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16:29 |
sfan5 |
rubenwardy: ping regarding android |
16:55 |
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17:14 |
rubenwardy |
#11703 |
17:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/11703 -- Backport android fixes by rubenwardy |
17:14 |
rubenwardy |
how stable are the arm netcode fixes, sfan5? |
17:14 |
rubenwardy |
might be worth including those given that Android is particularly affected |
17:14 |
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17:15 |
sfan5 |
at this point: very, there is zero behavioural change |
17:15 |
sfan5 |
btw you'll need to edit build.gradle too to download an older version of https://github.com/minetest/minetest_android_deps_binaries |
17:16 |
rubenwardy |
342eb18b7512462585a33bc9eef0b68298087151 ? |
17:17 |
rubenwardy |
which is before any Irrlicht 1.9.0 |
17:17 |
rubenwardy |
https://github.com/minetest/minetest_android_deps_binaries/commits/master |
17:17 |
rubenwardy |
Revert "Android: Irrlicht update (Add Alpha fix)" |
17:17 |
sfan5 |
sure |
17:18 |
sfan5 |
the networking fixes are fd8a8501b + fe5cb2cdf |
17:22 |
rubenwardy |
argh |
17:22 |
rubenwardy |
it was using an outdated version of deps still, so I deleted it |
17:22 |
rubenwardy |
now I can't build or clean because it just errors |
17:23 |
rubenwardy |
I'll try manually running android[downloadDeps] |
17:25 |
rubenwardy |
back to the same error |
17:25 |
rubenwardy |
src/client/content_cao.cpp:23:10: fatal error: 'ITextSceneNode.h' file not found |
17:25 |
sfan5 |
irrlicht still too new |
17:25 |
sfan5 |
this file was only removed in irrlichtmt |
17:28 |
rubenwardy |
I've changed the build.gradle to src 'https://github.com/minetest/' + folder + '/archive/342eb18b7512462585a33bc9eef0b68298087151.zip' |
17:29 |
rubenwardy |
it's probably caching android/native/build/deps.zip |
17:43 |
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17:43 |
sfan5 |
doesn't it download deps.zip to somewhere in android/build ? |
17:50 |
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18:11 |
rubenwardy |
yeah, the path I gave |
18:11 |
rubenwardy |
I needed to delete that and adjust another thing |
18:11 |
rubenwardy |
it builds locally but not on CI |
18:11 |
rubenwardy |
well, Android builds on CI |
18:11 |
rubenwardy |
clang/gcc builds fail probably due to an external factor |
18:12 |
rubenwardy |
postgresql-server-dev-all : Depends: postgresql-common (>= 117~) but it is not going to be installed // Depends: postgresql-server-dev-10 but it is not going to be installed |
18:12 |
rubenwardy |
I haven't been watching commits, I imagine this was fixed in master? |
18:13 |
sfan5 |
yes |
18:32 |
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18:53 |
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19:16 |
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19:23 |
nrz |
pg 10 ? which os do you run, we are in 14 :p |
19:26 |
rubenwardy |
CI |
19:26 |
rubenwardy |
not me |
19:27 |
nrz |
it should be fixed, pg10 is quite old :p |
19:27 |
nrz |
5 years old |
19:28 |
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19:32 |
rubenwardy |
ContentDB still uses pg9, lol |
19:32 |
nrz |
there is multiple pg optimisations since yuears, upgrade ! |
19:33 |
rubenwardy |
I believe that updating is mildly to severely painful |
19:33 |
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19:33 |
nrz |
pg_dumpall > backup.sql |
19:33 |
nrz |
insall new engine |
19:33 |
nrz |
cat backup.sql | psql |
19:34 |
nrz |
both as postgres user |
19:34 |
nrz |
easy |
19:34 |
kilbith |
sfan5: I'm tired of this shit on Windows -> https://i.imgur.com/QniQcQi.png |
19:34 |
kilbith |
give me the DPI in get_player_information() |
19:34 |
kilbith |
v-rob: this is addressed to you too |
19:35 |
kilbith |
currently we can't do universally well designed GUIs without the DPI in get_player_information() |
19:36 |
sfan5 |
if you had dpi you'd make certain elements smaller/bigger, right? |
19:36 |
kilbith |
yes |
19:37 |
sfan5 |
I was thinking about dpi-adjusted window size for a while but I think that'd be worthless here |
19:37 |
sfan5 |
so in the end exposing the DPI will be necessary |
19:37 |
kilbith |
please yes |
19:38 |
sfan5 |
would you have any use for touchscreen or not-touchscreen? |
19:38 |
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19:38 |
kilbith |
personally not |
19:39 |
sfan5 |
I see |
19:40 |
sfan5 |
the dpi proposal has been shot down before but I'm sure other devs also see the necessity, I'll open an issue as reminder |
19:40 |
kilbith |
