59 |
TommyTreasure |
ok, i'll give it a shot |
03:00 |
Sokomine |
the security feature is very problematic as it also blocks reading. security is important, but that goes a bit too far for the mod (on the other hand the get directory-function is very practical...) |
03:03 |
TommyTreasure |
i just installed in on my test server. it had the older version installed, and worked. |
03:05 |
Sokomine |
hmm. in order to test what i've added, you'll need the very latest version |
03:06 |
TommyTreasure |
yes, i removed the old, and installed the new |
03:10 |
TommyTreasure |
looks like it worked, although i didn't have the proper nodes in my inventory to do the build |
03:10 |
Sokomine |
ah. so you see the scaffolding nodes? |
03:11 |
TommyTreasure |
yes, and red anchors |
03:11 |
Sokomine |
click on the proceed/update button again |
03:11 |
TommyTreasure |
lol, upside down pickaxe |
03:11 |
Sokomine |
exactly :-) i never claimed to be good at textures :-) |
03:12 |
TommyTreasure |
lol |
03:12 |
Sokomine |
give yourshelf some of the nodes needed and see if you can build :-) |
03:13 |
TommyTreasure |
ok, don't have the word "Proceed" in the menu, but..... |
03:13 |
TommyTreasure |
"Check project status/update" |
03:13 |
Sokomine |
exactly. that's how i called it |
03:13 |
benrob0329-lapto |
I think that the current iron texture has a bit too much contrast |
03:13 |
benrob0329-lapto |
the edges stick out a bit too much imo |
03:14 |
TommyTreasure |
its showing a grid of needed items, but i don't have in my inventory |
03:14 |
TommyTreasure |
this is done with a player id that has normal privs |
03:14 |
Sokomine |
well, give yourshelf some of the needed items and try to "build" |
03:15 |
Sokomine |
it's more useful for npc and developping villages manually |
03:20 |
TommyTreasure |
i loaded a more tolerant schem. hitting update did nothing, but right clicking on the scaffold did replace with item in inventory |
03:21 |
Sokomine |
exactly. that's how it's supposed to work. so it seems comprehensible. thank you for testing :-) |
03:22 |
TommyTreasure |
sure nuf! will creative mode autoload needed materials? |
03:22 |
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03:23 |
Sokomine |
creative mode will automaticly place the structure, yes. no need to manually click the nodes there |
03:23 |
Sokomine |
just try it out and grant yourshelf creative. then it'll work the same as before |
03:23 |
TommyTreasure |
placed nodes, and diggin under pickaxe didn't get restored on abort thogh |
03:24 |
Sokomine |
depends on what you had saved |
03:25 |
Sokomine |
if in creative mode, the full backup of the area will be installed. in non-creative mode, only the scaffolding nodes and the digging indicator will be removed |
03:25 |
TommyTreasure |
i really loved using it on my game server. (old version). billr had made some star wars figures, and we wanted to take the 2 different builds and create an army with them. |
03:26 |
TommyTreasure |
however, he used sloped blocks, and h/s didn't orientate them correctly |
03:27 |
TommyTreasure |
was perfect in every other aspect. trial and error placement - easily correctable |
03:30 |
Sokomine |
hmm. there are still some nodes where rotation might be wrong. hope to catch them |
03:31 |
TommyTreasure |
if the new version works as well in creative mode, as the previous version, i'll install it on my game server when you'r finished |
03:32 |
TommyTreasure |
i did have a question regarding villages_modpack, is any of the code 64bit specific? |
03:35 |
Sokomine |
no, i don't think so. it's just basic lua and thus ought to be sufficiently unspecifig |
03:35 |
Sokomine |
er, unspecific. don't see anything that'd use 64bit |
03:37 |
TommyTreasure |
when i had it installed on my home test server (64bit), it ran fine. when i imported everything to my game server (32bit), game crashed on startup. :( |
03:37 |
TommyTreasure |
but.... |
03:37 |
Sokomine |
sounds strange |
03:37 |
TommyTreasure |
just upgraded the os to 64bit over the weekend |
03:38 |
TommyTreasure |
installing another test world there to try it again. sure helps an empty start-up world |
03:42 |
benrob0329-lapto |
http://imgur.com/a/tkqvO |
03:42 |
benrob0329-lapto |
<DoctorWhoReference> You are going to dies in 32 minutes </DoctorWhoReference> |
03:44 |
TommyTreasure |
lol, had to zoom to see. |
03:45 |
TommyTreasure |
do images there expire? never used the site |
03:45 |
benrob0329-lapto |
i dont think they do |
03:50 |
TommyTreasure |
not that i'm big on screenshots, could come in handy |
03:54 |
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04:39 |
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05:06 |
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05:07 |
benrob0329 |
When you've had about enough of someone, and you reply to thier insult with an insult |
05:20 |
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05:40 |
benrob0329 |
Gnight all |
06:02 |
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06:09 |
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06:12 |
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07:08 |
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07:32 |
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07:48 |
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07:56 |
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08:20 |
Shara |
Morning all |
08:20 |
shivajiva |
Good Morning Shara |
08:34 |
