Time |
Nick |
Message |
00:00 |
|
T4im joined #minetest-dev |
00:02 |
DS-minetest |
would devs be interested in a PR for improving SSM lua performance by getting api calls compiled in luajit? https://github.com/Desour/minetest/commit/53de1f4b88e5aae00efa22c9fe929bcd764abb54 |
00:04 |
|
T4im joined #minetest-dev |
00:06 |
sfan5 |
sounds interesting |
00:14 |
|
T4im joined #minetest-dev |
01:02 |
|
MTDiscord1 joined #minetest-dev |
01:06 |
Wuzzy |
per-player fall damage PR: #11080 |
01:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/11080 -- Allow to modify player fall damage by Wuzzy2 |
01:09 |
MTDiscord |
<Jonathon> nice |
02:32 |
|
T4im joined #minetest-dev |
02:35 |
|
T4im joined #minetest-dev |
02:44 |
|
T4im joined #minetest-dev |
04:00 |
|
MTDiscord joined #minetest-dev |
06:06 |
|
dzho joined #minetest-dev |
06:17 |
|
olliy joined #minetest-dev |
07:59 |
nerzhul |
MTDiscord for the framerate i think we should do smoething. I play on Satisfactory there is tens of thousands ot items at screen i have no lag. I have some idea about the framerate issue but it require major client rewrite |
08:00 |
|
ShadowNinja joined #minetest-dev |
08:00 |
nerzhul |
DS-Minetest why not just transcode it in C++, all benefits from per improvements ? :D |
09:21 |
|
hlqkj joined #minetest-dev |
09:49 |
|
twoelk joined #minetest-dev |
10:33 |
|
Fixer joined #minetest-dev |
10:37 |
|
calcul0n joined #minetest-dev |
10:51 |
|
celeron55 joined #minetest-dev |
10:54 |
|
celeron55 joined #minetest-dev |
11:09 |
|
Dyedefra joined #minetest-dev |
11:26 |
|
Dyedefra joined #minetest-dev |
11:26 |
|
calcul0n_ joined #minetest-dev |
11:49 |
|
absurb joined #minetest-dev |
11:53 |
|
proller joined #minetest-dev |
11:56 |
|
tech_exorcist joined #minetest-dev |
11:58 |
MTDiscord |
<Alistair Findlay> I am so lost at this point lol - cmake . -DRUN_IN_PLACE=TRUE -DIRRLICHT_INCLUDE_DIR=/home/sapphire/Games/mtdebug/irrlicht -- *** Will build version 5.5.0-dev *** -- Could NOT find Irrlicht (missing: IRRLICHT_LIBRARY) CMake Error at CMakeLists.txt:63 (message): Irrlicht is required to build the client, but it was not found. |
11:58 |
sfan5 |
> (missing: IRRLICHT_LIBRARY) |
11:58 |
MTDiscord |
<Alistair Findlay> DIRRLICHT_INCLUDE_DIR=/home/sapphire/Games/mtdebug/irrlicht |
11:59 |
sfan5 |
no, it says you need IRRLICHT_LIBRARY too |
11:59 |
MTDiscord |
<Alistair Findlay> lol |
12:02 |
MTDiscord |
<Alistair Findlay> this doesn't really help me much lol, sorry. I might just give up again, I feel like it would eat up too much dev time to try to explain to me how to compile minetest, I'll just wait for the package maintainers to fix the Arch package. |
12:02 |
MTDiscord |
<Alistair Findlay> Thanks though. |
12:03 |
sfan5 |
if you compiled irrlicht already it's just a matter of -DIRRLICHT_LIBRARY=/whatever/path/irrlicht/lib/Linux/libIrrlicht.so |
12:04 |
|
tech_exorcist joined #minetest-dev |
12:05 |
MTDiscord |
<Alistair Findlay> yeah now it's just giving me this again: Irrlicht found, but it is not Minetest's Irrlicht fork. The Minetest team has forked Irrlicht to make their own customizations. It can be found here: https://github.com/minetest/irrlicht |
12:05 |
MTDiscord |
<Alistair Findlay> I'll try again but with -DBUILD_SHARED_LIBS=OFF this time |
12:05 |
sfan5 |
did you drop IRRLICHT_INCLUDE_DIR from your command line? you need both |
12:06 |
MTDiscord |
<Alistair Findlay> yeah i used both |
12:06 |
MTDiscord |
<Alistair Findlay> cmake . -DRUN_IN_PLACE=TRUE -DIRRLICHT_INCLUDE_DIR=/home/sapphire/Games/mtdebug/irrlicht -DIRRLICHT_LIBRARY=/home/sapphire/Games/mtdebug/irrlicht/lib/Linux/libIrrlicht.so |
12:07 |
sfan5 |
ah, put /include on the end of the middle one |
12:07 |
MTDiscord |
<Alistair Findlay> kk we all g now, thankyou |
12:10 |
MTDiscord |