https://github.com/minetest/minetest/issues/10632 |
19:40 |
kilbith |
the other devs don't do formspec mods like i3 tbh |
19:41 |
sfan5 |
hm |
19:41 |
sfan5 |
regarding style[] does it not have relative font sizes? |
19:41 |
kilbith |
give me a way to know if some player uses linux or windows |
19:41 |
MTDiscord |
<Jonathon> could core.get_screen_info() from the main menu be exposed to modders? |
19:41 |
sfan5 |
what for? |
19:41 |
kilbith |
sfan5: I've tried that but eventually reverted to absolute sizes |
19:42 |
sfan5 |
@Jonathon no, the mainmenu code is totally different |
19:42 |
kilbith |
sfan5: https://github.com/minetest/minetest/issues/10632#issuecomment-767031245 |
19:42 |
kilbith |
relative font sizes have problems too on different platforms |
19:43 |
sfan5 |
user font size might a problem, other than that fonts absolutely should look identical everywhere |
19:44 |
kilbith |
Windows 10/11 are displaying fonts bigger than Linux for the same size |
19:45 |
kilbith |
because the DPI is different |
19:45 |
sfan5 |
no surprise then |
19:46 |
sfan5 |
sounds like absolute sizing in formspecs is not absolute enough though |
19:47 |
sfan5 |
¯\_(ツ)_/¯ |
19:48 |
kilbith |
please give me a solution because I don't want to dual-boot on Linux just to keep modding on Minetest |
19:49 |
sfan5 |
if you know the DPI isn't that the solution? |
19:49 |
sfan5 |
also if you build from source you can change the DPI to 96 (there ought to the a setting for that) |
19:49 |
kilbith |
how do I know the DPI? |
19:49 |
sfan5 |
hypothetically, I mean the API you're suggesting |
19:49 |
kilbith |
I've changed the setting to 96 and it doesn't change anything |
19:51 |
sfan5 |
ah there's display_density_factor now |
19:52 |
sfan5 |
so if you were to set that to 96/yourdpi you should it looking the "normal" way |
19:52 |
sfan5 |
+get |
19:56 |
kilbith |
so it's normally 0.66 |
19:56 |
kilbith |
and it doesn't affect the font size at all |
19:57 |
sfan5 |
the font scales as expected here |
19:57 |
kilbith |
even though if it worked I'd prefer make it look good to the users out of the box without telling them to go to the settings |
19:58 |
kilbith |
<sfan5> the font scales as expected here |
19:58 |
kilbith |
no it doesn't for me, it only affect the element sizes |
19:58 |
kilbith |
not the font |
19:58 |
sfan5 |
I assume you're testing in i3? I only checked the mainmenu |
19:58 |
kilbith |
yes |
19:59 |
kilbith |
the mainmenu stays intact as well between 0.66 and 1.0 |
20:00 |
sfan5 |
you must have a font size set in the config |
20:02 |
kilbith |
removed it and still the same |
20:02 |
kilbith |
comparison: https://imgur.com/a/Y3qgfyD |
20:02 |
kilbith |
it's the exact same |
20:03 |
sfan5 |
you restarted MT, right? |
20:03 |
kilbith |
ah |
20:03 |
kilbith |
now it changed |
20:04 |
v-rob |
Heh, those restart-to-change settings really should be labeled as such :) |
20:07 |
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20:07 |
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20:08 |
kilbith |
I don't wanna instruct my Windows users to go deep down into the advanced settings and mind to restart their clients |
20:08 |
kilbith |
it must be looking good by default and that's why I need this information in get_player_info |
20:08 |
sfan5 |
I am already convinced that DPI info is useful in case you're still doing that |
20:08 |
kilbith |
I'm not |
20:18 |
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20:18 |
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21:01 |
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21:09 |
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21:09 |
kilbith |
v-rob: where are you with the formspec rewrite? |
21:15 |
v-rob |
I don't entirely remember, I haven't had time to do serious work on Minetest for some time, although I've still been hanging around. Stuff draws, and I was busy fleshing out sizers, as I recall |
21:17 |
kilbith |
man I thought you and hecks were going to decouple MT from Irrlicht in November |
22:07 |
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22:13 |
MTDiscord |
<exe_virus> Giving modders and main menu Lua access to DPI and screen size (in pixels) is the holy grail in my mind, maybe OS if that somehow affect fonts. Just thinking that with those things, absolute positioning is possible, as well as the ability to send different formspecs for different screen sizes. |
22:17 |
MTDiscord |
<Jonathon> main menu already ahs access to it |
22:17 |
MTDiscord |
<Jonathon> *has |
22:39 |
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