Time |
Nick |
Message |
00:28 |
|
Seirdy joined #minetest-dev |
00:38 |
|
fluxflux joined #minetest-dev |
04:47 |
|
lhofhansl joined #minetest-dev |
08:00 |
|
ShadowNinja joined #minetest-dev |
09:50 |
|
calcul0n joined #minetest-dev |
10:01 |
|
proller joined #minetest-dev |
11:28 |
|
Fixer joined #minetest-dev |
12:01 |
|
lisac joined #minetest-dev |
12:14 |
|
absurb joined #minetest-dev |
13:51 |
|
WiseMonk joined #minetest-dev |
15:05 |
|
proller joined #minetest-dev |
15:36 |
|
lhofhansl joined #minetest-dev |
15:36 |
lhofhansl |
Please have a look at #10537 |
15:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/10537 -- Avoid resetting the unsent distance unnecessarily on the server. by lhofhansl |
15:36 |
lhofhansl |
This reduces the time to load a scene from the server by up 50% especially with large view_ranges and also many players. |
15:39 |
sfan5 |
can you add a comment to if (camera_dir.dotProduct(m_last_camera_dir) < std::cos(camera_fov / 10.0f)) detailing what it does |
15:43 |
sfan5 |
and shouldn't m_blocks_modified only be cleared for individual blocks since the function might exit before it collects all of them for sending? |
15:47 |
|
calcul0n_ joined #minetest-dev |
15:48 |
lhofhansl |
I'll add a comment there. |
15:49 |
lhofhansl |
m_blocks_modified is now only used to reset the distance from which the server sends blocks. So we really only care about blocks that were modified since the last time we sent them (they are independently invalidated from the m_block_sent set). |
15:50 |
lhofhansl |
In a followup I want to look through how to make the whole m_blocks_sending, m_blocks_sent logic simpler. |
15:50 |
sfan5 |
maybe add that as a comment in .h then |
15:52 |
lhofhansl |
Yep. Would be great if someone would double check and test whether the problem that #3713 fixed is still fixed. |
15:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/3713 -- Resend blocks when modified while sending to client by Jeija |
15:55 |
|
Lejo joined #minetest-dev |
15:56 |
|
calcul0n joined #minetest-dev |
15:57 |
Lejo |
I'm tring to add appimages to the gitlab_ci. While that I regonised that minetest_game is saved to games/minetest and not games/minetest_game. Is this wanted? See: https://github.com/minetest/minetest/blob/master/.gitlab-ci.yml#L39 |
15:58 |
sfan5 |
I don't see why it would be, the path should be games/minetest_game |
16:00 |
Lejo |
hmm, ok will fix it then |
16:02 |
Lejo |
BTW: is there somewhere a list of library minetest needs? I don't mean them for compiling but for running minetest. |
16:03 |
lhofhansl |
added the comments |
16:06 |
sfan5 |
why do you think compiling and running would differ? |
16:07 |
sfan5 |
obviously running won't require include files but if you build with openal, sqlite, curl, irrlicht and jsoncpp then running will need exactly those libs |
16:09 |
Lejo |
ok thanks, will add them to the appimage |
16:22 |
Lejo |
my problem is that I don't know which library are normaly already installed on different linux distributions |
16:44 |
Krock |
will merge #10553 and #10506 in 10 minutes |
16:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/10553 -- Fix CSMs on arm64 by luk3yx |
16:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/10506 -- Shaders for Android (GLES 2) by numberZero |
16:47 |
sfan5 |
its not entirely clear if the precision specifiers in 10506 could break on some system |
16:47 |
sfan5 |
but go ahead |
16:57 |
|
WiseMonk left #minetest-dev |
17:00 |
Krock |
testing in production approach |
17:00 |
Krock |
merging |
17:01 |
|
NetherEran joined #minetest-dev |
17:08 |
|
Fixer_ joined #minetest-dev |
17:08 |
|
Lejo joined #minetest-dev |
17:10 |
Lejo |
While creating my appimages using appimagebuilder I had an problem with the .desktop file in misc. The builder said it is invalid. PrefersNonDefaultGPU=true needed to be replaced with X-PrefersNonDefaultGPU=true is the new setting correct? |
17:30 |
|
Lejo1 joined #minetest-dev |
17:33 |
sfan5 |
doubt it |
17:33 |
sfan5 |
did you search the specification? |
17:44 |
|
jomat joined #minetest-dev |
17:44 |
|
jomat joined #minetest-dev |
17:56 |
|
Lejo joined #minetest-dev |
18:24 |
|
Lejo joined #minetest-dev |
18:25 |
Lejo |
I'm not sure if this setting really exist. The appimagebuilder just gives me this error: error: file contains key "PrefersNonDefaultGPU" in group "Desktop Entry", but keys extending the format should start with "X-" |
18:27 |
sfan5 |
https://gitlab.freedesktop.org/xdg/xdg-specs/-/merge_requests/13 |
18:27 |
sfan5 |
^ here's where it was added to the spec |
18:33 |
Lejo |
hmm, so it seems to be a problem of the appimagebuilder |
19:05 |
|
fluxflux joined #minetest-dev |
19:06 |
|
WiseMonk joined #minetest-dev |
19:11 |
|
MTDiscord joined #minetest-dev |
19:13 |
|
WiseMonk left #minetest-dev |
19:57 |
|
YuGiOhJCJ joined #minetest-dev |
20:32 |
|
lhofhansl joined #minetest-dev |
20:41 |
MTDiscord |
<numzero> > my problem is that I don't know which library are normaly already installed on different linux distributions Lejo: IMO, when packaging AppImage you should include everything except of system-dependent components like ALSA or OpenGL itself. libc may be omitted as it will definitely present but then it will only run on systems having the same or newer libc than that it was built with (and of course, only libc of the same vendor |
20:41 |
MTDiscord |
[GNU], but that’s a requirement anyway due to linking to system native libraries like OpenGL). |
21:01 |
|
lisac joined #minetest-dev |
21:29 |
|
benrob0329 joined #minetest-dev |