Time |
Nick |
Message |
00:04 |
|
Lunatrius joined #minetest-dev |
00:25 |
|
Tmanyo joined #minetest-dev |
02:33 |
|
lhofhansl joined #minetest-dev |
03:16 |
|
Tmanyo joined #minetest-dev |
04:37 |
|
MTDiscord2 joined #minetest-dev |
05:00 |
|
MTDiscord joined #minetest-dev |
05:35 |
|
lhofhansl joined #minetest-dev |
06:00 |
MTDiscord |
<f​atalerror420 (seared)> so |
06:00 |
MTDiscord |
<f​atalerror420 (seared)> oh wrong chat |
07:02 |
|
m42uko joined #minetest-dev |
07:08 |
|
Seirdy joined #minetest-dev |
07:22 |
|
Seirdy joined #minetest-dev |
07:32 |
|
Seirdy joined #minetest-dev |
07:57 |
|
lhofhansl joined #minetest-dev |
08:00 |
|
ShadowNinja joined #minetest-dev |
08:17 |
|
mizux joined #minetest-dev |
08:21 |
|
padresmurfa joined #minetest-dev |
08:25 |
|
calcul0n joined #minetest-dev |
09:33 |
|
Flitzpiepe joined #minetest-dev |
09:34 |
|
Flitzpiepe joined #minetest-dev |
10:19 |
|
proller joined #minetest-dev |
10:19 |
|
YuGiOhJCJ joined #minetest-dev |
10:48 |
|
lisac joined #minetest-dev |
11:46 |
|
Fixer joined #minetest-dev |
11:50 |
|
Fractalis joined #minetest-dev |
12:00 |
|
m42uko joined #minetest-dev |
12:03 |
|
proller joined #minetest-dev |
12:42 |
|
NetherEran joined #minetest-dev |
13:33 |
|
Fractalis joined #minetest-dev |
13:44 |
|
Seirdy joined #minetest-dev |
14:01 |
|
appguru joined #minetest-dev |
14:28 |
|
Taoki_1 joined #minetest-dev |
15:08 |
|
Fractalis joined #minetest-dev |
16:01 |
|
Taoki joined #minetest-dev |
16:11 |
|
NetherEran joined #minetest-dev |
17:02 |
|
lisac joined #minetest-dev |
17:17 |
|
homthack joined #minetest-dev |
17:25 |
|
Taoki joined #minetest-dev |
17:45 |
|
olliy joined #minetest-dev |
18:12 |
|
proller joined #minetest-dev |
18:35 |
|
proller joined #minetest-dev |
18:54 |
|
lhofhansl joined #minetest-dev |
18:56 |
lhofhansl |
I'll close #10637 for now. Mapgen is too fickle by itself (see last comment about how just looking at the same scene from the different position renders the lighting/shadow differently). |
18:56 |
ShadowBot |
https://github.com/minetest/minetest/issues/10637 -- Avoid generating the same chunk more than once with multiple emerge threads by lhofhansl |
19:06 |
Krock |
looks like an execution order issue |
19:06 |
Krock |
just re-trigger light calculations for the bottom mapblock once the upper is done |
19:09 |
lhofhansl |
I've since also seen the tree (you see on the left in the screenshots) chopped off in the multithreaded case. There's something I am missing. I'll look some more. |
19:25 |
sfan5 |
well yeah there's some general multithread issues remaining |
19:26 |
Krock |
I've also seen mapblocks generate twice if there are schematics overlapping the borders |
19:26 |
Krock |
not sure about the condition, but they surely generated twice. that's probably what you're fixing there |
19:28 |
lhofhansl |
Yeah, there's some on block (or chunk?) boundaries that I do not understand. I also do not understand how generate the same chunk with the same block again fixes it. |
19:30 |
lhofhansl |
Added a screenshot of the other problem to the PR. |
20:57 |
|
Fixer_ joined #minetest-dev |
21:49 |
|
lhofhansl joined #minetest-dev |
21:50 |
lhofhansl |
Krock: How can I test the schematics case you mentioned? Perhaps that will lead me to a solution. |
21:51 |
sfan5 |
have schematics span a mapchunk border |
21:51 |
lhofhansl |
All, please have a quick lock at #10667. It brings back some (not all) of the extra block "pre-rendering" in order to avoid glitches with camera panning. |
21:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/10667 -- Fix camera panning glitches (partially revert 10489.) by lhofhansl |
22:00 |
|
proller joined #minetest-dev |
23:29 |
|
Krock joined #minetest-dev |
23:44 |
|
absurb joined #minetest-dev |