Time |
Nick |
Message |
04:00 |
|
MTDiscord joined #minetest-dev |
04:13 |
|
fluxionary joined #minetest-dev |
09:34 |
|
pmp-p joined #minetest-dev |
12:44 |
|
fgaz_ joined #minetest-dev |
13:15 |
[MTMatrix] |
<Zughy> So what are we going to do? Drop SDL2, ignore the `/` regression, fix it in a hacky way? And how about the mouse regression? |
13:28 |
sfan5 |
I'm still in the ignore the / regression camp |
13:30 |
[MTMatrix] |
<grorp> ignore or hacky fix are both fine by me |
13:32 |
sfan5 |
the mouse thing seems to be a case of 🤷 |
13:33 |
sfan5 |
rubenwardy: in the interest of a quick 5.9 release I'd be fine with moving it to 5.10 |
13:33 |
sfan5 |
we should go and speed up our release game after this |
13:33 |
sfan5 |
(replying to the message about 13987) |
13:38 |
[MTMatrix] |
<Zughy> https://matrix.org/_matrix/media/v1/download/matrix.org/lTNdYnmOezfUTziRfBIrHIrZ |
13:38 |
[MTMatrix] |
<Zughy> what's the correct character? |
13:39 |
MTDiscord |
<rollerozxa> shrug emoji |
13:39 |
[MTMatrix] |
<Zughy> thank you. So should I move to 5.10 or put a "won't fix"? |
13:40 |
[MTMatrix] |
<Zughy> well, put it into 5.10 for now |
13:42 |
[MTMatrix] |
<Zughy> Last question: after how much time we expect to release 5.10? Two months? Because if the release is short enough, I'm fine moving #13987 in there |
13:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/13987 -- [pls do not squash :3] Allow limiting object observers by appgurueu |
13:43 |
[MTMatrix] |
<Zughy> I fear that, if release times are too short, it'll just stress you |
13:54 |
|
basxto joined #minetest-dev |
14:07 |
|
lhofhansl joined #minetest-dev |
14:13 |
lhofhansl |
I feel it's more stress if releases are too far apart. In fact I have been managing large projects (as an architect), open source and proprietary for a while and found that some kind of train model is best. |
14:13 |
lhofhansl |
I.e. the train comes by every n weeks and what's ready gets on the train, and what is not simply gets on the next train. |
14:13 |
lhofhansl |
That way we (a) do not accumulate lots of changes with lots of potential bugs into a release, (b) no need to cram last minute changes into a release since the next release is soon, and (c) no flurry of merges towards the end of a release (with all the work to stabilize). |
14:13 |
lhofhansl |
2 to 6 weeks seemed ideal. Requirements are that you can skip releases when upgrading, and good testing. |
14:13 |
lhofhansl |
Just $0.02. |
14:13 |
lhofhansl |
And we'd need release branches. |
14:40 |
MTDiscord |
<herowl> 2 weeks looks too short to me tbh. |
14:40 |
MTDiscord |
<herowl> Most releases would have nothing worthwhile in that case. |
14:41 |
MTDiscord |
<herowl> An interesting way would be in fact doing beta releases and making more use of point releases. |
14:58 |
sfan5 |
a 5.8.2 was proposed but nobody wanted to put in the work to backport things |
15:05 |
[MTMatrix] |
<Zughy> should we try two months then? |
15:07 |
sfan5 |
even 3 - if we keep to it - would be better than the current 6 months + 1-3 months of delay |
15:07 |
rubenwardy |
I'm up for trialling 2-3 months |
15:08 |
rubenwardy |
yeah |
15:10 |
[MTMatrix] |
<Zughy> Perfect then. I guess pgimeno/Krock suggestion can be discussed along the way, but in the meantime let's try with a shorter span of time |
15:11 |
[MTMatrix] |
<Zughy> So basically there are only two things in the current milestone left: Brasilian and French builtin translation. Something we can't really review, so.. Easy peasy? |
15:12 |
sfan5 |
someone could double check using google translate |
15:12 |
sfan5 |
and for logical errors (e.g. @1 replacements) |
15:12 |
sfan5 |
other than that we don't really review weblate translations either |
15:14 |
[MTMatrix] |
<Zughy> Srifqi did, one has been fixed already. The other is basically just a couple of empty strings, nothing big |
15:23 |
sfan5 |
I suppose we could do an rc build today then and unless someone finds a big problem release on the weekend? |
15:51 |
|
SFENCE joined #minetest-dev |
16:00 |
|
SFENCE joined #minetest-dev |
16:14 |
rubenwardy |
Sounds good to me sfan5 |
16:26 |
|
SFENCE joined #minetest-dev |
16:29 |
[MTMatrix] |
<Zughy> that'd be great |
16:34 |
|
SFENCE joined #minetest-dev |
16:40 |
|
SFENCE joined #minetest-dev |
