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IRC log for #minetest-dev, 2024-12-01

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All times shown according to UTC.

Time Nick Message
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19:25 MTDiscord <luatic> rigid animation is a pain in my ass
19:29 Krock maybe it's too rigid to move?
19:33 MTDiscord <luatic> it does indeed not seem to be moving. i don't know if the .x code works to begin with.
19:33 MTDiscord <luatic> in the gltf importer, i solved it by just treating it as a special case of skeletal animation with weights of 1.
19:34 Krock did animations ever work in .x?
19:34 MTDiscord <luatic> skeletal animations work, i've got tests for that
19:34 Krock ah it might be .obj that don't/didn't support it.
19:34 Krock I do remember there being some limitation
19:35 MTDiscord <luatic> the .x code should correctly produce attached meshes
19:35 MTDiscord <luatic> that is it correctly populates the CSkinnedMesh
19:35 MTDiscord <luatic> but i doubt whether the CSkinnedMesh worked correctly
19:35 MTDiscord <luatic> because when i applied a similar change to the gltf importer for testing, that didn't work
19:36 MTDiscord <luatic> ultimately the problem is that i don't have a .x rigid animation test case to allow me to confidently make changes here
19:37 MTDiscord <wsor4035> iirc geshin is probably the only one that uses .x to any sort of degree, could ask them. hecks if you can ifnd them
19:38 Krock your fingers seem to lack a mutex
19:39 Krock hecks appears and disappears at random
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19:42 Krock will merge #15491 and #15496 in 10 minutes
19:42 ShadowBot https://github.com/minetest/minetest/issues/15491 -- Add Minetest keyword to desktop file for backwards compatibility by KevinAtSesam
19:42 ShadowBot https://github.com/minetest/minetest/issues/15496 -- Cleanup ban by wrrrzr
19:44 MTDiscord <siliconsniffer> Nice, that PR for the keyword is pretty useful =)
19:52 MTDiscord <herowl> I'm pretty sure  .obj does support some sort of animation, but I think shapekeys and no skeletal, and on top of that our importer doesn't support even those anyway.
19:52 MTDiscord <herowl> Krock: the above
19:54 Krock I see. Thanks for clarifying.
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20:03 MTDiscord <luatic> okay i think i got some samples
20:03 MTDiscord <luatic> took me a bit though
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