Time |
Nick |
Message |
00:06 |
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00:57 |
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05:00 |
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08:00 |
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09:08 |
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10:00 |
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10:04 |
Krock |
zughy[m]: due to the dark buttons, all of them. I find it particularly interesting that kilbith is opposed to this change, even though he proposed the colorful, pixel art game loading bar |
10:08 |
Krock |
nonetheless an improvement. I'd approve it. |
10:13 |
Krock |
also higher-resolution textures scale better, at least according to https://github.com/minetest/minetest/pull/6957#issuecomment-360943034 |
10:53 |
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11:16 |
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11:18 |
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11:45 |
zughy[m] |
the real problem are those buttons, not gonna lie |
11:46 |
zughy[m] |
but if I tweak them, I should tweak other things too and it'll end up in a complete overhaul which I really would like not to do (I'm working on a separate design in the meanwhile) |
11:47 |
zughy[m] |
even if loses a bit in readability, I think it's way better aesthetically (and still 100% comprehensible) |
12:05 |
zughy[m] |
dang it, Irrlicht. I'll try as soon as I can |
12:27 |
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12:28 |
zughy[m] |
also, unrelated, did you see this? https://forum.minetest.net/viewtopic.php?f=14&t=25724 |
12:40 |
sfan5 |
huh, I didn't |
13:04 |
zughy[m] |
Krock: I've just tried, they don't, at least not in pixel art. I should draw super detailed 128x128 icons to fix it, which is kind of stupid |
13:05 |
zughy[m] |
because if I just upscale them, it doesn't change anything |
13:05 |
Krock |
:/ |
13:05 |
MTDiscord |
<Flamore> :/ |
13:35 |
MTDiscord |
<wwar> :/ |
13:35 |
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14:24 |
MTDiscord |
<Warr1024> Easiest way to make those button images scale cleanly might just be to use an icon font, like the way MT already bundles Arimo and Cousine. |
14:25 |
MTDiscord |
<Warr1024> Using icons instead of text is also a great way to cut back on the workload for translators, if you can find images that are sufficiently universally recognizable. |
14:30 |
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15:39 |
sfan5 |
merging #10668 in 10m |
15:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/10668 -- Add minetest.get_objects_in_area by EliasFleckenstein03 |
16:03 |
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16:15 |
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16:17 |
Zughy |
ffs matrix bridge. Warr1024: yes, that's the idea. I've been working on a overhaul of the menu if anyone's interested: https://forum.minetest.net/viewtopic.php?f=3&t=25247 (ignore the first attempt for singleplayer window) |
16:17 |
Zughy |
Current translations can be kept as tooltips though |
17:24 |
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17:38 |
MTDiscord |
<exe_virus> Is there a way to remove a file in a mod via lua with a secure environment? |
17:43 |
Krock |
only if the mod has access to that location on load time |
17:44 |
Krock |
afterwards Lua/the engine cannot determine well where the call is happening |
18:27 |
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18:45 |
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19:15 |
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20:04 |
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20:16 |
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20:29 |
MTDiscord |
<exe_virus> Thanks for the answer, I found a better solution with io.tmpfile() |
20:36 |
MTDiscord |
<exe_virus> In a related train of thought, we don't currently send .obj files to clients compressed. Could this change in the future by adding a detection for .obj.zip files or similar? |
20:39 |
sfan5 |
that's better solved by adding compression to media transfer |
20:41 |
MTDiscord |
<exe_virus> Yes and no. Zlib compression actually makes .ogg, .jpg, .webp etc. Files larger |
20:41 |
sfan5 |
I didn't say compression had to be forced |
20:41 |
MTDiscord |
<exe_virus> So we need to do this only for formats it benefits |
20:42 |
MTDiscord |
<exe_virus> Gotcha, defaults required;) |
20:42 |
MTDiscord |
<appguru> There are other compressions than Zlib available |
20:43 |
MTDiscord |
<appguru> Also, we probably shouldn't be compression single files, but bunches of files |
20:43 |
MTDiscord |
<appguru> s/compression/compressing |
20:44 |
MTDiscord |
<exe_virus> Right, just saying that .obj is fricken bloated and I want it fixed is all:) |
21:25 |
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21:58 |
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22:05 |
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22:21 |
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22:50 |
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