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IRC log for #minetest-dev, 2022-07-01

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All times shown according to UTC.

Time Nick Message
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09:48 MTDiscord <luatic> sfan5: set_nametag_attributes is presumably more efficient
09:49 MTDiscord <luatic> considering it doesn't have to read the entire properties
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10:58 Zughy[m] I was looking at #12367 : shouldn't we make a PR first to combine `gui_scaling` and `hud_scaling` into one parameter?
10:58 ShadowBot https://github.com/minetest/minetest/issues/12367 -- Add minetest.get_player_window_information() by rubenwardy
11:00 rubenwardy No, the GUI and HUD are different things. Being able to control them separately is good
11:11 Zughy[m] I know they're different, I just don't understand why someone would like to have GUIs at 1x and HUDs at 2x
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11:16 rubenwardy GUIs will automatically scale down if they get too big, but HUDs won't - they will collide with each other
11:16 rubenwardy they work differently
11:25 MTDiscord <luatic> i.e. HUD layouting is even more broken than GUI layouting
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14:00 sfan5 the engine should provide a helper to parse those "foo, bar, baz, noqux, nobuz" strings settings have
14:05 rubenwardy yeah, trimming each one is annoying
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14:11 sfan5 the format is flawed though
14:11 rubenwardy oh wait, flags
14:11 rubenwardy agreed
14:11 rubenwardy I believe nox exists for backwards compat reasons
14:12 sfan5 a human would say "nodedef" is {nodedef=true} while the API would say {dedef=false}
14:12 rubenwardy if you add a flag, you don't necessarily want it to default to false
14:12 sfan5 (and avoiding flags that start with 'no' is hard when working with nodes)
14:13 rubenwardy ahh yeah
14:13 rubenwardy you want a character that isn't possible in the flags, like ! or =false
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14:25 MTDiscord <luatic> inb4 we're escaping the flags
14:25 MTDiscord <luatic> TBH I would prefer simply Lua tables, e.g. {flag1 = true, flag2 = false}
14:25 sfan5 was easy to solve in my usecase since the set of valid flags is known
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17:03 rubenwardy Is there any news that any one wants to add to the June blog post?
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