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IRC log for #minetest-dev, 2021-08-13

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All times shown according to UTC.

Time Nick Message
01:15 pgimeno hecks is not around, but I don't think they should, they have just some chosen UVs but apart from that, they're regular meshes. Haven't checked the code in detail though, only while reviewing the latest fixes by Wuzzy.
01:15 pgimeno @Jordach ^
01:23 MTDiscord <Jordach> thanks, my FPS in an empty game hangs at 60 instead of 165+
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19:04 hecks sfan5: is it possible for a 5.0 client to have issues with the new texture alpha settings when playing a 5.4 server?
19:05 hecks if the protocols are compatible enough to allow connecting that is
19:06 Krock I remember that I tested the compatibility of master/PR back then
19:06 Krock and aside minor alpha drifts in water, it seemed to be just fine
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23:19 hecks since which version do we support GLES2?
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23:27 sfan5 hecks: define "issues"
23:27 sfan5 GLES has been supported for a while (5.0?) since android uses it
23:27 sfan5 GLES2 specifically is pretty much irrelevant, I think android still uses gles1
23:27 sfan5 but we do need an upgrade path for android
23:28 hecks about the alpha issue; some guy claims he can't see a wooden trapdoor (alpha clip) through alpha blended glass
23:29 hecks this is obviously something that would only happen if the trapdoor isn't actually alpha clip but blend
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23:29 hecks and doesn't zwrite
23:30 hecks and regarding gles2; i've had an android user tell me they don't have it as an option
23:30 sfan5 certainly possible
23:30 hecks this is just because gles2 is not being built into the android app at the moment right?
23:30 hecks because their phone is relatively recent
23:30 sfan5 possibly
23:30 sfan5 it absolutey works on android
23:30 sfan5 absolutely*
23:30 hecks they say it's 5.4.1
23:31 hecks and that gles1 is the only option
23:31 sfan5 I don't know about android specificially but gles2 not working can be the result of 1) irr shader files no being copied along with mt 2) irr2 just not being built into irr
23:32 hecks hardware surveys say everything supports gles2 so i'm confident we can still mandate it, i just wanted to know if there's anything we must enable
23:32 hecks and that this user's lack of gles2 doesn't indicate anything serious
23:32 hecks if it's just disabled in builds, that can be dealt with
23:33 sfan5 I'm not aware of anything standing in the way of using gles2 on android

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