Minetest logo

IRC log for #minetest-dev, 2023-01-09

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:12 kilbith joined #minetest-dev
00:25 AliasAlreadyTake joined #minetest-dev
00:46 Guest56 joined #minetest-dev
00:48 Noisytoot joined #minetest-dev
00:53 jwmhjwmh joined #minetest-dev
01:25 Soni joined #minetest-dev
01:58 Noisytoot joined #minetest-dev
02:07 Noisytoot joined #minetest-dev
02:30 jwmhjwmh joined #minetest-dev
02:39 YuGiOhJCJ joined #minetest-dev
04:51 fluxionary joined #minetest-dev
05:00 MTDiscord joined #minetest-dev
05:01 fluxionary joined #minetest-dev
06:00 fluxionary joined #minetest-dev
06:24 Noisytoot joined #minetest-dev
07:05 appguru joined #minetest-dev
08:59 calcul0n_ joined #minetest-dev
09:12 appguru joined #minetest-dev
10:08 olliy joined #minetest-dev
10:54 proller joined #minetest-dev
11:12 kilbith I really don't like the 3D line PR; it's better to have a more generalist API to draw any kind of primitives, not only an ill-considered callback for a line
11:12 kilbith I don't know what you have on mind to accept that
11:12 kilbith yes, it's flashy but it doesn't cut it API wise
11:18 kilbith if I didn't care about API design I'd have bothered to submit e.g. this: https://www.youtube.com/watch?v=swfWAO7H_lA
11:18 kilbith if your design sucks, as flashy as it sounds, it ain't worth it
11:20 ROllerozxa #13081 has been fixed and should be ready for merge
11:20 ShadowBot https://github.com/minetest/minetest/issues/13081 -- Don't install Development Test by rollerozxa
12:16 appguru joined #minetest-dev
12:29 jwmhjwmh joined #minetest-dev
13:01 proller joined #minetest-dev
13:04 proller joined #minetest-dev
13:49 MTDiscord <Andrey01> Well, API for drawing other primitives can be added later. I think it isn't worth to bloat the PR up to the incredible extents since it will make it difficult to review and test it and therefore a less possibility to be merged. For now it is possible to use hacks and to render by means of them some other figures as rectangles, cylinders, circles, even boxes just adjusting in the correct way their type, width and positions. Also, I
13:49 MTDiscord think drawing lines is more priority and in demand than other  primitives since it will rather be used a way more frequent by modders.
13:54 kilbith you didn't yet bring the foundation of a good API design
13:55 kilbith accepting your PR now implies that we'll have to get around a bad design in the future
14:02 proller joined #minetest-dev
14:05 kilbith also it doesn't make any sense that it uses its own API; Krock is 100% right to say that AO should be extended
14:20 Fixer joined #minetest-dev
14:51 nrz i also agree with Krock, as the creator of intermediaite UnitSAO between LuaEntitySAO and SAO 🙂
14:53 nrz anoying the MTDiscord bot is not talking like anyone but as Notice now, and matterbridge discard msg 😄
14:57 appguru joined #minetest-dev
16:25 fluxionary joined #minetest-dev
16:31 jwmhjwmh joined #minetest-dev
16:41 jwmhjwmh sfan5: rubenwardy: Do your approvals for #13081 still apply?
16:41 ShadowBot https://github.com/minetest/minetest/issues/13081 -- Don't install Development Test by rollerozxa
16:41 rubenwardy yes
16:42 proller joined #minetest-dev
16:43 MTDiscord <Andrey01> @kilbith If you insist so on remaking the current API with capability to render other primitives, it means you know usecases of them, otherwise you'd not suggest. Which usecases would they have? Personally I consider adding rendering API for lines is quite enough in most situations like lasers, fishing rods, ropes, cables and etc and it doesn't make sense to add support for rendering something else. Otherwise, if a modder needs to
16:43 MTDiscord render something more complicative like triangle, sphere, cone he can use entities with mesh visual type.
16:48 MTDiscord <Andrey01> Modding API should be minimalistic and add only what is really needed. What to add that for if it won't have a real usage?
16:59 lhofhansl joined #minetest-dev
17:00 lhofhansl x2048: FYI. I had the old culler enabled, and looking at the code that branch does not have the shortlist.
17:01 lhofhansl What is still happening is that sometime a block is not sent from the server.
17:01 lhofhansl Looking forward to a PR! :)
18:15 Noisytoot joined #minetest-dev
18:29 cat-master21[m] joined #minetest-dev
18:55 appguru joined #minetest-dev
19:11 proller joined #minetest-dev
19:28 MTDiscord <x2048> Merging #13081 in 5 minutes.
19:28 ShadowBot https://github.com/minetest/minetest/issues/13081 -- Don't install Development Test by rollerozxa
19:34 MTDiscord <x2048> Merged
19:34 Alias joined #minetest-dev
19:36 MTDiscord <x2048> Can someone help with access to dev.minetest.net? It looks like I lost my password, but the  reset button won't work.
19:55 jwmhjwmh Merging #13131 in 5m.
19:55 ShadowBot https://github.com/minetest/minetest/issues/13131 -- Always set globals in `__newindex` in strict.lua by TurkeyMcMac
20:06 Alias joined #minetest-dev
20:31 MTDiscord <x2048> Merging #13124 and #13064 in 5m
20:31 ShadowBot https://github.com/minetest/minetest/issues/13124 -- Remove mapblock cache for mesh generation. by x2048
20:31 ShadowBot https://github.com/minetest/minetest/issues/13064 -- DevTest: `chest_of_everything` mod: Add search, bag, improve formspec by Wuzzy2
20:34 Fixer joined #minetest-dev
20:40 MTDiscord <x2048> Done
23:02 Zughy[m] sfan5: should I close this or not? According to your label #12954
23:02 ShadowBot https://github.com/minetest/minetest/issues/12954 -- [Fix] The trusted mods are prohibited from using IO functions. by snowyu

| Channels | #minetest-dev index | Today | | Google Search | Plaintext