16:49 |
sfan5 |
fyi you don't need me for win32 builds anymore |
16:52 |
|
SFENCE joined #minetest-dev |
16:54 |
sfan5 |
https://github.com/minetest/minetest/commits/ci/ there we go |
16:56 |
|
fluxionary joined #minetest-dev |
17:05 |
|
lhofhansl joined #minetest-dev |
17:06 |
|
YuGiOhJCJ joined #minetest-dev |
17:07 |
lhofhansl |
+1 for 2-3 months. Maybe pick one and try to stick with it. |
17:10 |
|
MTDiscord joined #minetest-dev |
17:10 |
|
SFENCE joined #minetest-dev |
17:11 |
lhofhansl |
With a preference for 2 months |
17:13 |
|
SFENCE joined #minetest-dev |
17:16 |
MTDiscord |
<athozus> I see that discussion now about 5.9 release |
17:16 |
MTDiscord |
<athozus> First I agree with the proposal of closer releases (but not too close) |
17:19 |
sfan5 |
hmm I just remembered we still need to update the credits before release |
17:19 |
rubenwardy |
really need to move to a json format at some point, to share with the website |
17:20 |
|
SFENCE joined #minetest-dev |
17:21 |
sfan5 |
will post the 5.9.0-rc1 to the forums soon unless there are complaints |
17:21 |
MTDiscord |
<athozus> iirw the main menu is in lua |
17:21 |
MTDiscord |
<athozus> here's what we done for mail mod : https://github.com/mt-mods/mail/blob/master/ui/about.lua |
17:22 |
MTDiscord |
<athozus> ah i thought the rc were for feature freeze |
17:25 |
MTDiscord |
<nrz0> 3 month release ? less things integrated but shorten feature freeze due to less things to review ? |
17:37 |
sfan5 |
https://forum.minetest.net/viewtopic.php?t=30853 |
17:57 |
Krock |
thank you very much, sfan5 |
18:00 |
sfan5 |
rubenwardy: do modpacks not have a "min_minetest_version"? |
18:00 |
rubenwardy |
It's supported by all content types |
18:01 |
rubenwardy |
modpack.conf not .txt |
18:01 |
sfan5 |
hmm I see |
18:07 |
MTDiscord |
<athozus> wait |
18:07 |
MTDiscord |
<athozus> that's a very bad issue |
18:07 |
MTDiscord |
<athozus> about the keybinds |
18:07 |
MTDiscord |
<athozus> i'm unable to add or reduce viewing range |
18:08 |
MTDiscord |
<athozus> i mean, i can change controls |
18:08 |
MTDiscord |
<athozus> but +/- are the default keys |
18:08 |
MTDiscord |
<athozus> and at least on Azerty (the French keyboard), - and + are under the numbers, in the top bar |
18:09 |
sfan5 |
what do you press on your keyboard to produce + or -? |
18:11 |
MTDiscord |
<athozus> just the key itself : https://img.phonandroid.com/2019/04/azerty-clavier.jpg |
18:12 |
Krock |
I don't see any + key on there |
18:12 |
sfan5 |
wouldn't that mean shift+6 to produce -? |
18:12 |
|
SFENCE joined #minetest-dev |
18:15 |
MTDiscord |
<athozus> In no dead-cases which is quite unusual |
18:15 |
MTDiscord |
<athozus> https://cdn.discordapp.com/attachments/747163566800633906/1270082800569286656/Screenshot_20240805_201511.png?ex=66b26848&is=66b116c8&hm=e0b830119fad860aad9cd98b37fca6e16f292e70dc219b21ede2488492d16896& |
18:15 |
MTDiscord |
<athozus> And a lot of keyboards don't have the numbers side panel |
18:16 |
Krock |
most desktop keyboards do have it. for laptops it's a hit&miss |
19:42 |
MTDiscord |
<josiah_wi> Indeed. My personal laptop has them, my work laptop doesn't. |
19:42 |
MTDiscord |
<josiah_wi> I feel a little vindicated that somebody complained about it. |
19:55 |
|
luatic joined #minetest-dev |
20:54 |
pgimeno |
I couldn't be present on the meeting, but I'd like to say that a dev branch looks like introducing more problems than solving, at least if I'm understanding correctly |
20:54 |
[MTMatrix] |
<Zughy> not a core dev but I agree |
20:55 |
pgimeno |
yeah, usual disclaimer: IANACD |
20:55 |
pgimeno |
also, I see no one suggested an alternative hack for the "/" issue: to use the SDL textinput event instead of the key event, just for that purpose, and hardcoded (until a better solution can be found) |
20:56 |
pgimeno |
Desour's proposal also seems reasonable |
20:57 |
pgimeno |
(going back to the release method) |
20:58 |
pgimeno |
note also that in my proposal, merging all in one day is not the goal; just merging all in one go (it may take several days if there are conflicts) |
21:01 |
pgimeno |
switching to the scheme I proposed is easy and can be done right away, by merging all features that are ready at the time of the 5.9 release, immediately after the 5.9 release; there might not be many but that's OK. More effort can be put into fixing bugs, like the "/" problem. |
