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MTDiscord |
<luatic> Mantar: that's my fault (see https://github.com/minetest/minetest/pull/14436#issuecomment-1986695542), sfan has a PR to optimize it. If it's still not good enough after that I'll optimize it myself. There is a relatively straightforward optimization. |
02:00 |
Mantar |
^_^ b |
02:07 |
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03:05 |
mrminer |
hi |
03:26 |
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03:29 |
MTDiscord |
<jordan4ibanez> Hello mrminer |
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16:17 |
sfan5 |
@luatic I'm wondering why SendActiveObjectRemoveAdd is called at shutdown at all. |
16:18 |
sfan5 |
all clients are removed at once so there should be nobody left to send objects to |
16:19 |
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16:20 |
sfan5 |
at least after 14436 |
16:21 |
MTDiscord |
<luatic> sfan5: good question. irrespective of the answer, i'd probably still optimize the attached sound stuff to be sure; for example what if players, perhaps even a group of players, teleports on a popular server? |
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19:28 |
MTDiscord |
<herowl> https://git.minetest.land/MineClone2/MineClone2/issues/4214 doesn't look like a fault on mcl2 end, right? It's just a get_node() call? |
19:29 |
MTDiscord |
<herowl> May it be a bug in the engine? :thinkeyes: |
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19:34 |
Krock |
the issue is probably called "update your builtin folder" |
19:35 |
Krock |
or rather - match it with the binary version. |
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MTDiscord |
<jordan4ibanez> if SendActiveObjectRemoveAdd is deleting objects, maybe it's the last hoorah of the self garbage collection |
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