Time |
Nick |
Message |
00:00 |
kilbith |
warning fix: https://paste.ubuntu.com/p/7gJKZZWzmt/plain/ |
00:01 |
kilbith |
^ sfan5 |
00:01 |
erle |
kilbith, this redirects to an openid login page for ubuntu one |
00:02 |
kilbith |
shit |
00:02 |
erle |
here https://mister-muffin.de/paste |
00:02 |
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00:04 |
kilbith |
there: http://codepad.org/kcJZ2P9j |
00:34 |
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00:44 |
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01:13 |
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02:15 |
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03:08 |
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04:00 |
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05:27 |
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05:37 |
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06:06 |
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06:48 |
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07:11 |
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09:19 |
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09:21 |
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10:16 |
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10:57 |
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11:38 |
erle |
https://github.com/minetest/minetest/pull/11115 any love for wuzzies rail enhancements? i have spent a lot of time checking that they work back in october 2021 and i think it is a shame that it is not moving forwards |
11:53 |
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12:16 |
MTDiscord |
<Jonathon> >feature freeze much? |
12:22 |
erle |
i want to point out that these types of PRs were exactly why i said that wuzzy should be a core dev and why i wanted to be a reviewer (i.e. my approval or disapproval means something, but i don't care about the direction of the project much as long as i can keep playing) |
12:36 |
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12:45 |
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13:14 |
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13:34 |
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16:19 |
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16:43 |
MTDiscord |
<MisterE> Yes, I support it |
16:43 |
rubenwardy |
for context, Wuzzy was invited but declined |
17:04 |
Warr1024 |
Just publish your set of enhancements as a fork. If people start abandoning MTG for your fork, then that will be proof enough that it makes sense to merge all that stuff. |
17:08 |
erle |
rubenwardy i did not know that |
17:09 |
erle |
Warr1024, I think the efforts of fleckenstein and cora show that it is futile to expect mainline minetest to merge something just because it has fans. :P |
17:14 |
sfan5 |
a quick look at https://github.com/minetest/minetest/pulls?q=is%3Apr+author%3AEliasFleckenstein03 seems to disagree with you |
17:15 |
erle |
sfan5 i know fleck is a contributor, but IIRC his improvements to CSM APIs were never merged |
17:17 |
erle |
rubenwardy how would I disable mods that are included in games? the use case would be to enable or disable specific features in a game without needing a config dialogue for each of them. |
17:17 |
erle |
does this make sense at all? |
17:18 |
sfan5 |
I don't think I need to point out that there is no PR for them but more importantly if those improvements are incompatible with the CSM security model (by merely enabling cheats) then obviously they wouldn't be merged |
17:37 |
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17:47 |
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17:50 |
sfan5 |
schwarzwald[m]: do you have time to double-check https://github.com/minetest/irrlicht/pull/124 for me? |
17:53 |
erle |
sfan5, btw, what was the intention of your patch to #11115, given that it seemed to work? i can't figure it out |
17:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/11115 -- Add support for single and dead-end raillike textures by Wuzzy2 |
17:54 |
sfan5 |
which specific part? |
17:57 |
erle |
the part where you remove the rotation in content_mapblock.cpp and then … add a texture modifier? |
17:57 |
schwarzwald[m] |
<sfan5> "schwarzwald: do you have time to..." <- I'm not at my Minetest workstation, but I assume you've tested it locally. Looks good to me, and nice catch noticing we don't need to set both `VERSION` and`SOVERSION` properties. |
17:57 |
schwarzwald[m] |
Might be a good idea to unset the required includes after running the compilation check, though. I don't know of anything it affects right now, but it's probably a good general principle to not expose include paths globally across the whole build. |
17:59 |
erle |
sfan5 i do not get the reasoning behind the “f.tiledef[5].name += "^[transform2";” thing in particular |
17:59 |
sfan5 |
erle: I thought it was better to fix the texture once than to having to take this into account during every mesh building run |
17:59 |
sfan5 |
schwarzwald[m]: yep thanks |
18:01 |
erle |
sfan5 ah, so because that does not actually work perfectly, it leads to one of the ends being flipped, right? |
18:01 |
sfan5 |
probably |
18:04 |
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18:08 |
erle |
i think it just seemed weird to me because i found it confusing to have the rotation that distant code-wise from the actual mesh building. |
18:10 |
sfan5 |
there's also that at mesh building time the code can't tell 'there was no fifth texture' and 'the fifth texture was set to be identical to the first' apart |
18:12 |
erle |
does it have to though? |
18:12 |
erle |
i mean you probably have an idea why it could be beneficial |
18:13 |
sfan5 |
it prevents the user from intentionally setting the first and fifth texture to be equal without having the latter rotated |
18:13 |
sfan5 |
there are not advantages |
18:13 |
sfan5 |
it is objectively less flexible |
18:15 |
erle |
any chance you take a look at this thing again sometime soon? i can confirm that it worked at the time (see my screenshots) |
18:16 |
erle |
i think i spent an hour or so trying to break it |
18:19 |
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18:21 |
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19:23 |
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19:29 |
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19:41 |
sfan5 |
#12571 is almost ready |
19:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/12571 -- [don't squash] Bump IrrlichtMt to newest revision by sfan5 |
20:33 |
rubenwardy |
what's the current no earlier than for release |
20:33 |
rubenwardy |
I suppose 31st |
20:49 |
sfan5 |
30 or 31st |
21:44 |
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21:48 |
rubenwardy |
Main menu doesn't render on Android any more, just shows blue screen |
21:53 |
rubenwardy |
only error is (EE) Failed to set real-time priority for thread: Operation not permitted (1) |
21:53 |
rubenwardy |
<glTexParameteriv:151>: GL_INVALID_ENUM |
22:06 |
MTDiscord |
<MisterE> Uh oh |
22:11 |
rubenwardy |
#12573 |
22:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/12573 -- Android main menu doesn't render |
22:23 |
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22:34 |
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22:40 |
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23:28 |
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23:33 |
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