Time |
Nick |
Message |
00:03 |
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02:10 |
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03:01 |
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06:24 |
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07:49 |
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09:54 |
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09:57 |
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10:14 |
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13:37 |
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14:30 |
Krock |
do we keep "Supported by core dev" forever, even after approval? |
14:37 |
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14:44 |
sfan5 |
is the an advantage to removing it? |
14:44 |
sfan5 |
there* |
14:44 |
Krock |
it would keep the tag list easier to overview but I guess that's it. not really. |
14:45 |
Krock |
will push https://krock-works.uk.to/u/patches/0001-CSM-Do-not-index-files-within-hidden-directories.patch in 15 minutes unless there are objections (same as SSM) |
14:48 |
nrz |
i'm not sure it's really useful, if supported by coredev, just let a comment :p |
14:59 |
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15:01 |
Krock |
pushing |
15:17 |
rubenwardy |
nrz: the label is needed to track things according to the roadmap |
15:20 |
Krock |
> roadmap is not called roadmap.md |
15:20 |
rubenwardy |
it's named as it is due to the other PR |
15:21 |
rubenwardy |
#8768 |
15:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/8768 -- Define Minetest's direction by rubenwardy |
15:22 |
rubenwardy |
although, I cba for the bureaucracy and politics to do that, and it feels not very high priority |
15:22 |
rubenwardy |
so the file should/could just be renamed |
15:24 |
Krock |
is there a wiki entry for this rule yet? |
15:24 |
rubenwardy |
wait, we have a wiki?! |
15:24 |
Krock |
I heard there's something like that |
15:50 |
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15:56 |
rubenwardy |
Does anyone know how Minetest finds the user data path on Android? Can't see any references to /sdcard in the code |
15:57 |
rubenwardy |
oh weird, looks like it's not searching MT sources |
15:58 |
rubenwardy |
hmm, still can't see it |
15:58 |
rubenwardy |
So, from September, and updates to Google Play apps must target SDK 29 |
15:58 |
Krock |
might depend on $HOME? |
15:59 |
rubenwardy |
getExternalStorageDirectory has been deleted in SDK 29, apps can no longer write directly to shared storage. Instead, they need to use scoped storage |
15:59 |
rubenwardy |
So, before September we need to make a release that migrates external storage to app storage |
15:59 |
rubenwardy |
which is what I'm doing now |
15:59 |
rubenwardy |
the caveat about using app storage is that it's not possible for users to edit files directly afaict |
16:00 |
rubenwardy |
the docs mention that it's possible for an app to access another app's scoped external storage, but I'm not sure if file managers do this |
16:00 |
rubenwardy |
not being able to access the files is a problem when users want to 1) change minetest.conf 2) install mods manually 3) share worlds |
16:00 |
rubenwardy |
1 and 2 aren't too bad, as there's ways around it |
16:01 |
Krock |
sucks nonetheless |
16:01 |
rubenwardy |
for 3), we may need to implement a feature to zip up worlds and share using the share intent |
16:01 |
Krock |
or find a way to copy that stuff to another location |
16:02 |
rubenwardy |
you can write files to shared storage, you just can't seem to use file paths anymore - which Minetest's C++ relies on |
16:03 |
rubenwardy |
oh, and that API is for specific types of files like photos, videos, etc |
16:03 |
rubenwardy |
https://developer.android.com/training/data-storage/ |
16:03 |
Krock |
zip it, rename to mp4 ez |
16:04 |
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16:05 |
MTDiscord |
<MNH48> app like UserLAnd can put the external files in Android/data/tech.ula/files and accessible from file manager that way ig maybe there's a way for Minetest to put external files in eg Android/data/net.minetest.minetest/files?? |
16:06 |
Krock |
also sdk29 is the build level, but not the minimal requirement to run the app, right? |
16:07 |
rubenwardy |
that's what app storage is, MNH48 |
16:07 |
rubenwardy |
I think |
16:07 |
rubenwardy |
yes, Krock, it'll still run on below 29 |
16:07 |
Krock |
ah good. |
16:22 |
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16:36 |
rubenwardy |
OK, I've updated the code to use app storage. I just need to add a migration now, from deprecated external storage to app storage |
16:41 |
Wuzzy |
#11465 |
16:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/11465 -- New physics overrides by Wuzzy2 |
16:42 |
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17:04 |
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18:03 |
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18:43 |
Krock |
rubenwardy: (from 11438) depth-first works well as long there are no redundant dependencies. ModOrderResolver::resolve does not know whether to pick A or B first (in a list { C, B, A }) |
18:44 |
rubenwardy |
redundant dependencies are fine, you use a set to keep track of duplicates |
18:44 |
rubenwardy |
hmm |
18:45 |
rubenwardy |
I can write a test case because I'm not so sure now |
18:45 |
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18:47 |
Krock |
hmm I sketched case 1 and it really seems to work |
18:47 |
Krock |
thanks to ordered.push_back() at the end |
18:48 |
rubenwardy |
unit test passed |
18:48 |
rubenwardy |
https://gist.github.com/rubenwardy/1d4d5f068054fdf8dc0e176e40f2c4b9 |
18:48 |
Krock |
yes indeed |
18:51 |
Krock |
oh god recursion blows my mind |
18:58 |
rubenwardy |
#11466 |
18:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/11466 -- Use scoped storage on Android by rubenwardy |
18:59 |
rubenwardy |
unit tests: https://gitlab.com/rubenwardy/rvwp/-/blob/master/src/tests/t_scripting.cpp#L48 |
19:03 |
rubenwardy |
Failing rather than silently disabling could be considered a breaking change, as some games have use hard dependencies to enable mods in a game when the user provides mods. Not many, though, and I don't think this is a good way to do it |
19:07 |
Krock |
also the exception text would not be helpful if there are 100 mods enabled. there needs to be some way to figure out where the cycle is (the other is easy t implement, using mod.name) |
19:08 |
Krock |
also failing one-by-one is rather annoying, rather provide a list of dependency issues |
19:27 |
rubenwardy |
the latter should be easy to fix |
19:27 |
rubenwardy |
the former is less so, but this is basically just a graph problem |
19:28 |
rubenwardy |
finding cycles should be easy - depth first search and log repeats on a path |
20:35 |
MTDiscord |
<appguru> yes |
20:36 |
MTDiscord |
<appguru> use a linked list for paths and it's fast |
23:04 |
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23:23 |
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