Time |
Nick |
Message |
02:05 |
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02:36 |
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04:44 |
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07:50 |
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08:00 |
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08:11 |
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09:03 |
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hecks joined #minetest-dev |
09:05 |
hecks |
shiny new occlusion culler being made https://a.uguu.se/xuU8GUdGmcTP_depths.gif |
09:34 |
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10:33 |
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10:50 |
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11:35 |
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11:35 |
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12:55 |
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12:58 |
hecks |
software rasterization of culling primitives, such fun https://a.uguu.se/qGUqlreXLxCD_bounds.gif |
13:25 |
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15:15 |
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17:00 |
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17:00 |
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18:01 |
hecks |
https://a.uguu.se/XfasGVLwgdSj_boxes.gif almost |
18:19 |
pgimeno |
I remember a server where the owner told me that the fact that spawn was so laggy, acted kind of like a user filter, because users who weren't worth having would give up quickly. You're going to break that feature for them, hecks. |
18:20 |
hecks |
well, now that you mention it, spawn lag is very useful to identify homedecor using mall servers that should be avoided |
18:20 |
pgimeno |
nah the server was worth it, that I can tell |
18:21 |
hecks |
the only server worth anything in this game was just test, it's gone now |
18:21 |
pgimeno |
(and of course I was kidding... I think they may still be using 0.4.17 or so) |
18:22 |
Krock |
new HUD concept - what do you think? https://pastebin.com/GmDi8kU8 |
18:23 |
hecks |
the atari 2600 port is coming along nicely though https://a.uguu.se/IbZyqSKVyRWM_blocks.mp4 |
18:24 |
hecks |
yuck, switch statements |
18:24 |
Krock |
interesting |
18:25 |
hecks |
one had a problem, he decided to write a software rasterizer for it, now one has two problems |
18:35 |
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20:13 |
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20:40 |
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20:50 |
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21:21 |
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22:53 |
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23:25 |
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23:26 |
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23:36 |
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23:36 |
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