shivajiva |
school holidays start at 2pm |
08:35 |
Dumbeldor |
for 2 weeks ? |
08:36 |
shivajiva |
yes but spread over 3 |
08:37 |
Dumbeldor |
:p |
08:38 |
shivajiva |
just means I'll be juggling work and childcare simultaneously for some of it |
08:45 |
Dumbeldor |
shivajiva: i thought you were a student haha |
09:01 |
shivajiva |
hehe so I must sound younger than I am :P |
09:11 |
Dumbeldor |
this is a good thing :P |
09:24 |
shivajiva |
Ik ;) |
09:40 |
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09:51 |
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10:05 |
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11:14 |
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11:15 |
shivajiva |
Hi Jordach :) |
11:57 |
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12:20 |
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12:26 |
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12:32 |
RobbieF |
Good morning. |
12:32 |
Shara |
Hi RobbieF |
12:33 |
RobbieF |
\o Hi Shara! |
12:33 |
RobbieF |
Anyone seen tenplus1 this week? |
12:34 |
Shara |
I started some work on the server last night RobbieF, but think I'm going to make some huge changes to the old set up |
12:34 |
Shara |
He was here yesterday I think |
12:35 |
RobbieF |
that's great Shara! And yes, feel free :D |
12:35 |
RobbieF |
how was it running for you? |
12:35 |
Shara |
Seemed fine |
12:35 |
Shara |
Had to fight some of the old mods |
12:36 |
RobbieF |
yours may be a build ~a few months old. Want me to rebuild it when we do ours? |
12:36 |
RobbieF |
yeah I did what I could to make them work |
12:36 |
RobbieF |
at least got it booting :D |
12:36 |
Shara |
Uhm, it's no big deal to be honest. It doesn't need to stay on latest dev |
12:36 |
RobbieF |
alright |
12:36 |
RobbieF |
let me know if that changes |
12:36 |
Shara |
if it's easier to just include it, that's fine though |
12:37 |
Shara |
I'm mainly wondering how to handle the gameplay elements for the time being. Probably need to build a better teleport system and skybox switcher first |
12:38 |
Shara |
and need to expand the hidden inventory thingy used on DL for some ideas I have |
12:38 |
Shara |
and just getting all that done will probably take me forever |
12:39 |
RobbieF |
hehe yeah it's no small job! But can't wait to see it! |
12:41 |
Shara |
Feel free to help :P |
12:41 |
Shara |
I need me some good skyboxes for this |
12:45 |
RobbieF |
I shoot equirectangular and have no idea how to convert that to skybox :D |
12:45 |
RobbieF |
Googles: equirectangular to skybox :D |
12:46 |
RobbieF |
Looks like Blender can do it! So I'll run it by NathanS21 |
12:46 |
Shara |
Hehe, well, you can see the types of images I need from the other_worlds one |
12:46 |
Shara |
It's just squares that tile correctly |
12:47 |
RobbieF |
This script will apparently also do it: https://github.com/Xyene/cube2sphere |
12:47 |
RobbieF |
yes, cube maps |
12:47 |
RobbieF |
aka skybox |
12:47 |
Shara |
but it doesn't need a sphere |
12:47 |
RobbieF |
*my* source images are a sphere. |
12:47 |
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12:47 |
Shara |
hmm |
12:48 |
Shara |
also not sure it needs to be normal skyboxes |
12:48 |
RobbieF |
My camera takes 4K spherical |
12:48 |
RobbieF |
220 degrees or I can stitch to 360 |
12:48 |
Shara |
I can 'probably' create what I need just... any kind of image work takes me forever |
12:48 |
RobbieF |
Hi NathanS21 what do YOU think of it? :D |
12:49 |
NathanS21 |
not even sure what you guys are talking about |
12:49 |
RobbieF |
using blender to create skyboxes from equirectangular images (like how we did during the 360 special but for skyboxes instead of VR video) |
12:49 |
NathanS21 |
skyboxes for in Minetest? |
12:49 |
RobbieF |
yes |
12:49 |
NathanS21 |
It should work |
12:49 |
RobbieF |
NathanS21: https://developers.theta360.com/en/forums/viewtopic.php?f=4&t=1981#p3809 |
12:49 |
NathanS21 |
I'm not sure what the process it, but I've seen tutorials on how to do it. |
12:54 |
Shara |
Hmm, RobbieF do keep in mind I want small images. So I don't really know if it's the best approach |
12:54 |
Shara |
Also not sure if real environments will capture what I'm looking for |
12:54 |
RobbieF |
Shara the image size can be selected / modified in blender (or scaled afterward). This is only an example. |
12:54 |
Shara |
I can PM you with what I'm looking for if you're interested in seeing what can be done |
12:55 |
RobbieF |
Blender can create digitally rendered environments. You can just use a "real" one for a base |
12:55 |
RobbieF |
It's not something I have any experience with Shara. Happy to help if I can, but I only know how to snap pictures. |
12:55 |
Shara |
hehehe |
12:56 |
NathanS21 |
I also have no real experience with doing it, just know it can be done. |
12:56 |
Shara |
well, my goal is to try and create some environments that are really different looking from the norm |
13:16 |
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13:17 |
WhoAreYou |
Hello all. :) |
13:35 |
shivajiva |
Hello WhoAreYou :) |
13:35 |
Shara |
Hello WhoAreYou :) |
13:40 |
WhoAreYou |
Hello Shara, hello shivajiva. :) |
13:47 |
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13:48 |
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13:49 |
benrob0329 |
https://forum.minetest.net/viewtopic.php?f=3&t=17159 |
13:52 |
benrob0329 |
Is there a reason mesecons timing is based on "ticks" and not globalstep? |
