Time |
Nick |
Message |
00:13 |
MTDiscord |
<Jordach> or just yolo it |
00:43 |
MTDiscord |
<Warr1024> Haha, I was gonna say ... reverts are a thing, if you end up needing them. |
01:34 |
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04:00 |
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04:38 |
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06:01 |
nerzhul |
hah sfan5, tell me which one you need some review i will take some time |
06:30 |
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07:42 |
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08:00 |
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08:14 |
sfan5 |
nerzhul: #11136 or #11140, they're all pretty small just not trivial |
08:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/11136 -- CGUITTFont optimizations by sfan5 |
08:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/11140 -- Irrlicht support code maintenance by sfan5 |
08:21 |
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09:51 |
nerzhul |
sfan5 approved 11140 |
10:07 |
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10:07 |
appguru |
Please have a look at #10515 |
10:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/10515 -- Fix base64 validation by appgurueu |
10:08 |
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10:36 |
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11:09 |
sfan5 |
merging #11140 in 5m |
11:09 |
ShadowBot |
https://github.com/minetest/minetest/issues/11140 -- Irrlicht support code maintenance by sfan5 |
11:14 |
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13:32 |
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13:44 |
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13:55 |
sfan5 |
>scale 16x16 to 64x64 with Irrlicht |
13:55 |
sfan5 |
>non-square pixels in output |
13:55 |
sfan5 |
????? |
14:03 |
MTDiscord |
<appguru> ah yes |
14:07 |
sfan5 |
this is apparently intentional |
14:08 |
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14:12 |
sfan5 |
(in general that is, it makes no sense in this specific case) |
14:35 |
pgimeno |
appguru: what's the goal of validating base64? |
14:38 |
MTDiscord |
<appguru> pgimeno: fixing a broken function |
14:38 |
MTDiscord |
<appguru> base64 allows for padding, which used to not be accepted by minetest |
14:42 |
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14:42 |
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14:43 |
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14:46 |
pgimeno |
is the string "A" considered valid? |
14:48 |
MTDiscord |
<appguru> Why should it not be? For backwards-compatibility, omitting padding is of course allowed. |
14:48 |
sfan5 |
@appguru don't you mean "with 5.4 and opengl"? |
14:49 |
pgimeno |
appguru: because it does not complete a byte. Length % 4 == 1 should be illegal. |
14:49 |
MTDiscord |
<appguru> no, I mean with 5.4 and OpenGL ES 2 |
14:49 |
sfan5 |
huh how come you're using that? |
14:50 |
MTDiscord |
<appguru> https://cdn.discordapp.com/attachments/747163566800633906/826830747083341854/Bildschirmfoto_von_2021-03-31_16-50-02.png |
14:51 |
pgimeno |
appguru: I'm not sure what the decoder will do in that situation. I know of one decoder that had a buffer overflow in that case, exposing server RAM to users. |
14:51 |
MTDiscord |
<appguru> sfan5: Can reproduce with OpenGL for that matter |
14:52 |
sfan5 |
if you have that setting it's unlikely that you're actually using ogles |
14:52 |
sfan5 |
does the ingame window title say [OpenGL ES X.Y ...]? |
14:53 |
MTDiscord |
<appguru> That ugly PR is 5.5-dev |
14:53 |
sfan5 |
no, the driver name was always there |
14:54 |
MTDiscord |
<appguru> yeah my fault |
14:54 |
MTDiscord |
<appguru> I still consider fitting that in the title ugly tho xD |
14:54 |
MTDiscord |
<appguru> But yeah it says OpenGL |
14:54 |
sfan5 |
you can also blame the engine for transparently falling back to opengl |
14:54 |
MTDiscord |
<appguru> and not ES |
14:54 |
sfan5 |
(or does it print anything?) |
14:54 |
MTDiscord |
<appguru> Only prints texture size errors |
14:55 |
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14:57 |
sfan5 |
https://github.com/minetest/irrlicht/commit/7c7e1e4b8f575ea8913796f0af74f979caffd914 maybe I should just have thrown the entire thing away |
14:58 |
sfan5 |
oh just noticed the width > 1 wasn't useless after all |
14:58 |
MTDiscord |
<appguru> pgimeno: should be fixed now https://github.com/minetest/minetest/pull/10515/files |
14:59 |
sfan5 |
@appguru does that function have unittests? if not can you add them? |
14:59 |
MTDiscord |
<appguru> uhm sure, how do Minetest's unittests work? |
15:00 |
sfan5 |
there is stuff inside src/unittest/ |
15:00 |
sfan5 |
putting it in test_utilities.cpp should be fine |
15:00 |
MTDiscord |
<appguru> and how is that stuff run? |
15:00 |
MTDiscord |
<appguru> well, I could write Lua unittests... |
15:01 |
pgimeno |
appguru: fixed where? I don't see anything that prevents padding == 3 (which is illegal) |
15:01 |
sfan5 |
./bin/minetest --run-unittests |
15:01 |
sfan5 |
we have Lua unittests but those can only test pure-Lua code |
15:01 |
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15:03 |
don_flymoor |
That's cool. You can run Linux on Windows without using a VM. |
15:03 |
don_flymoor |
That way you can get the best of both worlds |
15:04 |
pgimeno |
and the other way around too |
15:04 |
MTDiscord |
<appguru> Other way using a VM is better IMO |
15:04 |
sfan5 |
if you're referring to WSL, that is a VM internally |
15:04 |