21:01 |
sfan5 |
this hack has been suggested and does not work |
21:02 |
pgimeno |
oh? what was the problem? |
21:02 |
sfan5 |
among other things text input enables IMEs which totally breaks normal key input |
21:02 |
pgimeno |
uh... love2d does not have such problem |
21:02 |
pgimeno |
there's probably something being misused |
21:03 |
pgimeno |
IIRC love2d has a function to explicitly enable/disable IMEs |
21:04 |
MTDiscord |
<y5nw> SDL's text input API only allows starting and stopping text input mode which automatically enables/disables the IME |
21:04 |
pgimeno |
yeah it looks like you're right, sorry |
21:04 |
pgimeno |
https://love2d.org/wiki/love.keyboard.setTextInput |
21:05 |
sfan5 |
someone mentioned that some sdl1/sdl2 wrapper makes use of this method |
21:05 |
MTDiscord |
<y5nw> Aside from that: with the text input event you break keys like Shift+6 since it gives a different character than the number 6 |
21:05 |
sfan5 |
but that just means it's either a documentation limitation or nobody is aware that it's totally broken for many asian users |
21:06 |
sfan5 |
documented* |
21:08 |
pgimeno |
@y5nw I think that's desirable, only the "/" character should trigger the chat, whatever key it is bound to |
21:09 |
MTDiscord |
<y5nw> pgimeno: well if I have e.g. 6 bound to select the sixth item in the slot without specifying the behavior for Shift+6 then I would expect Shift+6 to result in selecting the sixth item alot and sneaking |
21:10 |
pgimeno |
that's the problem most people with European keyboards already have anyway |
21:11 |
pgimeno |
shift+7 opens chat even if shift is bound to sneak and 7 is bound to select the 7th slot |
21:11 |
MTDiscord |
<y5nw> (Ok, let's use shift+7. If I have a keyboard layout where Shift+7 is not  / then I would expect it to select the seventh slot while sneaking. That should not break for e.g. the US layout) |
21:12 |
pgimeno |
it wouldn't if it uses textinput |
21:12 |
pgimeno |
grorp's hack does cause this IIRC |
21:13 |
MTDiscord |
<y5nw> It would since the textinput would only give you a string with whatever Shift+7 is bound to without telling you that the 7 or the shift key is held down |
21:13 |
pgimeno |
but since it doesn't produce the "/" character, the textinput event would be ignored, and the keypressed event would work |
21:14 |
pgimeno |
that's the theory, but apparently it doesn't work... I've just tried, the textinput event works all the time in love2d, even without using love.keyboard.setTextInput() |
21:14 |
MTDiscord |
<y5nw> Then you have a problem: how do you tell whether to use the keypress or textinput event? And how do you make sure they are from the same key? |
21:15 |
pgimeno |
@y5nw: you only use the textinput event if the character is "/"; you always use the keypress event no matter what |
21:15 |
MTDiscord |
<y5nw> Remember that IMEs can produce textinput events without a keypress event even if the text input only involves a single keypress, e.g. when inputting fullwidth punctuation |
21:15 |
pgimeno |
not a problem, every textinput event that does not result in "/" would be ignored |
21:16 |
pgimeno |
oh I think I know where you're coming from... with scancodes that doesn't happen |
21:16 |
pgimeno |
with scancodes you also receive events for dead keys |
21:17 |
sfan5 |
according to SDL docs you only get text input events with SDL_StartTextInput. and calling SDL_StartTextInput enables IME which breaks normal key input |
21:17 |
sfan5 |
there's no way this can work |
21:17 |
pgimeno |
sfan5: I don't understand myself but love does this |
21:18 |
MTDiscord |
<y5nw> pgimeno: the problem is that this can not be generalized to other keybonds that are affected, such as + (shift+= on the US layout) |
21:19 |
pgimeno |
ofc |
21:19 |
pgimeno |
my proposal was to treat "/" and only "/" specially |
21:19 |
MTDiscord |
<y5nw> ... which does not fix any other related issue unfortunately |
21:20 |
pgimeno |
everything else can be deal with using scancodes afaik |
21:20 |
pgimeno |
dealt* |
21:21 |
pgimeno |
http://www.formauri.es/personal/pgimeno/pastes/love-scancodes-textinput-main.lua |
21:21 |
MTDiscord |
<y5nw> The zoom key is bound to Z by default which may have the scancode Y |