13:53 |
benrob0329 |
Er, based on seconds I mean |
14:04 |
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14:05 |
benrob0329 |
Shara: can octacian get voice? |
14:06 |
Shara |
Sure :) |
14:06 |
Shara |
Hi octacian |
14:06 |
benrob0329 |
Thanks |
14:06 |
octacian |
hello Shara, and thanks! |
14:06 |
Shara |
No problem. Nice to have you with us |
14:44 |
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14:45 |
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14:46 |
benrob0329 |
Dangit |
14:46 |
benrob0329 |
Is there any way to get a camera to rotate around a point? |
14:46 |
benrob0329 |
Also, can the hud be hidden by a mod? |
14:49 |
Shara |
Only thing I worked out how to hide was minimap |
14:49 |
Shara |
but it looked like it might be possible for other things as well |
14:50 |
benrob0329 |
I mean just hide the whole hud temporarily |
14:50 |
benrob0329 |
Like F1 |
14:51 |
Amaz |
benrob0329: Have a look at this: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3023 |
14:51 |
Shara |
Don't know. I just had it so I could disable minimap on a per player basis |
14:52 |
Shara |
I found myself wanting to tell a player to get lost one day, so figured I should have a way to help with that :) |
14:52 |
Amaz |
player:hud_set_flags({hotbar = false, healthbar = false, crosshair = false, wielditem = false, minimap = false}) should have the effects of f1 |
14:53 |
Shara |
Yup, that's what I used for the map :) |
14:53 |
benrob0329 |
Thanks |
14:53 |
Amaz |
np :) |
14:54 |
Shara |
Amaz: Any idea if there is a way to prevent players getting debug info from f5? Seems not from what I've seen, but... I keep hoping |
14:54 |
Amaz |
Nope, sadly not :/ |
14:54 |
Amaz |
Hopefully, csm will provide a way of doing that, at some point. (hint, hint red-001 :P) |
14:54 |
Shara |
Pretty much every tester of my secret project so far used it to cheat :( |
14:54 |
Shara |
well, as a server owner, can't force a player to use CSM to prevent themself cheating |
14:54 |
Amaz |
And then we just need servers to be able to send CSM |
14:55 |
Amaz |
Yeah |
14:55 |
Amaz |
When servers can send Client Side Mods, that will be awesome ;) |
14:55 |
Amaz |
*:) |
14:55 |
Shara |
It would need to be a way for the server not to give that info |
14:55 |
Shara |
It's giving me two different issues I can't see to really get around |
14:55 |
Shara |
seem* |
14:56 |
Shara |
(I don't always want players to be able to tell where they are, and I don't always want them to be able to check which node is really which node) |
14:57 |
Amaz |
The only solution to that would be to put a hud element over the debug infomation position, which would a) be really hacky and b) obsucre chat and c) might not work on all screen sizes. |
14:57 |
Shara |
Yea. |
14:58 |
Shara |
Which is kind of why I don't see it as worth trying' |
14:58 |
Amaz |
Yeah |
15:06 |
benrob0329 |
|
15:13 |
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15:13 |
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15:16 |
red-001 |
maybe f5 should require the player to have the debug privlege |
15:16 |
red-001 |
the position display could be made into a hub element |
15:17 |
red-001 |
that can be disabled |
15:19 |
benrob0329 |
+1 to that |
15:26 |
Sokomine |
red-001: no. don't harm the player. position information is important in many situations (i.e. "where did i build my house again?" "where could my bones be?" |
15:28 |
red-001 |
if I wasn't clear I meant a hub element like the minimap thats enabled by default |
15:28 |
Sokomine |
ah, for special maps. hmm. i'm still afraid such a function could be abused in other situations by careless server owners |
15:30 |
red-001 |
could be said for a lot of stuff |
15:31 |
red-001 |
there is no shortage of bad ideas for how to run a server |
15:32 |
red-001 |
can f5 data even be access on android? |
15:32 |
red-001 |
accesed* |
15:33 |
Wayward_One |
Yes |
15:33 |
Wayward_One |
Hi all btw :3 |
15:36 |
benrob0329 |
hello |
15:40 |
red-001 |
I wonder why github doesn't include a way to delete branches |
15:46 |
Amaz |
red-001: If you click on the "branches" part of the bar at the top of the repo (the bar with commits, branches, releases, ect), it takes you to a screen with all the branches, where there's a little red bin icon, which allows you to delete branches |
15:51 |
red-001 |
wow |
15:51 |
red-001 |
I never new that screen existed |
15:51 |
red-001 |
knew* |
15:51 |
red-001 |
thanks |
15:52 |
Amaz |
np :) |
16:00 |
Fixer |
https://i.imgur.com/GrHW1jL.png TRIGGERED |
16:01 |
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16:03 |
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16:03 |
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16:03 |
red-001 |
my normal znc is updating |
16:16 |
Shara |
Sokomine: have to agree with you. It should be a thing that a server owner can 'choose' to switch off, not a thing that needs a priv or is in any way off by default |
16:17 |
Shara |
It would really only be quite specific situations that should justify not having that info available |
16:18 |
Shara |
But I guess nothing is likely to happen to change it soon either way |
16:20 |
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16:20 |
TommyTreasure |
are you talking about F5? i have absolutely no idea on how to interpret the info. |
16:20 |
Shara |
TommyTreasure: Yes. |
16:20 |
Shara |
I'd love away to turn it off for one of my (currently non-public) servers |
