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16:15 |
kilbith |
https://www.youtube.com/watch?v=GRaPqly5s14 |
16:15 |
kilbith |
video[1,7;10,5.5;test_video.ogv] |
16:21 |
MTDiscord |
<ROllerozxa> yo |
16:24 |
MTDiscord |
<MisterE> Can it be played on textures? |
16:24 |
MTDiscord |
<MisterE> Such as entities? |
16:26 |
kilbith |
your answer here in the base class: inline video::ITexture *getTexture() const { return m_texture; } |
16:28 |
kilbith |
most importantly no one will complain now that the lib is too heavy |
16:28 |
kilbith |
that's what Löve2D uses |
16:57 |
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17:11 |
sfan5 |
theora is pretty dated, the older pr that used ffmpeg wasn't really that bad |
17:20 |
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17:24 |
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17:24 |
kilbith |
there's always a justification to kill something in the egg |
18:03 |
sfan5 |
it is widely considered to be impossible to say anything that kilbith will not misinterpret to your disfavor, scientists agree |
18:07 |
kilbith |
the core issue is personal with me, anything that I produce is frowned upon |
18:10 |
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18:20 |
MTDiscord |
<GreenXenith> Yeah kilbith, we all hate your camera PR and think it should be rejected purely because you made it! ... Pull yourself together. |
18:21 |
MTDiscord |
<archfan7411> any reason why Minetest's vectors don't offer projection or transposition methods? if not, I'm gonna open a feature request issue and then try to implement them myself |
18:21 |
kilbith |
simply compare how much likes get the god rays video vs. the camera API videos, that sums it all |
18:22 |
kilbith |
it's all personal with me |
18:22 |
MTDiscord |
<archfan7411> for what it's worth, the camera API is one of the features I'm most looking forward to |
18:22 |
MTDiscord |
<GreenXenith> Correct, it is all personal to you. For the rest of us it mostly isnt. |
18:23 |
MTDiscord |
<GreenXenith> The only thing likes sum up is that most people watching YouTube videos are not developers and thus have less appreciation for better API features |
18:51 |
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18:55 |
Desour |
archfan7411: minetest doesn't supply a matrix helper lib. and if it did, you'd need 4x4 matrices and 4d vectors for transposition and projection. anyway, transposition can be done by adding a vector. if you're looking for powerful geometry helper libraries, don't do that in builtin, the review process is too slow, and there's no benefit for having it in builtin vs in your mod's code |
18:58 |
Desour |
kilbith: a video formspec element is great! (in-world videos would also be cool, but if someone wants to watch at a video, shading and stuff getting in front of the screen would be rather annoying I'd guess. so, video in formspec is good.) I just hope it doesn't download the whole video via media |
18:59 |
kilbith |
it doesn't download anything; I still need to figure out how to fetch it from <mod>/videos/ |
18:59 |
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19:03 |
kilbith |
ffmpeg has the ability to stream a video from UDP/HTTP tho |
19:06 |
Desour |
streaming from some arbitrary http address would also be good for some use-cases, i.e. if the server (or mod-maker) hosts a video somewhere else. (downloading a mod with large videos would be painful) |
19:24 |
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19:28 |
MTDiscord |
<luatic> kilbith: geez, give others the benefit of the doubt |
20:26 |
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22:09 |
pgimeno_ |
http fetch is somewhat troubling in that the IP of the player will also be sent to the streaming server, not just to the minetest server. That's been used in Second Life for deanonymizing, and it's been a major problem which has ended up with banning the people who scraped IPs that way. |
22:33 |
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23:08 |
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