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IRC log for #minetest-dev, 2022-02-22

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All times shown according to UTC.

Time Nick Message
00:05 erlehmann since we already have curl and ogg stream
00:05 erlehmann maybe you can just implement something like that
00:05 erlehmann and not bother with dynamic media for it
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01:15 MTDiscord <MisterE> we already have ogg stream?
01:15 MTDiscord <MisterE> how?
01:15 MTDiscord <MisterE> im really interested if its a viable alternative
01:19 MTDiscord <MisterE> I know that streaming has been suggested many times, but I cant find that it has been implemented erlehmann
01:20 MTDiscord <MisterE> oops modding
01:20 MTDiscord <MisterE> i mean #minetest
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01:37 Baytuch I have some problem with chest mod on the default game. After problems with the network, the chest stopped opening, but working with the inverter - worked.
01:38 Baytuch I check it and found problem.
01:39 Baytuch def.drawtype == chest . I remove node and work again
01:41 Baytuch in nornal mode - must be 'airlike'
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07:05 MTDiscord <luatic> I don't like your fix: It removes arbitrary mesh nodes above chests. This might even work in MTG, but I doubt that it will be compatible (or expected) by mods.
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17:44 Toothless Hello, I was wondering why differant color lights only the same light color?
17:47 MTDiscord <LandarVargan> You can only have one color of light atm, and changing that would require a lot of thought and work, but it may happen at some point
17:48 Toothless I was wondering how difficult it would be to make lights emit they're natural color/texture.
17:51 rubenwardy that requires coloured lighting
17:51 rubenwardy https://github.com/minetest/minetest/issues/2670
17:52 Toothless thank you
17:53 Toothless This might be of interest to those who are working on various shaders.
17:53 Toothless https://hub.packtpub.com/working-with-shaders-in-c-to-create-3d-games/
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18:07 Krock will merge #12075, #11978, #9517 in 10 minutes
18:07 ShadowBot https://github.com/minetest/minetest/issues/12075 -- Lua API: Consistently use double vs. single quotes by appgurueu
18:07 ShadowBot https://github.com/minetest/minetest/issues/11978 -- Add TGA test nodes to devtest by erlehmann
18:07 ShadowBot https://github.com/minetest/minetest/issues/9517 -- FormspecMenu: make drawing of backgrounds less hacky by Desour
18:09 Krock May I squash #12059 on merge and explain the changes within the commit message, or are individual commits preferred?
18:09 ShadowBot https://github.com/minetest/minetest/issues/12059 -- Lua API documentation: Various fixes (2) by SmallJoker
18:16 Krock merging (3)
18:17 Krock done
19:39 MTDiscord <luatic> celeron55: why does using just https://minetest.net instead of https://www.minetest.net entail cert shenanigans?
19:41 MTDiscord <Sublayer plank> the minetest.net redirect website is hosted with a self-signed cert
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19:53 erlehmann sfan5 celeron55 the inventory framerate drop is even worse in older versions of minetest.
19:53 erlehmann i guess no one ever noticed because what are you doing in inventory anyway
19:53 erlehmann but it seems to be able to affect drag-and-drop-operations sometimes
19:54 erlehmann like, you click somewhere to drag an item, but a different item ends up being dragged or so
19:54 erlehmann unclear if that is related to framerate really
19:56 erlehmann anyways, if i find something, i'll tell you. i don't think a machine that can render the game at 30fps should drop down to 7 in inventory
20:39 MTDiscord <jordan4ibanez> So does Minetest use an array texture in GL or does it use a dynamically generated ram atlas? I cannot seem to find any information through the source code that it's constructing array textures into memory as the glsl shader utilizes a texture2D
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20:41 erlehmann if i use inventory cube for all items, would that help lol
20:41 erlehmann (the texture modifier)
20:41 erlehmann mhhh, nodeboxes would still be cursed
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21:56 sfan5 array textures?
21:57 erlehmann https://www.khronos.org/opengl/wiki/Array_Texture
21:58 erlehmann > Array texture are not usable from the fixed function pipeline; you must use a Shader to access them.
22:00 sfan5 oh huh
22:00 erlehmann jordan4ibanez since it's an OpenGL 3.0 thing, i doubt minetst uses it
22:00 sfan5 nah Minetest/Irrlicht uses single textures
22:00 sfan5 erlehmann: optional features exist
22:04 erlehmann for context https://www.khronos.org/opengl/wiki/FAQ#Many_Small_2D_Textures
22:04 erlehmann > watch out for texture filtering because a linear filter can cause texel bleed (neighboring sub-texture gets sampled)
22:04 erlehmann > Another solution is to put those small textures in one 3D texture (GL_TEXTURE_3D which is part of GL 1.3 and above) as long as all the 2D textures are the same size.
22:04 erlehmann oha
22:04 erlehmann weird
22:17 erlehmann regarding the inventory slowdown – i have no idea why, but … the measured drawtime goes up quite a bit even when the inventory is already displayed.
22:17 erlehmann and consequently, fps go down
22:17 erlehmann might be a sampling artifact?
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