Time |
Nick |
Message |
00:06 |
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proller joined #minetest-dev |
00:13 |
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Dacmot joined #minetest-dev |
00:24 |
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proller joined #minetest-dev |
00:38 |
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Dacmot joined #minetest-dev |
01:02 |
MTDiscord |
<MisterE> @x2048 will bloom let entities with 'glow' actually glow? |
01:20 |
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Dacmot joined #minetest-dev |
03:41 |
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diceLibrarian joined #minetest-dev |
04:00 |
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MTDiscord joined #minetest-dev |
05:12 |
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calcul0n joined #minetest-dev |
07:50 |
nrz_ |
x2048, you make this on MT ? wow, it just make the game amazing and it's clearly a game changer for wide adoption |
07:53 |
nrz_ |
what about the FPS ? and how does it behave on mobile ? |
09:08 |
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Noisytoot joined #minetest-dev |
09:56 |
MTDiscord |
<x2048> Bloom is based on color brightness, so if the entity is bright enough, then yes, to a degree. |
09:56 |
MTDiscord |
<x2048> It does not make it light nearby objects though. |
10:01 |
MTDiscord |
<x2048> nrz_: yes, this is MT and quite within reach for 5.7.0. I have not noticed significant impact on FPS, but I did not focus on measuring it. I'm quite confident it will be playable on mobile. |
10:12 |
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Noisytoot joined #minetest-dev |
10:14 |
MTDiscord |
<x2048> Desour: I'm on board with rubenwardy on that. |
10:15 |
sfan5 |
merging #12740, #12730, #12727 |
10:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/12740 -- Allow looped animation to be used safely with old clients by sfan5 |
10:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/12730 -- chat weblink: remove comma as delim by pecksin |
10:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/12727 -- Fix texture pack sorting in content tab by rollerozxa |
10:46 |
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Noisytoot joined #minetest-dev |
10:47 |
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Fixer joined #minetest-dev |
11:21 |
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Noisytoot joined #minetest-dev |
11:22 |
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Noisytoot joined #minetest-dev |
11:32 |
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Noisytoot joined #minetest-dev |
13:36 |
MTDiscord |
<Jordach> can we get a "dumb" mesh particle |
13:36 |
MTDiscord |
<Jordach> like a simple cube |
13:38 |
MTDiscord |
<MisterE> Pleeeeeeeese |
14:20 |
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Evergreen joined #minetest-dev |
14:47 |
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Noisytoot joined #minetest-dev |
15:01 |
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appguru joined #minetest-dev |
15:01 |
appguru |
client/wieldmesh.h:ItemPartColor(bool override, video::SColor color) : |
15:01 |
appguru |
client/wieldmesh.h:override_base(override), color(color) |
15:01 |
appguru |
the override keyword is used as a parameter name here (stumbled upon this while grepping for "\boverride\b" for https://github.com/minetest/minetest/pull/12388/files#r967655144) |
15:12 |
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Dacmot joined #minetest-dev |
15:13 |
Krock |
yet MSVC didn't like the variable name "far" (non-standard keyword, IIRC for 16 bit) |
15:52 |
Zughy[m] |
hello people from IRC and Discord, the bridge has been dead for days. I've just noticed by looking at the IRC log, so you can read us from Matrix but we can't read you. Yey! (this explains my "is development dead" message) |
17:36 |
nrz_ |
seems the discord <-> IRC bridge is fine as i see |
17:36 |
MTDiscord |
<GreenXenith> I believe he meant the Matrix bridge |
17:37 |
MTDiscord |
<ROllerozxa> yeah discord to irc is fine, but the matrix bridge would be the one that's affected |
17:37 |
MTDiscord |
<Jonathon> matrix one is always half broken even when its "working" |
17:38 |
MTDiscord |
<Jonathon> most likely due to it being overloaded |
19:00 |
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Noisytoot joined #minetest-dev |
19:12 |
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Noisytoot joined #minetest-dev |
19:28 |
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Noisytoot joined #minetest-dev |
20:36 |
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Fixer joined #minetest-dev |
21:46 |
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Desour joined #minetest-dev |
22:34 |
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Dacmot joined #minetest-dev |
22:34 |
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panwolfram joined #minetest-dev |
23:31 |
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diceLibrarian joined #minetest-dev |