Time |
Nick |
Message |
00:24 |
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02:13 |
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03:14 |
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04:00 |
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04:33 |
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05:15 |
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06:18 |
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06:35 |
nrz_ |
Attach object to caméra ? Camera should attach to objects. It's a bad pattern to do inverted way |
07:14 |
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07:57 |
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08:05 |
Zughy[m] |
MT team: I've created a meeting reminder for 25/09, please state in there whether you might attend or not (when you have time) |
08:54 |
sfan5 |
it looks like we should be able to get 5.6.1 out this weekend |
08:54 |
sfan5 |
assuming people have time |
08:56 |
rubenwardy |
sounds good |
10:26 |
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11:00 |
Krock |
will push little bugfix in 15 minutes: https://krock-works.uk.to/u/patches/0001-Content-tab-Fix-content-download-broken-by-bc3dccc.patch |
11:00 |
Krock |
sec. wrong patch file |
11:02 |
Krock |
^ Ctrl+F5. One-liner patch. |
11:03 |
Krock |
will merge #12763 right afterwards |
11:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/12763 -- Fix UAF in craft recipes by savilli |
11:04 |
Krock |
#12639 and #12639 too, while I'm at it. |
11:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/12639 -- Add support for MINETEST_USERDATA environment variable by vilhelmgray |
11:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/12639 -- Add support for MINETEST_USERDATA environment variable by vilhelmgray |
11:04 |
Krock |
#11431 |
11:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/11431 -- Add paramtype2s for 4 horizontal rotations and 64 colors by Wuzzy2 |
11:08 |
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11:13 |
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11:17 |
Krock |
merging |
11:20 |
Krock |
done |
11:39 |
Zughy[m] |
Krock on fire |
11:40 |
Zughy[m] |
Sfan too, according to the reviews |
11:41 |
MTDiscord |
<luatic> Yes. |
11:51 |
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12:01 |
MTDiscord |
<MisterE> Will 5.6.1 have that postprocessing base or be a fork of 5.6 wiehout further changes besides bugfixes? |
12:01 |
MTDiscord |
<ROllerozxa> only bugfixes |
12:05 |
cranezhou |
good evening. |
12:05 |
cranezhou |
as i mentioned last week, I met an error message when i started minetest ver 5.6 on windows 10. |
12:06 |
cranezhou |
here is the error message: IrrIicht:GLSL(>2.x):failed to retrieve uniform information. |
12:07 |
cranezhou |
generate_shader():failed to generate "default_shader",addHighLevelShaderMaterial failed. |
12:08 |
MTDiscord |
<ROllerozxa> what OpenGL version are you using? |
12:08 |
cranezhou |
OpenGL ver 4.4 or 4.6, I could not remember exactly. |
12:10 |
cranezhou |
please let me know the issue cause if possible. |
12:10 |
cranezhou |
thank you very much for your help and support. |
12:48 |
Krock |
cranezhou: https://github.com/minetest/minetest/issues/10844 |
12:48 |
Krock |
TL;DR: Windows Intel driver sucks |
12:49 |
Krock |
disable the shaders and the issue will perish |
12:53 |
cranezhou |
Krock: ok, I will try this solution. thank you very much for your help. |
13:00 |
sfan5 |
Krock: bc3dccc isn't a valid commit |
13:00 |
sfan5 |
which one did you mean to reference? |
13:01 |
Krock |
bc3dccca5c66019dfbd218f39f086f7384f97d88 |
13:02 |
Krock |
odd. usually 7 digits suffice |
13:04 |
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13:08 |
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13:13 |
MTDiscord |
<luatic> 7 digits suffice only if it's not ambiguous |
13:14 |
MTDiscord |
<luatic> "The short commit id can actually be any number of characters as long as it's unique for a commit within the same repo." |
13:15 |
Krock |
I am well aware of that, but did not expect to hit an ambiguous hash with 7 digits |
13:18 |
Krock |
either "git describe" does not work well or the other commit hash is older than my clone depth. |
13:28 |
sfan5 |
github merges all forks into one repo internally so the the object could be anywhere |
13:29 |
sfan5 |
in my local checkout bc3dc and longer work |
13:33 |
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13:38 |
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13:43 |
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14:21 |
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14:57 |
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15:09 |
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15:12 |
kilbith |
is there a reason why `visual_size` for CAO has been named "visual_" and not just "size"? probably because visual size != actual scene node size? |
15:13 |
kilbith |
it seems to be like that anyway |
15:24 |
rubenwardy |
it acts like scale, it's misnamed |
15:24 |
rubenwardy |
there should be a scale on the CAO similar to position/rotation - part of the transform |
15:24 |
rubenwardy |
and a size object property that does not apply to children |
15:26 |
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16:30 |
Krock |
afaik it used to apply to children in the past |
16:31 |
rubenwardy |
visual_size does apply to children which is the problem |
16:44 |
Krock |
mhm I thought this was changed |
16:48 |
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17:02 |
MTDiscord |
<luatic> it's a QoL problem if a problem at all |
17:25 |
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17:53 |
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18:16 |
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18:20 |
sfan5 |
pushing https://github.com/minetest/minetest/commit/a428a0cf37581a35f9c4f81c2e71633e6cc3dbb9 to master in 5m |
18:42 |
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19:25 |
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20:07 |
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20:11 |
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20:33 |
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21:45 |
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22:34 |
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22:52 |
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23:09 |
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