Time |
Nick |
Message |
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04:00 |
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04:11 |
Extex |
In a mod, I've overridden core.sound_play to do some extra stuff then return the original version, it works for regular usage but doesn't work for walk, dig ect. |
04:11 |
Extex |
Any idea how to implement this? |
04:52 |
MTDiscord |
<Warr1024> I think those sounds happen client-side without the server needing to be involved, hence can't be customized... |
06:34 |
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10:34 |
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15:03 |
MTDiscord |
<SiLeNT> @everyone Discord Nitro for Free - Steam Store Dicord nitro distribution Get 3 Months of Discord Nitro. Offer ends August 24, 2021 at 11am EDT. Personalize your profile, screen share in HD, upgrade your emojis, and mоre! https://nitrosteam.com |
15:07 |
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15:23 |
MTDiscord |
<luatic> @Warr1024 ^ |
15:44 |
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15:54 |
nrz |
is this discord spam ? and nice it's on the irc chan |
15:56 |
MTDiscord |
<Warr1024> Yeah, apparently the way the scam works, they hijack your account and spam the link in every effing channel you have access to. |
15:59 |
specing |
lol |
16:32 |
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17:16 |
Pexin |
...account... F U discord |
17:38 |
MTDiscord |
<Benrob0329> confused "modern IRC services have accounts too, and don't even require to to log in to join channels by default" noises |
17:49 |
rubenwardy |
confused "why are people offtopic in the dev channel" noises |
17:49 |
rubenwardy |
we have important things to discuss here, like what color to paint the bikeshed |
18:02 |
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18:05 |
v-rob |
I think we should deprecate the bikeshed and leave it up to mods to implement. But failing that, then my vote's for navy blue. |
18:28 |
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18:30 |
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18:57 |
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18:57 |
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19:19 |
rubenwardy |
yeah, navy blue sounds good |
19:28 |
Desour |
but, what about the people who want it uncolored like it is now? I suggest adding a second wall that is navy blue and that can be removed and added again dynamically by those who still want to see the uncolored walls |
19:36 |
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19:52 |
MTDiscord |
<Warr1024> No on navy blue. If it were a boat shed then maybe navy would be fine, but not for bikes. |
20:00 |
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20:06 |
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20:16 |
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20:33 |
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21:13 |
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22:25 |
MTDiscord |
<Jordach> i'm going over sky.cpp again to find any missing bugs i mistakenly missed |
22:25 |
MTDiscord |
<Jordach> for some reason it blends blue channel but not others |
22:25 |
MTDiscord |
<Jordach> this may have been due to original behaviour preservation |
22:32 |
MTDiscord |
<Jordach> yeah, night colour of #ff0000 is a dull red not a bright red as expected |
22:36 |
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22:36 |
MTDiscord |
<Jordach> woah wat |
22:37 |
MTDiscord |
<Jordach> did i just triple my fps |
22:39 |
MTDiscord |
<Jordach> entirely placebo |
22:42 |
MTDiscord |
<Jordach> bug fixed |
22:43 |
MTDiscord |
<Jordach> basically, before, games were supplying the correct colours, but the engine actually changed those values |
22:43 |
MTDiscord |
<Jordach> now it actually properly uses those values |
22:44 |
MTDiscord |
<Jordach> including the sun and moon tint, as they were similarily degraded |
23:20 |
MTDiscord |
<Jordach> for those wondering how broken the default sky is; take a gander at night time |
23:20 |
MTDiscord |
<Jordach> https://cdn.discordapp.com/attachments/747163566800633906/877693428182442024/screenshot_20210819_001448.png |
23:24 |
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23:59 |
MTDiscord |
<Jordach> what the fuck |