Time |
Nick |
Message |
00:45 |
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MTDiscord joined #minetest-dev |
01:15 |
MTDiscord |
<FatalError> chances of it happening #12416? |
01:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/12416 -- Option to have the server to disable movement/fall/(climb) bob |
04:00 |
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05:26 |
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06:45 |
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07:01 |
sfan5 |
really the correct way to have stuff that aligns with current client state is to have code run on the client that can react to changes without latency |
07:02 |
sfan5 |
alternatively in this case something to allow replacing visible hand with a gun (not sure how you do that now) |
07:04 |
MTDiscord |
<luatic> sfan5: He's using first person attachments |
07:09 |
MTDiscord |
<FatalError> Because theres no other options |
07:09 |
MTDiscord |
<FatalError> And also even if i do that, its not going to line up with the actual direction of the gun relative to the world |
07:09 |
MTDiscord |
<FatalError> So itll be in the wrong place either way |
07:10 |
MTDiscord |
<FatalError> The only solution for these kinds of problems is to limit the use of the feature, which can only be done with an API on the server |
07:15 |
MTDiscord |
<luatic> FatalError: There is another option (with less control though): Register the gun as a node and have MT provide wielditem support |
07:16 |
MTDiscord |
<FatalError> Only i literally wont have ADS making all of it useless? |
07:16 |
MTDiscord |
<FatalError> And i wont have animations? |
07:16 |
MTDiscord |
<FatalError> And i wont have recoil? |
07:16 |
MTDiscord |
<FatalError> Yeah, sounds great to me. |
08:26 |
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08:58 |
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10:15 |
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10:47 |
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10:49 |
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11:11 |
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12:05 |
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12:13 |
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13:34 |
sfan5 |
very low priority but can I interest anyone in #11654 |
13:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/11654 -- [no squash] Implement tool use sound by sfan5 |
13:48 |
erle |
sfan5, what about the question wuzzy posed? |
14:26 |
MTDiscord |
<luatic> You'll have to wait for SSCSM to implement any of your features with client-level smoothness anyways :trollface: |
14:30 |
erle |
luatic regarding gun shooting with sub-second timeout: i also think it should be fixed. there are some hilarious bugs hidden there that can enable players to avoid restrictions games set. mostly not related to shooting though, but to consuming items (eating/drinking). |
14:32 |
MTDiscord |
<luatic> well, the server has to check whether enough time has passed |
14:33 |
sfan5 |
erle: the answer is yes |
14:40 |
MTDiscord |
<FatalError> App, i dont ezpecg "client level smoothness" but this isnt a smoothness issue |
17:24 |
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19:17 |
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19:55 |
MTDiscord |
<FatalError> Wouldn't #11227 fix alot of issues |
19:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/11227 -- Server-sent settings |
19:56 |
MTDiscord |
<FatalError> Including this one |
20:05 |
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20:30 |
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20:42 |
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21:08 |
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22:33 |
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23:13 |
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