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IRC log for #minetest-dev, 2020-12-21

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All times shown according to UTC.

Time Nick Message
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01:22 lhofhansl Does the ScopeProfiler report seconds or milliseconds? It says it reports [ms] but the numbers seem to be second (and in the code the ms are divided by 1000).
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16:56 Newbyte Are there any plans for Minetest to move away from Irrlicht?
17:00 Krock no but like 100 requests to do it
17:02 Newbyte requests meaning people asking to do it or pull requests?
17:02 Newbyte asking for it to be done*
17:02 MTDiscord <a​ppguru> >pull requests
17:02 MTDiscord <a​ppguru> that was a good one ?
17:03 Newbyte yes, that seemed too good to be true
17:04 Newbyte if I ask it this way: is the general consensus that Irrlicht should be kept? or is it just kept because no one has put in the work to replace the Irrlicht parts of the code?
17:04 rubenwardy there's no general consensus
17:05 rubenwardy the current plan is to maintain irrlicht ourselves as needed, and to increase abstraction to reduce how much it's spread in the code base
17:05 Newbyte got it, thanks
17:05 rubenwardy https://github.com/minetest/irrlicht
17:05 rubenwardy replacing it is a lot of work
17:06 Newbyte does your fork support GLES?
17:06 rubenwardy there's also the question of what to
17:06 rubenwardy Yes
17:06 rubenwardy Minetest has full support for GL ES too
17:07 rubenwardy you need to enable a compile flag and link with the correct Irrlicht
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17:51 sfan5 the forked repo currently does not include GLES code
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18:33 nerzhul replacing irrlicht = rewrite the whole client
18:38 Krock and major parts of the server as wll
18:49 celeron55 it's possible to incorporate irrlicht into minetest, rename the library and make it completely our own as needed
18:50 celeron55 that'll probably happen sooner than later
18:58 nerzhul Krock: it's not needed to rewrite the server, our problem is more the client than the server :p
18:58 nerzhul and making irrlicht inside MT means maintain the GL layer, it's hard
19:00 MTDiscord <a​ppguru> Using GL is not hard at all.
19:01 MTDiscord <a​ppguru> Irrlicht could theoretically benefit us if we were fully using it's abstractions, but we aren't; rather are we circumventing them.
19:01 celeron55 i think being able to use opengl directly will be both a benefit and a necessity in the future
19:02 celeron55 and the necessary skills are out there waiting for irrlicht to get out of the way
19:02 MTDiscord <a​ppguru> Yes
19:02 nerzhul we curerntly have nobody with GL skills
19:03 celeron55 can't really say that when even i have some, but you could point at hecks for example
19:13 pgimeno what are the parts that depend the most on Irrlicht? I'd say scene graph, mesh loading and GUI
19:13 pgimeno I may be missing something major
19:14 rubenwardy <celeron55> it's possible to incorporate irrlicht into minetest, rename the library and make it completely our own as needed
19:14 rubenwardy this is the supertuxkart approach
19:14 MTDiscord <a​ppguru> TBH we'd be better off using a non-experimental GUI framework :P
19:14 rubenwardy I think it should be a separate repo though
19:14 MTDiscord <a​ppguru> definitely
19:14 MTDiscord <a​ppguru> Irrlicht is relatively bloated
19:15 pgimeno the scene graph is one big hinderance, causing unfixable bugs and preventing expansion of the world beyond 64K x 64K x 64K
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19:16 celeron55 distributions will try to use their existing irrlicht packages for minetest and it has to be avoided then when we have our own irrlicht modifications
19:16 celeron55 it can be a separate repo but the name and the resulting library name has to change
19:16 MTDiscord <a​ppguru> Building our own scene graph shouldn't be too hard
19:16 pgimeno is linking statically out of the question?
19:16 celeron55 also header names
19:17 pgimeno @appguru not too easy either, considering it handles animations too
19:17 celeron55 pgimeno: distros absolutely hate anything statically linked and you always have to explain to them if they can't link dynamically
19:18 pgimeno well, "it's not Irrlicht anymore" is a good excuse
19:18 celeron55 i guess it's fine as long as it's a git submodule and the build just works
19:18 celeron55 then they'll get the hint
19:22 pgimeno for mesh loading, Assimp can be used instead; for GUI, I'm not sure there's any standard library that can be used as a replacement
19:23 pgimeno there's the possibility of rendering the GUI from Lua, of course, but that seems somewhat far away in the future
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19:35 rubenwardy pgimeno: v-rob has a working branch for that
19:35 pgimeno for what of everything? drawing a GUI from Lua?
19:36 MTDiscord <a​ppguru> "considering it handles animations too" - yeah, poorly: it utilizes the CPU and reloads the buffers
19:36 rubenwardy latter
19:36 rubenwardy #10524
19:36 ShadowBot https://github.com/minetest/minetest/issues/10524 -- CSM Events and Drawing Testing by v-rob
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