Time |
Nick |
Message |
01:35 |
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08:00 |
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08:14 |
MTDiscord |
<IhrFussel> My phone CPU got 32-bits and the device is from 2018 so not that old |
08:15 |
MTDiscord |
<IhrFussel> There is a super big difference between the specs of a low-end budget mobile device and a high-end gaming pc and I hope MT will continue to support both for the foreseeable future |
08:22 |
MTDiscord |
<Flamore> it's better to take everyone with you rather than drop others for the stronger ones. |
08:28 |
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08:34 |
MTDiscord |
<srinivas> > most |
08:35 |
MTDiscord |
<srinivas> but i get your point |
08:35 |
MTDiscord |
<IhrFussel> I like MT approach of supporting older hardware: Keep default values generally low and make it possible to increase them to the absolute max for the gaming rigs (this is also my last message here cause it's off-topic now) |
10:38 |
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11:07 |
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11:58 |
pgimeno |
on yesterday's discussion about extending the content_id space, I haven't seen a suggestion to use 24 bit node ids. I think that's already reasonably large, and leaves room for one more byte of info, making it possible to use e.g. rgb888 for lighting, or a new param3 |
12:01 |
sfan5 |
that's potentially much slower since you have to do bit operations for every access |
12:02 |
pgimeno |
a masking on read is cheap, and you don't write node ids that often, plus if lighting is fixed, you don't write light info that often either |
12:04 |
pgimeno |
bit fields are supported by C++ directly |
12:09 |
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13:18 |
MTDiscord |
<exe_virus> I still find the best solution is instead of us using defaults sizes for node ID's like 16 bit, 24 bit, etc, we should just stop with 16 bit as the default, and make it extendable via lua and client side mods when we get those. |
14:02 |
MTDiscord |
<Flamore> Isn't 16 bit the default? |
14:02 |
MTDiscord |
<Flamore> Or atleast the hard coded limit |
14:12 |
MTDiscord |
<josiah_wi> I noticed that the CMake build doesn't handle ENABLESYSTEM<LIBRARY> options uniformly. GMP switches to the bundled lib if the search fails, but Jsoncpp will throw a fatal error, and only uses the bundled version if the option is set to OFF. Which way should be preferred? |
14:21 |
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14:33 |
sfan5 |
I think that the options should not throw fatal errors and that their default should be ON |
14:33 |
sfan5 |
question would be: how does that compare to the behaviour of ENABLE_LUAJIT |
14:45 |
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14:53 |
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14:53 |
nerzhul |
pgimeno, 24 bits is hard for a CPU to use, if you ask for a change, just use a 32bit one, it's at least correctly handled by CPU buses |
14:53 |
MTDiscord |
<josiah_wi> I've looked at it and it is yet a third design. It has 2 options, ENABLE_LUAJIT behaves like ENABLE_SYSTEM_GMT unless REQUIRE_LUAJIT is set and then it behaves like ENABLE_SYSTEM_JSONCPP. |
14:56 |
MTDiscord |
<josiah_wi> Also it's not as simple as setting all of them to ON by default, because the System JSON option is OFF by default because of potential segfaults etc., according to the documentation on the setting. |
14:59 |
sfan5 |
yeah that documentation is outdated |
14:59 |
MTDiscord |
<josiah_wi> Should be fixed then... |
16:16 |
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17:16 |
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18:00 |
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19:16 |
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19:26 |
Krock |
will merge #10952 in 15 minutes |
19:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/10952 -- Server-side authority for attached players by SmallJoker |
19:40 |
Krock |
merging |
19:41 |
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19:41 |
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19:59 |
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20:43 |
sfan5 |
second release candidate now? |
20:48 |
sfan5 |
merging game#2824 in 5m |
20:48 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2824 -- Update Spanish translation by NathanielFreeman |
20:53 |
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