Time |
Nick |
Message |
00:36 |
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02:15 |
Wuzzy |
Sadly, I'm at the end of my skills to continue #9513. Can someone with more skills pick it up, please? |
02:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/9513 -- Translate builtin by Wuzzy2 |
02:25 |
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05:18 |
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05:20 |
ANAND |
sfan5: https://github.com/minetest/minetest/pull/8034#issuecomment-622394881 |
05:21 |
ANAND |
It'd be nice to know your opinion on that. |
05:24 |
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05:32 |
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05:44 |
ANAND |
Rebased #8409 - the label can be removed now. The PR is still WIP, btw. |
05:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/8409 -- Rewrite camera modes; implement per-player camera modes by ClobberXD |
05:49 |
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06:06 |
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06:18 |
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06:34 |
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06:42 |
nerzhul |
sfan5: i fixed the server inventory manager PR again since your last comments, it should be fine for a merge now |
06:42 |
nerzhul |
i hope, long review time, but so many interesting fixes :) |
06:49 |
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07:04 |
ANAND |
I'm on the latest master, and I'm unable to use C for Camera. It instead toggles Cinematic |
07:04 |
ANAND |
I'll check if it's defined in minetest.conf |
07:10 |
ANAND |
Nothing on cinematic, but camera is mapped to C. But pressing C toggles cinematic. |
07:10 |
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07:10 |
ANAND |
I'll dig deeper in the evening |
07:26 |
jas_ |
i wonder if action1=Key_C;action2=Key_C gets the last assigned value. (i wish it were Key_Key = ActionX instead of action=key) |
07:31 |
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07:44 |
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11:13 |
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11:38 |
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11:48 |
sfan5 |
merging #9768 in 15m |
11:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/9768 -- Rewrite falling entity + another feature by sfan5 |
12:25 |
nerzhul |
merging #9687 |
12:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/9687 -- Android: porting_android.cpp refactoring by MoNTE48 |
12:27 |
nerzhul |
sfan5, i hope you hve 5 mins for #9769, i'd really to see it merged now :) |
12:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/9769 -- Server class code cleanups by nerzhul |
12:28 |
nerzhul |
oh i just missed the setenv thing |
12:28 |
nerzhul |
ignore my comment, will fix this evening :D |
12:41 |
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13:07 |
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13:13 |
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14:16 |
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15:52 |
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16:27 |
Wuzzy |
What's blocking #9450? |
16:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/9450 -- Replacement for Minimal Development Test (PR) by Wuzzy2 |
16:49 |
sfan5 |
nothing |
17:18 |
erlehmann |
Wuzzy, i just tried it and it seems amazing |
17:20 |
erlehmann |
rubenwardy, i think you saw that mntmn tried to run minetest on MNT reform and run into some transparency bugs. do you see any other way of working around broken GL_ALPHA_TEST implementations? |
17:21 |
erlehmann |
rubenwardy, the MNT reform2 (a custom laptop) has i.Mx8 and the etnaviv driver is broken |
17:21 |
erlehmann |
rubenwardy, on reform1 (with i.Mx6) it works fine though |
17:21 |
erlehmann |
mntmn tried to patch client/shaders/nodes_shader/opengl_fragment.glsl with the following |
17:21 |
erlehmann |
vec4 base = texture2D(baseTexture, uv).rgba; |
17:21 |
erlehmann |
+if (base.a == 0.0) { |
17:21 |
erlehmann |
+discard; |
17:21 |
erlehmann |
+} |
17:22 |
erlehmann |
but that draws plants wrong |
17:22 |
erlehmann |
and i get why |
17:22 |
erlehmann |
you can't solve this in a shader |
17:22 |
erlehmann |
(at least not like that) |
17:25 |
Krock |
will merge #9718 in 10 minutes |
17:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/9718 -- FormSpec: Add universal style selector `*` by v-rob |
17:32 |
mntmn |
erlehmann: i believe my workaround with discard is correct, but it uncovered another bug in etnaviv that is being worked on now: https://github.com/mntmn/etna-test2 |
17:35 |
Krock |
merging |
18:45 |
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19:15 |
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19:22 |
Krock |
Can #8342 now be closed? |
19:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/8342 -- Correctly set visibility of local player's attached objects by PiezoU005F |
19:25 |
Krock |
#8821 works. merging in 10 minutes |
19:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/8821 -- Replace non-ASCII characters in gameui debug display code by osjc |
19:27 |
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19:35 |
Krock |
merging |
19:38 |
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19:47 |
erlehmann |
i apologize – as mntmn said, the discard solution triggered another bug. i obviously did not understand that well enough. |
19:49 |
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20:00 |
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20:44 |
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21:15 |
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22:48 |
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22:49 |
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23:19 |
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