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IRC log for #minetest-dev, 2020-12-29

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All times shown according to UTC.

Time Nick Message
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10:04 Krock zughy[m]: due to the dark buttons, all of them. I find it particularly interesting that kilbith is opposed to this change, even though he proposed the colorful, pixel art game loading bar
10:08 Krock nonetheless an improvement. I'd approve it.
10:13 Krock also higher-resolution textures scale better, at least according to https://github.com/minetest/minetest/pull/6957#issuecomment-360943034
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11:45 zughy[m] the real problem are those buttons, not gonna lie
11:46 zughy[m] but if I tweak them, I should tweak other things too and it'll end up in a complete overhaul which I really would like not to do (I'm working on a separate design in the meanwhile)
11:47 zughy[m] even if loses a bit in readability, I think it's way better aesthetically (and still 100% comprehensible)
12:05 zughy[m] dang it, Irrlicht. I'll try as soon as I can
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12:28 zughy[m] also, unrelated, did you see this? https://forum.minetest.net/viewtopic.php?f=14&t=25724
12:40 sfan5 huh, I didn't
13:04 zughy[m] Krock: I've just tried, they don't, at least not in pixel art. I should draw super detailed 128x128 icons to fix it, which is kind of stupid
13:05 zughy[m] because if I just upscale them, it doesn't change anything
13:05 Krock :/
13:05 MTDiscord <F​lamore> :/
13:35 MTDiscord <w​war> :/
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14:24 MTDiscord <W​arr1024> Easiest way to make those button images scale cleanly might just be to use an icon font, like the way MT already bundles Arimo and Cousine.
14:25 MTDiscord <W​arr1024> Using icons instead of text is also a great way to cut back on the workload for translators, if you can find images that are sufficiently universally recognizable.
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15:39 sfan5 merging #10668 in 10m
15:39 ShadowBot https://github.com/minetest/minetest/issues/10668 -- Add minetest.get_objects_in_area by EliasFleckenstein03
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16:17 Zughy ffs matrix bridge. Warr1024: yes, that's the idea. I've been working on a overhaul of the menu if anyone's interested: https://forum.minetest.net/viewtopic.php?f=3&amp;t=25247 (ignore the first attempt for singleplayer window)
16:17 Zughy Current translations can be kept as tooltips though
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17:38 MTDiscord <e​xe_virus> Is there a way to remove a file in a mod via lua with a secure environment?
17:43 Krock only if the mod has access to that location on load time
17:44 Krock afterwards Lua/the engine cannot determine well where the call is happening
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20:29 MTDiscord <e​xe_virus> Thanks for the answer, I found a better solution with io.tmpfile()
20:36 MTDiscord <e​xe_virus> In a related train of thought, we don't currently send .obj files to clients compressed. Could this change in the future by adding a detection for .obj.zip files or similar?
20:39 sfan5 that's better solved by adding compression to media transfer
20:41 MTDiscord <e​xe_virus> Yes and no. Zlib compression actually makes .ogg, .jpg, .webp etc. Files larger
20:41 sfan5 I didn't say compression had to be forced
20:41 MTDiscord <e​xe_virus> So we need to do this only for formats it benefits
20:42 MTDiscord <e​xe_virus> Gotcha, defaults required;)
20:42 MTDiscord <a​ppguru> There are other compressions than Zlib available
20:43 MTDiscord <a​ppguru> Also, we probably shouldn't be compression single files, but bunches of files
20:43 MTDiscord <a​ppguru> s/compression/compressing
20:44 MTDiscord <e​xe_virus> Right, just saying that .obj is fricken bloated and I want it fixed is all:)
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