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19:00 |
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19:25 |
MTDiscord |
<luatic> rigid animation is a pain in my ass |
19:29 |
Krock |
maybe it's too rigid to move? |
19:33 |
MTDiscord |
<luatic> it does indeed not seem to be moving. i don't know if the .x code works to begin with. |
19:33 |
MTDiscord |
<luatic> in the gltf importer, i solved it by just treating it as a special case of skeletal animation with weights of 1. |
19:34 |
Krock |
did animations ever work in .x? |
19:34 |
MTDiscord |
<luatic> skeletal animations work, i've got tests for that |
19:34 |
Krock |
ah it might be .obj that don't/didn't support it. |
19:34 |
Krock |
I do remember there being some limitation |
19:35 |
MTDiscord |
<luatic> the .x code should correctly produce attached meshes |
19:35 |
MTDiscord |
<luatic> that is it correctly populates the CSkinnedMesh |
19:35 |
MTDiscord |
<luatic> but i doubt whether the CSkinnedMesh worked correctly |
19:35 |
MTDiscord |
<luatic> because when i applied a similar change to the gltf importer for testing, that didn't work |
19:36 |
MTDiscord |
<luatic> ultimately the problem is that i don't have a .x rigid animation test case to allow me to confidently make changes here |
19:37 |
MTDiscord |
<wsor4035> iirc geshin is probably the only one that uses .x to any sort of degree, could ask them. hecks if you can ifnd them |
19:38 |
Krock |
your fingers seem to lack a mutex |
19:39 |
Krock |
hecks appears and disappears at random |
19:39 |
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19:42 |
Krock |
will merge #15491 and #15496 in 10 minutes |
19:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/15491 -- Add Minetest keyword to desktop file for backwards compatibility by KevinAtSesam |
19:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/15496 -- Cleanup ban by wrrrzr |
19:44 |
MTDiscord |
<siliconsniffer> Nice, that PR for the keyword is pretty useful =) |
19:52 |
MTDiscord |
<herowl> I'm pretty sure .obj does support some sort of animation, but I think shapekeys and no skeletal, and on top of that our importer doesn't support even those anyway. |
19:52 |
MTDiscord |
<herowl> Krock: the above |
19:54 |
Krock |
I see. Thanks for clarifying. |
19:56 |
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20:03 |
MTDiscord |
<luatic> okay i think i got some samples |
20:03 |
MTDiscord |
<luatic> took me a bit though |
20:51 |
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