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IRC log for #minetest-dev, 2024-09-24

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All times shown according to UTC.

Time Nick Message
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05:37 MTDiscord <jordan4ibanez> no
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05:37 MTDiscord <jordan4ibanez> Also, analog joystick input would be quite a nice feature
05:38 MTDiscord <jordan4ibanez> Running minetest on the steam deck and using the razer kishi on android would be an extremely nice experience
05:39 MTDiscord <jordan4ibanez> Because then you can utilize the lua api on the joystick to allow for things like automatic running when the user fully presses the stick forwards, but you back it off slightly and you're walking again
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09:08 [MatrxMT] <Zughy> [@grorp:matrix.org](https://matrix.to/#/@grorp:matrix.org) please answer
09:09 [MatrxMT] <grorp> #14348 is rebased now
09:09 ShadowBot https://github.com/minetest/minetest/issues/14348 -- Expose analog joystick input to the Lua API by grorp
09:10 [MatrxMT] <Zughy> I knowz but had you noticed on your own before I told you?
09:10 [MatrxMT] <Zughy> *know,
09:11 [MatrxMT] <grorp> ah. I had noticed, but it wasn't my priority since nobody had reviewed it for 7 months.
09:11 [MatrxMT] <grorp> v-rob: perhaps you could review that one? asking you since you showed some interest
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14:24 [MatrxMT] <grorp> planning to merge #15155 and #15190 later today
14:24 ShadowBot https://github.com/minetest/minetest/issues/15155 -- Dehardcode the death formspec by grorp
14:24 ShadowBot https://github.com/minetest/minetest/issues/15190 -- Fix -Winconsistent-missing-override in unit_sao.h by grorp
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17:22 lhofhansl Merging #14610 in the next hour. We had some more discussion on the PR.
17:22 ShadowBot https://github.com/minetest/minetest/issues/14610 -- Visual Effects Vol. 1 by GefullteTaubenbrust2
18:07 lhofhansl OK. Merging in 3...2...1... :)
18:08 Krock I found this one very helpful: https://shouldideploy.today/
18:09 Krock (not really. it applies to corporate stuff)
18:09 lhofhansl Hehe.
18:10 lhofhansl I should send this to our infra team :)
18:14 lhofhansl Done. Pfeewww.
18:31 [MatrxMT] <Zughy> Let's goo
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19:33 [MatrxMT] <grorp> merging in 15 min
19:33 [MatrxMT] <grorp> + #15043
19:33 ShadowBot https://github.com/minetest/minetest/issues/15043 -- Add minetest.bulk_swap_node by ryvnf
20:10 [MatrxMT] <Zughy> is there a reason why we're not using a Weblate integration for mods, having a format on our own?
20:10 Krock weblate translates for gettext and there's no hot reload for gettext files yet
20:11 Krock I remember a PR that aims to implement that
20:12 Krock the hand-rolled format is far from perfect but it's at least very easy to edit manually
20:12 [MatrxMT] <Zughy> #14726 ?
20:12 ShadowBot https://github.com/minetest/minetest/issues/14726 -- (Adoption) Gettext and plural support for client-side translations by y5nw
20:13 Krock the predecessor, but yes. that's the one.
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20:20 Mantar MT's hand-rolled format is basically the same as joomla, which weblate supports
20:23 MTDiscord <warr1024> Converting MT's format to/from anything that Weblate handles is not very high up on the list of challenges I've faced in getting Weblate support for the games I currently have on it.
20:24 Mantar only caveat about setting joomla format and using the .tr files directly is it seems to prefer if template.txt is "words=words" instead of "words="
20:26 Mantar without the double entry thing then the translate-from field  is blank, but you can still read the key in smaller text up and to the side anyway
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20:42 MTDiscord <warr1024> Interesting.  If I detect that the translated version either doesn't exist, or is the same as the English version, I've just been omitting it.  My "translation coverage" statistics are calculated from the original files so the ambiguity doesn't affect them.  I never considered if there was a way to tell MT "the translated version is the same as the source version" because that's sort of the behavior I expect from "not translated yet"
20:42 MTDiscord anyway.
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