Time |
Nick |
Message |
00:12 |
|
kilbith joined #minetest-dev |
00:25 |
|
AliasAlreadyTake joined #minetest-dev |
00:46 |
|
Guest56 joined #minetest-dev |
00:48 |
|
Noisytoot joined #minetest-dev |
00:53 |
|
jwmhjwmh joined #minetest-dev |
01:25 |
|
Soni joined #minetest-dev |
01:58 |
|
Noisytoot joined #minetest-dev |
02:07 |
|
Noisytoot joined #minetest-dev |
02:30 |
|
jwmhjwmh joined #minetest-dev |
02:39 |
|
YuGiOhJCJ joined #minetest-dev |
04:51 |
|
fluxionary joined #minetest-dev |
05:00 |
|
MTDiscord joined #minetest-dev |
05:01 |
|
fluxionary joined #minetest-dev |
06:00 |
|
fluxionary joined #minetest-dev |
06:24 |
|
Noisytoot joined #minetest-dev |
07:05 |
|
appguru joined #minetest-dev |
08:59 |
|
calcul0n_ joined #minetest-dev |
09:12 |
|
appguru joined #minetest-dev |
10:08 |
|
olliy joined #minetest-dev |
10:54 |
|
proller joined #minetest-dev |
11:12 |
kilbith |
I really don't like the 3D line PR; it's better to have a more generalist API to draw any kind of primitives, not only an ill-considered callback for a line |
11:12 |
kilbith |
I don't know what you have on mind to accept that |
11:12 |
kilbith |
yes, it's flashy but it doesn't cut it API wise |
11:18 |
kilbith |
if I didn't care about API design I'd have bothered to submit e.g. this: https://www.youtube.com/watch?v=swfWAO7H_lA |
11:18 |
kilbith |
if your design sucks, as flashy as it sounds, it ain't worth it |
11:20 |
ROllerozxa |
#13081 has been fixed and should be ready for merge |
11:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/13081 -- Don't install Development Test by rollerozxa |
12:16 |
|
appguru joined #minetest-dev |
12:29 |
|
jwmhjwmh joined #minetest-dev |
13:01 |
|
proller joined #minetest-dev |
13:04 |
|
proller joined #minetest-dev |
13:49 |
MTDiscord |
<Andrey01> Well, API for drawing other primitives can be added later. I think it isn't worth to bloat the PR up to the incredible extents since it will make it difficult to review and test it and therefore a less possibility to be merged. For now it is possible to use hacks and to render by means of them some other figures as rectangles, cylinders, circles, even boxes just adjusting in the correct way their type, width and positions. Also, I |
13:49 |
MTDiscord |
think drawing lines is more priority and in demand than other primitives since it will rather be used a way more frequent by modders. |
13:54 |
kilbith |
you didn't yet bring the foundation of a good API design |
13:55 |
kilbith |
accepting your PR now implies that we'll have to get around a bad design in the future |
14:02 |
|
proller joined #minetest-dev |
14:05 |
kilbith |
also it doesn't make any sense that it uses its own API; Krock is 100% right to say that AO should be extended |
14:20 |
|
Fixer joined #minetest-dev |
14:51 |
nrz |
i also agree with Krock, as the creator of intermediaite UnitSAO between LuaEntitySAO and SAO 🙂 |
14:53 |
nrz |
anoying the MTDiscord bot is not talking like anyone but as Notice now, and matterbridge discard msg 😄 |
14:57 |
|
appguru joined #minetest-dev |
16:25 |
|
fluxionary joined #minetest-dev |
16:31 |
|
jwmhjwmh joined #minetest-dev |
16:41 |
jwmhjwmh |
sfan5: rubenwardy: Do your approvals for #13081 still apply? |
16:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/13081 -- Don't install Development Test by rollerozxa |
16:41 |
rubenwardy |
yes |
16:42 |
|
proller joined #minetest-dev |
16:43 |
MTDiscord |
<Andrey01> @kilbith If you insist so on remaking the current API with capability to render other primitives, it means you know usecases of them, otherwise you'd not suggest. Which usecases would they have? Personally I consider adding rendering API for lines is quite enough in most situations like lasers, fishing rods, ropes, cables and etc and it doesn't make sense to add support for rendering something else. Otherwise, if a modder needs to |
16:43 |
MTDiscord |
render something more complicative like triangle, sphere, cone he can use entities with mesh visual type. |
16:48 |
MTDiscord |
<Andrey01> Modding API should be minimalistic and add only what is really needed. What to add that for if it won't have a real usage? |
16:59 |
|
lhofhansl joined #minetest-dev |
17:00 |
lhofhansl |
x2048: FYI. I had the old culler enabled, and looking at the code that branch does not have the shortlist. |
17:01 |
lhofhansl |
What is still happening is that sometime a block is not sent from the server. |
17:01 |
lhofhansl |
Looking forward to a PR! :) |
18:15 |
|
Noisytoot joined #minetest-dev |
18:29 |
|
cat-master21[m] joined #minetest-dev |
18:55 |
|
appguru joined #minetest-dev |
19:11 |
|
proller joined #minetest-dev |
19:28 |
MTDiscord |
<x2048> Merging #13081 in 5 minutes. |
19:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/13081 -- Don't install Development Test by rollerozxa |
19:34 |
MTDiscord |
<x2048> Merged |
19:34 |
|
Alias joined #minetest-dev |
19:36 |
MTDiscord |
<x2048> Can someone help with access to dev.minetest.net? It looks like I lost my password, but the reset button won't work. |
19:55 |
jwmhjwmh |
Merging #13131 in 5m. |
19:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/13131 -- Always set globals in `__newindex` in strict.lua by TurkeyMcMac |
20:06 |
|
Alias joined #minetest-dev |
20:31 |
MTDiscord |
<x2048> Merging #13124 and #13064 in 5m |
20:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/13124 -- Remove mapblock cache for mesh generation. by x2048 |
20:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/13064 -- DevTest: `chest_of_everything` mod: Add search, bag, improve formspec by Wuzzy2 |
20:34 |
|
Fixer joined #minetest-dev |
20:40 |
MTDiscord |
<x2048> Done |
23:02 |
Zughy[m] |
sfan5: should I close this or not? According to your label #12954 |
23:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/12954 -- [Fix] The trusted mods are prohibited from using IO functions. by snowyu |