Time |
Nick |
Message |
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14:31 |
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15:55 |
rubenwardy |
Merging #10092 |
15:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/10092 -- Document deprecation of *_hovered and *_pressed styles by v-rob |
15:55 |
rubenwardy |
In 10 |
16:50 |
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16:53 |
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16:58 |
rubenwardy |
oops |
17:40 |
rubenwardy |
merging #10080 in 10 as trivial |
17:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/10080 -- Android: fix maxAspectRatio (should be float) by MoNTE48 |
17:41 |
Krock |
rubenwardy: how about #10090? |
17:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/10090 -- Remove std::shared_ptr use in TileLayer by sfan5 |
17:42 |
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18:00 |
sfan5 |
I thought no performance PRs in feature freeze? |
18:00 |
rubenwardy |
yeah, that shouldn't be merged |
18:01 |
rubenwardy |
bug fix and essential maintenance only |
18:07 |
Krock |
ah okay |
18:11 |
rubenwardy |
If there was very very bad performance affecting a lot of players, I'd opt for allowing it to be merged subject to an extended feature freeze |
18:11 |
rubenwardy |
but this is not that |
18:50 |
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18:55 |
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18:59 |
Krock |
rubenwardy: https://github.com/minetest/minetest/issues/10076#issuecomment-648328554 *10 ? |
18:59 |
Krock |
1 bubble corresponds to 1 step |
18:59 |
rubenwardy |
10 hearts, 20 points? |
18:59 |
rubenwardy |
oh right |
18:59 |
Krock |
yes |
18:59 |
rubenwardy |
so 10 hearts = 20 hp, 10 bubbles = 10 breath? |
19:02 |
Krock |
by default, yes. |
19:03 |
rubenwardy |
CTF runs a patched engine so that hearts are proportionally scaled, it's super annoying that increasing hp_max doesn't increase number of hearts |
19:04 |
Krock |
with very high maximal HP you can also have 0 visible hearts |
19:04 |
Krock |
and still be alive |
19:05 |
Krock |
the code could now probably deal with fractions, but I believe the code only sends whole numbers |
19:05 |
Krock |
first code: HUD display, second code: HUD packet handler |
20:56 |
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