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IRC log for #minetest-dev, 2021-03-18

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Time Nick Message
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00:02 DS-minetest would devs be interested in a PR for improving SSM lua performance by getting api calls compiled in luajit? https://github.com/Desour/minetest/commit/53de1f4b88e5aae00efa22c9fe929bcd764abb54
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00:06 sfan5 sounds interesting
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01:06 Wuzzy per-player fall damage PR: #11080
01:06 ShadowBot https://github.com/minetest/minetest/issues/11080 -- Allow to modify player fall damage by Wuzzy2
01:09 MTDiscord <Jonathon> nice
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07:59 nerzhul MTDiscord for the framerate i think we should do smoething. I play on Satisfactory there is tens of thousands ot items at screen i have no lag. I have some idea about the framerate issue but it require major client rewrite
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08:00 nerzhul DS-Minetest why not just transcode it in C++, all benefits from per improvements ? :D
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11:58 MTDiscord <Alistair Findlay> I am so lost at this point lol - cmake . -DRUN_IN_PLACE=TRUE -DIRRLICHT_INCLUDE_DIR=/home/sapphire/Games/mtdebug/irrlicht -- *** Will build version 5.5.0-dev *** -- Could NOT find Irrlicht (missing: IRRLICHT_LIBRARY)  CMake Error at CMakeLists.txt:63 (message):   Irrlicht is required to build the client, but it was not found.
11:58 sfan5 > (missing: IRRLICHT_LIBRARY)
11:58 MTDiscord <Alistair Findlay> DIRRLICHT_INCLUDE_DIR=/home/sapphire/Games/mtdebug/irrlicht
11:59 sfan5 no, it says you need IRRLICHT_LIBRARY too
11:59 MTDiscord <Alistair Findlay> lol
12:02 MTDiscord <Alistair Findlay> this doesn't really help me much lol, sorry. I might just give up again, I feel like it would eat up too much dev time to try to explain to me how to compile minetest, I'll just wait for the package maintainers to fix the Arch package.
12:02 MTDiscord <Alistair Findlay> Thanks though.
12:03 sfan5 if you compiled irrlicht already it's just a matter of -DIRRLICHT_LIBRARY=/whatever/path/irrlicht/lib/Linux/libIrrlicht.so
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12:05 MTDiscord <Alistair Findlay> yeah now it's just giving me this again:   Irrlicht found, but it is not Minetest's Irrlicht fork.  The Minetest team   has forked Irrlicht to make their own customizations.  It can be found   here: https://github.com/minetest/irrlicht
12:05 MTDiscord <Alistair Findlay> I'll try again but with -DBUILD_SHARED_LIBS=OFF this time
12:05 sfan5 did you drop IRRLICHT_INCLUDE_DIR from your command line? you need both
12:06 MTDiscord <Alistair Findlay> yeah i used both
12:06 MTDiscord <Alistair Findlay>  cmake . -DRUN_IN_PLACE=TRUE -DIRRLICHT_INCLUDE_DIR=/home/sapphire/Games/mtdebug/irrlicht -DIRRLICHT_LIBRARY=/home/sapphire/Games/mtdebug/irrlicht/lib/Linux/libIrrlicht.so
12:07 sfan5 ah, put /include on the end of the middle one
12:07 MTDiscord <Alistair Findlay> kk we all g now, thankyou
12:10 MTDiscord <Alistair Findlay> so close! [ 99%] Building CXX object src/CMakeFiles/minetest.dir/voxel.cpp.o make[2]: *** No rule to make target 'irrlicht/lib/Linux/libIrrlicht.so', needed by 'bin/minetest'.  Stop. make[2]: *** Waiting for unfinished jobs.... [100%] Building CXX object src/CMakeFiles/minetest.dir/voxelalgorithms.cpp.o make[1]: *** [CMakeFiles/Makefile2:482: src/CMakeFiles/minetest.dir/all] Error 2 make: *** [Makefile:171: all] Error 2
12:11 sfan5 does the library path you gave actually exist? maybe it's libIrrlicht.a instead
12:12 MTDiscord <Alistair Findlay> Yeah this is the problem, it doesn't put one there unless I use "cmake . -DBUILD_SHARED_LIBS=OFF" I guess
12:12 MTDiscord <Alistair Findlay> or unless I don't use it
12:12 MTDiscord <Alistair Findlay> forget which
12:13 MTDiscord <Alistair Findlay> lol it doesn't put it there if I do use it
12:13 MTDiscord <Alistair Findlay> these build instructions are lame: https://github.com/minetest/irrlicht
12:15 MTDiscord <Alistair Findlay> Yeah it only works properly if I ignore the build instructions lol
12:15 sfan5 the build instructions do absolutely work properly
12:15 MTDiscord <Alistair Findlay> I just used cmake . this time and ignored the -DBUILD_SHARED_LIBS=OFF
12:15 MTDiscord <Alistair Findlay> this time it made the so files
12:16 MTDiscord <Alistair Findlay> actually they don't because they ignore cd irrlicht
12:16 sfan5 I think you're misunderstanding, it's fine if you have libIrrlicht.a instead of .so you just need to tell cmake where the file is
12:17 MTDiscord <Alistair Findlay> ok thanks
12:17 celeron55 .so is a shared library, .a is a static library
12:19 MTDiscord <Alistair Findlay> hmm, so I got it built, still crashing on world load, i'll check out a stacktrace
12:19 MTDiscord <Alistair Findlay> 2021-03-18 23:19:16: ACTION[Main]: World at [/home/sapphire/Games/mtdebug/bin/../worlds/aoeu] 2021-03-18 23:19:16: ACTION[Main]: Server for gameid="devtest" listening on 0.0.0.0:60497. 2021-03-18 23:19:16: WARNING[Main]: Irrlicht: Could not create ITexture, texture needs to have a non-empty name. 2021-03-18 23:19:17: ACTION[Server]: [give_initial_stuff] Giving initial stuff to singleplayer 2021-03-18 23:19:17: ACTION[Server]:
12:19 MTDiscord singleplayer [127.0.0.1] joins game. List of players: singleplayer Segmentation fault (core dumped)
12:20 MTDiscord <Alistair Findlay> i'll load her up into qt and see if I can get anything
12:42 twoelk does the one line thingy of old actually still work?
12:44 sfan5 if it hasn't been updated, no
13:06 sfan5 rubenwardy: would've been wise not to close the issue there were tagged with possible close recently
13:06 sfan5 but ¯\_(ツ)_/¯
13:07 rubenwardy oh right
13:07 rubenwardy reopened those two
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20:04 sfan5 is core.event_handler("Refresh") the usual way to force a formspec refresh in the mainmenu code?
20:05 sfan5 it happens automatically when interacting with a table, but not when pressing buttons, weird
20:06 sfan5 or maybe when the event handler returns true(?)
20:07 sfan5 ah yea I guess the issue is elsewhere
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