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IRC log for #minetest-dev, 2024-05-01

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All times shown according to UTC.

Time Nick Message
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09:07 [MTMatrix] <grorp> Revolutionary idea: What if we changed server-controlled visual effects, e.g. volumetric lighting, but also new stuff possibly added by #14508, to be opt-out instead of opt-in? It's a really weird concept that users need explicit permission from games to use visual effects.
09:07 ShadowBot https://github.com/minetest/minetest/issues/14508 -- Various visual effects by GefullteTaubenbrust2
09:07 [MTMatrix] <grorp> Benefits: Effects work even if the game author didn't care or is gone or hasn't yet updated their game. - Effects work on old servers. - No more users asking "why don't dynamic shadows work". - No boilerplate "allow all visual effects" code added to every game.
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10:53 celeron55_ that would be fine by me
10:53 celeron55_ it also comes down to the type of visuals that are being added. some are more artistic than others and different people will complain
10:54 celeron55_ the thing to keep in mind is, you have to avoid making the life of developers of two types of visual styles not too difficult: realistic, and cartoonish styles
10:55 celeron55_ that PR mostly contains effects that don't fit a cartoonish style and every such developer will complain if turning them off requires a lot of work and attention
11:26 [MTMatrix] <Zughy> E.g. AES server is pretty cartoonish
11:26 [MTMatrix] <Zughy> We use very soft dynamic shadows as they don't fit the style
11:27 [MTMatrix] <Zughy> About that: one thing that annoys us is the fact that people can override our textures. We should be able to decide the visual style of our server
11:50 [MTMatrix] <Zughy> Also because it's possible to cheat otherwise: people could override rare nodes or fake walls with textures that make them stand out way more than they're supposed to
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12:00 MTDiscord <mistere_123> at least you can't override opaque nodes like stone with transparent nodes like glass to see all the ores. It would be sad to lose the ability to override th. mtg textures with the soothing32 textures in capture the flag
12:00 MTDiscord <mistere_123> *the
12:02 MTDiscord <mistere_123> well I suppose, like csms, it would be ok to let servers optionally disable using texturepacks
14:37 celeron55_ actually i guess there could be multiple sets of defaults for visual settings that the game/server could set, and then any settings it doesn't explicitly set would be picked from the defaults
14:39 celeron55_ like, if the server is saying it wants cartoonish visuals, then when bump maps are added to the engine, they are disabled. if it used the "realistic" or whatever defaults, then it would be automatically enabled in the software version upgrade
14:39 celeron55_ it's a Yet Another System though. might not be worth the effort
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19:27 MTDiscord <kazooo.> sad but understandable.
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