Time |
Nick |
Message |
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12:01 |
whosit |
Hello. Modding book mentions that recipie defined as {"item", "", ""} will be matched including empty slots, and differently from recipies defined as {"item"} |
12:01 |
whosit |
some mods depend on this behavior like jonez |
12:01 |
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12:01 |
whosit |
here is an example: https://github.com/runsy/jonez/blob/master/init.lua#L277 |
12:02 |
whosit |
but current engine treats recipie for palace_window_top and palace_window_bottom as equal, which is causing a conflict and makes one uncraftable |
12:03 |
whosit |
is this an intended recipie matching code change or a bug? |
12:03 |
entuland |
I was able to repro the behavior on 5.4.1, the second recipe overrides the first, and doesn't matter where in the grid the two items are placed: https://ideone.com/fDRPQ7 |
12:04 |
entuland |
(as long as they are placed one above the other as the recipe dictates) |
12:28 |
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13:07 |
Bombo |
Krock: thx, got it, holding downtriangle + double tap the dragon worked :) |
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13:30 |
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13:32 |
ashtrayoz |
Hello all. Are L-system trees still considered buggy with respect to lighting, and unsuitable for use inside a lua mapgen? |
13:34 |
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13:48 |
ashtrayoz |
Second question: is http://sprunge.us/tMIbHH?diff expected to fix the wieldmesh bug where overlay_tiles are ignored? |
13:54 |
sfan5 |
nothing to do with overlay_tiles |
13:55 |
sfan5 |
if you noticed bugs with l-system that are not documented as being buggy please report it |
13:57 |
entuland |
should the issue mentioned above by whosit be posted as a bug on github? my understanding and my test of it seem to say it's a bug, assuming the modding book is accurate in saying that those empty strings should make a difference |
13:58 |
sfan5 |
what does the official documentation say about empty strings? |
14:00 |
entuland |
checking the lua_api.txt there are samples that use empty strings, but don't seem to describe the behavior covered by the modding book |
14:00 |
entuland |
should we refer to another documentation somewhere else? |
14:01 |
sfan5 |
no, lua_api.txt is the documentation |
14:01 |
entuland |
then I think the documentation doesn't cover that behavior, so we're not sure whether it was an unsupported feature that has been removed or something |
14:01 |
entuland |
this case for example: https://ideone.com/fDRPQ7 |
14:02 |
entuland |
according to the modding book, those should be two different recipes forcing the player to put the items in those specific positions |
14:02 |
entuland |
testing in the game the recipes override each other and the game doesn't seem to care where the two items are placed as long as they are one above the other in any position of the grid |
14:08 |
entuland |
in particular, this page of the modding book: https://rubenwardy.com/minetest_modding_book/en/items/nodes_items_crafting.html quote: "One thing to note is the blank column on the right-hand side. This means that there must be an empty column to the right of the shape, otherwise this won’t work." |
14:09 |
entuland |
the only spot where I was able to find that usage in the API is here: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L7773-L7775 |
14:09 |
entuland |
and there doesn't seem to be any mention of the behavior described by the book |
14:11 |
sfan5 |
I'm 99% sure recipes are meant to be matched independent of position and that it has always been that way |
14:13 |
entuland |
nice, thanks for the feedback, I guess we'll have to poke the book author - is it okay for me to do so here not to have to retype everything in another channel?= |
14:15 |
sfan5 |
rubenwardy. |
14:15 |
sfan5 |
there |
14:15 |
* entuland |
hides :P |
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19:05 |
sfan5 |
merging #11254, game#2865 in 10m |
19:05 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2865 -- Attachments: Proper data cleanup in callbacks by SmallJoker |
19:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/11254 -- Fix swapped vertex colors on GLES2 by sfan5 |
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23:32 |
beanzilla |
Hi all, I would like to know how to do a goto within my mod. (I keep getting a `'=' expected near 'skip'`, If you need a paste I am willing to make one) |
23:34 |
entuland |
beanzilla better if you post it in #minetest, your issue doesn't seem tied to the core development |
23:34 |
entuland |
I'll be happy to review your paste there |
23:34 |
beanzilla |
Oh, my bad. (ok) |