Time |
Nick |
Message |
01:26 |
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05:00 |
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06:30 |
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06:31 |
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07:04 |
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07:05 |
Biggvs_Richardvs |
HI all |
07:26 |
Biggvs_Richardvs |
Got a bug report for AliveAI |
07:26 |
Biggvs_Richardvs |
Server crash log: |
07:26 |
Biggvs_Richardvs |
https://justpaste.it/5o9ya |
07:26 |
MTDiscord |
<Jonathon> make a issue on the repo's issue tracker |
07:27 |
MTDiscord |
<Jonathon> https://github.com/AiTechEye/aliveai |
07:58 |
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08:00 |
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08:58 |
Biggvs_Richardvs |
Done |
08:58 |
Biggvs_Richardvs |
Other question |
09:00 |
Biggvs_Richardvs |
WE're playing mientest game with a bunch of mods (including aliveai) and when we dig blow 200, we start taking hits like we're standing in lava or next to a torch or something. No matter where we co or what we do, anytime we step below exactly 200, we start taking damage, like 1/2 heart per second. |
09:00 |
Biggvs_Richardvs |
What's that from? |
09:13 |
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09:16 |
Biggvs_Richardvs |
Ok apparently it's aprt od shadowrealms. When I disabled shadowrealms we were able to dig below 200 w/o taking damage |
09:16 |
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09:45 |
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09:58 |
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10:09 |
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10:14 |
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10:14 |
rubenwardy |
Biggvs_Richardvs: please discuss mods and such in #minetest. This chat room is for the engine C++ etc development |
10:14 |
rubenwardy |
modding in #minetest too |
10:25 |
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10:25 |
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10:29 |
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12:16 |
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12:23 |
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12:37 |
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12:49 |
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12:57 |
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13:22 |
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13:31 |
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13:56 |
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14:04 |
sfan5 |
free small lesson on compiler optimizations https://github.com/minetest/irrlicht/pull/15 |
14:51 |
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15:20 |
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19:12 |
Krock |
will merge #11032 and #10690 in 15 minutes. (insert happy Wuzzy noises) |
19:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/11032 -- Translate builtin into German (server-side) by Wuzzy2 |
19:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/10690 -- Fix misleading chat messages of /clearobjects by Wuzzy2 |
19:13 |
Wuzzy |
? |
19:13 |
Krock |
sfan5: `g++ test.cpp -c -S -o- -O3` looks sane, isn't it? |
19:14 |
Krock |
either way it does a superfluous copy to edx |
19:15 |
sfan5 |
why superfluous? |
19:16 |
Krock |
isn't it supposed to copy g_vec to RAX and return? |
19:17 |
sfan5 |
sizeof(g_vec) = 12 hence the second reg |
19:18 |
Krock |
oh right. thanks. |
19:24 |
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19:26 |
Krock |
merging |
19:27 |
Krock |
done |
20:30 |
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z812 joined #minetest-dev |
21:03 |
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21:05 |
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21:05 |
Andrey01 |
The core devs, could you consider please #10924 ? |
21:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/10924 -- Add modslist formspec for /mods command. by Andrey2470T |
21:52 |
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21:52 |
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21:59 |
Wuzzy |
to be honest, I find the window pop-ups to be more user-unfriendly because they force me to context-switch (keyboard → mouse) |
22:00 |
Wuzzy |
i like the window, but it is forced on me |
22:01 |
Wuzzy |
Maybe in the long-run, each command that opens a window should have a text-only version as well to avoid the context-switch |
22:02 |
Wuzzy |
or even better: Expose /mods, /privs and maybe other info commands to the GUI (Esc menu) |
22:04 |
Wuzzy |
By the way, about the /shutdown command |
22:05 |
Wuzzy |
how about instead of using a literal "reconnect" in the syntax, use a "-r" switch? |
22:05 |
Wuzzy |
(and explain what "-r" means in the help text, similar to /set's "-n") |
22:33 |
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23:29 |
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23:36 |
sfan5 |
yes that sounds better |
23:36 |
sfan5 |
merging #11024, #11036 in 10m |
23:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/11024 -- Use place_param2 client-side for item appearance & prediction by sfan5 |
23:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/11036 -- Fix missing jsoncpp in the Docker image by Lejo1 |
23:58 |
DS-minetest |
Do ServerActiveObjects with id 0 appear in the wild in any circumstances? If so, when? |