Time |
Nick |
Message |
01:07 |
pgimeno |
<sfan5> does that generate a big commit that removes and readds each line? <-- well, yes, but it's actually a trivial PR: if git diff -b returns no changes then it's fine. The only problem is that it will make any PR that modifies the same files conflict, but rebasing is also trivial. |
01:09 |
pgimeno |
re UI, I'd like that online is just another choice for games. Maybe with a special formspec like in hecks' initial proposal. |
01:13 |
|
v-rob joined #minetest-dev |
02:28 |
MTDiscord |
<Techy5> a minor documentation fix for y'alls consideration: https://github.com/minetest/minetest/pull/11479 |
02:39 |
|
behalebabo joined #minetest-dev |
02:50 |
|
Extex joined #minetest-dev |
03:00 |
|
specing_ joined #minetest-dev |
05:34 |
|
v-rob joined #minetest-dev |
07:58 |
|
behalebabo joined #minetest-dev |
08:49 |
|
YuGiOhJCJ joined #minetest-dev |
08:50 |
|
longerstaff13 joined #minetest-dev |
09:15 |
|
calcul0n_ joined #minetest-dev |
09:31 |
|
behalebabo joined #minetest-dev |
09:39 |
|
lhofhansl joined #minetest-dev |
09:40 |
lhofhansl |
#11430 and #11422 are ready for another review. |
09:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/11430 -- Add smooth light-shadow transition at noon by x2048 |
09:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/11422 -- Distribute shadow map update over multiple frames to reduce stutter by x2048 |
09:44 |
sfan5 |
I looked at it before and the code is okay, just have to test it |
09:45 |
lhofhansl |
For 11430 I'd prefer a faster transition. |
09:53 |
|
entuland joined #minetest-dev |
10:47 |
|
Fixer joined #minetest-dev |
14:01 |
|
olliy joined #minetest-dev |
14:05 |
|
hecks joined #minetest-dev |
14:59 |
|
specing_ joined #minetest-dev |
15:47 |
hecks |
How do functions from l_util end up in the core table? |
15:48 |
|
Extex joined #minetest-dev |
15:49 |
rubenwardy |
scripting_server.cpp:123 |
15:50 |
rubenwardy |
calls ModApiUtil::Initialize |
15:50 |
rubenwardy |
`top` is the index of the core table |
15:50 |
hecks |
and that puts the functions inside the table, correct? |
15:50 |
rubenwardy |
yes |
15:50 |
hecks |
so if I wanted to wrap one for safety, then in core I can just do something like |
15:51 |
rubenwardy |
API_FCT is a macro that adds the functions to the table |
15:51 |
hecks |
local o_encode_png = core.encode_png |
15:51 |
hecks |
function core.encode_png(width, height, data, compression) ... |
15:51 |
rubenwardy |
yeah, you can override functions |
15:51 |
hecks |
thanks |
15:51 |
rubenwardy |
is there a reason to not do this from C++? It's usually simpler to eg: validate in c++ |
15:52 |
rubenwardy |
as in - you then only have one function implementation |
15:52 |
sfan5 |
there's e.g. core.register_item_raw and then builtin hides that and creates core.register_item |
15:52 |
rubenwardy |
yeah |
15:52 |
hecks |
1. typechecks in c++ would be a little verbose |
15:52 |
hecks |
2. i want to convert some parameters |
15:53 |
hecks |
so that 'data' can be a table or a string, if it's a table then the wrapper will encode it as a string |
15:54 |
rubenwardy |
fair |
15:55 |
sfan5 |
something relevant to what you seem to be doing btw: the server does not link to irrmt and thus not libpng either |
15:57 |
hecks |
i wrote my own encoder |
15:58 |
sfan5 |
no compression? |
15:58 |
hecks |
we have zlib... |
15:59 |
sfan5 |
oh |
15:59 |
sfan5 |
yes indeed |
15:59 |
sfan5 |
we do |
15:59 |
hecks |
i had to pull in this lib for crc, hope that's fine https://github.com/GediminasMasaitis/crc.h |
15:59 |
hecks |
added it to LICENSE.txt |
15:59 |
hecks |
and placed it in src/util/ |
15:59 |
sfan5 |
sounds okay |
15:59 |
hecks |
also copied its license to the top of crc.h |
15:59 |
hecks |
hope it works on c++11 but if not, i'll backport it |
15:59 |
sfan5 |
maybe something less C++-y would have done it too but I don't think anyone except me cares about this |
16:00 |
hecks |
it's literally just used in one place |
16:00 |
hecks |
nothing other than png uses something as ancient as CRC checksums |
16:00 |
sfan5 |
anyway I'll be off |
16:00 |
hecks |
if you really hate it i'll make a PNG encoder class instead of inlining it in l_util.cpp |
16:18 |
|
Extex joined #minetest-dev |
16:38 |
|
entuland joined #minetest-dev |
17:05 |
|
calcul0n__ joined #minetest-dev |
17:32 |
Cybille |
@hecks: TCP/IP Protocol was older then png and still use CRC. The Question was: How your PC know, if your HD has Checksum errors? |
17:32 |
hecks |
bad bot |
17:40 |
hecks |
#define PNGBS(n) writeU32( (u8*) ( & n ), n ) |
17:40 |
hecks |
why does this crash... |
17:42 |
hecks |
#define PNGBS(n) writeU32( (u8*) ( & n ), n & 0xFFFFFFFF ) |
17:42 |
hecks |
=] |
17:54 |
|
longerstaff13 joined #minetest-dev |
18:03 |
Cybille |