21:21 |
sfan5 |
what about + and - on azerty? |
21:21 |
MTDiscord |
<y5nw> (Also: what happens if I rebind the key for entering chat commands?) |
21:21 |
pgimeno |
yeah that was already discussed, users will have to remap their keyboards once we switch to scancodes |
21:21 |
pgimeno |
sfan5: ^ too |
21:22 |
pgimeno |
@y5nw nothing special |
21:22 |
MTDiscord |
<y5nw> Heh, that would not be fixed by the workaround apparently. Nevermind |
21:23 |
pgimeno |
in the above example, both scancodes and textinput events are generated |
21:24 |
sfan5 |
maybe I misunderstand but I thought we were still talkingon how to work around this on short term |
21:24 |
pgimeno |
yes |
21:24 |
pgimeno |
mid term, I'd like to see joshia's solution, and long term, SDL3 |
21:25 |
pgimeno |
josiah's* |
21:27 |
MTDiscord |
<y5nw> Isn't grorp's PR the short(est)-term solution though? I would much like to see IMEs working for more than three years |
21:28 |
rubenwardy |
many production games have been made with sdl2, Â sdl3 shouldn't be required for a proper fix |
21:29 |
MTDiscord |
<josiah_wi> I have a draft PR up for what it's worth, but it's only the Windows part of the fix and the scancode conversions are still incomplete. |
21:29 |
sfan5 |
rubenwardy: many production games also use scancodes ;) |
21:30 |
MTDiscord |
<josiah_wi> If we had a list of which keys are possible to bind and handle with that part of the event processing, that'd be helpful. Some keys such as the arrow keys have special handling and don't need to be included in the conversion table. |
21:35 |
pgimeno |
sfan5: "calling SDL_StartTextInput enables IME which breaks normal key input" - how does it break normal key input? |
21:35 |
pgimeno |
(on non-Android) |
21:36 |
MTDiscord |
<y5nw> pgimeno: some IMEs work by having a user enter a sequence of characters and then selecting the result from a list of candidates. There is bo guantee that this generates keypress events |
21:37 |
pgimeno |
ah, asian ones I guess |
21:37 |
MTDiscord |
<y5nw> Or if you have certain punctuation keys mapped to fullwidth variants. Then you press the "." key and get a "。" text input event without a keypress event. |
21:39 |
pgimeno |
without even a scancode? |
21:39 |
MTDiscord |
<y5nw> No |
21:40 |
pgimeno |
and does Irrlicht handle that correctly? |
21:41 |
MTDiscord |
<y5nw> Well ... by only using text inout events wgen text input is enabled |
21:42 |
sfan5 |
pgimeno: here's an example https://0x0.st/XVbO.mp4 |
21:42 |
sfan5 |
I press a and random direction keys a bunch of times and the return key at the very end. until then MT sees nothing at all |
21:43 |
MTDiscord |
<y5nw> Also for Chinese IMEs it is a common default that pressing the Shift key toggles between Chinese/English text input (this is an IM feature independent from IM switching), so for some IMs (esp. on Windows) you also have the side effect of randomly toggling that mode when sneaking. |
21:43 |
pgimeno |
then I wonder how Irrlicht "sees" the character "/" in these keyboards |
21:43 |
pgimeno |
it might even be mapped to something else... it's like magic |
21:43 |
MTDiscord |
<y5nw> Pre-SDL devices pass the modified keycode to Irrlicht. SDL passes the unmodified keycode |
21:45 |
pgimeno |
sfan5: yeah I see the point |
21:50 |
MTDiscord |
<y5nw> Also (less related here but potentially worth noting) if you have a sufficiently "weird" setup the order of the text input events is only based on when the input is "committed" and not related to the order of keypresses |
22:00 |
pgimeno |
yeah but I was convinced that the other keypresses would get through as scancodes, it's a shame that they aren't |
22:00 |
pgimeno |
don't* |
22:01 |
pgimeno |
anyway, ok, let's trash the idea, it's not worth discussing it further at this point |
22:02 |
pgimeno |
I just wonder if love2d has IME active from the beginning, it's very weird to me if it does |
22:03 |
pgimeno |
that would interfere with lots of love2d games that don't even think of using love.keyboard.setTextInput(false) at the beginning, yet I haven't seen any players complaining that their IME interferes with the game keys |
22:33 |
|
panwolfram joined #minetest-dev |
23:05 |
|
Eragon joined #minetest-dev |
23:42 |
|
cranez joined #minetest-dev |