16:20 |
Shara |
a way* |
16:20 |
TommyTreasure |
first time i saw that display, i just scratched my head |
16:20 |
Shara |
It can give you, for example, coordinates and node info |
16:21 |
TommyTreasure |
<< still does |
16:21 |
Shara |
Those being the things I'd like to be able to choose to hide |
16:21 |
red-001 |
nice it finnished updating |
16:22 |
TommyTreasure |
does it serve any purpose other than helping modders, or special troubleshooting? |
16:23 |
Fixer |
A BUG |
16:23 |
TommyTreasure |
quick! step on it! |
16:24 |
* Shara |
hands Fixer a fly swat |
16:24 |
Shara |
TommyTreasure: coordinate info can be useful to players as well |
16:25 |
Sokomine |
TommyTreasure: debug info tells you where you are. it's also extremly helpful to do screesnhots of your houses with debug info on. that way you can find your house again should you ever loose your /home by accidently setting it new |
16:25 |
Sokomine |
yes, node info is also sometimes helpful |
16:26 |
TommyTreasure |
oh, i'm so sorry, i was thinking of F6. my apologies |
16:27 |
* TommyTreasure |
told you he couldn't count past 4 |
16:27 |
Fixer |
this is bad bug |
16:27 |
Fixer |
(29 Jan 2017) still has this fps drop bug |
16:29 |
TommyTreasure |
on a different note, i saw here yesterday, some talk about mesecons and technic being considered for default game. has there been any technic updates in the past few days. (hasn't looked at git yet) |
16:29 |
Shara |
Considered by who? |
16:29 |
TommyTreasure |
meaning, i do have a question about technic, |
16:30 |
TommyTreasure |
someone mentioned it yesterday. mainly mesecons |
16:30 |
benrob0329 |
There is no way they'd get moved in current state |
16:30 |
nore |
ehm what mesecons and technic for default game? |
16:30 |
nore |
I think yesterday it was about them being moved to minetest-mods |
16:30 |
Shara |
Adding them to MTG would be insanity |
16:30 |
nore |
+1 Shara |
16:30 |
benrob0329 |
minetest-mods yes, but not mtg |
16:30 |
TommyTreasure |
ah ok. was a bit on the tipsy side yesterday |
16:31 |
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16:31 |
nore |
while I love those mods (and even wrote a good portion of them), they are way too intensive on the server to be added to mtg |
16:31 |
TommyTreasure |
first time in 5 years too! whoopee! |
16:31 |
Shara |
hehe |
16:32 |
Fixer |
add poop to mtg |
16:32 |
TommyTreasure |
my question should probably be addressed to those involved in the mod itself |
16:32 |
nore |
/kick Fixer :p |
16:33 |
* Shara |
sighs at Fixer |
16:33 |
Shara |
Welcome back, WhoAreYou |
16:33 |
Shara |
Also, hi nore |
16:33 |
nore |
hi :) |
16:33 |
WhoAreYou |
Thanks, Shara. Did i miss something? :) |
16:34 |
Shara |
Mewbe :) |
16:36 |
|
Megaf joined #minetest-hub |
16:36 |
Shara |
Hello Wild Little Roary Tiger |
16:37 |
* Megaf |
smiles |
16:37 |
Megaf |
Hi there :) |
16:37 |
Megaf |
Only you to brighten my day. |
16:46 |
octacian |
Second mod this week. https://forum.minetest.net/viewtopic.php?f=9&t=17164 |
16:46 |
octacian |
Next up is a debugger, then probably some other stuff that I forgot about :rotfl: |
16:47 |
octacian |
(I have a lot of forgotten mod projects laying around) |
16:56 |
|
Megaf_ joined #minetest-hub |
17:04 |
|
nerzhul joined #minetest-hub |
17:13 |
Fixer |
could this be a bug that vanessa reported.. |
17:13 |
Fixer |
fps drop bug |
17:31 |
benrob0329 |
|
17:35 |
Megaf_ |
What bug? |
17:38 |
red-001 |
new sneak is causing some strange bugs http://imgur.com/EQfwygn |
17:39 |
red-001 |
note: I'm not holding shift while taking the screenshot |
17:40 |
benrob0329 |
How to look like a hacker: |
17:40 |
benrob0329 |
Step 5: get on the phone and say, "I'm in." |
17:41 |
Shara |
red-001: Controls changed, you don't need to hold shift anymore |
17:41 |
red-001 |
so what happened to step 0 through 4? |
17:42 |
red-001 |
Shara, why? |
17:43 |
Megaf_ |
[18:38:24] <red-001> new sneak is causing some strange bugs http://imgur.com/EQfwygn |
17:43 |
Megaf_ |
[18:39:18] <red-001> note: I'm not holding shift while taking the screenshot |
17:43 |
benrob0329 |
1-4 are there.. |
17:43 |
Megaf_ |
why people keep fixing what works well, destroying it, instead of fixing real bugs and removing crap from the engine? |
17:44 |
Shara |
red-001: don't ask me, ask the devs. |
17:44 |
benrob0329 |
Sneak needed a rewrite, but this is clearly not ready yet |
17:44 |
Shara |
Personally I hate the change to controls. It makes me think I am safe to take my finger off the key, then I fall anyway because I didn't take my finger off the other key in time |
17:45 |
Shara |
I guess I'll adjust, but 'why?' is a good question... |
17:46 |
Megaf_ |
I play this thing for around 5 years, never had any issue with sneak or thought it could be better |
17:46 |
Shara |
Megaf_: ask the devs. |
17:46 |
Megaf_ |
but since ever I never could tab auto complete properly and I wont even talk about memory leaks and clipboard |
17:46 |
Shara |
I am trying to stay optimistic that we don't hit a stable release with things as they are but who knows... |
17:47 |
Shara |
paramat at least was trying to have the change be optional |
17:48 |
benrob0329 |
Sneak was unmaintainable |
17:48 |
Shara |
benrob0329: in what way? |
17:48 |
benrob0329 |
code wise |
17:48 |
Shara |
Reason I heard was mainly damage avoidance on fall |
17:49 |
red-001 |
did the damage avoidence get fixed at least? |
17:49 |
Shara |
red-001, I'm not even sure anymore to be honest |
