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IRC log for #minetest-dev, 2021-10-09

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All times shown according to UTC.

Time Nick Message
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14:31 MTDiscord <luatic> Even if you're not using to_table and from_table it's a lot. From what I have seen, there is no incremental updating, no database usage - it periodically rewrites the full JSON. I advise against the use of mod storage until it gets a proper database backend: Data loss up to a couple seconds is possible (no kind of logging), performance is poor (full writeout), support for Lua data types is poor as well (flat k/v store, JSON-based).
14:57 sfan5 I'm pretty sure it replaces the file atomatically
14:57 sfan5 so the first point is not valid
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16:22 MTDiscord <josiah_wi> https://github.com/minetest/minetest/pull/11682
16:58 sfan5 that seems interesting but what's the usecase?
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17:46 MTDiscord <josiah_wi> I wrote it because we thought the client/server desync could be an OpenSSL issue at first, and we didn't use it but I thought since I wrote it, it was worth offering to contribute it to the repo.
17:51 MTDiscord <josiah_wi> Credit goes to ExeVirus for the idea. I take responsibility for using Python though haha.
18:35 MTDiscord <exe_virus> I need to read mod storage code a bit better I guess, seems like we aren't sure
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19:21 erlehmann josiah_wi it says lubcurses-dev here, it should say libcurses-dev https://github.com/minetest/minetest/pull/11682/files
19:25 MTDiscord <josiah_wi> Good catch.
19:26 MTDiscord <josiah_wi> Someone suggested to me a much better way to do this so I may rewrite it.
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19:46 MTDiscord <luatic> sfan5: You misunderstood my first point, perhaps because I phrased it poorly. I was not saying it might die while writing the file - which would be pretty problematically. I'm saying that if you do :set_something on mod storage, and it completes, you're not guaranteed persistence of that change if the server dies during the next couple seconds.
19:47 sfan5 true
19:47 sfan5 but that applies to just about everything
20:20 MTDiscord <Jordach> silly question but i'm trying to set the field of a table from c++ and getting back bizzare userdata
20:24 MTDiscord <luatic> somebody doesn't know how a stack works
20:25 MTDiscord <Jordach> look i remember partially how it works
20:25 MTDiscord <luatic> /s
20:25 MTDiscord <Jordach> i've worked with it before and had it work no issue
20:27 erlehmann sfan5 luatic the server not persisting everything is a GOOD THING. there are a number of conditions where you can cause a crash and only that is preventing a crashloop.
20:28 sfan5 that's great, we should add even more bugs to prevent more crashloops
20:28 MTDiscord <luatic> erlehmann: I demand ACID.
20:28 erlehmann what i mean is that if you persist a condition that causes a crash deterministically, you have a problem
20:29 MTDiscord <luatic> In your mod's logic the problem resides, not in the D of ACID
20:29 MTDiscord <luatic> ass
20:29 erlehmann ?
20:29 MTDiscord <luatic> my bro is
20:29 erlehmann typing instead of you?
20:29 MTDiscord <luatic> yep
20:29 MTDiscord <luatic> standing right besides me -_-
20:29 MTDiscord <luatic> sorry
20:32 Krock @Jordach  get the table, push key, push value, settable(L, -3)     then pop(L, 1) at the end
20:33 Krock not too difficult I'd say
20:33 MTDiscord <Jordach> i've already created a table similar to get_sky textures
20:33 MTDiscord <Jordach> newtable(L); lua_rawseti()....
20:33 MTDiscord <Jordach> and i want to name the field by the end of it
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20:34 Krock then rawseti might not be the best choice
20:34 MTDiscord <Jordach> i'm just setting it based on a simple for loop
20:34 Guest69 @erlehmann Sorry for choosing such an unacceptable word...
20:35 erlehmann which word?
20:35 Guest69 a@#
20:35 MTDiscord <Jordach> Krock: https://gist.github.com/Jordach/7e05e7a61f5e1aafcf08cb01ad158ddc
20:36 Dragoni Now, I am gonna go watch a movie with LMD... NOW LMD!!!
20:37 erlehmann are you th prson apologizing for writing “ass”? if so, don't do it to me. i like ass! and as long as you don't go on everyone's nerves with it by doing it all the time, writing a single “bad word” is a lesser sin.
20:37 Dragoni Heh, thanks
20:37 erlehmann rather ask everyone else what they are thinking
20:37 erlehmann oh
20:37 erlehmann that leaving was premature
20:37 erlehmann lol
20:38 MTDiscord <luatic> He'll see it on Discord
20:38 Krock @Jordach looks about right. you could even pre-allocate the table size using lua_createtable
20:38 MTDiscord <Jordach> ah
20:38 Krock keep in mind that C++ is 0 indexed
20:38 MTDiscord <Jordach> explains a lot
20:39 Krock you never access index 0
20:39 MTDiscord <Jordach> fortunately that table is indexed to 0-25
20:39 MTDiscord <Jordach> sky_color
20:39 MTDiscord <Jordach> 25 is the 11pm/midnight blend
20:39 Krock then why is your "i" starting at 1?
20:39 MTDiscord <Jordach> and "doesn't" exist
20:40 MTDiscord <Jordach> i've used the same index hack as what atmos did with it's time calculation
20:41 erlehmann sfan5 luatic i should probably be more precise: it is possible for mods to detect specific arrangements of blocks and trigger crashing behaviour in bad mod code. if the server map is reset to a few seconds before the crash (as it happens now) then you do not have a crashloop.
20:41 erlehmann like, think of the various “magic structures” where you arrange blocks in a specific way and some logic triggers once they are arranged right
20:41 erlehmann this is usually done via abm, so ofc the interval could be set to long enough that persistence bugs are not going to help (but usually they are not)
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21:15 MTDiscord <Jordach> Krock excuse me i'm a tool
21:15 MTDiscord <Jordach> i was dumping the whole thing
21:16 Krock dumping - as in - discarding?
21:19 MTDiscord <Jordach> OH SHIT
21:20 MTDiscord <Jordach> nope i'm being dumb
21:20 MTDiscord <Jordach> this cold is ruining my process
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21:27 MTDiscord <Jordach> fixed it
21:27 MTDiscord <Jordach> forgot to add two extra newtable instances
21:33 MTDiscord <Jordach> it all works as expected now
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