ParaNOid AndroID 100% Relativ AND OR and dont forget XOR "- - = +" ASS>Chaos>Order>E=MC2>DisOrder>Chaos>ADD Att(ention) Deffizit DisOrder 100% Fix ParaNOia Traum>Att>Ahh Have/Prouve/Give |
18:28 |
|
Cybille was kicked by rubenwardy: kick |
18:34 |
pgimeno |
wait, isn't that endianness sensitive? |
18:38 |
pgimeno |
maybe we want to keep support for this... https://www.amigans.net/modules/xforum/viewtopic.php?forum=25&topic_id=8411&order= |
18:42 |
hecks |
i thought network is always big endian? |
18:45 |
hecks |
better yet, what is the #define to check for this |
18:45 |
pgimeno |
(u8*)(&n) is endianness-dependent isn't it? |
18:46 |
pgimeno |
oh |
18:46 |
pgimeno |
sorry, that's the buffer |
18:47 |
pgimeno |
never mind, but it's a bit ugly to use n as buffer |
18:47 |
hecks |
i just didn't feel like reinventing the wheel |
18:48 |
hecks |
the compiler hates me if i also use n as the value param, so i had to make a dummy expression for that |
18:52 |
pgimeno |
yeah, memcpy has restrict parameters, i.e. they must not overlap |
19:17 |
hecks |
https://a.uguu.se/cCCQJpUtnnew_testnodes_generated.png at least it doesn't crash now... |
19:31 |
hecks |
it sort of works now but |
19:34 |
hecks |
this is really stupid, something is mangling the raw data but not the colorspec path |
19:35 |
hecks |
https://a.uguu.se/epyLsMOpMpVb_generatedpng.png |
19:40 |
hecks |
it's especially stupid because i'm only feeding the colorspec table to string.char |
19:46 |
rubenwardy |
#10731 ready for review again |
19:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/10731 -- Add physics modifier API by rubenwardy |
19:59 |
hecks |
https://a.uguu.se/v00EOXu4YMBC_mandel.png |
20:01 |
rubenwardy |
nice |
20:03 |
hecks |
half tempted to just ship with the colorspec version but it's maddening that raw data doesn't work |
20:14 |
hecks |
i think string.char is broken in some way |
20:18 |
hecks |
https://paste.uguu.se/?ae58393e9b79a119#23VC2vdcxsLPNoMsxhAi7SQbfViYJrWwDcoub9jY5ToA |
20:18 |
hecks |
why does this assert fail? |
20:20 |
hecks |
i guess it doesn't really matter if it's lua's fault |
20:31 |
MTDiscord |
<Benrob0329> My first question would be: What's the output of both functions? |
20:46 |
|
v-rob joined #minetest-dev |
20:50 |
rubenwardy |
updated #10876 |
20:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/10876 -- ContentDB: Add reason to downloads by rubenwardy |
20:50 |
rubenwardy |
opened #11484 |
20:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/11484 -- ContentDB: Add support for package aliases / renaming by rubenwardy |
20:55 |
hecks |
#11485 |
20:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/11485 -- Add a simple PNG image encoder with lua API by hecktest |
21:01 |
MTDiscord |
<GreenXenith> While youre at it would it be worth adding a reader? |
21:04 |
hecks |
not really |
21:05 |
hecks |
you always have the option of using libraries, i just made this so people wouldn't yell at me for deleting tga and ppm support |
21:05 |
MTDiscord |
<GreenXenith> Why not? Having to roll a lua implementation seems odd if you already have the framework for representing images in lua |
21:05 |
MTDiscord |
<GreenXenith> And we dont have the option of using libraries without using trusted mods |
21:05 |
hecks |
decoding is a much taller order |
21:06 |
hecks |
this encoder is minimal on purpose, it only does one bit depth and no predictors |
21:06 |
hecks |
when you write a decoder, you have to support it all |
21:06 |
celeron55_ |
it's actually something that has been asked before, someone wanted to read some heightmaps from image files on the server for map generation |
21:06 |
MTDiscord |
<GreenXenith> Meh, guess ill have to live with my lua implementation |
21:06 |
hecks |
it's not difficult to read a tga or dib in lua |
21:08 |
hecks |
i think writing images is something that's gonna happen way more often than reading them |
21:10 |
celeron55_ |
the way to do it would be to link the server to libpng but and expose it to lua, but i agree it seems like something almost nobody needs and also like something that can be done anyway when actually needed |
21:10 |
celeron55_ |
-but |
21:10 |
celeron55_ |
s/anyway/in other ways/ |
22:44 |
|
v-rob joined #minetest-dev |
22:55 |
|
behalebabo joined #minetest-dev |
23:25 |
Pexin |
speaking of heightmaps, is there already an out-of-engine heightmap importer of some kind? i had a 1/4 finished implementation in python, but dropped it |
23:26 |
MTDiscord |
<Jonathon> doesnt gael de salley mapen have this? |
23:28 |
MTDiscord |
<Jonathon> https://github.com/Gael-de-Sailly/mapgen_rivers refering to this, it seems i recalled in correctly |
23:29 |
Pexin |
it wouldnt import an entire map of course, more like a 512^2 mapblock area |
23:34 |
Pexin |
Jonathon: that one sounds slick though |
23:53 |
|
AliasAlreadyTake joined #minetest-dev |