17:50 |
benrob0329 |
I hate to say it, but I don't think new sneak is best sneak |
17:50 |
benrob0329 |
But old sneak isn't either |
17:50 |
Shara |
Neither are good |
17:50 |
Shara |
Which is best between them depends on what you want out of it |
17:50 |
Shara |
And everyone wants different things |
17:51 |
benrob0329 |
There needs to be logic worked out between devs and players |
17:51 |
benrob0329 |
A compromise |
17:51 |
Shara |
It's not just between devs and players though. |
17:51 |
Shara |
It's betwene players and players, and it seems even between devs and devs |
17:51 |
benrob0329 |
Thus the compromise |
17:51 |
* Shara |
hides under a rock before her head hurts |
17:51 |
red-001 |
just remove sneak |
17:52 |
benrob0329 |
No! |
17:52 |
red-001 |
see no sneak, no sneak issues |
17:52 |
benrob0329 |
Sneak is an invaluable tool |
17:52 |
* Shara |
hides red-001 under another rock |
17:52 |
benrob0329 |
To remove it would be to kill Minetest |
17:52 |
red-001 |
will we are at it make minetest text only |
17:53 |
* red-001 |
hides under a text-only rock |
17:53 |
benrob0329 |
No need to hide |
17:53 |
* Shara |
hides red-001's text-only rock under a text-only mountain |
17:53 |
benrob0329 |
Just be civil |
17:54 |
benrob0329 |
The situation can be fixed, we can pull through it |
17:54 |
Shara |
benrob0329: It's the devs you need to talk to on this though. And most of us have already talked the issue to death. We're mostly just waiting to see what happens. |
17:55 |
benrob0329 |
from what I've heard, it turned into a bitch fight |
17:55 |
benrob0329 |
maybe that's true |
17:55 |
benrob0329 |
Maybe thats nit |
17:56 |
TommyTreasure |
i just hope that a thorough admin eval is done before the final change is made |
17:56 |
Shara |
The part sof the conversation I was involved in were mostly civil on both sides |
17:57 |
Shara |
To be honest, I have more respect for several of the devs as a result of the whole mess. |
17:57 |
nore |
the remaining bugs will be fixed of course |
17:57 |
benrob0329 |
there are no sides though |
17:57 |
nore |
it just takes time, both to find them and to fix them :/ |
17:57 |
Shara |
Doesn't mean I agree with or like the change, but respecting people more is independent of that |
17:58 |
benrob0329 |
Everyone helps make minetest what it is |
17:58 |
Shara |
benrob0329: Some want old sneak, some want new. Yes, there's sides in that |
17:58 |
Shara |
I'm not talking devs vs players vz server owners |
17:58 |
Shara |
vs* |
17:59 |
benrob0329 |
old sneak needs to go, but it needs a good replacement |
17:59 |
benrob0329 |
Maintainable code will make everyone happy |
17:59 |
* Sokomine |
looks happily at red-001 and waits for a text-only mt |
17:59 |
Shara |
Players generally don't care if code is maintainable. |
17:59 |
Shara |
They care about the game play. |
18:00 |
benrob0329 |
they will if it stops working |
18:00 |
Shara |
I don't think you can make everyone happy with this. |
18:00 |
benrob0329 |
No, you can't |
18:00 |
benrob0329 |
Thus, a compromise |
18:00 |
Shara |
Which is what's being attempted anyway last I saw. |
18:01 |
TommyTreasure |
but, such a drastic and sudden change should warrant input from more admins and players.... no? |
18:01 |
benrob0329 |
Something that everyone may not love to death, but everyone can enjoy |
18:01 |
Sokomine |
hm, it's more devs vs modders vs players. not sure where the server owners might come in :-) diffrent branch (and sometimes the same :-)) |
18:02 |
Shara |
benrob0329: To be honest, I just want it to be an option. |
18:02 |
TommyTreasure |
after my self-inflicted fiasco, i'm super reluctant to try a branch |
18:03 |
Shara |
I simply don't enjoy moving around in the game with the changes. One person I have a great deal of respect for and who helped me a lot on mys ervers has already quit MT over the changes. |
18:03 |
Shara |
(and over the drama they led to) |
18:04 |
benrob0329 |
If someone's isn't willing to be reasonable, then they can work on something else |
18:04 |
benrob0329 |
Complaining without the will to help fix the issue is not helpful |
18:04 |
Shara |
Who are you referring to? |
18:05 |
benrob0329 |
No onr in particular |
18:05 |
TommyTreasure |
benrob0329, i have no coding knowledge, therefore there's no way i could offer to help with a fix |
18:05 |
Shara |
So I can also say vague statements about people's willingness to contribute aren't helpful |
18:06 |
Shara |
Everyone I've seen has shown some willingness to do what they can, even if it's only suggestions or testing |
18:06 |
benrob0329 |
just wanting old sneak is not helpful |
18:07 |
Shara |
So again, who are you referring to? |
18:07 |
benrob0329 |
and again, no one in particular |
18:07 |
benrob0329 |
Just the general feel I get from some peoples comments |
18:08 |
TommyTreasure |
Shara, benrob0329, server owners (in my opinion) should be given a little more credibility on what we see, mainly because we are fielding the complaints from the players on our servers. each admin represents 25+ players |
18:08 |
Shara |
Everyone I see here has been doing what they can |
18:08 |
benrob0329 |
I'm talking moreso on yhe forums |
18:08 |
Shara |
Well, I can't comment about the forums |
18:08 |
Shara |
I don't think it's wrong for people to express a viewpoint though. |
18:09 |
* Sokomine |
nods to TommyTreasure and thinks the same |
18:09 |
benrob0329 |
Shara: I agree, expressing yourself is good |
