Time |
Nick |
Message |
00:06 |
|
calcul0n joined #minetest-dev |
00:20 |
|
Alias2 joined #minetest-dev |
01:44 |
v-rob |
As requested, I got some of my Unicode stuff to compile and put it in PR form: #12066 |
01:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/12066 -- Add UniStr class for all Unicode string handling by v-rob |
02:47 |
|
Yad_ joined #minetest-dev |
02:55 |
|
Guest58 joined #minetest-dev |
03:28 |
|
queria^clone joined #minetest-dev |
03:33 |
|
queria^clone joined #minetest-dev |
03:40 |
|
v-rob joined #minetest-dev |
04:11 |
|
Guest58 joined #minetest-dev |
04:48 |
MTDiscord |
<MisterE> I just want to put this idea out there... I think that textures should be able to be defined for nodes, such that you see a different texture based on your view angle. Maybe it selects the texture from an animation tile. This would allow for example, shiny metal, which the reflection areas change based on your view angle |
04:49 |
MTDiscord |
<MisterE> https://cdn.discordapp.com/attachments/747163566800633906/941556520276074566/unknown.png |
04:52 |
erlehmann |
Mister-E that's a cool idea that would work even without shaders. have you tried implementing it as a CSM? |
04:55 |
MTDiscord |
<MisterE> I have no experience with even the csm api, and it seems like smth that would require engine modification. No, I was just putting the idea out there to the engine devs |
04:55 |
MTDiscord |
<MisterE> a new node drawtype I guess |
04:56 |
MTDiscord |
<MisterE> or maybe a new tile animation type, and its used for objects too? that would be good perhaps |
04:57 |
|
cass left #minetest-dev |
05:00 |
|
MTDiscord joined #minetest-dev |
05:48 |
|
Guest58 joined #minetest-dev |
06:32 |
|
erlehmann joined #minetest-dev |
06:45 |
|
calcul0n joined #minetest-dev |
07:16 |
|
erlehmann joined #minetest-dev |
10:00 |
MTDiscord |
<Benrob0329> Angle based tiles sounds really useful |
10:01 |
MTDiscord |
<Benrob0329> But I think you may underestimate how many are needed for a given effect |
10:04 |
erlehmann |
<MisterE> I have no experience with even the csm api, and it seems like smth that would require engine modification. |
10:04 |
erlehmann |
hmmm |
10:04 |
erlehmann |
not sure |
10:04 |
erlehmann |
maybe ws or df can do it? |
10:05 |
erlehmann |
well, fleck stopped doing minetest stuff :/ |
10:27 |
|
proller joined #minetest-dev |
10:35 |
|
HuguesRoss joined #minetest-dev |
10:39 |
|
tekakutli joined #minetest-dev |
12:32 |
|
proller joined #minetest-dev |
12:53 |
|
proller joined #minetest-dev |
12:54 |
MTDiscord |
<Warr1024> Angle-based tiles sound like you'd have to do a lot of scene manipulations per-frame to swap out the tiles, and ultimately for most users, that might actually perform notably worse than simple shaders... |
12:55 |
MTDiscord |
<Warr1024> If you're looking for something a bit specific, like glare or something, wouldn't something like an envmap work for that, while still letting us use the old fixed-function rendering pipe? |
12:56 |
|
tekakutli joined #minetest-dev |
12:57 |
MTDiscord |
<luatic> Shiny metal should use specular lighting (shader change). This is in fact the way simpler way to go. If a "pixelated" effect is intended, that complicates mattesr a slight bit, but is still preferable over spamming textures. |
13:10 |
erlehmann |
i would turn off this effect anyway |
13:10 |
erlehmann |
i have an attention deficit, shiny stuff distracts me from gameplay |
13:14 |
|
tekakutli joined #minetest-dev |
13:36 |
|
olliy joined #minetest-dev |
13:42 |
|
troller joined #minetest-dev |
14:05 |
|
tekakutli joined #minetest-dev |
14:12 |
|
troller joined #minetest-dev |
14:56 |
|
tekakutli joined #minetest-dev |
14:59 |
|
Guest187 joined #minetest-dev |
15:07 |
|
tekakutli joined #minetest-dev |
15:10 |
|
Fixer joined #minetest-dev |
15:10 |
|
Guest1845 joined #minetest-dev |
15:52 |
|
Noisytoot joined #minetest-dev |
15:58 |
|
v-rob joined #minetest-dev |
16:08 |
|
v-rob joined #minetest-dev |
16:24 |
|
appguru joined #minetest-dev |
17:06 |
|
v-rob joined #minetest-dev |
17:14 |
erlehmann |
why was this closed? https://github.com/minetest/minetest/issues/9352 |
17:15 |
MTDiscord |
<LandarVargan> Look at the close message, which links https://github.com/minetest/minetest/pull/10887 |
17:17 |
erlehmann |
this only mentions the leaving case. is there no corresponding race for the join? |
17:18 |
sfan5 |
instead of asking "why was <random issue> closed??" why not explain the problem you are facing |
17:19 |
erlehmann |
ok. i think that retrieving anything about players is racy in general, because the list of connected players can include players that are not yet there or have already left. |
17:20 |
erlehmann |
in this issue someone triggered the join case using a python script i think. not usere. https://git.minetest.land/Mineclonia/Mineclonia/issues/269 |
17:20 |
erlehmann |
not sure |
17:21 |
erlehmann |
does the engine guarantee that minetest.on_joinplayer() has run when the player appears in the result of minetest.get_connected_players() maybe? i do not think so. |
17:23 |
sfan5 |
I am pretty sure it does |
17:24 |
sfan5 |
but if there's a packet that can confuse the server's state machine then that should be looked at first |
17:24 |
erlehmann |
https://gist.github.com/corarona/b9c726527a0ddb063ccb8b8b7e2ffc65 |
17:24 |
erlehmann |
cora says this can be used |
17:25 |
erlehmann |
with https://github.com/Lejo1/mtmodule |
17:25 |
erlehmann |
put in mtbot/protocol.py |
17:26 |
erlehmann |
“a packet that can confuse the server's state machine” sounds alarming. is the state machine documented anywhere but in the code directly? |
17:27 |
sfan5 |
does a code comment count |
17:27 |
erlehmann |
not really, more like graphviz or plantuml |
17:27 |
erlehmann |
i.e. the high level overview how it *should* go |
17:27 |
erlehmann |
regardless of whatever the code does (bc code often does weird stuff) |
17:27 |
sfan5 |
the comment in question is an ascii chart |
17:27 |
erlehmann |
oh ok that counts |
17:28 |
sfan5 |
src/clientiface.h |
17:28 |
erlehmann |
thx |
17:28 |
erlehmann |
oh i have seen this before |
17:39 |
|
Guest18 joined #minetest-dev |
18:16 |
|
Guest18 joined #minetest-dev |
18:18 |
|
Guest18 joined #minetest-dev |
18:37 |
|
Guest18 joined #minetest-dev |
20:04 |
|
Yad joined #minetest-dev |
20:24 |
|
tekakutli joined #minetest-dev |
20:36 |
|
v-rob joined #minetest-dev |
21:31 |
|
v-rob joined #minetest-dev |
23:02 |
|
appguru joined #minetest-dev |
23:41 |
|
v-rob joined #minetest-dev |