Time |
Nick |
Message |
00:08 |
|
v-rob joined #minetest-dev |
00:19 |
MTDiscord |
<Jordach> uh some recent changes to irrlicht are causing the dreaded spinning camera bugs |
00:22 |
|
tekakutli joined #minetest-dev |
00:48 |
MTDiscord |
<Jordach> four month old build -> still spinning |
00:48 |
MTDiscord |
<Jordach> launching MT from a terminal on mac prevents this |
01:10 |
|
v-rob joined #minetest-dev |
02:01 |
|
Taoki joined #minetest-dev |
02:05 |
|
tekakutli joined #minetest-dev |
02:29 |
|
queria joined #minetest-dev |
02:33 |
|
queria joined #minetest-dev |
03:39 |
|
v-rob joined #minetest-dev |
03:45 |
|
v-rob joined #minetest-dev |
03:47 |
|
specing joined #minetest-dev |
04:00 |
|
MTDiscord joined #minetest-dev |
06:24 |
|
ssieb joined #minetest-dev |
08:09 |
|
hendursa1 joined #minetest-dev |
09:38 |
|
appguru joined #minetest-dev |
09:44 |
|
Fixer joined #minetest-dev |
09:53 |
|
appguru1 joined #minetest-dev |
10:20 |
|
Wuzzy joined #minetest-dev |
10:20 |
Wuzzy |
hey sfan5, let's talk about 11110 i guess its easier in chat ... |
10:21 |
Wuzzy |
so are you still in the review process or are you done? |
10:21 |
Wuzzy |
(i agree with the current new comments, however) |
10:22 |
sfan5 |
#11110 |
10:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/11110 -- Fix number of tool uses being off by 1..32767 by Wuzzy2 |
10:22 |
sfan5 |
no thats all |
10:22 |
sfan5 |
I didn't test the PR yet but I assume I'll find that it works |
10:24 |
Wuzzy |
cool, thanks |
10:29 |
MTDiscord |
<luatic> I'm getting the impression that somewhen during the last 5 years, character.b3d lost it's normals. |
10:32 |
MTDiscord |
<luatic> https://github.com/minetest/minetest_game/commit/2e7b509a94dbbe2c407d47e9bd1ad1d97c403cfe#diff-bc34e796b0cb0c4371a3c073649334c4abfee8b0780758b41c6bb2725ae2771e removed the normals from character.b3d! Please revert! |
10:33 |
MTDiscord |
<luatic> I always found it suspicious how that commit reduced the size of character.b3d |
10:40 |
|
Wuzzy joined #minetest-dev |
10:41 |
MTDiscord |
<luatic> https://github.com/minetest/minetest_game/pull/2901 |
10:44 |
sfan5 |
instead of creating a revert pull it would be better to create one that re-exports the model with normals |
10:47 |
MTDiscord |
<luatic> I am not good with exporting B3D models though |
10:47 |
MTDiscord |
<luatic> s/with/at |
10:48 |
MTDiscord |
<luatic> I'll try GreenXenith's exporter now (https://github.com/GreenXenith/io_scene_b3d), we'll see |
11:09 |
MTDiscord |
<luatic> Turns out the exporter apparently has some kind of config for exporting normals which is by default set to false. I just hardcoded true for now and got a fixed model with normals: |
11:09 |
MTDiscord |
<luatic> https://cdn.discordapp.com/attachments/747163566800633906/898165641004081194/character.b3d |
11:17 |
MTDiscord |
<luatic> There you go, game#2902 |
11:17 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2902 -- Readd character.b3d normals by appgurueu |
11:40 |
|
calcul0n joined #minetest-dev |
12:18 |
|
proller joined #minetest-dev |
12:47 |
|
appguru joined #minetest-dev |
13:38 |
|
hendursa1 joined #minetest-dev |
13:39 |
|
appguru joined #minetest-dev |
14:10 |
appguru |
Krock: Can you provide the second approval? I'd like to see it merged quickly - a mod of mine needs those normals. |
14:16 |
sfan5 |
are you sure your users use 5.5.0-dev |
14:18 |
MTDiscord |
<luatic> Well, only 5.4.x is missing the normals so far. And indeed, my mod might actually force users to use 5.5.0-dev as it will likely use the new dynamic media API. |
14:21 |
MTDiscord |
<luatic> Oh, and the PNG writing utility ;) |
14:27 |
MTDiscord |
<luatic> Question related to that: The only advantage I see in using the embedded [png modifier is that it would only be sent to players who actually receive the texture, while dynamic media is sent to either all clients, or single clients specified by the modder. On the other hand, the embedded modifier would probably be sent over the wire many times, whenever object properties / formspecs / whatever uses the texture is sent, plus there is some |
14:27 |
MTDiscord |
overhead from the base64 encoding and texture parsing. Currently, both can't be removed from caches and stay there forever. |
14:30 |
sfan5 |
you have understood why I was so against adding it |
14:43 |
|
bingfengzs joined #minetest-dev |
14:53 |
|
bingfengzs_ joined #minetest-dev |
14:58 |
MTDiscord |
<luatic> Lazy loading of dynamic media would be nice |
15:02 |
celeron55 |
spinny loading icons everywhere |
15:25 |
|
hendursaga joined #minetest-dev |
15:46 |
|
specing joined #minetest-dev |
15:55 |
|
Extex joined #minetest-dev |
16:12 |
|
freshreplicant[m joined #minetest-dev |
16:21 |
|
wsor4035 joined #minetest-dev |
16:33 |
MTDiscord |
<luatic> It looks like player:get_look_dir() is slightly off sometimes? |
16:38 |
MTDiscord |
<luatic> #11692 |
16:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/11692 -- player:get_look_dir() is slightly off sometimes |
17:17 |
|
hendursaga joined #minetest-dev |
17:43 |
|
flux__ joined #minetest-dev |
17:53 |
pgimeno |
but view bobbing is client side, right? |
17:57 |
|
Extex joined #minetest-dev |
17:58 |
pgimeno |
does that mean that the client is constantly sending updated view coordinates to the server? |
18:01 |
Krock |
it does send yaw and pitch |
18:02 |
Krock |
and the resolution is 1/100 acccording to https://github.com/minetest/minetest/blob/master/src/network/serverpackethandler.cpp#L481-L482 |
18:02 |
Krock |
this should really be a f32 ... |
18:54 |
|
v-rob joined #minetest-dev |
18:55 |
|
specing joined #minetest-dev |
18:59 |
|
ssieb joined #minetest-dev |
19:09 |
|
proller joined #minetest-dev |
19:16 |
|
appguru joined #minetest-dev |
19:16 |
appguru |
Trivial partial view bobbing fix: #11695 |
19:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/11695 -- Fix view bobbing not resetting when resting by appgurueu |
19:34 |
|
proller joined #minetest-dev |
20:55 |
|
v-rob joined #minetest-dev |
21:16 |
|
proller joined #minetest-dev |
21:32 |
|
v-rob joined #minetest-dev |
22:27 |
|
v-rob joined #minetest-dev |
23:05 |
|
Fixer joined #minetest-dev |
23:12 |
|
olliy joined #minetest-dev |
23:20 |
|
Alias2 joined #minetest-dev |
23:30 |
|
proller joined #minetest-dev |
23:55 |
|
adfeno joined #minetest-dev |
23:57 |
|
v-rob joined #minetest-dev |