Time |
Nick |
Message |
00:18 |
rubenwardy |
what even is this supposed to mean https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2800 |
00:48 |
MTDiscord |
<Warr1024> Is is trying to warn you that changing the dropdown field causes a partial formspec field submission? |
00:52 |
rubenwardy |
I think it's trying to say that changing the dropdown submits it, but it's included in button submissions |
00:52 |
rubenwardy |
but it's saying it in a very weird way |
01:04 |
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01:22 |
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02:06 |
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02:53 |
rubenwardy |
I've got SDL gamepads working. Using SDL allows basically any gamepad to just work out of the box |
03:00 |
rubenwardy |
you can see it here: #12888 |
03:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/12888 -- Use SDL for Gamepad input by rubenwardy |
03:05 |
rubenwardy |
given we don't use SDL yet, that can't be merged. But feedback on it would be good anyway |
04:00 |
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04:57 |
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05:27 |
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05:54 |
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09:27 |
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10:42 |
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11:08 |
sfan5 |
couldn't we start using sdl just for gamepads |
11:56 |
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11:59 |
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12:00 |
jwmhjwmh |
Merging #12886 in 5m. |
12:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/12886 -- Add `VoxelArea()` constructor by TurkeyMcMac |
12:40 |
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12:47 |
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13:51 |
schwarzwald[m] |
sfan5, how can I link the glTF library to Irrlicht without having to specify compile directives for the lib in Irrlicht's build system? Or should I specify them in Irrlicht's build system? Linking to an object target is disallowed. I tried removing all the object targets and setting it up with just the one Irrlicht target, and that worked fine on all builds except the Visual Studio one. Maybe I did something wrong, or maybe there |
13:51 |
schwarzwald[m] |
was something important about keeping the object targets. I did try to set the appropriate compile flags on specific source files on Apple etc. |
13:54 |
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13:55 |
sfan5 |
you link it to the IrrlichtMt target? |
13:56 |
sfan5 |
but in any case getting this to work as intended cross-platform is another thing we can figure out if the PR is close to finished |
13:56 |
schwarzwald[m] |
It doesn't propogate compile definitions back to the object targets. |
13:56 |
schwarzwald[m] |
Ok, thanks. |
13:57 |
sfan5 |
what you link to does not matter at compile time, nor when creating a static library (which object targets do) |
13:59 |
schwarzwald[m] |
Sorry, I should be more careful with my terminology. I specifically was trying to set the glTF target as an Irrlicht dependency, and the issue was that transitive compilation requirements weren't propogated to the object targets, only the Irrlicht target. |
13:59 |
schwarzwald[m] |
So it doesn't do -DNECESSARY_OPTION during compilation, which will result in a compilation failure. xD |
14:00 |
schwarzwald[m] |
But yeah, as long as Green and I have it working on our computers we can figure out the cross platform build stuff later. |
14:03 |
schwarzwald[m] |
Ooh, ooh, we could also hardcode those options to the correct values at the top of the library header file. But I'm getting ahead of myself lol. |
14:29 |
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15:05 |
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16:07 |
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16:30 |
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16:31 |
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17:18 |
nrz |
#12890 PR opened for review in addition to the waiting #12885 🙂 |
17:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/12890 -- refacto(Server): more intelligent packet handler by nerzhul |
17:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/12885 -- [NOSQUASH] refacto: Reduce exposure of various MapBlock internals by nerzhul |
18:02 |
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18:58 |
nrz |
Sfan5 what word do you prefer instead of refacto ? I can reword, np but i'd like to have review on the  diff :p |
18:59 |
sfan5 |
don't you mean "refactor" instead? |
19:12 |
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20:02 |
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21:11 |
nrz |
sfan5: Yeah it's what i mean, i can add the missing r 😉 |
21:21 |
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22:00 |
schwarzwald[m] |
The reason for MSVC breaking is that I had absent-mindedly added quotes around some vars in the link libs thinking it was a good safety precaution. Turns out it's important to leave those unquoted in case they're a list. |
22:02 |
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