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IRC log for #minetest-dev, 2022-09-16

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All times shown according to UTC.

Time Nick Message
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06:35 nrz_ Attach object to caméra ? Camera should attach to objects. It's a bad pattern to do inverted way
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08:05 Zughy[m] MT team: I've created a meeting reminder for 25/09, please state in there whether you might attend or not (when you have time)
08:54 sfan5 it looks like we should be able to get 5.6.1 out this weekend
08:54 sfan5 assuming people have time
08:56 rubenwardy sounds good
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11:00 Krock will push little bugfix in 15 minutes: https://krock-works.uk.to/u/patches/0001-Content-tab-Fix-content-download-broken-by-bc3dccc.patch
11:00 Krock sec. wrong patch file
11:02 Krock ^ Ctrl+F5. One-liner patch.
11:03 Krock will merge #12763 right afterwards
11:03 ShadowBot https://github.com/minetest/minetest/issues/12763 -- Fix UAF in craft recipes by savilli
11:04 Krock #12639 and #12639 too, while I'm at it.
11:04 ShadowBot https://github.com/minetest/minetest/issues/12639 -- Add support for MINETEST_USERDATA environment variable by vilhelmgray
11:04 ShadowBot https://github.com/minetest/minetest/issues/12639 -- Add support for MINETEST_USERDATA environment variable by vilhelmgray
11:04 Krock #11431
11:04 ShadowBot https://github.com/minetest/minetest/issues/11431 -- Add paramtype2s for 4 horizontal rotations and 64 colors by Wuzzy2
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11:17 Krock merging
11:20 Krock done
11:39 Zughy[m] Krock on fire
11:40 Zughy[m] Sfan too, according to the reviews
11:41 MTDiscord <luatic> Yes.
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12:01 MTDiscord <MisterE> Will 5.6.1 have that postprocessing base or be a fork of 5.6 wiehout further changes besides bugfixes?
12:01 MTDiscord <ROllerozxa> only bugfixes
12:05 cranezhou good evening.
12:05 cranezhou as i mentioned last week, I met an error message when i started minetest ver 5.6 on windows 10.
12:06 cranezhou here is the error message: IrrIicht:GLSL(>2.x):failed to retrieve uniform information.
12:07 cranezhou generate_shader():failed to generate "default_shader",addHighLevelShaderMaterial failed.
12:08 MTDiscord <ROllerozxa> what OpenGL version are you using?
12:08 cranezhou OpenGL ver 4.4 or 4.6, I could not remember exactly.
12:10 cranezhou please let me know the issue cause if possible.
12:10 cranezhou thank you very much for your help and support.
12:48 Krock cranezhou: https://github.com/minetest/minetest/issues/10844
12:48 Krock TL;DR: Windows Intel driver sucks
12:49 Krock disable the shaders and the issue will perish
12:53 cranezhou Krock: ok, I will try this solution. thank you very much for your help.
13:00 sfan5 Krock: bc3dccc isn't a valid commit
13:00 sfan5 which one did you mean to reference?
13:01 Krock bc3dccca5c66019dfbd218f39f086f7384f97d88
13:02 Krock odd. usually 7 digits suffice
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13:13 MTDiscord <luatic> 7 digits suffice only if it's not ambiguous
13:14 MTDiscord <luatic> "The short commit id can actually be any number of characters as long as it's unique for a commit within the same repo."
13:15 Krock I am well aware of that, but did not expect to hit an ambiguous hash with 7 digits
13:18 Krock either "git describe" does not work well or the other commit hash is older than my clone depth.
13:28 sfan5 github merges all forks into one repo internally so the the object could be anywhere
13:29 sfan5 in my local checkout bc3dc and longer work
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15:12 kilbith is there a reason why `visual_size` for CAO has been named "visual_" and not just "size"? probably because visual size != actual scene node size?
15:13 kilbith it seems to be like that anyway
15:24 rubenwardy it acts like scale, it's misnamed
15:24 rubenwardy there should be a scale on the CAO similar to position/rotation - part of the transform
15:24 rubenwardy and a size object property that does not apply to children
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16:30 Krock afaik it used to apply to children in the past
16:31 rubenwardy visual_size does apply to children which is the problem
16:44 Krock mhm I thought this was changed
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17:02 MTDiscord <luatic> it's a QoL problem if a problem at all
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18:20 sfan5 pushing https://github.com/minetest/minetest/commit/a428a0cf37581a35f9c4f81c2e71633e6cc3dbb9 to master in 5m
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