18:09 |
benrob0329 |
But doing so in a helpful way is best |
18:10 |
Shara |
benrob0329: not everyone has the capabilities |
18:10 |
benrob0329 |
Suggestions and willingness to conpromise are both good |
18:10 |
* TommyTreasure |
thinks a day off with a bottle of cheap wine and a few good movies, does a lot to help with overall perspective. lol |
18:11 |
Shara |
This is just going in pointless circles anyway. |
18:12 |
Shara |
Everyone knows compromise and further fixes is needed |
18:12 |
Shara |
It's not news |
18:12 |
Shara |
Can hide under my rock again now? |
18:12 |
benrob0329 |
I suppose |
18:12 |
Shara |
Yay! |
18:12 |
Shara |
Thank you. |
18:12 |
* Shara |
hides |
18:13 |
benrob0329 |
Here, take a cat poster to slap on it |
18:13 |
* Shara |
takes it |
18:13 |
* Sokomine |
inspects the rock |
18:13 |
* Sokomine |
picks Sharas rock up and uses it to build a garden |
18:13 |
Shara |
But... |
18:13 |
* TommyTreasure |
is looking for a hedgehog poster, suitable for framing, of course |
18:14 |
* Shara |
sighs |
18:14 |
* benrob0329 |
hides in tardis |
18:14 |
Sokomine |
at least there are molehills in some games :-) |
18:15 |
TommyTreasure |
turned them off in mine. lol |
18:17 |
benrob0329 |
Id still like to know how a single chest can manage to store more cobblestone than would be in a black hole |
18:18 |
TommyTreasure |
i've wondered that also |
18:19 |
TommyTreasure |
as well as wondering where all the stuff you throw away really goes |
18:20 |
TommyTreasure |
there must be some giant waste management operation at -32k |
18:27 |
Sokomine |
no no. it's all much easier. a block of cobble isn't really a block of cobble - it's just 6 flat surfaces with close to no thickness. can all be neatly folded together and won't take up much space at all |
18:27 |
* Sokomine |
shows TommyTreasure how to fold a cobble block :-) |
18:27 |
Sokomine |
also solves the problems of carrying that much weight around |
18:28 |
Shara |
The world is really just painted flat pack boxes |
18:28 |
TommyTreasure |
fold? i'm the type that puts his t-shirts on hangers. |
18:37 |
* red-001 |
waits for someone to fix the integer overflow in giveme |
18:38 |
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epoch joined #minetest-hub |
18:41 |
Sokomine |
how do client-side chatcommands work again? |
18:41 |
|
lumidify joined #minetest-hub |
18:41 |
* Sokomine |
nods to Shara |
18:42 |
red-001 |
Sokomine, as in? |
18:42 |
red-001 |
they are pretty similar to server-sided commands if you mean the api |
18:42 |
Sokomine |
red-001: mostly want to test the oredetect mod as that's the only one at hand right now (apart from the preview-mod). it used to work |
18:43 |
red-001 |
use . not / |
18:43 |
red-001 |
it was changed so that they don't override server-sided commands |
18:44 |
red-001 |
also .help was added |
18:45 |
Fixer |
http://fixer.io/ |
18:45 |
Sokomine |
aah. thanks. that's what i was looking for |
18:46 |
Sokomine |
that also explains that i wasn't able to write "..something" in chat recently |
18:47 |
|
epoch joined #minetest-hub |
18:50 |
red-001 |
maybe it should ignore more then one "." |
18:50 |
Sokomine |
would be a good idea, yes |
18:50 |
Shara |
That would be better, I think |
18:50 |
Shara |
I often start a message with ... as well |
18:51 |
red-001 |
we can't add command escaping on the server as some mods use // but it's a good idea to add it on the client |
18:52 |
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18:54 |
Sokomine |
atorian37 is the operator of a small server i sometimes talk with. he might be intrested in this channel as well |
18:55 |
Sokomine |
thanks |
18:55 |
Shara |
Hello atorian37 |
18:55 |
atorian37 |
hi thank you for voice |
18:55 |
Shara |
Not a problem. Can auto voice you if you have name registered |
18:55 |
atorian37 |
i am registered as atorian37 |
18:56 |
atorian37 |
you mean registered with freenode server? |
18:56 |
Shara |
Yes. |
18:56 |
atorian37 |
ok I am |
18:56 |
Shara |
Done then :P |
18:56 |
atorian37 |
tnx .) |
18:57 |
Shara |
Feel free to join any time. More server ops are very welcome |
18:58 |
atorian37 |
thank you, I have got my server since dec 2016, I am very new to MT, still learning... |
18:58 |
TommyTreasure |
atorian37, about the same here |
18:59 |
atorian37 |
the story was, I wanted a family-server with minecraft to play with my children and the neighbors but that didn't work - thats where MT came to the game ;) |
19:00 |
atorian37 |
...and I don't regret it... |
19:01 |
TommyTreasure |
we must be related |
19:01 |
atorian37 |
*smile* |
19:02 |
TommyTreasure |
mine was more of the 'children of friends' that wanted a family/all ages friendly game, with an opertor they could call on the phone |
19:02 |
atorian37 |
haha, a 24/7 personal support...great |
19:03 |
TommyTreasure |
and, don't know that's a fact too |
19:06 |
atorian37 |
yes of course, and MT has also a kind of educational side...for both, children and admins ;) |
19:09 |
atorian37 |
need to go afk for now.. |
19:11 |
|
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19:14 |
|
atorian37 joined #minetest-hub |
19:23 |
Sokomine |
is there a way to figure out (in clientside modding) which server the client connected to? |
19:25 |
red-001 |
not yet |
19:26 |
* red-001 |
is fixing csm sound right now |
19:26 |
Sokomine |
oh hm. that would be nice |
19:26 |
Sokomine |
i mean the identification of the server :-) |
19:26 |