<Alistair Findlay> so close! [ 99%] Building CXX object src/CMakeFiles/minetest.dir/voxel.cpp.o make[2]: *** No rule to make target 'irrlicht/lib/Linux/libIrrlicht.so', needed by 'bin/minetest'. Stop. make[2]: *** Waiting for unfinished jobs.... [100%] Building CXX object src/CMakeFiles/minetest.dir/voxelalgorithms.cpp.o make[1]: *** [CMakeFiles/Makefile2:482: src/CMakeFiles/minetest.dir/all] Error 2 make: *** [Makefile:171: all] Error 2 |
12:11 |
sfan5 |
does the library path you gave actually exist? maybe it's libIrrlicht.a instead |
12:12 |
MTDiscord |
<Alistair Findlay> Yeah this is the problem, it doesn't put one there unless I use "cmake . -DBUILD_SHARED_LIBS=OFF" I guess |
12:12 |
MTDiscord |
<Alistair Findlay> or unless I don't use it |
12:12 |
MTDiscord |
<Alistair Findlay> forget which |
12:13 |
MTDiscord |
<Alistair Findlay> lol it doesn't put it there if I do use it |
12:13 |
MTDiscord |
<Alistair Findlay> these build instructions are lame: https://github.com/minetest/irrlicht |
12:15 |
MTDiscord |
<Alistair Findlay> Yeah it only works properly if I ignore the build instructions lol |
12:15 |
sfan5 |
the build instructions do absolutely work properly |
12:15 |
MTDiscord |
<Alistair Findlay> I just used cmake . this time and ignored the -DBUILD_SHARED_LIBS=OFF |
12:15 |
MTDiscord |
<Alistair Findlay> this time it made the so files |
12:16 |
MTDiscord |
<Alistair Findlay> actually they don't because they ignore cd irrlicht |
12:16 |
sfan5 |
I think you're misunderstanding, it's fine if you have libIrrlicht.a instead of .so you just need to tell cmake where the file is |
12:17 |
MTDiscord |
<Alistair Findlay> ok thanks |
12:17 |
celeron55 |
.so is a shared library, .a is a static library |
12:19 |
MTDiscord |
<Alistair Findlay> hmm, so I got it built, still crashing on world load, i'll check out a stacktrace |
12:19 |
MTDiscord |
<Alistair Findlay> 2021-03-18 23:19:16: ACTION[Main]: World at [/home/sapphire/Games/mtdebug/bin/../worlds/aoeu] 2021-03-18 23:19:16: ACTION[Main]: Server for gameid="devtest" listening on 0.0.0.0:60497. 2021-03-18 23:19:16: WARNING[Main]: Irrlicht: Could not create ITexture, texture needs to have a non-empty name. 2021-03-18 23:19:17: ACTION[Server]: [give_initial_stuff] Giving initial stuff to singleplayer 2021-03-18 23:19:17: ACTION[Server]: |
12:19 |
MTDiscord |
singleplayer [127.0.0.1] joins game. List of players: singleplayer Segmentation fault (core dumped) |
12:20 |
MTDiscord |
<Alistair Findlay> i'll load her up into qt and see if I can get anything |
12:42 |
twoelk |
does the one line thingy of old actually still work? |
12:44 |
sfan5 |
if it hasn't been updated, no |
13:06 |
sfan5 |
rubenwardy: would've been wise not to close the issue there were tagged with possible close recently |
13:06 |
sfan5 |
but ¯\_(ツ)_/¯ |
13:07 |
rubenwardy |
oh right |
13:07 |
rubenwardy |
reopened those two |
14:23 |
|
Wuzzy joined #minetest-dev |
14:42 |
|
ronoaldo joined #minetest-dev |
15:13 |
|
ircSparky joined #minetest-dev |
16:12 |
|
ronoaldo joined #minetest-dev |
16:35 |
|
I_am_6r1d joined #minetest-dev |
16:48 |
|
amk joined #minetest-dev |
18:15 |
|
proller joined #minetest-dev |
18:28 |
|
olliy joined #minetest-dev |
20:04 |
sfan5 |
is core.event_handler("Refresh") the usual way to force a formspec refresh in the mainmenu code? |
20:05 |
sfan5 |
it happens automatically when interacting with a table, but not when pressing buttons, weird |
20:06 |
sfan5 |
or maybe when the event handler returns true(?) |
20:07 |
sfan5 |
ah yea I guess the issue is elsewhere |
20:48 |
|
proller joined #minetest-dev |
21:37 |
|
jonadab joined #minetest-dev |
22:00 |
|
Lunatrius` joined #minetest-dev |
23:20 |
|
Taoki joined #minetest-dev |
23:44 |
|
T4im joined #minetest-dev |
23:48 |
|
T4im joined #minetest-dev |
23:50 |
|
T4im joined #minetest-dev |