don_flymoor |
Not anymore, apperantly |
15:04 |
pgimeno |
wine is not a VM either |
15:04 |
pgimeno |
(off topic, anyway) |
15:04 |
sfan5 |
no not "not anymore", the old WSL1 was not a VM, WSL2 is |
15:05 |
don_flymoor |
It can help for developing minetest |
15:05 |
MTDiscord |
<appguru> most devs use Linux |
15:06 |
don_flymoor |
True, it is much better for developing. |
15:06 |
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15:10 |
MTDiscord |
<appguru> pgimeno: do you happen to have some base64 tests around? |
15:22 |
pgimeno |
no, but testing different lengths including zero, different paddings including 4, padding not at the end, invalid chars and some combos of those, should cover most things |
15:22 |
pgimeno |
the PR should include a unit test, now that you mention it |
15:24 |
MTDiscord |
<appguru> yeah I'm adding some right now |
15:29 |
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15:31 |
pgimeno |
preferably, add checks for base64_decode too, since the test cases can be useful there as well |
15:35 |
pgimeno |
I've found this test suite: https://android.googlesource.com/platform/frameworks/native/+/b7cc1ec/common/tests/src/com/android/common/Base64Test.java |
15:37 |
pgimeno |
another one: https://svn.python.org/projects/python/trunk/Lib/test/test_base64.py |
15:57 |
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16:00 |
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16:08 |
MTDiscord |
<appguru> But what about the licenses? First one appears to be Apache 2.0 |
16:15 |
pgimeno |
taking them as "templates" to make your own cases should not violate the licenses |
16:26 |
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16:55 |
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17:16 |
pgimeno |
appguru: empty string should be valid, can you include that in tests? |
17:20 |
pgimeno |
I think that the condition i == 0 prevents that |
17:26 |
MTDiscord |
<appguru> pgimeno: done |
17:32 |
pgimeno |
just to be sure: the function should consider valid a string that constitutes proper base64, and proper base64 with padding removed, and reject everything else, right? |
18:10 |
don_flymoor |
I got the linux version of minetest running on windows at 60 FPS. |
18:14 |
MTDiscord |
<Jonathon> How are you running gui? |
18:15 |
MTDiscord |
<appguru> pgimeno: yes |
18:18 |
pgimeno |
http://www.formauri.es/personal/pgimeno/pastes/unit-tests-b64.cpp |
18:19 |
pgimeno |
I should add some tests for the base64_encode function too |
18:19 |
pgimeno |
and decode |
18:20 |
pgimeno |
and hmm... I think isalnum depends on locale, right? |
18:22 |
pgimeno |
updated, reload if you already opened the link |
18:26 |
don_flymoor |
Jonathon: I'm using VcXsrv as the display |
18:28 |
don_flymoor |
It's not hard to setup |
18:30 |
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18:31 |
don_flymoor |
This guide seems to work: https://medium.com/@japheth.yates/the-complete-wsl2-gui-setup-2582828f4577 |
18:32 |
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18:32 |
MTDiscord |
<appguru> isalnum depends on locale, which is why i got rid of it |
18:33 |
pgimeno |
yea, best add it to the test suite so that no one makes that mistake again |
18:33 |
MTDiscord |
<appguru> warning: hex escape sequence out of range 615 | UASSERT(base64_is_valid("\xE1AAA") == false); |
18:33 |
pgimeno |
uh |
18:33 |
sfan5 |
chars are signed |
18:34 |
sfan5 |
or: your compiler is doing something dumb |
18:34 |
MTDiscord |
<appguru> my compiler is GCC |
18:34 |
sfan5 |
try "\xE1" "AAA" |
18:34 |
pgimeno |
oh let's hope it's not that |
18:34 |
MTDiscord |
<appguru> that fixed it sfan |
18:35 |
sfan5 |
dumb confirmed then |
18:35 |
* pgimeno |
facepalms |
18:36 |
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18:36 |
MTDiscord |
<appguru> it looks like the tests pass |
18:37 |
MTDiscord |
<appguru> how should I add an isalnum test though? Minetest sets the locale to C, which means that it should usually work |
18:38 |
pgimeno |
hm yeah, it would need changing the locale before that test, and returning it back to C after |
18:38 |
pgimeno |
\xE1 is á |
18:38 |
sfan5 |
I don't consider that necessary, we know that we're not using isalnum |
18:39 |
pgimeno |
that's alphanumeric in a Latin 1 locale |
18:40 |
MTDiscord |
<appguru> pushed pgimeno's tests |
18:41 |
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18:44 |
pgimeno |
from what I find, \x is followed by any number of hex digits in the C++ standard, and indeed in gcc, \x0E1 generates the same as \xE1 |
18:45 |
pgimeno |
so, my fault, I should have taken that into account |
19:27 |
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21:08 |
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21:21 |
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22:02 |
pgimeno |
I've just noticed that I missed a test that checks incomplete padding, e.g. "AA=" |
22:05 |
pgimeno |
itI guess it should not validate, but it depends on the interpretation, since a string with no padding can also be seen as a string with incomplete padding |
22:06 |
pgimeno |
s/itI/I/ |
22:29 |
pgimeno |
otia, se ha adelantado la floración de los cerezos en Japón por el cambio climático |
22:30 |
pgimeno |
difícil negarlo a estas alturas (el cambio climático) |
22:39 |
appguru |
? |
22:50 |
DS-minetest |
who is otia? |
22:51 |
DS-minetest |
and why should we care about the japanese cherry blossoms? |
22:53 |
pgimeno |
wrong channel, sorry |
22:56 |
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