Sokomine |
most servers seem to tell when connecting, so it's probably not a big problem |
19:26 |
red-001 |
would ip address be enough? |
19:27 |
red-001 |
ip + port I mean |
19:27 |
Sokomine |
certainly |
19:28 |
Sokomine |
someone on the forum asked for a local chatlog, and i'd love to have something like that. the preview mod does that mostly already - except that there's no direct way to figure out which server. would make storing logfiles easier |
19:29 |
red-001 |
it will work on it after I finnish fixing sound |
19:29 |
red-001 |
s/it/I |
19:29 |
Sokomine |
thank you. it's not urgent but would be nice and welcome |
19:30 |
Sokomine |
sound seems to be appreciated by many players. i usually have it off but have met many players who where surprisingly happy when they noticed that a server had good sounds |
19:31 |
Sokomine |
ok. might become intresting to see if and where i can actually write those logfiles with security on. will try... |
19:33 |
red-001 |
you can't access the filesystem |
19:34 |
red-001 |
not directly |
19:34 |
red-001 |
you can use the modstorage system |
19:34 |
red-001 |
thats what I did for my mod |
19:37 |
|
benrob0329 joined #minetest-hub |
19:37 |
Sokomine |
oh. hmm |
19:37 |
benrob0329 |
Gosh darn it irc, you don't tell me when you've disconnected |
19:38 |
Sokomine |
havn't really worked with the modstorage system much. can you point me to suitable documentation? your mod would also be of intrest |
19:39 |
* benrob0329 |
requests multiple cameras, and then goes back into his tardis |
19:39 |
red-001 |
https://github.com/red-001/chatlog |
19:39 |
* Sokomine |
sends benrob0329 to england where (too many) cameras are reported to exist |
19:40 |
Sokomine |
ah. so such a mod exists already :-) that's even more practical. thanks! |
19:41 |
* benrob0329 |
clarify clarifies that he means viewport cameras |
19:41 |
red-001 |
I think it's the same as http://dev.minetest.net/NodeMetaRef but there is no get_inventory() and to_table is a bit diffrent |
19:41 |
red-001 |
you can check with dump() |
19:50 |
VanessaE |
Calinou: *poke* |
19:51 |
Sokomine |
red-001: where's that modstorage located? |
19:55 |
red-001 |
mt-dir/client/modstorage |
19:56 |
benrob0329 |
Per user, or server? |
20:00 |
Sokomine |
ah, indeed. thanks. hmm. it might be sufficient...but it's also veŕy impractical. takes another lua script to actually read because tables of that size are not very human-readable (at least not in the form of chatlogs) |
20:08 |
Calinou |
hi VanessaE |
20:09 |
VanessaE |
Calinou: out of curiosity, is there a particular reason I (and other players) often find rats in trees? :) |
20:10 |
Calinou |
VanessaE: I made rats spawn on leaves, mostly as a lazy way to mimic Minetest 0.3.1 rat spawning |
20:10 |
Calinou |
(which had a preference for rats near trees) |
20:10 |
VanessaE |
ok :) |
20:10 |
VanessaE |
sounds fine to me |
20:22 |
Megaf |
Anyone here by chance using OpenVZ? |
20:22 |
* Megaf |
looks at celeron55 |
20:23 |
benrob0329 |
What is it? |
20:23 |
celeron55 |
wut |
20:23 |
Megaf |
celeron55, it's been a while since the last time I saw a video of yours |
20:23 |
Megaf |
benrob0329, Linux container thing, see it as a lightweight virtual machine |
20:24 |
benrob0329 |
Ah |
20:24 |
Megaf |
MegafServer runs in one |
20:24 |
celeron55 |
Megaf: do you mean videos about MT or about anything |
20:24 |
Megaf |
celeron55, electronics |
20:25 |
celeron55 |
have i ever made any electronics video worth watching? lol |
20:25 |
* Megaf |
has background in robotics, computer engineering and electronics electronics engineering |
20:25 |
celeron55 |
which one is it |
20:25 |
benrob0329 |
celeron55, when you started work on MT, had you seen minecraft yet? |
20:25 |
Megaf |
celeron55, ah, for me yes man. For people like us it is fun watching. |
20:26 |
Megaf |
like a brother in electronics doing crazy stuff, that for normal people are nonsense |
20:26 |
Megaf |
but for me is cool |
20:26 |
* benrob0329 |
knows some of the basics of electronics |
20:27 |
Megaf |
I used to to the very same kind of things you do, well, without the programming part |
20:27 |
benrob0329 |
like, very very basic |
20:27 |
Megaf |
but since I moved I don't have my tools, I don't even have a soldering iron. sad story |
20:27 |
celeron55 |
benrob0329: i first tried an MC creative server for a moment (back then MC worked as a java browser applet in that purpose...), fooling around until the "holy crap" moment, then played MC alpha for about a week and then started MT |
20:29 |
benrob0329 |
Huh, cool |
20:29 |
celeron55 |
back then MC alpha didn't have properly working multiplayer, it was just a bugfest of unimplemented stuff |
20:31 |
celeron55 |
Megaf: tools don't cost very much though |
20:31 |
Megaf |
like MT now a days |
20:31 |
* Megaf |
runs |
20:32 |
Megaf |
celeron55, when you've been unemployed for two years everything costs too much |
20:33 |
celeron55 |
well in that case |
20:35 |
celeron55 |
i could borrow a soldering iron but i don't think my neighbors need one |
20:39 |
benrob0329 |
Hi RobbieF |
20:39 |
RobbieF |
hey benrob0329 how are ya? |
20:39 |
benrob0329 |
Good |
20:39 |
RobbieF |
glad to hear it! |
20:39 |
benrob0329 |
http://imgur.com/a/909KD |
20:40 |
benrob0329 |
Wrong link |
20:42 |
benrob0329 |
https://images.discordapp.net/.eJwFwUsOgyAQANC7sOfjDB_xGj0AIUjBRB0D01XTu_e9r_iMU2yiMz9z03o_ZqGxq8k0cquqEbWz5ueYqtClM3Mu_ao3Tw0Wogdr0S3ROxdx1RBX7zEE7wwiwuqtfpVR6z07cXoPuhKYJUhjpcEEKO0iEdRzN_H7A0bKKkY.gDGOzKrPqwLvnyVbgaLg2i5urOE |
