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17:15 |
Krock |
Will merge #10119 in 10 minutes |
17:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/10119 -- Clean up sound_fade by hecktest |
17:21 |
Krock |
sfan5: any opinions on #10261 = |
17:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/10261 -- GUIFormspecMenu: Add mesh element by kilbith |
17:22 |
Krock |
s/=/\?/ |
17:22 |
sfan5 |
my main concern would be what are the usecases? |
17:22 |
Krock |
RPGs or skin selectors |
17:22 |
Krock |
a wiki containing monster descriptions |
17:23 |
Krock |
and who knows what the modders will do with that... |
17:24 |
Krock |
I'm sure Wuzzy will find good use for this in MineClone2 :D |
17:25 |
Krock |
merging... |
17:26 |
sfan5 |
okay that sounds good for me |
17:36 |
celeron55 |
inb4 someone needs a mesh hud element |
17:37 |
celeron55 |
(which would be fine of course, just needs doing) |
17:39 |
Krock |
celeron55: it's indeed only a matter of time |
17:40 |
pyrollo |
There is definitely something to do to make HUD and FS converge. |
17:41 |
Krock |
oh hello pyrollo :) |
17:42 |
Krock |
Sharing code would be great, but these two features are very diverged right now :( |
17:42 |
pyrollo |
Hi Krock :) |
17:42 |
pyrollo |
Thanks a lot for proposition joining core team. It made my mind back to the code :) |
17:43 |
pyrollo |
And I cant stop thinking about that convergeance. Unfortunately there is lots of things to be done before |
17:43 |
Krock |
didn't expect such a fast reaction but I cannot complain |
17:45 |
Sokomine |
the meshes in formspecs demo video looked very fine. i'm sure a use for it will turn up |
17:47 |
pyrollo |
Fast reaction to proposition ? |
17:49 |
Krock |
pyrollo: I meant the fast return from the break you mentioned. I expected it to be a longer period. Speaking of. Did you already have the chance to check with c55 about the member role? |
17:50 |
pyrollo |
Nope |
17:52 |
celeron55 |
speaking of that, do the devs present object it? |
17:53 |
sfan5 |
I don't |
17:54 |
celeron55 |
i checked our rules some time ago and noted that one person per commercial downstream project shouldn't be a problem due to the 2-devs-agree rule |
17:55 |
pyrollo |
(I feel like in masonic rite :) ) |
17:56 |
pyrollo |
I just forgot that could be a problem. Anyway, it's clear in my head about Minetest and Kidscode. I mean, no intention to influence MT project for Kidscode purpose. |
17:57 |
Krock |
no objections from me nor rubenwardy (according to recent reactions and the pinned teams message) |
17:57 |
pyrollo |
Of course, it's much better for both projects if efforts can be put in common. |
17:58 |
pyrollo |
BTW, Kidscode project is on hold for a while, waiting for new demands. |
18:26 |
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18:33 |
celeron55 |
if someone sees v-rob i'd like him to know he's also just an /msg celeron55 away from being a core dev |
18:35 |
celeron55 |
usually that seems to be the most difficult part in becoming a core dev. you have to get onto this scary old chat protocol and message the mysterious leader |
18:48 |
Krock |
celeron55: more like having the guts asking for it |
18:49 |
celeron55 |
well probably, but i mean, it's not like i bite |
19:10 |
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19:17 |
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19:44 |
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19:49 |
v-rob |
I like scary old chat protocols. So much better than RAM hog probably-tracking-you Discord and whatnot |
19:50 |
pyrollo |
Do you have a Fax number ? |
19:51 |
v-rob |
Fax? I'm sorry, I use the Pony Express |
19:58 |
celeron55 |
i sent you my core team invitation by a pigeon |
19:59 |
celeron55 |
let me know when it arrives |
20:01 |
Krock |
IPoAC has a high latency but good throughput |
20:03 |
v-rob |
Sheesh, open source projects. Couldn't afford a courier on horseback? |
20:05 |
v-rob |
Well, I never expected to be considered for a core dev when I joined Minetest. |
20:05 |
v-rob |
A very high and lofty position |
20:18 |
rubenwardy |
are you sure you did send it? I can't see it in pending |
20:18 |
rubenwardy |
done now |
20:19 |
rubenwardy |
oh, I may have misunderstood what c55 meant |
20:23 |
v-rob |
So, what are the rules for being a core dev? |
20:24 |
v-rob |
I know some, but I don't know if I know all of them |
20:24 |
rubenwardy |
https://dev.minetest.net/All_rules_regarding_to_development |
20:25 |
rubenwardy |
organisation and git are the main ones I guess |
20:25 |
rubenwardy |
for a dev over a contributor |
20:36 |
v-rob |
Thanks. Not many, to be honest, and a lot are common sense. |
20:45 |
v-rob |
Is there anything I should now? |
20:46 |
rubenwardy |
have you PMd c55 yet? |
20:47 |
v-rob |
Yes, but no response; I'll try again |
21:11 |
v-rob |
Well in the meantime, is there any example of using JSON in the engine? |
21:11 |
v-rob |
I want to look in to how to use it for future formspec parsing |
21:12 |
rubenwardy |
it's used by the server list |
21:12 |
rubenwardy |
and other things |
21:12 |
rubenwardy |
look for uses of jsoncpp |
21:14 |
rubenwardy |
it's also used by player meta |
21:35 |
v-rob |
Well, I am now an official core dev. |
21:35 |
v-rob |
This is really cool... |
21:38 |
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21:53 |
v-rob |
Hmm, do I get to be a part of the developers group on the forums? |
21:58 |
rubenwardy |
the old, messy formspec code shakes in fear |
21:58 |
v-rob |
Mwahahaha! |
21:58 |
rubenwardy |
yeah, that's something for c55 I think though |
23:38 |
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23:59 |
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