20:43 |
benrob0329 |
"You are going to die in 32 minutes" |
20:43 |
benrob0329 |
As I'm working on a DW mod |
20:44 |
Fixer |
https://www.youtube.com/watch?v=Oq1Dngjdv7o |
20:50 |
RobbieF |
oooooh! |
20:51 |
RobbieF |
So you have 31 minutes to push to git! |
20:51 |
RobbieF |
:D |
20:53 |
benrob0329 |
Well, that was last night |
20:53 |
benrob0329 |
My laptops all charged up now :D |
20:53 |
benrob0329 |
Ready for my next code cleanup session |
20:54 |
benrob0329 |
Think of it as intensive theropy |
20:55 |
benrob0329 |
It was created messy and ugly, and shall leave a production mod :D |
20:56 |
RobbieF |
hahaha |
21:11 |
benrob0329 |
Once om done with adding all of the nill checks 'n such I'm probably going to add a navigation conrol |
21:11 |
benrob0329 |
*control |
21:12 |
benrob0329 |
And then split it into a modpack with an api and default interior |
21:12 |
benrob0329 |
So that better interiors can be added depending on the server |
21:13 |
benrob0329 |
(I see a really cool caverealms/etheral interior being made :D ) |
21:14 |
benrob0329 |
All dark and stony, with cool colored crystals to give the place some light |
21:21 |
benrob0329 |
Do we have coral stairs? |
21:22 |
Fixer |
don't think so |
21:22 |
benrob0329 |
We should |
21:22 |
benrob0329 |
Having a sort of living starcase underwater would be cool |
21:23 |
benrob0329 |
Also coral tardis |
21:26 |
RobbieF |
good luck with tonight's tweaks benrob0329 - have a great night all! |
21:27 |
red-001 |
anyone here understand how gain in the sound api should work? |
21:32 |
Fixer |
lol |
21:35 |
Fixer |
https://i.imgur.com/5lk65YA.png |
21:35 |
red-001 |
thats why irc has /ignore |
21:36 |
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21:38 |
Fixer |
and it is not an irc |
21:38 |
Fixer |
cheapie detected |
21:39 |
Fixer |
need to try out his chat6 |
21:39 |
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kaeza joined #minetest-hub |
21:40 |
kaeza |
greetings |
21:45 |
Fixer |
kaeza: |
22:04 |
Fixer |
https://i.imgur.com/f7TQmh3.png ? |
22:13 |
shivajiva |
hopefully she won't come 'bach' |
22:14 |
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22:22 |
nerzhul |
Megaf, OpenVZ is dead, replace it with LXC |
22:34 |
Megaf |
no way man |
22:34 |
Megaf |
LXC is no where close to OpenVZ in features and easyness of use |
22:34 |
Megaf |
nerzhul, ^ |
22:35 |
Megaf |
LXC is way too immature and complicated |
22:35 |
nerzhul |
lol openvz is just dead, as it was an unofficial patchset. apt-get install lxc; lxc-create -n <name> -t debian; lxc-start -n <name>; wow it's complicated |
22:36 |
nerzhul |
just use docker if you prefer immature thing :) |
22:36 |
Megaf |
nerzhul, yeah? WHat about vzctl set CTID --ipadd 10.0,2.221 --save ? |
22:36 |
Megaf |
and --ipdel, and --hostname and --nameserver? |
22:37 |
Megaf |
with no need to set up anything else anywhere |
22:37 |
nerzhul |
as i said, openvz is not maintained, and an unofficial patchset where lxc use cgroups natively with ALL cgroups features :) |
22:37 |
Megaf |
and vzctl console CTID to open a console window |
22:37 |
nerzhul |
lxc-attach -n <name> |
22:37 |
Megaf |
nerzhul, it is maintained, I get updates for it weekly |
22:38 |
Megaf |
and the latest kernel update was on 10 March |
22:38 |
nerzhul |
in a production environment using a unofficial kernel is not reasonable :) |
22:39 |
Megaf |
OpenVZ still offer more isolation than LXC |
22:39 |
Megaf |
and what I really want is the network flexibility |
22:39 |
nerzhul |
i am in a french consortium of big sysadmins on IRC and there are 3 containers technologies in Linux which are used in large scale containers env: docker, kubernetes and lxc |
22:39 |
nerzhul |
if you want more isolation just tune cgroups or use docker |
22:39 |
Megaf |
docker is for kids |
22:39 |
nerzhul |
lol |
22:40 |
nerzhul |
sometimes yes |
22:40 |
Megaf |
docker is just a fancy VM |
22:40 |
nerzhul |
no |
22:40 |
Megaf |
how is docker different then a VM? |
22:40 |
nerzhul |
and dockers is so for kids than amazon develop docker backend on all its datacenter, and uses many money |
22:40 |
nerzhul |
docker is a container, and a container is a VM |
22:40 |
Megaf |
nerzhul, lots of people use Azure from Microsoft.... |
22:41 |
nerzhul |
and Azure has docker backend too |
22:41 |
Megaf |
Docker can be container, can be VM |
22:41 |
nerzhul |
no |
22:41 |
nerzhul |
docker IS a container |
22:41 |
nerzhul |
and a container IS a VM |
22:42 |
nerzhul |
you have containers (light VM) vs heavy VM |
22:42 |
nerzhul |
but the two techs are VM, you virtualize services |
22:42 |
nerzhul |
docker is a contaienr for apps, LXC/OpenVZ are containers for servers (mainly) |
22:42 |
Megaf |
ok, we both agree in that |
22:44 |
cheapie |
Fixer: Thanks for the idea - I'll try to remember to add a .ignore command to chat6 at some point. |
22:45 |
Megaf |
I just got confused with one thing now, there's docker for windows services, like IIS |
22:45 |
Megaf |
does that thing run on Linux hosts? |
22:45 |
Megaf |
https://store.docker.com/images/iis?tab=description |
22:45 |
Megaf |
no, just windows. ok |
22:48 |
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23:07 |
* benrob0329 |
quietly requests coral stairs again |
23:08 |
* benrob0329 |
goes off to watch classic doctor who |
23:34 |
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